diff --git a/data/core.yaml b/data/core.yaml index 7d41e40ae..9c0f21f69 100644 --- a/data/core.yaml +++ b/data/core.yaml @@ -268,7 +268,7 @@ en: about_changeset_comments: About changeset comments about_changeset_comments_link: //wiki.openstreetmap.org/wiki/Good_changeset_comments google_warning: "You mentioned Google in this comment: remember that copying from Google Maps is strictly forbidden." - google_warning_link: http://www.openstreetmap.org/copyright + google_warning_link: https://www.openstreetmap.org/copyright contributors: list: "Edits by {users}" truncated_list: "Edits by {users} and {count} others" @@ -554,282 +554,455 @@ en: help: title: "Help" key: H - help: | - # Help + help: + intro: | + # Help + + With this [OpenStreetMap](https://www.openstreetmap.org/) editor you can + add and update the free and editable map of the world online with your browser. + + opendata: | + ### Open Data + + Edits that you make on this map will be freely available to everyone who uses + OpenStreetMap. They can be visible on every map based on OpenStreetMap. + The optimal resources for mapping are on-the-ground survey, personal knowledge, + or the provieded background. Copying from commercial sources like Google Maps is strictly forbidden. + + beforestart: | + ### Before you start + + You should be familiar with OpenStreetMap and this editor before you start editing. + The walkthrough will teach you the basics of editing on OpenStreetMap and you will + practice using the editor. It takes about 15 minutes and then you can start editing. + + opensource: | + ### Open Source + + The iD editor is a collaborative project with [source + code available on GitHub](https://github.com/openstreetmap/iD). + + othereditors: | + ### Other Editors + + While the iD editor is easy to use and requires only a browser, there are also other + [OSM-Editors](https://wiki.openstreetmap.org/wiki/Editors). + Also heavily used is JOSM, a highly expandable standalone Java desktop application. + + overview: + intro: | + # Overview + + This help will repeat and extend information from the walkthrough, which + you should have done by now. + + features: | + ### Features + + In OpenStreetMap we use the word *feature* to describe things that appear on the map. + Anything in the real world can be mapped as a feature on OpenStreetMap. + Features are represented on the map using *points*, *lines*, or *areas*. + Points are sometimes called nodes. Lines and areas are a connected line + of nodes and are sometimes called ways. + + screen: | + ### Screen + + This help is on top of the map area which shows OpenStreetMap data + on top of a background imagery. On the left side is the *feature editor*, + there you can search for features and edit feature's type and attributes. + The buttons in the top row and the right column explain their + function if you hold the mouse pointer over them. + + navigation: | + ### Navigation + + You can drag the map by pressing and holding the left mouse button + while moving the mouse around. This is also called panning. + You can also use the arrow keys on your keyboard, using the keys + while holding 'Ctrl' will move the map for one screenful. + You can zoom in or out by scrolling with the mouse wheel or trackpad, + or by clicking the {plus} / {minus} buttons, holding 'Ctrl' while + clicking will zoom a lot. + + editing: + intro: | + # Editing & Saving + + To select a feature you want to edit, click on it on the map + or search for it by name in the feature editor. + Selected features are drawn with a pulsing glow and in the + feature editor the feature's type and attributes are shown. + If you right-click on it, the editing menu appears. + + multiselect: | + ### Multiselect + To select multiple features, hold down the 'Shift' key. + Then either click on the features you want to select, + or click, hold and move the mouse on the map to draw + a contour around those features. + All the points inside the lasso area will be selected. + + edit: | + ### Edit + + When you make changes like editing roads, building, and places + these are stored locally until you save them to the server. + Don't worry if you make a mistake - you can undo changes + by clicking the {undo} Undo button, and redo changes by clicking the {redo} Redo button. + + save: | + ### Save + + Click `Save` to finish a group of edits - for instance, if you've completed + an area of town and would like to start on a new area. You'll have a chance + to review what you've done, and the editor supplies helpful suggestions + and warnings if something doesn't seem right about the changes. + + upload: | + ### Upload + + If everything looks good, you should explain your changes as a + [changeset comment](https://wiki.openstreetmap.org/wiki/Good_changeset_comments) + and click `Upload` to post the changes to + [OpenStreetMap.org](https://www.openstreetmap.org/), where they will be visible + to all other users and available for others to build and improve upon. + + comeback: | + If you can't finish your edits in one sitting, you can leave the editor + window and come back (on the same browser and computer), and the + editor will offer to restore your work. + + roads: + intro: | + # Roads & Lines + + You can create, fix, and delete roads with this editor. Roads can be all + kinds: paths, highways, trails, cycle ways, and more - any used segment + is mapable. Roads are the most used type of lines. Other examples of + lines are waterways, walls, and fences. What you can do with roads + applies to most types of lines. + + modifying: | + ### Modifying + + Often you'll see roads that aren't aligned to the imagery behind them or + to a GPS track. You can adjust these roads so they are in the correct place. + Click on a road to select it and the pulsing glow will become visible. + All nodes of the road will be shown as small circles. + You can drag the nodes to better locations. + You can also create new nodes either by double-clicking on the road or by + moving the small triangles at the midpoints between nodes. + + move: | + ### Moving + + If you right-click the road the editing menu with several tools appears. + You can select the {move} 'Move' tool, move the entire road at one time, and + then click again to save that movement. You can also simply press the + `M` shortcut key, to start the move. + + connect: | + ### Connecting + + If the road connects to another road, but doesn't properly connect on + the map, you can drag one of its nodes onto the other road in + order to join them. The node will become grey inside. + + Having roads connected properly is important for the map + and essential for providing driving directions. + If two road are connected on the map but not in reality, + you can disconnect them with right-click the connecting node and select + the {disconnect} 'Disconnect' tool or press the `D` shortcut key. + + If you know that the crossing has traffic lights or crossswalks, + you can add them by selecting the connecting node and using the + feature editor to select the correct feature's type. + + attributes: | + ### Attribues + + When a road is selected on the left side the feature editor will show + the type of the road and many attributes like name, speed limit, lines, + and surface. You can modify fields or even add new ones. + + delete: | + ### Deleting + + If a road is entirely incorrect - you can see that it doesn't exist in satellite + imagery and ideally have confirmed locally that it's not present - you can delete + it, which removes it from the map. Be cautious when deleting features - + like any other edit, the results are seen by everyone and satellite imagery + is often out of date, so the road could simply be newly built. + + You can delete a road by clicking on it to select it, then pressing the 'Delete' + key or right-clicking it and then using the {delete} 'Delete' tool. + + create: | + ### Creating + + Found somewhere there should be a road but there isn't? Click the {line} Line + icon in the top-left of the editor or press