From 956f557d2259b10cef9ec1efa82a0c99a47f4eaf Mon Sep 17 00:00:00 2001 From: Bryan Housel Date: Fri, 21 Apr 2017 13:34:35 -0400 Subject: [PATCH] Better punctuation for walkthrough sentences --- data/core.yaml | 26 +++++++++++++------------- dist/locales/en.json | 26 +++++++++++++------------- 2 files changed, 26 insertions(+), 26 deletions(-) diff --git a/data/core.yaml b/data/core.yaml index 260ad229e..d100d3d0c 100644 --- a/data/core.yaml +++ b/data/core.yaml @@ -914,7 +914,7 @@ en: preset_townhall: "The top part of the feature editor shows the feature's type. This point is a {preset}." fields_townhall: "The middle part of the feature editor contains *fields* showing the feature's attributes, such as its name and address." close_townhall: "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**" - search_street: "You can also search for features in the current view, or worldwide. **Search for '{name}'**" + search_street: "You can also search for features in the current view, or worldwide. **Search for '{name}'.**" choose_street: "**Choose {name} from the list to select it.**" selected_street: "Great! {name} is now selected." editor_street: "The fields shown for a street are different than the fields that were shown for the town hall.{br}For this selected street, the feature editor shows fields like '{field1}' and '{field2}'. **Close the feature editor by hitting escape or pressing the {button} button.**" @@ -923,14 +923,14 @@ en: title: "Points" add_point: "*Points* can be used to represent features such as shops, restaurants, and monuments.{br}They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**" place_point: "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**" - search_cafe: "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'**" + search_cafe: "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'.**" choose_cafe: "**Choose {preset} from the list.**" feature_editor: "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe." - add_name: "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe**" - add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor**" + add_name: "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**" + add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**" reselect: "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**" - update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details**" - update_close: "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor**" + update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**" + update_close: "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**" rightclick: "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**" delete: "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**" undo: "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**" @@ -956,8 +956,8 @@ en: retry_intersect: "The road needs to intersect {name}. Let's try again!" continue_line: "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed.{br}When you are finished drawing, click on the last node again. **Finish drawing the road.**" choose_category_road: "**Select {category} from the list**" - choose_preset_residential: "There are many different types of roads, but this one is a residential road. **Choose the {preset} type**" - retry_preset_residential: "You didn't select the {preset} type. **Click here to choose again**" + choose_preset_residential: "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**" + retry_preset_residential: "You didn't select the {preset} type. **Click here to choose again.**" name_road: "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**" did_name_road: "Looks good! Next we will learn how to update the shape of a line." update_line: "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right." @@ -967,7 +967,7 @@ en: start_drag_midpoint: "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**" continue_drag_midpoint: "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**" delete_lines: "It's OK to delete lines for roads that don't exist in the real world.{br}Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines." - rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node**" + rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node.**" split_intersection: "**Click on the {button} button to split {street}.**" retry_split: "You didn't click the Split button. Try again." did_split_multi: "Good Job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**" @@ -983,9 +983,9 @@ en: start_building: "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**" continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**" retry_building: "It looks like you had some trouble placing the nodes at the building corners. Try again!" - choose_category_building: "**Choose {category} from the list**" - choose_preset_house: "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type**" - close: "**Hit escape or click the {button} button to close the feature editor**" + choose_category_building: "**Choose {category} from the list.**" + choose_preset_house: "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**" + close: "**Hit escape or click the {button} button to close the feature editor.**" rightclick_building: "**Right-click to select the building you created and show the edit menu.**" square_building: "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**" retry_square: "You didn't click the Square button. Try again." @@ -993,7 +993,7 @@ en: add_tank: "Next we'll trace this circular storage tank. **Click the {button} Area button to add a new area.**" start_tank: "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**" continue_tank: "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing return, or clicking again on either the first or last node. **Finish tracing the tank.**" - search_tank: "**Search for '{preset}'**" + search_tank: "**Search for '{preset}'.**" choose_tank: "**Choose {preset} from the list.**" rightclick_tank: "**Right-click to select the storage tank you created and show the edit menu.**" circle_tank: "**Click on the {button} button to make the tank a circle.