Commit Graph

88 Commits

Author SHA1 Message Date
Martin Raifer
ac77289b4d refactor localized text rendering in tooltips, flash messages 2022-06-23 18:55:57 +02:00
Martin Raifer
040257fd44 replace unnecessary setting of raw "html" with "text" 2021-11-18 18:53:33 +01:00
Quincy Morgan
4059ee5118 Enable block-scoped-var eslint rule 2020-10-23 13:38:36 -04:00
Quincy Morgan
21a49bbec8 Initial support for D3 v6.2.0 2020-10-06 15:08:39 -04:00
Quincy Morgan
8883c2f36d Fix uiFlash issues
Clean up a few things from prior commit
2020-09-22 12:19:54 -04:00
Peter Newman
4205ca1d07 Fix the seemingly safe spellings found by codespell
Untested, only checked by inspection.

(cherry picked from commit 2c47a11008)
2020-08-10 17:32:37 +01:00
Quincy Morgan
38db23fab5 Extend behaviorHover to support multiple pointers 2020-05-27 15:07:23 -04:00
Quincy Morgan
60f7dc7c0b Replace presets property of context with singleton
Remove utilPreset
2020-04-01 13:08:45 -07:00
Quincy Morgan
a1af118f0e Ensure locales and presets are loaded before the UI loads (close #7406)
Consolidate localization behavior and init to a coreLocalizer function and singleton
Explicitly support `en-US` locale
Rename coreData to coreFileFetcher and export a singleton rather than using a property of coreContext
Add `apiConnections` property of coreContext to simplify adding a source switcher
Replace some init functions with re-callable, promise-supporting `ensureLoaded` functions
Make coreContext itself load the UI if a container has been specified at init time
Fix code tests
2020-03-31 12:23:31 -07:00
Quincy Morgan
a1a398650f Instantiate uiFlash only once as a property of the UI and remove global selection (re: #7445) 2020-03-29 10:22:58 -07:00
Quincy Morgan
eed7944a1a Replace various uses of d3_select and d3_selectAll with selection on the container 2020-03-22 12:34:06 -07:00
Quincy Morgan
6087aae21f Remove map convenience functions of context 2020-03-22 10:57:17 -07:00
Quincy Morgan
fac613e1dc Remove context.childNodes function 2020-03-21 13:56:11 -07:00
Quincy Morgan
c893147e15 Convert some element ids to classes to avoid collisions when embedding iD 2020-03-20 13:53:17 -07:00
Quincy Morgan
ece7eb0850 Add self-intersection error message when dragging vertices 2020-03-09 14:52:17 -07:00
Quincy Morgan
83a51a4192 Use pointer events for node dragging and drawing (re: #5505)
Enable dragging nodes with touches and styluses (close #7415)
2020-03-05 15:18:39 -08:00
Quincy Morgan
912151ff38 Allow viewing and editing the tags/relations of selected features at any zoom level in 2.x (re: #5001) 2019-12-12 16:54:16 -05:00
Quincy Morgan
c97ea095f5 Select standalone points after dragging them (close #5747) 2019-08-21 13:46:04 -05:00
Quincy Morgan
760134c2aa Add check for possible missing activeEntity in drag_node 2019-05-08 12:17:36 -04:00
Quincy Morgan
d01bb78707 Reduce circular dependencies caused by importing from indexes, the location of the validation models, and the location of areaKeys (close #6237) 2019-04-24 13:45:59 -07:00
Bryan Housel
5e1ff74199 Replace lodash difference, intersects, union
(re: 6087)
2019-03-27 01:22:11 -04:00
Bryan Housel
ff4f8f005f Remove lodash find and findIndex
(re: #6087)
2019-03-22 17:31:41 -04:00
Quincy Morgan
ced652806b Fix an issue where some tagged nodes or existing vertices could not be snapped to (close #5942) 2019-02-25 08:54:30 -05:00
Quincy Morgan
058a8ee8ff Merge branch 'master' into validation 2019-02-15 12:03:57 -05:00
Quincy Morgan
96a1ec92c7 Fix prior commit
Apply same node snap suppression behavior to dragging vertices as to drawing ways
2019-02-15 10:28:43 -05:00
Quincy Morgan
db319e8ff5 Merge branch 'master' into validation 2019-02-11 07:59:29 -05:00
Max Grossman
58e31bc45a initial update to draw modes and hover behavior
ref #5811
2019-02-01 17:34:40 -05:00
Quincy Morgan
536ee2e786 Validations now update instantly upon an annotated graph change 2019-01-14 15:19:00 -05:00
Bryan Housel
bb30cbf555 Move lib/d3.keybinding.js -> util/keybinding.js
almost none of the original d3 "plugin" code remains
2018-11-13 13:42:09 -05:00
Bryan Housel
3bc841e95b Adjust layer ordering to draw touch targets above data layers 2018-11-09 21:48:45 -05:00
Quincy Morgan
50d0b98be8 Adds undo messages for connecting points to points, vertices, lines, and areas; and vertices to sibling and adjacent vertices
Closes #1252
2018-11-05 17:50:15 -08:00
Bryan Housel
69ebb97815 Simplify drag_note mode 2018-07-24 17:17:24 -04:00
Bryan Housel
7a0d0352d2 Use connection.disabled to prevent dragging from breaking a relation
(closes #4921)
2018-04-14 23:12:53 -04:00
Bryan Housel
8fb083578f Prevent drag/connect which could damage relations
(closes #4921)
2018-04-12 17:32:16 -04:00
Bryan Housel
d5bf2d9762 Add geoHasLineIntersections, better for testing multipolygon rings
(closes #4741)
2018-01-24 23:16:51 -05:00
Bryan Housel
f0a27bc1ec Simplify way segmentation and fix bug with adjacent segment type
(closes #4669)