the shortcut key `2` to start drawing + a line. + + Click on the start of the road on the map to start drawing. If the road + branches off from an existing road, start by clicking on the place where they connect. + + Then click on points along the road so that it follows the right path, according + to satellite imagery or GPS. If the road you are drawing crosses another road, connect + it by clicking on the intersection point. When you're done drawing, double-click + or press 'Return' or 'Enter' on your keyboard. + + gps: + intro: | + # GPS + + Collected GPS traces are one valuable source of data for OpenStreetMap. This editor + supports local traces - `.gpx` files on your local computer. You can collect + this kind of GPS trace with a number of smartphone applications as well as + personal GPS hardware. - This is an editor for [OpenStreetMap](http://www.openstreetmap.org/), the - free and editable map of the world. You can use it to add and update - data in your area, making an open-source and open-data map of the world - better for everyone. + For information on how to perform a GPS survey, read + [Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/). - Edits that you make on this map will be visible to everyone who uses - OpenStreetMap. In order to make an edit, you'll need to - [log in](https://www.openstreetmap.org/login). + using: | + ### Using - The [iD editor](http://ideditor.com/) is a collaborative project with [source - code available on GitHub](https://github.com/openstreetmap/iD). - editing_saving: | - # Editing & Saving + To use a GPX track for mapping, drag and drop the GPX file onto the map + editor. If it's recognized, it will be added to the map as a bright purple + line. Click on the 'Map Data' menu on the right side to enable, + disable, or zoom to this new GPX-powered layer. - This editor is designed to work primarily online, and you're accessing - it through a website right now. + The GPX track isn't directly uploaded to OpenStreetMap - the best way to + use it is to draw on the map, using it as a guide for the new features that + you add, and also to [upload it to OpenStreetMap](https://www.openstreetmap.org/trace/create) + for other users to use. - ### Selecting Features + buildings: + intro: | + # Buildings & Areas - To select a map feature, like a road or point of interest, click on it on - the map. This will highlight the selected feature and load a sidebar with - details about it. If you right-click on it, it will show a menu of things - you can do with the feature. + OpenStreetMap is the world's largest database of buildings. + You can improve this database. Buildings are the most used type + of areas, others are landuse, lakes, ponds, or forests. + What you can do with buildings applies to most types of areas. - To select multiple features, hold down the 'Shift' key. Then either click - on the features you want to select, or drag on the map to draw a contour - around those features. All the points inside the lasso area will be selected. + select: | + ### Selecting - ### Saving Edits + You can select a building by clicking on its border. the pulsing glow will + will become visible, all nodes will be shown as circles and the + feature editor on the left will show the type of the building and + attributes like name, levels, and address. - When you make changes like editing roads, buildings, and places, these are - stored locally until you save them to the server. Don't worry if you make - a mistake - you can undo changes by clicking the undo button, and redo - changes by clicking the redo button. + modify: | + ### Modifying - Click 'Save' to finish a group of edits - for instance, if you've completed - an area of town and would like to start on a new area. You'll have a chance - to review what you've done, and the editor supplies helpful suggestions - and warnings if something doesn't seem right about the changes. + Sometimes buildings are incorrectly placed or have incorrect tags. + To move an entire building, select it and press the `M` shortcut key, + or right-click it and select the {move} 'Move' tool. Move your + mouse to shift the building, and click when it's correctly placed. - If everything looks good, you can enter a short comment explaining the change - you made, and click 'Upload' to post the changes to - [OpenStreetMap.org](http://www.openstreetmap.org/), where they will be visible - to all other users and available for others to build and improve upon. + To fix the specific shape of a building, click and drag the nodes that form + its border into better places. - If you can't finish your edits in one sitting, you can leave the editor - window and come back (on the same browser and computer), and the - editor application will offer to restore your work. - - ### Using the editor + create: | + ### Creating - You can view a list of keyboard shortcuts by pressing the `?` key. + One of the main questions around adding buildings to the map is that + OpenStreetMap records buildings both as shapes and points. The rule of thumb + is to _map a building as a shape whenever possible_, and map companies, homes, + amenities, and other things that operate out of buildings as points placed + within the building shape. - roads: | - # Roads + Start drawing a building as a shape by clicking the {area} Area button in the top + left of the map, and end it either by pressing 'Return' on your keyboard + or clicking on the first node drawn or clicking again on the last node drawn + to close the shape. - You can create, fix, and delete roads with this editor. Roads can be all - kinds: paths, highways, trails, cycleways, and more - any often-crossed - segment should be mappable. + Then you assign the type of the building to the outline with the feature editor. + Most buildings are houses, if you're not sure choose the generic Building type. - ### Selecting - - Click on a road to select it. An outline should become visible, along - with a sidebar showing more information about the road. If you right-click - on it, you'll have a menu of actions you can apply on the road. + delete: | + ### Deleting - ### Modifying + If a building is entirely incorrect - you can see that it doesn't exist in satellite + imagery and ideally have confirmed locally that it's not present - you can delete + it, which removes it from the map. Be cautious when deleting features - + like any other edit, the results are seen by everyone and satellite imagery + is often out of date, so the building could simply be newly built. - Often you'll see roads that aren't aligned to the imagery behind them - or to a GPS track. You can adjust these roads so they are in the correct - place. + You can delete a building by clicking on it to select it, then pressing the 'Delete' + key, or right-clicking it and then using the {delete} Delete tool. - First click on the road you want to change. This will highlight it and show - control points along it that you can drag to better locations. If - you want to add new control points for more detail, double-click a part - of the road without a node, and one will be added. + addresses: + intro: | + # Addresses & Points - If the road connects to another road, but doesn't properly connect on - the map, you can drag one of its control points onto the other road in - order to join them. Having roads connect is important for the map - and essential for providing driving directions. + Addresses are some of the most useful information for the map. - You can also right-click on it and select the 'Move' tool, or simply press - the `M` shortcut key, to move the entire road at one time, and then click - again to save that movement. + Address information can be added to OpenStreetMap using a variety of methods, + such as adding a simple point containing an address, adding address information + to a building, site or other area, or alternatively to an entrance node. - ### Deleting + nodup: | + ### No duplication - If a road is entirely incorrect - you can see that it doesn't exist