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Use #map.node() for drag surface instead of svg #surface
This is because #surface can be transformed during a partial redraw and d3.mouse() returns transformed point, not the real screen point. https://github.com/d3/d3-selection/blob/a2cf4f32ec2a88196c9f992e34ec23aec589f797/src/point.js#L4-L9
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@@ -152,11 +152,6 @@ export function modeDragNode(context) {
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loc = context.projection.invert(currMouse),
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d = datum();
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console.log('event.point = ' + (d3.event && d3.event.point) +
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', currMouse = ' + currMouse +
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', context.mouse = ' + context.mouse()
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);
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if (d.type === 'node' && d.id !== entity.id) {
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loc = d.loc;
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} else if (d.type === 'way' && !d3.select(d3.event.sourceEvent.target).classed('fill')) {
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@@ -241,7 +236,7 @@ console.log('event.point = ' + (d3.event && d3.event.point) +
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var behavior = behaviorDrag()
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.delegate('g.node, g.point, g.midpoint')
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.surface(context.surface().node())
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.surface(d3.select('#map').node())
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.origin(origin)
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.on('start', start)
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.on('move', move)
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