Now instead of creating MultiLineString targets, we just create a bunch of
LineString targets.  This makes the code simpler, and anyway the entity is
still there in `properties` for drawing code to decide what to do with the target.

Incidentally, this change allows iD to support an extrusion operation.
(Because each way segment has its own unique GeoJSON target now)
2018-01-09 10:12:29 -05:00
Bryan Housel
e661281e38 Prevent self intersecting lines without a junction node
(closes #4646)
2018-01-08 19:17:50 -05:00
Bryan Housel
ea9643e08b Allow Alt/option key to disable geometry check and nope cursor
(re: #4646)
2018-01-08 15:47:29 -05:00
Bryan Housel
6881205d43 All touch targets are GeoJSON now
This makes the code a bit more consistent and lets us avoid some
hacky and probably non-performant things:
- abusing CSS classes in the draw/drag datum functions (classed `.target`)
  (is this thing target? just check d.properties)
- regexing the id for `-nope$`
  (is this thing a nope target? just check d.properties)
- using context.hasEntity to get a the real entity
  (is this thing a real osmEntity? just check d.properties)
- fixes code like the restriction editor which uses fake ids for split ways
2018-01-01 22:37:10 -05:00
Bryan Housel
9c27893748 Check for valid multipolygon geometry when dragging nodes
(this can get a bit expensive for large/complex multipolygons)
2017-12-31 02:26:19 -05:00
Bryan Housel
4f02340374 Extract self-intersection code to geoHasSelfIntersections
Test for self-intersecting areas in both drag_node and draw_way
2017-12-28 23:10:52 -05:00
Bryan Housel
96afbbd785 Refactor vector math functions from geo.js to vector.js 2017-12-28 01:08:11 -05:00
Bryan Housel
fa7a6ebb12 Snap to nope line targets too, also remove svgBlocker, not needed
(it's easier to just class the surface, and won't interfere with snapping)
2017-12-27 22:51:36 -05:00
Bryan Housel
ee617779a4 Snap to nope targets too (snapping is useful feedback)
Also remove "acting" cursor, which was overriding the no-action
cursor in some situations.
2017-12-25 23:11:00 -05:00
Bryan Housel
009d7b0d65 Add layer blocker and polygon self-intersection geometry check 2017-12-24 09:21:59 -05:00
Bryan Housel
d6e8ca2a1c Transitioned bouncebacks when user drags node onto a nope 2017-12-22 21:06:44 -05:00
Bryan Housel
5d9b051f84 Fix drag_node for touch targets and line snapping 2017-12-21 20:31:20 -05:00
Bryan Housel
f58349864c Add support for nope targets, line sub-segment targeting 2017-12-20 13:52:16 -05:00
Bryan Housel
7994baae23 WIP: trying singular activeID and smarter target drawing code
The goal here is that the code that draws the targets should know better
what parts of the lines/vertices are targetable, rather than just
relying on CSS to ignore the pointer events on the whole line.

e.g. when drawing a line, it's ok for it to loop back and connect
to itself, just not on a segment or vertex adjacent to the active
node.
2017-12-19 11:23:35 -05:00
Bryan Housel
7a8f50c74e More fixes for drawing/snapping, don't draw touch targets for activeIDs 2017-12-18 22:54:49 -05:00