in satellite - imagery and ideally have confirmed locally that it's not present - you can delete - it, which removes it from the map. Be cautious when deleting features - - like any other edit, the results are seen by everyone and satellite imagery - is often out of date, so the road could simply be newly built. + Usually address informations doesn't need to be duplicated, e.g. when there + is a building outline on the map and several shops as points inside, + only the building should have an address. - You can delete a road by clicking on it to select it, then pressing the 'Delete' - key or right-clicking it and then clicking the trash can icon. + recommendation: | + ### Recommendation - ### Creating + Most buildings and sites have only one address and it is recommeded to add + the address to the building as a whole. If there is no building on the map + and you cannot draw one, you should add an address point to the map. - Found somewhere there should be a road but there isn't? Click the 'Line' - icon in the top-left of the editor or press the shortcut key `2` to start drawing - a line. + Some buildings or sites have more than one address. You can add the + addresses as separate points inside the building. - Click on the start of the road on the map to start drawing. If the road - branches off from an existing road, start by clicking on the place where they connect. + points: | + ### Other Points - Then click on points along the road so that it follows the right path, according - to satellite imagery or GPS. If the road you are drawing crosses another road, connect - it by clicking on the intersection point. When you're done drawing, double-click - or press 'Return' or 'Enter' on your keyboard. - gps: | - # GPS + While addresses are still the most common type of point feature, + there are other often used types like trees, towers, or poles. - Collected GPS traces are one valuable source of data for OpenStreetMap. This editor - supports local traces - `.gpx` files on your local computer. You can collect - this kind of GPS trace with a number of smartphone applications as well as - personal GPS hardware. + To create a point feature click the {point} Point icon in the top-left + of the editor or press the shortcut key `1` to insert a point. - For information on how to perform a GPS survey, read - [Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/). + feature_editor: + intro: | + # Feature Editor - To use a GPX track for mapping, drag and drop the GPX file onto the map - editor. If it's recognized, it will be added to the map as a bright purple - line. Click on the 'Map Data' menu on the right side to enable, - disable, or zoom to this new GPX-powered layer. + The feature editor is the section on the left side of the page that allows you to + edit the details of the selected feature. - The GPX track isn't directly uploaded to OpenStreetMap - the best way to - use it is to draw on the map, using it as a guide for the new features that - you add, and also to [upload it to OpenStreetMap](http://www.openstreetmap.org/trace/create) - for other users to use. - imagery: | - # Imagery + select: | + ### Selecting a Feature Type - Aerial imagery is an important resource for mapping. A combination of - airplane flyovers, satellite views, and freely-compiled sources are available - in the editor under the 'Background Settings' menu on the right. + After you add a point, line, or area, you can choose what type of feature it + is, like whether it's a highway or residential road, supermarket or cafe. + The feature editor will display buttons for common feature types, and you can + find others by typing what you're looking for in the search box. + + Click the 'i' in the top-right-hand corner of a feature type button to + learn more about it. Click a button to choose that type. - By default a [Bing Maps](http://www.bing.com/maps/) satellite layer is - presented in the editor, but as you pan and zoom the map to new geographical - areas, new sources will become available. Some countries, like the United - States, France, and Denmark have very high-quality imagery available for some areas. + fields: | + ### Fields - Imagery is sometimes offset from the map data because of a mistake on the - imagery provider's side. If you see a lot of roads shifted from the background, - don't immediately move them all to match the background. Instead you can adjust - the imagery so that it matches the existing data by clicking 'Fix alignment' at - the bottom of the Background Settings UI. - addresses: | - # Addresses + After you choose a feature type, or when you select a feature that already + has a type assigned, the feature editor will display fields with details about + the feature like its name or speed limit for a road or levels and address for a building. - Addresses are some of the most useful information for the map. + Below the fields you see, you can click the `Add field` dropdown to add + other details, like a Wikipedia link, wheelchair access, and more. - Although addresses are often represented as parts of streets, in OpenStreetMap - they're recorded as attributes of buildings and places along streets. + tags: | + ### Tags - You can add address information to places mapped as building outlines - as well as those mapped as single points. The optimal source of address - data is from an on-the-ground survey or personal knowledge - as with any - other feature, copying from commercial sources like Google Maps is strictly - forbidden. - inspector: | - # Using the Inspector + Below that you see the tags which is how the fields are stored in OpenStreetMap. + If you cannot find the feature's type with the feature editor or you + cannot add required fields, then you can add additional tags with the `+` button. - The inspector is the section on the left side of the page that allows you to - edit the details of the selected feature. + You will find many tags in the [OpenStreetMap Wiki](https://wiki.openstreetmap.org/), + also [Taginfo](https://taginfo.openstreetmap.org/) is a + great resource to learn more about popular tag combinations. + + undo: | + ### Undo & Redo - ### Selecting a Feature Type + Changes you make in the feature editor are automatically applied. + You can undo them at any time by clicking the {undo} button and redo + changes by clicking the {redo} Redo button. - After you add a point, line, or area, you can choose what type of feature it - is, like whether it's a highway or residential road, supermarket or cafe. - The inspector will display buttons for common feature types, and you can - find others by typing what you're looking for in the search box. + imagery: + intro: | + # Imagery - Click the 'i' in the bottom-right-hand corner of a feature type button to - learn more about it. Click a button to choose that type. + Aerial imagery is an important resource for mapping. A combination of + airplane flyovers, satellite views, and freely-compiled sources are available + in the editor under the `Background settings` menu on the right. - ### Using Forms and Editing Tags + background: | + ### Background - After you choose a feature type, or when you select a feature that already - has a type assigned, the inspector will display fields with details about - the feature like its name and address. + By default a [Bing Maps](https://www.bing.com/maps/) satellite layer is + presented in the editor, but as you pan and zoom the map to new geographical + areas, new sources from the [Open Imagery Network](https://openimagerynetwork.github.io/) + will become available and the best for the area will be marked with a '*'. - Below the fields you see, you can click the 'Add field' dropdown to add - other details, like a Wikipedia link, wheelchair access, and more. + offset: | + ### Offset - At the bottom of the inspector, click 'Additional tags' to add arbitrary - other tags to the element. [Taginfo](http://taginfo.openstreetmap.org/) is a - great resource for learn more about popular tag combinations. + Imagery is