Commit Graph

11 Commits

Author SHA1 Message Date
Bryan Housel
5d9b051f84 Fix drag_node for touch targets and line snapping 2017-12-21 20:31:20 -05:00
Bryan Housel
7994baae23 WIP: trying singular activeID and smarter target drawing code
The goal here is that the code that draws the targets should know better
what parts of the lines/vertices are targetable, rather than just
relying on CSS to ignore the pointer events on the whole line.

e.g. when drawing a line, it's ok for it to loop back and connect
to itself, just not on a segment or vertex adjacent to the active
node.
2017-12-19 11:23:35 -05:00
Bryan Housel
7a8f50c74e More fixes for drawing/snapping, don't draw touch targets for activeIDs 2017-12-18 22:54:49 -05:00
Bryan Housel
914ef0236a Convert lodah-es and d3 to named imports for modes 2017-09-24 23:25:49 -04:00
Bryan Housel
651ec363f6 Undo/Redo while drawing line/area should keep the user in drawing mode
(closes #3530)
2017-05-03 16:08:23 -04:00
Bryan Housel
45b7a40557 Fix area drawing for #3676
These changes are needed now that `addNode`
* wants to preserve circularity
* automatically remove duplicates
* range checks index argument (can't call it with -1 anymore)
2017-01-12 19:30:07 +05:30
Bryan Housel
3102a4ae6a Rename all the things to include pseudonamespaces 2016-10-04 19:06:20 -04:00
Tom MacWright
af776501d3 Require locale, second pass (#3259)
* Require locale, second pass

* Remove t global, remove t where it isn't needed
2016-07-21 16:20:13 -04:00
Kushan Joshi
39c82af158 Sort modules [eslint rule] 2016-07-06 12:12:08 +05:30
Kushan Joshi
33b2b1e6fd external modules for modes 2016-06-22 12:34:43 +05:30
David Culverhouse
34904f0525 Migrate "modes" into ES6 modules for #3118 2016-06-15 00:11:32 -04:00