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Add timeout so Name Road step will reveal properly
(re: https://github.com/openstreetmap/iD/pull/3921#issuecomment-290959115)
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+5
-5
@@ -862,7 +862,7 @@ en:
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finish: "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed. When you are finished drawing, click on the last node again. **Finish drawing the road.**"
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road: "**Select Road from the list**"
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residential: "There are different types of roads, the most common of which is Residential. **Choose the Residential road type**"
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describe: "**Name the road, then click the {button} button to close the feature editor.**"
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describe: "**Name the road, then hit escape, return, or click the {button} button to close the feature editor.**"
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restart: "The road needs to intersect {name}. Let's try again!"
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wrong_preset: "You didn't select the Residential road type. **Click here to choose again**"
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play: "You added a new road! Try drawing a few more lines, and see what other kinds of lines you can add to OpenStreetMap. **When you are ready to continue to the next chapter, click '{next}'.**"
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@@ -874,16 +874,16 @@ en:
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choose_building: "**Select Building from the list**"
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choose_house: "There are many different types of buildings, but this one is clearly a house. If you're not sure of the type, it's OK to just pick the generic Building preset. **Choose the House building type**"
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close: "**Hit escape, return, or click the {button} button to close the feature editor**"
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rightclick: "**Right-click to select the building you created.**"
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square: "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**"
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rightclick_building: "**Right-click to select the building you created.**"
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square_building: "The house that you just added will look even better with perfectly square corners. **Click on the {button} button to square the building shape.**"
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done_square: "See how the corners of the building moved into place? Let's learn another useful trick."
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add_tank: "Let's trace this circular storage tank. **Click the {button} Area button to add a new area.**"
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start_tank: "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**"
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continue_tank: "Add a few more points around the edge. After you've added at least three points, finish the area by clicking on the starting node. **Continue tracing the tank.**"
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search_tank: "**Search for '{name}'**"
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choose_tank: "**Choose {name} from the list.**"
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rightclick: "**Right-click to select the storage tank you created.**"
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circle: "**Click on the {button} button to make the tank a circle.**"
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rightclick_tank: "**Right-click to select the storage tank you created.**"
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circle_tank: "**Click on the {button} button to make the tank a circle.**"
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play: "Great Job! Try tracing a few more buildings. **When you are ready to continue to the next chapter, click '{next}'.**"
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startediting:
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title: "Start Editing"
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