sometimes offset from the map data because of a mistake on the + imagery provider's side. If you see a lot of roads shifted from the background, + don't immediately move them all to match the background. Instead you can adjust + the imagery so that it matches the existing data by clicking 'Fix alignment' at + the bottom of the Background Settings. - Changes you make in the inspector are automatically applied to the map. - You can undo them at any time by clicking the 'Undo' button. - buildings: | - # Buildings + relations: + intro: | + # Relations - OpenStreetMap is the world's largest database of buildings. You can create - and improve this database. + A relation is a special type of feature in OpenStreetMap that groups together + other features. The most common type of relation is the *multipolygon*, + which groups together several areas to define a complex area, which may + consist of several pieces or has holes in it like a donut. Another often + used type of relation is the *Turn restriction*. - ### Selecting + Two other common types of relations are *route relations*, which group together + sections of road that belong to a specific highway, bus route, or hiking route, + and *boundaries*, which group together sections of boundary lines like roads, + rivers, plot boundaries, or other boundary lines. - You can select a building by clicking on its border. This will highlight the - building and load a sidebar showing more information about the building. - If you right-click on it, it will show a menu of actions you can execute - in the building. + members: | + ### Members - ### Modifying + The group of features in a relation are called *members*. In the bottom of the + feature editor, you can see which relations a feature is a member of, and click on a + relation there will select it. When the relation is selected, you can see all of + its members listed in the sidebar and highlighted on the map. - Sometimes buildings are incorrectly placed or have incorrect tags. + maintain: | + ### Maintaining - To move an entire building, select it and press the 'M' shortcut key, - or right-click it and select the 'Move' tool. Move your - mouse to shift the building, and click when it's correctly placed. + For the most part, iD will take care of maintaining relations automatically + while you edit. The main thing you should be aware of is that if you delete a + section of road to redraw it more accurately, you should make sure that the + new section is a member of the same relations as the original. - To fix the specific shape of a building, click and drag the nodes that form - its border into better places. + edit: | + ## Editing Relations - ### Creating + To add a feature to a relation, select the feature, click the {plus} button + in the 'All relations' section of the feature editor, and select or type + the name of the relation. - One of the main questions around adding buildings to the map is that - OpenStreetMap records buildings both as shapes and points. The rule of thumb - is to _map a building as a shape whenever possible_, and map companies, homes, - amenities, and other things that operate out of buildings as points placed - within the building shape. + To create a new relation, select the first feature that should be a member, + click the {plus} button in the 'All relations' section, and select 'New relation...'. - Start drawing a building as a shape by clicking the 'Area' button in the top - left of the interface, and end it either by pressing 'Return' on your keyboard - or clicking on the first node drawn to close the shape. + To remove a feature from a relation, select the feature and click the {delete} + Delete button next to the relation you want to remove it from. - ### Deleting + multipolygons: | + ### Multipolygons - If a building is entirely incorrect - you can see that it doesn't exist in satellite - imagery and ideally have confirmed locally that it's not present - you can delete - it, which removes it from the map. Be cautious when deleting features - - like any other edit, the results are seen by everyone and satellite imagery - is often out of date, so the building could simply be newly built. + You can create multipolygons with holes using the {merge} 'Merge' tool. + Draw two areas (inner and outer) and select both. + Then press either press the `C` shortcut key or right-click one + of the selected areas and select the 'Merge' {plus} tool. - You can delete a building by clicking on it to select it, then pressing the 'Delete' - key, or right-clicking it and then clicking the trash can icon. - relations: | - # Relations + turnrestrictions: | + ### Turn restrictions - A relation is a special type of feature in OpenStreetMap that groups together - other features. For example, two common types of relations are *route relations*, - which group together sections of road that belong to a specific freeway or - highway, and *multipolygons*, which group together several lines that define - a complex area (one with several pieces or holes in it like a donut). + You can create turn restrictions in the feature editor when you select + an intersection node common to two or more roads on the map. + For every turn connected with the intersection you can forbid U-turn and for + every other road you can forbid left-turn, straight-on or right-turn. - The group of features in a relation are called *members*. In the bottom of the - sidebar, you can see which relations a feature is a member of, and click on a - relation there will select it. When the relation is selected, you can see all of - its members listed in the sidebar and highlighted on the map. - For the most part, iD will take care of maintaining relations automatically - while you edit. The main thing you should be aware of is that if you delete a - section of road to redraw it more accurately, you should make sure that the - new section is a member of the same relations as the original. - - ## Editing Relations - - If you want to edit relations, here are the basics. - - To add a feature to a relation, select the feature, click the "+" button in the - "All relations" section of the sidebar, and select or type the name of the relation. - - To create a new relation, select the first feature that should be a member, - click the "+" button in the "All relations" section, and select "New relation...". - - To remove a feature from a relation, select the feature and click the trash - button next to the relation you want to remove it from. - - You can create multipolygons with holes using the "Merge" tool. Draw two areas (inner - and outer), hold the Shift key and click on each of them to select them both, and then - press the 'C' shortcut key. Other option is to select both, and then right-click one - of the and click the "Merge" (+) button. intro: done: done ok: OK diff --git a/dist/locales/en.json b/dist/locales/en.json index 8db61b9f2..588e09b18 100644 --- a/dist/locales/en.json +++ b/dist/locales/en.json @@ -342,7 +342,7 @@ "about_changeset_comments": "About changeset comments", "about_changeset_comments_link": "//wiki.openstreetmap.org/wiki/Good_changeset_comments", "google_warning": "You mentioned Google in this comment: remember that copying from Google Maps is strictly forbidden.", - "google_warning_link": "http://www.openstreetmap.org/copyright" + "google_warning_link": "https://www.openstreetmap.org/copyright" }, "contributors": { "list": "Edits by {users}", @@ -680,15 +680,73 @@ "help": { "title": "Help", "key": "H", - "help": "# Help\n\nThis is an editor for [OpenStreetMap](http://www.openstreetmap.org/), the\nfree and editable map of the world. You can use it to add and update\ndata in your area, making an open-source and open-data map of the world\nbetter for everyone.\n\nEdits that you make on this map will be visible to everyone who uses\nOpenStreetMap. In order to make an edit, you'll need to\n[log in](https://www.openstreetmap.org/login).\n\nThe [iD editor](http://ideditor.com/) is a collaborative project with [source\ncode available on GitHub](https://github.com/openstreetmap/iD).