25 Commits

Author SHA1 Message Date
Kyℓe Hensel
16f1187c04 fix some direction cones not appearing on railway tracks (#10843)
also refactored the logic for readability
2025-03-07 18:22:51 +01:00
Kyℓe Hensel
f513ccd03d enable intellisense for the main classes (#10618) 2025-02-17 11:35:50 +01:00
Martin Raifer
3be7eb6fca restrict direction cones to matching parent ways, fixes #9013
for certain vertex features, only look at matching parent ways when determining where to draw direction cones:

* highway related points (e.g. highway=stop/yield/etc., traffic calming, cycleway=asl, traffic signs, barriers): only look at parent ways with highway=*
* railway related points (e.g. railway=milestone): only look at parent ways with railway=*
* waterway related points (e.g. waterway=milestone): only look at parent ways with waterway=*

see also #5634
2024-12-11 12:04:41 +01:00
Kyℓe Hensel
81f3b0666c support incrementing cardinal directions with the 🔼/🔽 buttons (#9141) 2022-07-15 16:48:47 +02:00
Milos Brzakovic
3d24736b8f trailing spaces 2021-08-05 17:36:48 +02:00
Milos Brzakovic
750b4e023f crossing_ways fixing - specially handle crossing nodes 2021-08-05 14:50:38 +02:00
Quincy Morgan
fd180ff60c Improve performance somewhat in some scenarios (re: #7656) 2020-06-22 13:35:51 -04:00
Quincy Morgan
45d22261fc Don't leave an extra junction segment when the end node of the crossing edge is only the endpoint of two lines (re: #7202)
Make the length of added crossing structures much closer to the intended spherical length
2020-01-16 17:55:13 -05:00
Bryan Housel
765d765477 Pick a fake loc value where equality tests actually work 2019-04-03 17:25:10 -04:00
Bryan Housel
167824a530 Make sure all nodes have an actual loc property
- This is to make difference comparisons easier
- The only nodes that didn't have a `loc` were fake nodes we made for testing
- So this commit also fixes the `osmIntersection` code and tests.
2019-04-03 16:20:45 -04:00
Bryan Housel
d5abe468b9 Remove rest of the lodash iterators: map, reduce, forEach
(re: #6087)
2019-03-29 15:14:21 -04:00
Bryan Housel
5b4aa529de Replace lodash uniq
(re: 6087)
2019-03-27 02:43:25 -04:00
Bryan Housel
7a6c63fcc5 Remove lodash extend (re: #6087) 2019-03-23 00:38:39 -04:00
Bryan Housel
7e6f68a1b2 Remove lodash some
(re: #6087)
2019-03-23 00:07:52 -04:00
Bryan Housel
80a998e9c5 Support multiple semicolon delimited direction values
(closes #4755)
2018-01-29 17:49:08 -05:00
Bryan Housel
2edbcc4b82 Match any *:direction key, rather than hardcoding a list 2017-12-11 15:17:17 -05:00
Bryan Housel
ee3083b113 Support rendering camera:direction 2017-12-11 11:46:11 -05:00
Bryan Housel
8e19474293 Render directional points (e.g. benches, cameras, signs) as vertices 2017-12-11 10:48:04 -05:00
Bryan Housel
34c98b94e6 Move directions code from vertices to node.js 2017-12-09 12:53:08 -05:00
Bryan Housel
855c112ae0 Convert lodah-es and d3 to named imports for osm 2017-09-25 14:14:49 -04:00
Bryan Housel
795fe29cdd Only show connected vertex if it connects an interesting line 2017-04-26 00:34:48 -04:00
Bryan Housel
8ecff8b8bc Add osmNode#isConnected
This is used to draw vertices
* where multiple parent ways meet
* where a single way self intersects (but not the closing node of a loop)

We were using Graph#isShared or osmNode#isIntersection, but this is slightly
different to handle self-intersecting ways.
2017-01-23 23:44:04 -05:00
Bryan Housel
04971478cb Add osmNode#isEndpoint 2017-01-23 21:03:34 -05:00
Bryan Housel
ec2c2e6612 Ensure isDegenerate can be called for all entities 2017-01-23 14:17:41 -05:00
Bryan Housel
07fa5fcc34 Refactor Entity, Node, Relation, Tags, Way from core to osm 2016-10-11 22:41:24 -04:00