Bryan Housel
5d9b051f84
Fix drag_node for touch targets and line snapping
2017-12-21 20:31:20 -05:00
Bryan Housel
7994baae23
WIP: trying singular activeID and smarter target drawing code
...
The goal here is that the code that draws the targets should know better
what parts of the lines/vertices are targetable, rather than just
relying on CSS to ignore the pointer events on the whole line.
e.g. when drawing a line, it's ok for it to loop back and connect
to itself, just not on a segment or vertex adjacent to the active
node.
2017-12-19 11:23:35 -05:00
Bryan Housel
7a8f50c74e
More fixes for drawing/snapping, don't draw touch targets for activeIDs
2017-12-18 22:54:49 -05:00
Bryan Housel
914ef0236a
Convert lodah-es and d3 to named imports for modes
2017-09-24 23:25:49 -04:00
Bryan Housel
651ec363f6
Undo/Redo while drawing line/area should keep the user in drawing mode
...
(closes #3530 )
2017-05-03 16:08:23 -04:00
Bryan Housel
3102a4ae6a
Rename all the things to include pseudonamespaces
2016-10-04 19:06:20 -04:00
Bryan Housel
a86f34b4ef
Pacify eslint, get build and tests running again
2016-08-26 01:15:07 -04:00
Tom MacWright
af776501d3
Require locale, second pass ( #3259 )
...
* Require locale, second pass
* Remove t global, remove t where it isn't needed
2016-07-21 16:20:13 -04:00
Kushan Joshi
33b2b1e6fd
external modules for modes
2016-06-22 12:34:43 +05:30
David Culverhouse
34904f0525
Migrate "modes" into ES6 modules for #3118
2016-06-15 00:11:32 -04:00