\n", - "editing_saving": "# Editing & Saving\n\nThis editor is designed to work primarily online, and you're accessing\nit through a website right now.\n\n### Selecting Features\n\nTo select a map feature, like a road or point of interest, click on it on\nthe map. This will highlight the selected feature and load a sidebar with\ndetails about it. If you right-click on it, it will show a menu of things\nyou can do with the feature.\n\nTo select multiple features, hold down the 'Shift' key. Then either click\non the features you want to select, or drag on the map to draw a contour\naround those features. All the points inside the lasso area will be selected.\n\n### Saving Edits\n\nWhen you make changes like editing roads, buildings, and places, these are\nstored locally until you save them to the server. Don't worry if you make\na mistake - you can undo changes by clicking the undo button, and redo\nchanges by clicking the redo button.\n\nClick 'Save' to finish a group of edits - for instance, if you've completed\nan area of town and would like to start on a new area. You'll have a chance\nto review what you've done, and the editor supplies helpful suggestions\nand warnings if something doesn't seem right about the changes.\n\nIf everything looks good, you can enter a short comment explaining the change\nyou made, and click 'Upload' to post the changes to\n[OpenStreetMap.org](http://www.openstreetmap.org/), where they will be visible\nto all other users and available for others to build and improve upon.\n\nIf you can't finish your edits in one sitting, you can leave the editor\nwindow and come back (on the same browser and computer), and the\neditor application will offer to restore your work.\n\n### Using the editor\n\nYou can view a list of keyboard shortcuts by pressing the `?` key.\n", - "roads": "# Roads\n\nYou can create, fix, and delete roads with this editor. Roads can be all\nkinds: paths, highways, trails, cycleways, and more - any often-crossed\nsegment should be mappable.\n\n### Selecting\n\nClick on a road to select it. An outline should become visible, along\nwith a sidebar showing more information about the road. If you right-click\non it, you'll have a menu of actions you can apply on the road.\n\n### Modifying\n\nOften you'll see roads that aren't aligned to the imagery behind them\nor to a GPS track. You can adjust these roads so they are in the correct\nplace.\n\nFirst click on the road you want to change. This will highlight it and show\ncontrol points along it that you can drag to better locations. If\nyou want to add new control points for more detail, double-click a part\nof the road without a node, and one will be added.\n\nIf the road connects to another road, but doesn't properly connect on\nthe map, you can drag one of its control points onto the other road in\norder to join them. Having roads connect is important for the map\nand essential for providing driving directions.\n\nYou can also right-click on it and select the 'Move' tool, or simply press\nthe `M` shortcut key, to move the entire road at one time, and then click\nagain to save that movement.\n\n### Deleting\n\nIf a road is entirely incorrect - you can see that it doesn't exist in satellite\nimagery and ideally have confirmed locally that it's not present - you can delete\nit, which removes it from the map. Be cautious when deleting features -\nlike any other edit, the results are seen by everyone and satellite imagery\nis often out of date, so the road could simply be newly built.\n\nYou can delete a road by clicking on it to select it, then pressing the 'Delete'\nkey or right-clicking it and then clicking the trash can icon.\n\n### Creating\n\nFound somewhere there should be a road but there isn't? Click the 'Line'\nicon in the top-left of the editor or press the shortcut key `2` to start drawing\na line.\n\nClick on the start of the road on the map to start drawing. If the road\nbranches off from an existing road, start by clicking on the place where they connect.\n\nThen click on points along the road so that it follows the right path, according\nto satellite imagery or GPS. If the road you are drawing crosses another road, connect\nit by clicking on the intersection point. When you're done drawing, double-click\nor press 'Return' or 'Enter' on your keyboard.\n", - "gps": "# GPS\n\nCollected GPS traces are one valuable source of data for OpenStreetMap. This editor\nsupports local traces - `.gpx` files on your local computer. You can collect\nthis kind of GPS trace with a number of smartphone applications as well as\npersonal GPS hardware.\n\nFor information on how to perform a GPS survey, read\n[Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/).\n\nTo use a GPX track for mapping, drag and drop the GPX file onto the map\neditor. If it's recognized, it will be added to the map as a bright purple\nline. Click on the 'Map Data' menu on the right side to enable,\ndisable, or zoom to this new GPX-powered layer.\n\nThe GPX track isn't directly uploaded to OpenStreetMap - the best way to\nuse it is to draw on the map, using it as a guide for the new features that\nyou add, and also to [upload it to OpenStreetMap](http://www.openstreetmap.org/trace/create)\nfor other users to use.\n", - "imagery": "# Imagery\n\nAerial imagery is an important resource for mapping. A combination of\nairplane flyovers, satellite views, and freely-compiled sources are available\nin the editor under the 'Background Settings' menu on the right.\n\nBy default a [Bing Maps](http://www.bing.com/maps/) satellite layer is\npresented in the editor, but as you pan and zoom the map to new geographical\nareas, new sources will become available. Some countries, like the United\nStates, France, and Denmark have very high-quality imagery available for some areas.\n\nImagery is sometimes offset from the map data because of a mistake on the\nimagery provider's side. If you see a lot of roads shifted from the background,\ndon't immediately move them all to match the background. Instead you can adjust\nthe imagery so that it matches the existing data by clicking 'Fix alignment' at\nthe bottom of the Background Settings UI.\n", - "addresses": "# Addresses\n\nAddresses are some of the most useful information for the map.\n\nAlthough addresses are often represented as parts of streets, in OpenStreetMap\nthey're recorded as attributes of buildings and places along streets.\n\nYou can add address information to places mapped as building outlines\nas well as those mapped as single points. The optimal source of address\ndata is from an on-the-ground survey or personal knowledge - as with any\nother feature, copying from commercial sources like Google Maps is strictly\nforbidden.\n", - "inspector": "# Using the Inspector\n\nThe inspector is the section on the left side of the page that allows you to\nedit the details of the selected feature.\n\n### Selecting a Feature Type\n\nAfter you add a point, line, or area, you can choose what type of feature it\nis, like whether it's a highway or residential road, supermarket or cafe.\nThe inspector will display buttons for common feature types, and you can\nfind others by typing what you're looking for in the search box.\n\nClick the 'i' in the bottom-right-hand corner of a feature type button to\nlearn more about it. Click a button to choose that type.\n\n### Using Forms and Editing Tags\n\nAfter you choose a feature type, or when you select a feature that already\nhas a type assigned, the inspector will display fields with details about\nthe feature like its name and address.\n\nBelow the fields you see, you can click the 'Add field' dropdown to add\nother details, like a Wikipedia link, wheelchair access, and more.\n\nAt the bottom of the inspector, click 'Additional tags' to add arbitrary\nother tags to the element. [Taginfo](http://taginfo.openstreetmap.org/) is a\ngreat resource for learn more about popular tag combinations.