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https://github.com/FoggedLens/iD.git
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Use the same string replacements for the walkthrough as the help docs
Use keyboard styling for keys referenced in the walkthrough Add mouse icons for left/right click referenced in the walkthrough Add labels for all buttons referenced by icon in the walkthrough
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+44
-44
@@ -1931,7 +1931,7 @@ en:
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chapters: "You can use the buttons below to skip chapters at any time or to restart a chapter if you get stuck. Let's begin! **Press '{next}' to continue.**"
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navigation:
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title: "Navigation"
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drag: "The main map area shows OpenStreetMap data on top of a background.{br}You can click-and-drag the map with the left mouse button to move it around. You can also use the arrow keys on a keyboard. **Drag the map!**"
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drag: "The main map area shows OpenStreetMap data on top of a background.{br}You can click-and-drag the map with the {leftclick} left mouse button to move it around. You can also use the arrow keys on a keyboard. **Drag the map!**"
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drag_touch: "The main map area shows OpenStreetMap data on top of a background.{br}You can tap-and-drag the map to move it around. You can also use the arrow keys on a keyboard. **Drag the map!**"
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zoom: "You can zoom the map by scrolling with a mouse wheel or trackpad, or by pressing the {plus} / {minus} buttons. **Zoom the map!**"
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zoom_touch: "You can zoom the map by pinching it with two fingers, double-tapping a location, or pressing the {plus} / {minus} buttons. **Zoom the map!**"
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@@ -1944,100 +1944,100 @@ en:
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editor_townhall: "When a feature is selected, the *feature editor* is displayed alongside the map."
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preset_townhall: "The top part of the feature editor shows the feature's type. This point is a {preset}."
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fields_townhall: "The middle part of the feature editor contains *fields* showing the feature's attributes, such as its name and address."
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close_townhall: "**Close the feature editor by hitting escape or pressing the {button} button in the upper corner.**"
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close_townhall: "**Close the feature editor by pressing `{esc}` or the {button} button in the upper corner.**"
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search_street: "You can also search for features in the current view, or worldwide. **Search for '{name}'.**"
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choose_street: "**Choose {name} from the list to select it.**"
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selected_street: "Great! {name} is now selected."
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editor_street: "The fields shown for a street are different than the fields that were shown for the town hall.{br}For this selected street, the feature editor shows fields like '{field1}' and '{field2}'. **Close the feature editor by hitting escape or pressing the {button} button.**"
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editor_street: "The fields shown for a street are different than the fields that were shown for the town hall.{br}For this selected street, the feature editor shows fields like '{field1}' and '{field2}'. **Close the feature editor by pressing `{esc}` the {button} button.**"
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play: "Try exploring the map and selecting some other features to see what kinds of things can be added to OpenStreetMap. **When you are ready to continue to the next chapter, press '{next}'.**"
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points:
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title: "Points"
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add_point: "*Points* can be used to represent features such as shops, restaurants, and monuments.{br}They mark a specific location, and describe what's there. **Press the {button} Point button to add a new point.**"
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place_point: "To place the new point on the map, position your mouse cursor where the point should go, then left-click or press the spacebar. **Move the mouse pointer over this building, then left-click or press the spacebar.**"
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add_point: "*Points* can be used to represent features such as shops, restaurants, and monuments.{br}They mark a specific location, and describe what's there. **Press the {point_icon} {point} button to add a new point.**"
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place_point: "To place the new point on the map, position your mouse cursor where the point should go, then {leftclick} left-click or press `{space}`. **Move the mouse pointer over this building, then left-click or press `{space}`.**"
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place_point_touch: "To place the new point on the map, tap the location where it should go. **Tap the center of this building.**"
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search_cafe: "There are many different features that can be represented by points. The point you just added is a cafe. **Search for '{preset}'.**"
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choose_cafe: "**Choose {preset} from the list.**"
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feature_editor: "The point is now marked as a cafe. Using the feature editor, we can add more information about the cafe."