**" diff --git a/dist/locales/en.json b/dist/locales/en.json index 55f3e80e8..867ff9a1a 100644 --- a/dist/locales/en.json +++ b/dist/locales/en.json @@ -774,7 +774,7 @@ "preset_townhall": "The top part of the feature editor shows the feature's type. This point is a {preset}.", "fields_townhall": "The middle part of the feature editor contains *fields* showing the feature's attributes, such as its name and address.", "close_townhall": "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**", - "search_street": "You can also search for features in the current view, or worldwide. **Search for '{name}'**", + "search_street": "You can also search for features in the current view, or worldwide. **Search for '{name}'.**", "choose_street": "**Choose {name} from the list to select it.**", "selected_street": "Great! {name} is now selected.", "editor_street": "The fields shown for a street are different than the fields that were shown for the town hall.{br}For this selected street, the feature editor shows fields like '{field1}' and '{field2}'. **Close the feature editor by hitting escape or pressing the {button} button.**", @@ -784,14 +784,14 @@ "title": "Points", "add_point": "*Points* can be used to represent features such as shops, restaurants, and monuments.{br}They mark a specific location, and describe what's there. **Click the {button} Point button to add a new point.**", "place_point": "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**", - "search_cafe": "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'**", + "search_cafe": "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'.**", "choose_cafe": "**Choose {preset} from the list.**", "feature_editor": "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe.", - "add_name": "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe**", - "add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor**", + "add_name": "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**", + "add_close": "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, return, or click the {button} button to close the feature editor.**", "reselect": "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Click to select the cafe you just created.**", - "update": "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details**", - "update_close": "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor**", + "update": "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**", + "update_close": "**When you are finished updating the cafe, hit escape, return, or click the {button} button to close the feature editor.**", "rightclick": "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Right-click to select the point you created and show the edit menu.**", "delete": "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Click on the {button} button to delete the point.**", "undo": "You can always undo any changes up until you save your edits to OpenStreetMap. **Click on the {button} button to undo the delete and get the point back.**", @@ -819,8 +819,8 @@ "retry_intersect": "The road needs to intersect {name}. Let's try again!", "continue_line": "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed.{br}When you are finished drawing, click on the last node again. **Finish drawing the road.**", "choose_category_road": "**Select {category} from the list**", - "choose_preset_residential": "There are many different types of roads, but this one is a residential road. **Choose the {preset} type**", - "retry_preset_residential": "You didn't select the {preset} type. **Click here to choose again**", + "choose_preset_residential": "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**", + "retry_preset_residential": "You didn't select the {preset} type. **Click here to choose again.**", "name_road": "**Give this road a name, then hit escape, return, or click the {button} button to close the feature editor.**", "did_name_road": "Looks good! Next we will learn how to update the shape of a line.", "update_line": "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right.", @@ -830,7 +830,7 @@ "start_drag_midpoint": "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**", "continue_drag_midpoint": "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**", "delete_lines": "It's OK to delete lines for roads that don't exist in the real world.{br}Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines.", - "rightclick_intersection": "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node**", + "rightclick_intersection": "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node.**", "split_intersection": "**Click on the {button} button to split {street}.**", "retry_split": "You didn't click the Split button. Try again.", "did_split_multi": "Good Job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**", @@ -847,9 +847,9 @@ "start_building": "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**", "continue_building": "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing return, or clicking again on either the first or last node. **Finish tracing the building.**", "retry_building": "It looks like you had some trouble placing the nodes at the building corners. Try again!", - "choose_category_building": "**Choose {category} from the list**", - "choose_preset_house": "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type**", - "close": "**Hit escape or click the {button} button to close the feature editor**", + "choose_category_building": "**Choose {category} from the list.**", + "choose_preset_house": "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**", + "close": "**Hit escape or click the {button} button to close the feature editor.**", "rightclick_building": "**Right-click to select the building you created and show the edit menu.**", "square_building": "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**", "retry_square": "You didn't click the Square button. Try again.", @@ -857,7 +857,7 @@ "add_tank": "Next we'll trace this circular storage tank. **Click the {button} Area button to add a new area.**", "start_tank": "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**", "continue_tank": "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing return, or clicking again on either the first or last node. **Finish tracing the tank.**", - "search_tank": "**Search for '{preset}'**", + "search_tank": "**Search for '{preset}'.**", "choose_tank": "**Choose {preset} from the list.**", "rightclick_tank": "**Right-click to select the storage tank you created and show the edit menu.**", "circle_tank": "**Click on the {button} button to make the tank a circle.**",