This allows the label collision boxes for the vertices to update
during these modes. Otherwise the labels.js `isInterestingVertex()`
function doesn't consider them interesting enough to update.
Some highlights
- `getSiblingAndChildVertices` are expensive, so they're saved and called less frequently
- draw touch targets for all the visible vertices
- remove redundant css classes and `setClass` function
(re: #3003 / #4602)
For now, drawHover is commented out. Still not sure what I will do with it.
This means that things flicker a bit when dragging, also connecting nodes
(and closing lines) does not currently work.
There was lot going on preventing the vertices from rendering while dragging.
1. `modeDragNode` needed a proper `selectedIDs()` function that works like other
modes.. Many other places in iD (including the vertex renderer) call `context.selectedIDs()`..
This means that `modeDragNode` needs a new function `restoreSelectedIDs()` to do what
`selectedIDs()` was previously doing (a place to store selectedIDs so that we
can reselect those entities after the user is done dragging a node in select mode)
2. Just so many things in svg/vertices.js
- siblingAndChildVertices was missing some things for points that we render
as vertices (points in wireframe, points with directions)
- the sibling vertices weren't being included in the `filter` function, so
would disappear when doing differenced/extent redraws
- probably some other things
(closes#4237)
New rules:
- Rotation available if at least 2 unique nodes in selectedIDs
- Reflection available if at least 3 unique nodes in selectedIDs
1. All services are disabled in testing now to prevent network accesses
2. Only services are enabled when needed to test something
3. Many changes throughout code to allow iD to run with services disabled
(e.g. check for osm service instead of assuming context.connection() will work)
4. Actually export the services so we can disable and enable them
(closes#2633)
* move osmChangeJXON from osm service to osmChangeset
* cleanup putChangeset for code clarity
* adjust params for callbacks (pass changeset around instead of changeset_id)
* add commit.reset() to reset changeset object after successful save
* improve checks for changeset tags (trim whitespace, etc)
Old menu behavior can be restored with 2 cookies:
- `edit-menu-style=radial` - Display menu as a radial menu, limited to 8 items
- `edit-menu-show-always=1` - Show menu on all clicks, not just contextmenu/right
(closes#3824)
When hovering, there is also a companion `vertex-hover` element that might
sometimes get selected, and doesn't have the sibling class that enables drag.
This is because #surface can be transformed during a partial redraw
and d3.mouse() returns transformed point, not the real screen point.
a2cf4f32ec/src/point.js (L4-L9)
(see #3777)
* When entering Save mode, map content transitions inactive: appears grayscale
and dims slightly so colorblind users perceive a change. The sidebar controls
still let the user review their edits, or return to editing to address any
warnings.
* Adjusted the language a little bit "Save" -> "Upload" to make it clear that
an Upload needs to happen. No more 2 Save buttons.