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add_name: "In OpenStreetMap, all of the fields are optional, and it's OK to leave a field blank if you are unsure.{br}Let's pretend that you have local knowledge of this cafe, and you know its name. **Add a name for the cafe.**"
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add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, hit escape, enter, or press the {button} button to close the feature editor.**"
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add_close: "The feature editor will remember all of your changes automatically. **When you are finished adding the name, press `{esc}`, `{return}`, or the {button} button to close the feature editor.**"
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reselect: "Often points will already exist, but have mistakes or be incomplete. We can edit existing points. **Select the cafe you just created.**"
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update: "Let's fill in some more details for this cafe. You can change its name, add a cuisine, or add an address. **Change the cafe details.**"
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update_close: "**When you are finished updating the cafe, hit escape, enter, or press the {button} button to close the feature editor.**"
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rightclick: "You can right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed.{br}A right-click might be the same as a control-click, or a two-finger tap on a trackpad. **Right-click to select the point you created and show the edit menu.**"
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update_close: "**When you are finished updating the cafe, press `{esc}`, `{return}`, or the {button} button to close the feature editor.**"
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rightclick: "You can {rightclick} right-click on any feature to see the *edit menu*, which shows a list of editing operations that can be performed.{br}A right-click might be the same as a control-click or two-finger click. **Right-click to select the point you created and show the edit menu.**"
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edit_menu_touch: "You can long-press on any feature to see the *edit menu*, which shows a list of editing operations that can be performed. **Press-and-hold the point you created to show the edit menu.**"
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delete: "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Press the {button} button to delete the point.**"
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undo: "You can always undo any changes up until you save your edits to OpenStreetMap. **Press the {button} button to undo the delete and get the point back.**"
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delete: "It's OK to delete features that don't exist in the real world.{br}Deleting a feature from OpenStreetMap removes it from the map that everyone uses, so you should make sure a feature is really gone before you delete it. **Press the {delete_icon} {delete} button to remove the point.**"
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undo: "You can always undo any changes up until you save your edits to OpenStreetMap. **Press the {undo_icon} {undo} button to get the point back.**"
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play: "Now that you know how to create and edit points, try creating a few more points for practice! **When you are ready to continue to the next chapter, press '{next}'.**"
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areas:
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title: "Areas"
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add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Press the {button} Area button to add a new area.**"
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start_playground: "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**"
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add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Press the {area_icon} {area} button to add a new area.**"
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start_playground: "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press `{space}` to place a starting node on one of the corners of the playground.**"
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start_playground_touch: "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Tap to place a starting node on one of the corners of the playground.**"
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continue_playground: "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the '{alt}' key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**"
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finish_playground: "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**"
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finish_playground_touch: "Finish the area by tapping again on either the first or last node, or by pressing enter on a keyboard. **Finish drawing an area for the playground.**"
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continue_playground: "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the `{alt}` key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**"
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finish_playground: "Finish the area by pressing `{return}`, or clicking again on either the first or last node. **Finish drawing an area for the playground.**"
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finish_playground_touch: "Finish the area by tapping again on either the first or last node, or by pressing `{return}` on a keyboard. **Finish drawing an area for the playground.**"
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search_playground: "**Search for '{preset}'.**"
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choose_playground: "**Choose {preset} from the list.**"
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add_field: "This playground doesn't have an official name, so we won't add anything in the Name field.{br}Instead let's add some additional details about the playground to the Description field. **Open the Add Field list.**"
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add_field: "This playground doesn't have an official name, so we won't add anything in the {name} field.{br}Instead let's add some additional details about the playground to the {description} field. **Open the Add Field list.**"
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choose_field: "**Choose {field} from the list.**"
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retry_add_field: "You didn't select the {field} field. Let's try again."
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describe_playground: "**Add a description, then press the {button} button to close the feature editor.**"
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play: "Good job! Try drawing a few more areas, and see what other kinds of area features you can add to OpenStreetMap. **When you are ready to continue to the next chapter, press '{next}'.**"
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lines:
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title: "Lines"
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add_line: "*Lines* are used to represent features such as roads, railroads, and rivers. **Click the {button} Line button to add a new line.**"
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add_line: "*Lines* are used to represent features such as roads, railroads, and rivers. **Click the {line_icon} {line} button to add a new line.**"
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start_line: "Here is a road that is missing. Let's add it!{br}In OpenStreetMap, lines should be drawn down the center of the road. You can drag and zoom the map while drawing if necessary. **Start a new line by clicking at the top end of this missing road.**"
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intersect: "Click or press spacebar to add more nodes to the line.{br}Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**"
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intersect: "Click or press `{space}` to add more nodes to the line.{br}Roads, and many other types of lines, are part of a larger network. It is important for these lines to be connected properly in order for routing applications to work. **Click on {name} to create an intersection connecting the two lines.**"
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retry_intersect: "The road needs to intersect {name}. Let's try again!"