\n\nChanges you make in the inspector are automatically applied to the map.\nYou can undo them at any time by clicking the 'Undo' button.\n", - "buildings": "# Buildings\n\nOpenStreetMap is the world's largest database of buildings. You can create\nand improve this database.\n\n### Selecting\n\nYou can select a building by clicking on its border. This will highlight the\nbuilding and load a sidebar showing more information about the building.\nIf you right-click on it, it will show a menu of actions you can execute\nin the building.\n\n### Modifying\n\nSometimes buildings are incorrectly placed or have incorrect tags.\n\nTo move an entire building, select it and press the 'M' shortcut key,\nor right-click it and select the 'Move' tool. Move your\nmouse to shift the building, and click when it's correctly placed.\n\nTo fix the specific shape of a building, click and drag the nodes that form\nits border into better places.\n\n### Creating\n\nOne of the main questions around adding buildings to the map is that\nOpenStreetMap records buildings both as shapes and points. The rule of thumb\nis to _map a building as a shape whenever possible_, and map companies, homes,\namenities, and other things that operate out of buildings as points placed\nwithin the building shape.\n\nStart drawing a building as a shape by clicking the 'Area' button in the top\nleft of the interface, and end it either by pressing 'Return' on your keyboard\nor clicking on the first node drawn to close the shape.\n\n### Deleting\n\nIf a building is entirely incorrect - you can see that it doesn't exist in satellite\nimagery and ideally have confirmed locally that it's not present - you can delete\nit, which removes it from the map. Be cautious when deleting features -\nlike any other edit, the results are seen by everyone and satellite imagery\nis often out of date, so the building could simply be newly built.\n\nYou can delete a building by clicking on it to select it, then pressing the 'Delete'\nkey, or right-clicking it and then clicking the trash can icon.\n", - "relations": "# Relations\n\nA relation is a special type of feature in OpenStreetMap that groups together\nother features. For example, two common types of relations are *route relations*,\nwhich group together sections of road that belong to a specific freeway or\nhighway, and *multipolygons*, which group together several lines that define\na complex area (one with several pieces or holes in it like a donut).\n\nThe group of features in a relation are called *members*. In the bottom of the\nsidebar, you can see which relations a feature is a member of, and click on a\nrelation there will select it. When the relation is selected, you can see all of\nits members listed in the sidebar and highlighted on the map.\n\nFor the most part, iD will take care of maintaining relations automatically\nwhile you edit. The main thing you should be aware of is that if you delete a\nsection of road to redraw it more accurately, you should make sure that the\nnew section is a member of the same relations as the original.\n\n## Editing Relations\n\nIf you want to edit relations, here are the basics.\n\nTo add a feature to a relation, select the feature, click the \"+\" button in the\n\"All relations\" section of the sidebar, and select or type the name of the relation.\n\nTo create a new relation, select the first feature that should be a member,\nclick the \"+\" button in the \"All relations\" section, and select \"New relation...\".\n\nTo remove a feature from a relation, select the feature and click the trash\nbutton next to the relation you want to remove it from.\n\nYou can create multipolygons with holes using the \"Merge\" tool. Draw two areas (inner\nand outer), hold the Shift key and click on each of them to select them both, and then\npress the 'C' shortcut key. Other option is to select both, and then right-click one\nof the and click the \"Merge\" (+) button.\n" + "help": { + "intro": "# Help\n\nWith this [OpenStreetMap](https://www.openstreetmap.org/) editor you can \nadd and update the free and editable map of the world online with your browser.\n", + "opendata": "### Open Data\n\nEdits that you make on this map will be freely available to everyone who uses\nOpenStreetMap. They can be visible on every map based on OpenStreetMap. \nThe optimal resources for mapping are on-the-ground survey, personal knowledge,\nor the provieded background. Copying from commercial sources like Google Maps is strictly forbidden.\n", + "beforestart": "### Before you start\n\nYou should be familiar with OpenStreetMap and this editor before you start editing.\nThe walkthrough will teach you the basics of editing on OpenStreetMap and you will\npractice using the editor. It takes about 15 minutes and then you can start editing.\n", + "opensource": "### Open Source\n\nThe iD editor is a collaborative project with [source\ncode available on GitHub](https://github.com/openstreetmap/iD).\n", + "othereditors": "### Other Editors\n\nWhile the iD editor is easy to use and requires only a browser, there are also other\n[OSM-Editors](https://wiki.openstreetmap.org/wiki/Editors).\nAlso heavily used is JOSM, a highly expandable standalone Java desktop application.\n" + }, + "overview": { + "intro": "# Overview\n\nThis help will repeat and extend information from the walkthrough, which\nyou should have done by now.\n", + "features": "### Features\n\nIn OpenStreetMap we use the word *feature* to describe things that appear on the map.\nAnything in the real world can be mapped as a feature on OpenStreetMap.\nFeatures are represented on the map using *points*, *lines*, or *areas*.\nPoints are sometimes called nodes. Lines and areas are a connected line\nof nodes and are sometimes called ways.\n", + "screen": "### Screen\n\nThis help is on top of the map area which shows OpenStreetMap data\non top of a background imagery. On the left side is the *feature editor*,\nthere you can search for features and edit feature's type and attributes.\nThe buttons in the top row and the right column explain their\nfunction if you hold the mouse pointer over them.\n", + "navigation": "### Navigation\n\nYou can drag the map by pressing and holding the left mouse button\nwhile moving the mouse around. This is also called panning. \nYou can also use the arrow keys on your keyboard, using the keys\nwhile holding 'Ctrl' will move the map for one screenful.\nYou can zoom in or out by scrolling with the mouse wheel or trackpad,\nor by clicking the {plus} / {minus} buttons, holding 'Ctrl' while\nclicking will zoom a lot.\n" + }, + "editing": { + "intro": "# Editing & Saving\n\nTo select a feature you want to edit, click on it on the map\nor search for it by name in the feature editor. \nSelected features are drawn with a pulsing glow and in the\nfeature editor the feature's type and attributes are shown.\nIf you right-click on it, the editing menu appears.\n", + "multiselect": "### Multiselect\nTo select multiple features, hold down the 'Shift' key.\nThen either click on the features you want to select,\nor click, hold and move the mouse on the map to draw\na contour around those features.\nAll the points inside the lasso area will be selected.\n", + "edit": "### Edit\n\nWhen you make changes like editing roads, building, and places\nthese are stored locally until you save them to the server.\nDon't worry if you make a mistake - you can undo changes\nby clicking the {undo} Undo button, and redo changes by clicking the {redo} Redo button.\n", + "save": "### Save\n\nClick `Save` to finish a group of edits - for instance, if you've completed\nan area of town and would like to start on a new area. You'll have a chance\nto review what you've done, and the editor supplies helpful suggestions\nand warnings if something doesn't seem right about the changes.\n", + "upload": "### Upload\n\nIf everything looks good, you should explain your changes as a\n[changeset comment](https://wiki.openstreetmap.org/wiki/Good_changeset_comments)\nand click `Upload` to post the changes to\n[OpenStreetMap.org](https://www.openstreetmap.org/), where they will be visible\nto all other users and available for others to build and improve upon.