John Firebaugh
80b6e4325f
Circularize preserves direction ( fixes #1082 )
2013-03-19 16:42:30 -07:00
John Firebaugh
e40090b758
Fix circularize with > 12 vertices ( fixes #1054 )
2013-03-18 17:48:15 -07:00
John Firebaugh
e05531ad6c
Fix circularize boundary cases ( fixes #494 )
...
There are still more boundary cases even farther out. But this is
probably sufficient for the real world.
2013-02-08 12:08:48 -08:00
John Firebaugh
441be74539
Simplify
2013-02-02 21:28:56 -05:00
John Firebaugh
0b3e0fb3db
Use iD.actions.DeleteNode when removing nodes
...
They need to be removed from any parent relations.
Also, make sure to uniq child nodes, otherwise the
start/end node over-contributes to the centroid
calculation.
This action needs tests.
2013-02-02 21:17:10 -05:00
John Firebaugh
b08722fd3f
Pass just the projection to Circularize
2013-02-02 19:59:05 -05:00
John Firebaugh
6576ec6501
Operation sprites
2013-01-30 11:56:49 -05:00