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continue_line: "Continue drawing the line for the new road. Remember that you can drag and zoom the map if needed.{br}When you are finished drawing, click on the last node again. **Finish drawing the road.**"
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choose_category_road: "**Select {category} from the list.**"
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choose_preset_residential: "There are many different types of roads, but this one is a residential road. **Choose the {preset} type.**"
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retry_preset_residential: "You didn't select the {preset} type. **Click here to choose again.**"
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name_road: "**Give this road a name, then hit escape, enter, or click the {button} button to close the feature editor.**"
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name_road: "**Give this road a name, then press `{esc}`, `{return}`, or the {button} button to close the feature editor.**"
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did_name_road: "Looks good! Next we will learn how to update the shape of a line."
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update_line: "Sometimes you will need to change the shape of an existing line. Here is a road that doesn't look quite right."
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add_node: "We can add some nodes to this line to improve its shape. One way to add a node is to double-click the line where you want to add a node. **Double-click on the line to create a new node.**"
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start_drag_endpoint: "When a line is selected, you can drag any of its nodes by clicking and holding down the left mouse button while you drag. **Drag the endpoint to the place where these roads should intersect.**"
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finish_drag_endpoint: "This spot looks good. **Release the left mouse button to finish dragging.**"
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start_drag_endpoint: "When a line is selected, you can drag any of its nodes by clicking and holding down the {leftclick} left mouse button while you drag. **Drag the endpoint to the place where these roads should intersect.**"
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finish_drag_endpoint: "This spot looks good. **Release the {leftclick} left mouse button to finish dragging.**"
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start_drag_midpoint: "Small triangles are drawn at the *midpoints* between nodes. Another way to create a new node is to drag a midpoint to a new location. **Drag the midpoint triangle to create a new node along the curve of the road.**"
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continue_drag_midpoint: "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click OK.**"
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continue_drag_midpoint: "This line is looking much better! Continue to adjust this line by double-clicking or dragging midpoints until the curve matches the road shape. **When you're happy with how the line looks, click {ok}.**"
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delete_lines: "It's OK to delete lines for roads that don't exist in the real world.{br}Here's an example where the city planned a {street} but never built it. We can improve this part of the map by deleting the extra lines."
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rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **Right click on the intersection node.**"
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split_intersection: "**Click on the {button} button to split {street}.**"
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retry_split: "You didn't click the Split button. Try again."
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rightclick_intersection: "The last real street is {street1}, so we will *split* {street2} at this intersection and remove everything above it. **{rightclick} Right-click on the intersection node.**"
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split_intersection: "**Press the {split_icon} {split} button to divide {street}.**"
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retry_split: "You didn't press the {split_icon} {split} button. Try again."
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did_split_multi: "Good job! {street1} is now split into two pieces. The top part can be removed. **Click the top part of {street2} to select it.**"
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did_split_single: "**Click the top part of {street2} to select it.**"
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multi_select: "{selected} is now selected. Let's also select {other1}. You can shift-click to select multiple things. **Shift-click on {other2}.**"
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multi_rightclick: "Good! Both lines to delete are now selected. **Right-click on one of the lines to show the edit menu.**"
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multi_delete: "**Click on the {button} button to delete the extra lines.**"
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retry_delete: "You didn't click the Delete button. Try again."
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multi_select: "{selected} is now selected. Let's also select {other1}. You can hold `{shift}` while clicking to select multiple things. **Shift-click on {other2}.**"
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multi_rightclick: "Good! Both lines to delete are now selected. **{rightclick} Right-click on one of the lines to show the edit menu.**"
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multi_delete: "**Press the {delete_icon} {delete} button to remove the extra lines.**"
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retry_delete: "You didn't press the {delete_icon} {delete} button. Try again."