\n", + "comeback": "If you can't finish your edits in one sitting, you can leave the editor\nwindow and come back (on the same browser and computer), and the\neditor will offer to restore your work.\n" + }, + "roads": { + "intro": "# Roads & Lines\n\nYou can create, fix, and delete roads with this editor. Roads can be all\nkinds: paths, highways, trails, cycle ways, and more - any used segment\nis mapable. Roads are the most used type of lines. Other examples of\nlines are waterways, walls, and fences. What you can do with roads\napplies to most types of lines.\n", + "modifying": "### Modifying\n\nOften you'll see roads that aren't aligned to the imagery behind them or\nto a GPS track. You can adjust these roads so they are in the correct place.\nClick on a road to select it and the pulsing glow will become visible.\nAll nodes of the road will be shown as small circles.\nYou can drag the nodes to better locations.\nYou can also create new nodes either by double-clicking on the road or by\nmoving the small triangles at the midpoints between nodes.\n", + "move": "### Moving\n\nIf you right-click the road the editing menu with several tools appears.\nYou can select the {move} 'Move' tool, move the entire road at one time, and\nthen click again to save that movement. You can also simply press the\n`M` shortcut key, to start the move.\n", + "connect": "### Connecting\n\nIf the road connects to another road, but doesn't properly connect on\nthe map, you can drag one of its nodes onto the other road in\norder to join them. The node will become grey inside.\n\nHaving roads connected properly is important for the map\nand essential for providing driving directions.\nIf two road are connected on the map but not in reality,\nyou can disconnect them with right-click the connecting node and select\nthe {disconnect} 'Disconnect' tool or press the `D` shortcut key.\n\nIf you know that the crossing has traffic lights or crossswalks,\nyou can add them by selecting the connecting node and using the\nfeature editor to select the correct feature's type.\n", + "attributes": "### Attribues\n\nWhen a road is selected on the left side the feature editor will show\nthe type of the road and many attributes like name, speed limit, lines,\nand surface. You can modify fields or even add new ones.\n", + "delete": "### Deleting\n\nIf a road is entirely incorrect - you can see that it doesn't exist in satellite\nimagery and ideally have confirmed locally that it's not present - you can delete\nit, which removes it from the map. Be cautious when deleting features -\nlike any other edit, the results are seen by everyone and satellite imagery\nis often out of date, so the road could simply be newly built.\n\nYou can delete a road by clicking on it to select it, then pressing the 'Delete'\nkey or right-clicking it and then using the {delete} 'Delete' tool.\n", + "create": "### Creating\n\nFound somewhere there should be a road but there isn't? Click the {line} Line\nicon in the top-left of the editor or press the shortcut key `2` to start drawing\na line.\n\nClick on the start of the road on the map to start drawing. If the road\nbranches off from an existing road, start by clicking on the place where they connect.\n\nThen click on points along the road so that it follows the right path, according\nto satellite imagery or GPS. If the road you are drawing crosses another road, connect\nit by clicking on the intersection point. When you're done drawing, double-click\nor press 'Return' or 'Enter' on your keyboard.\n" + }, + "gps": { + "intro": "# GPS\n\nCollected GPS traces are one valuable source of data for OpenStreetMap. This editor\nsupports local traces - `.gpx` files on your local computer. You can collect\nthis kind of GPS trace with a number of smartphone applications as well as\npersonal GPS hardware.\n\nFor information on how to perform a GPS survey, read\n[Mapping with a smartphone, GPS, or paper](http://learnosm.org/en/mobile-mapping/).\n", + "using": "### Using\n\nTo use a GPX track for mapping, drag and drop the GPX file onto the map\neditor. If it's recognized, it will be added to the map as a bright purple\nline. Click on the 'Map Data' menu on the right side to enable,\ndisable, or zoom to this new GPX-powered layer.\n\nThe GPX track isn't directly uploaded to OpenStreetMap - the best way to\nuse it is to draw on the map, using it as a guide for the new features that\nyou add, and also to [upload it to OpenStreetMap](https://www.openstreetmap.org/trace/create)\nfor other users to use.\n" + }, + "buildings": { + "intro": "# Buildings & Areas\n\nOpenStreetMap is the world's largest database of buildings.\nYou can improve this database. Buildings are the most used type\nof areas, others are landuse, lakes, ponds, or forests.\nWhat you can do with buildings applies to most types of areas.\n", + "select": "### Selecting \n\nYou can select a building by clicking on its border. the pulsing glow will\nwill become visible, all nodes will be shown as circles and the\nfeature editor on the left will show the type of the building and \nattributes like name, levels, and address.\n", + "modify": "### Modifying\n\nSometimes buildings are incorrectly placed or have incorrect tags.\nTo move an entire building, select it and press the `M` shortcut key,\nor right-click it and select the {move} 'Move' tool. Move your\nmouse to shift the building, and click when it's correctly placed.\n\nTo fix the specific shape of a building, click and drag the nodes that form\nits border into better places.\n", + "create": "### Creating\n\nOne of the main questions around adding buildings to the map is that\nOpenStreetMap records buildings both as shapes and points. The rule of thumb\nis to _map a building as a shape whenever possible_, and map companies, homes,\namenities, and other things that operate out of buildings as points placed\nwithin the building shape.\n\nStart drawing a building as a shape by clicking the {area} Area button in the top\nleft of the map, and end it either by pressing 'Return' on your keyboard\nor clicking on the first node drawn or clicking again on the last node drawn\nto close the shape.\n\nThen you assign the type of the building to the outline with the feature editor.\nMost buildings are houses, if you're not sure choose the generic Building type.\n", + "delete": "### Deleting\n\nIf a building is entirely incorrect - you can see that it doesn't exist in satellite\nimagery and ideally have confirmed locally that it's not present - you can delete\nit, which removes it from the map. Be cautious when deleting features -\nlike any other edit, the results are seen by everyone and satellite imagery\nis often out of date, so the building could simply be newly built.\n\nYou can delete a building by clicking on it to select it, then pressing the 'Delete'\nkey, or right-clicking it and then using the {delete} Delete tool.\n" + }, + "addresses": { + "intro": "# Addresses & Points\n\nAddresses are some of the most useful information for the map.\n\nAddress information can be added to OpenStreetMap using a variety of methods,\nsuch as adding a simple point containing an address, adding address information\nto a building, site or other area, or alternatively to an entrance node.\n", + "nodup": "### No duplication\n\nUsually address informations doesn't need to be duplicated, e.g. when there\nis a building outline on the map and several shops as points inside,\nonly the building should have an address.\n", + "recommendation": "### Recommendation\n\nMost buildings and sites have only one address and it is recommeded to add\nthe address to the building as a whole. If there is no building on the map\nand you cannot draw one, you should add an address point to the map.\n\nSome buildings or sites have more than one address. You can add the\naddresses as separate points inside the building.