Before, it was drawing svg path elements for all the segments,
even those that were clipped out of view (getPath returns null).
This was putting a lot of junk into the DOM.
This makes the code a bit more consistent and lets us avoid some
hacky and probably non-performant things:
- abusing CSS classes in the draw/drag datum functions (classed `.target`)
(is this thing target? just check d.properties)
- regexing the id for `-nope$`
(is this thing a nope target? just check d.properties)
- using context.hasEntity to get a the real entity
(is this thing a real osmEntity? just check d.properties)
- fixes code like the restriction editor which uses fake ids for split ways
The goal here is that the code that draws the targets should know better
what parts of the lines/vertices are targetable, rather than just
relying on CSS to ignore the pointer events on the whole line.
e.g. when drawing a line, it's ok for it to loop back and connect
to itself, just not on a segment or vertex adjacent to the active
node.
This includes some renames for clarity.. "surface" -> "selection"
to make it clearer that rendering functions take a selection, and
don't necessarily render to the literal `#surface` node anymore.
* convert iD.Detect() iife to a module
* iD.Detect() should return loaded locale (except for 'en')
(The previous code was a hack to replace the detected locale with the loaded
locale. Now that Detect is a module, we can not replace the detected locale
from external code, but we can have Detect() return the locale we really want)