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play: "Great! Use the skills that you've learned in this chapter to practice editing some more lines. **When you are ready to continue to the next chapter, press '{next}'.**"
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buildings:
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title: "Buildings"
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add_building: "OpenStreetMap is the world's largest database of buildings.{br}You can help improve this database by tracing buildings that aren't already mapped. **Press the {button} Area button to add a new area.**"
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start_building: "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press spacebar to place a starting node on one of the corners of the building.**"
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continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing enter, or clicking again on either the first or last node. **Finish tracing the building.**"
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add_building: "OpenStreetMap is the world's largest database of buildings.{br}You can help improve this database by tracing buildings that aren't already mapped. **Press the {area_icon} {area} button to add a new area.**"
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start_building: "Let's add this house to the map by tracing its outline.{br}Buildings should be traced around their footprint as accurately as possible. **Click or press `{space}` to place a starting node on one of the corners of the building.**"
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continue_building: "Continue adding more nodes to trace the outline of the building. Remember that you can zoom in if you want to add more details.{br}Finish the building by pressing `{return}`, or clicking again on either the first or last node. **Finish tracing the building.**"
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retry_building: "It looks like you had some trouble placing the nodes at the building corners. Try again!"
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choose_category_building: "**Choose {category} from the list.**"
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choose_preset_house: "There are many different types of buildings, but this one is clearly a house.{br}If you're not sure of the type, it's OK to just choose the generic Building type. **Choose the {preset} type.**"
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close: "**Hit escape or click the {button} button to close the feature editor.**"
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rightclick_building: "**Right-click to select the building you created and show the edit menu.**"
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square_building: "The house that you just added will look even better with perfectly square corners. **Press the {button} button to square the building shape.**"
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retry_square: "You didn't press the {button} button. Try again."
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close: "**Press `{esc}` or the {apply} button to close the feature editor.**"
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rightclick_building: "**{rightclick} Right-click to select the building you created and show the edit menu.**"
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square_building: "The house that you just added will look even better with perfectly square corners. **Press the {orthogonalize_icon} {orthogonalize} button to tidy up the building shape.**"
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retry_square: "You didn't press the {orthogonalize_icon} {orthogonalize} button. Try again."
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done_square: "See how the corners of the building moved into place? Let's learn another useful trick."
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add_tank: "Next we'll trace this circular storage tank. **Press the {button} Area button to add a new area.**"
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start_tank: "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press spacebar to place a starting node on the edge of the tank.**"
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continue_tank: "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing enter, or clicking again on either the first or last node. **Finish tracing the tank.**"
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add_tank: "Next we'll trace this circular storage tank. **Press the {area_icon} {area} button to add a new area.**"
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start_tank: "Don't worry, you won't need to draw a perfect circle. Just draw an area inside the tank that touches its edge. **Click or press `{space}` to place a starting node on the edge of the tank.**"
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continue_tank: "Add a few more nodes around the edge. The circle will be created outside the nodes that you draw.{br}Finish the area by pressing `{return}`, or clicking again on either the first or last node. **Finish tracing the tank.**"
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search_tank: "**Search for '{preset}'.**"
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choose_tank: "**Choose {preset} from the list.**"
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rightclick_tank: "**Right-click to select the storage tank you created and show the edit menu.**"
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circle_tank: "**Press the {button} button to make the tank a circle.**"
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retry_circle: "You didn't click the Circularize button. Try again."
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rightclick_tank: "**{rightclick} Right-click to select the storage tank you created and show the edit menu.**"
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circle_tank: "**Press the {circularize_icon} {circularize} button to make the tank a circle.**"
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retry_circle: "You didn't click the {circularize_icon} {circularize} button. Try again."
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play: "Great Job! Practice tracing a few more buildings, and try some of the other commands on the edit menu. **When you are ready to continue to the next chapter, press '{next}'.**"
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startediting:
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title: "Start Editing"
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help: "You're now ready to edit OpenStreetMap!{br}You can replay this walkthrough anytime or view more documentation by pressing the {button} Help button or the '{key}' key."
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shortcuts: "You can view a list of commands along with their keyboard shortcuts by pressing the '{key}' key."
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help: "You're now ready to edit OpenStreetMap!{br}You can replay this walkthrough anytime or view more documentation by pressing the {help_icon} {help} button or the `{help_key}` key."
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shortcuts: "You can view a list of commands along with their keyboard shortcuts by pressing the `{shortcuts_key}` key."
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save: "Don't forget to regularly save your changes!"
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start: "Start mapping!"
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shortcuts:
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@@ -2499,6 +2499,7 @@ en:
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support:
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# support=*
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label: Support
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terms: '[translate with synonyms or related terms for ''Support'', separated by commas]'
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surface:
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# surface=*
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label: Surface
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