\n", + "points": "### Other Points\n\nWhile addresses are still the most common type of point feature,\nthere are other often used types like trees, towers, or poles.\n\nTo create a point feature click the {point} Point icon in the top-left\nof the editor or press the shortcut key `1` to insert a point.\n" + }, + "feature_editor": { + "intro": "# Feature Editor\n\nThe feature editor is the section on the left side of the page that allows you to\nedit the details of the selected feature.\n", + "select": "### Selecting a Feature Type\n\nAfter you add a point, line, or area, you can choose what type of feature it\nis, like whether it's a highway or residential road, supermarket or cafe.\nThe feature editor will display buttons for common feature types, and you can\nfind others by typing what you're looking for in the search box.\n\nClick the 'i' in the top-right-hand corner of a feature type button to\nlearn more about it. Click a button to choose that type.\n", + "fields": "### Fields\n\nAfter you choose a feature type, or when you select a feature that already\nhas a type assigned, the feature editor will display fields with details about\nthe feature like its name or speed limit for a road or levels and address for a building. \n\nBelow the fields you see, you can click the `Add field` dropdown to add\nother details, like a Wikipedia link, wheelchair access, and more.\n", + "tags": "### Tags\n\nBelow that you see the tags which is how the fields are stored in OpenStreetMap.\nIf you cannot find the feature's type with the feature editor or you\ncannot add required fields, then you can add additional tags with the `+` button.\n\nYou will find many tags in the [OpenStreetMap Wiki](https://wiki.openstreetmap.org/),\nalso [Taginfo](https://taginfo.openstreetmap.org/) is a\ngreat resource to learn more about popular tag combinations.\n", + "undo": "### Undo & Redo\n\nChanges you make in the feature editor are automatically applied.\nYou can undo them at any time by clicking the {undo} button and redo\nchanges by clicking the {redo} Redo button.\n" + }, + "imagery": { + "intro": "# Imagery\n\nAerial imagery is an important resource for mapping. A combination of\nairplane flyovers, satellite views, and freely-compiled sources are available\nin the editor under the `Background settings` menu on the right.\n", + "background": "### Background\n\nBy default a [Bing Maps](https://www.bing.com/maps/) satellite layer is\npresented in the editor, but as you pan and zoom the map to new geographical\nareas, new sources from the [Open Imagery Network](https://openimagerynetwork.github.io/)\nwill become available and the best for the area will be marked with a '*'.\n", + "offset": "### Offset\n\nImagery is sometimes offset from the map data because of a mistake on the\nimagery provider's side. If you see a lot of roads shifted from the background,\ndon't immediately move them all to match the background. Instead you can adjust\nthe imagery so that it matches the existing data by clicking 'Fix alignment' at\nthe bottom of the Background Settings.\n" + }, + "relations": { + "intro": "# Relations\n\nA relation is a special type of feature in OpenStreetMap that groups together\nother features. The most common type of relation is the *multipolygon*,\nwhich groups together several areas to define a complex area, which may\nconsist of several pieces or has holes in it like a donut. Another often\nused type of relation is the *Turn restriction*.\n\nTwo other common types of relations are *route relations*, which group together\nsections of road that belong to a specific highway, bus route, or hiking route,\nand *boundaries*, which group together sections of boundary lines like roads,\nrivers, plot boundaries, or other boundary lines.\n", + "members": "### Members\n\nThe group of features in a relation are called *members*. In the bottom of the\nfeature editor, you can see which relations a feature is a member of, and click on a\nrelation there will select it. When the relation is selected, you can see all of\nits members listed in the sidebar and highlighted on the map.\n", + "maintain": "### Maintaining\n\nFor the most part, iD will take care of maintaining relations automatically\nwhile you edit. The main thing you should be aware of is that if you delete a\nsection of road to redraw it more accurately, you should make sure that the\nnew section is a member of the same relations as the original.\n", + "edit": "## Editing Relations\n\nTo add a feature to a relation, select the feature, click the {plus} button\nin the 'All relations' section of the feature editor, and select or type\nthe name of the relation.\n\nTo create a new relation, select the first feature that should be a member,\nclick the {plus} button in the 'All relations' section, and select 'New relation...'.\n\nTo remove a feature from a relation, select the feature and click the {delete} \nDelete button next to the relation you want to remove it from.\n", + "multipolygons": "### Multipolygons\n\nYou can create multipolygons with holes using the {merge} 'Merge' tool.\nDraw two areas (inner and outer) and select both.\nThen press either press the `C` shortcut key or right-click one\nof the selected areas and select the 'Merge' {plus} tool.\n", + "turnrestrictions": "### Turn restrictions\n\nYou can create turn restrictions in the feature editor when you select\nan intersection node common to two or more roads on the map.\nFor every turn connected with the intersection you can forbid U-turn and for\nevery other road you can forbid left-turn, straight-on or right-turn.\n" + } }, "intro": { "done": "done", diff --git a/modules/ui/help.js b/modules/ui/help.js index aafe0c152..620dd5e50 100644 --- a/modules/ui/help.js +++ b/modules/ui/help.js @@ -13,23 +13,47 @@ import { uiShortcuts } from './shortcuts'; import { uiTooltipHtml } from './tooltipHtml'; import { tooltip } from '../util/tooltip'; +import { icon } from 'intro/helper'; + export function uiHelp(context) { var key = t('help.key'); var docKeys = [ - 'help.help', - 'help.editing_saving', - 'help.roads', - 'help.gps', - 'help.imagery', - 'help.addresses', - 'help.inspector', - 'help.buildings', - 'help.relations']; + ['help.help.',['intro','opendata','beforestart','opensource','othereditors']], + ['help.overview.',['intro','features','screen','navigation']], + ['help.editing.',['intro','multiselect','edit','save','upload','comeback']], + ['help.roads.',['intro','move','connect','attributes','delete','create']], + ['help.gps.',['intro','using']], + ['help.buildings.',['intro','select','modify','create','delete']], + ['help.addresses.',['intro','nodup','recommendation','points']], + ['help.feature_editor.',['intro','select','fields','tags','undo']], + ['help.imagery.',['intro','background','offset']], + ['help.relations.',['intro','members','maintain','edit','multipolygons','turnrestrictions']] + ]; + + var icont = { + apply: icon('#icon-apply', 'pre-text'), + area: icon('#icon-area', 'pre-text'), + help: icon('#icon-help', 'pre-text'), + line: icon('#icon-line', 'pre-text'), + minus: icon('#icon-minus', 'pre-text'), + plus: icon('#icon-plus', 'pre-text'), + point: icon('#icon-point', 'pre-text'), + mapdata: icon('#logo-layers', 'pre-text'), + circularize: icon('#operation-circularize', 'pre-text'), + delete: icon('#operation-delete', 'pre-text'), + orthogonalize: icon('#operation-orthogonalize', 'pre-text'), + split: icon('#operation-split', 'pre-text'), + undo: icon('#operation-undo', 'pre-text'), + redo: icon('#operation-redo', 'pre-text'), + save: icon('#operation-save', 'pre-text'), + move: icon('#operation-move', 'pre-text'), + disconnect: icon('#operation-disconnect', 'pre-text') + }; var docs = docKeys.map(function(key) { - var text = t(key); + var text = key[1].reduce(function(all,part) { return all + t(key[0].concat(part),icont); }, ''); return { title: text.split('\n')[0].replace('#', '').trim(), html: marked(text.split('\n').slice(1).join('\n'))