Quincy Morgan
d01bb78707
Reduce circular dependencies caused by importing from indexes, the location of the validation models, and the location of areaKeys ( close #6237 )
2019-04-24 13:45:59 -07:00
Quincy Morgan
c7e861c0ca
Merge branch 'master' into validation
2019-02-14 12:16:23 -05:00
SilentSpike
a7e0c779b3
Persist forced visible entities on move/rotate
2019-02-12 22:25:47 +00:00
Quincy Morgan
536ee2e786
Validations now update instantly upon an annotated graph change
2019-01-14 15:19:00 -05:00
Bryan Housel
152022aec4
Use context.keybinding for keybindings that don't change
...
(closes #5487 )
2018-11-13 20:57:21 -05:00
Bryan Housel
bb30cbf555
Move lib/d3.keybinding.js -> util/keybinding.js
...
almost none of the original d3 "plugin" code remains
2018-11-13 13:42:09 -05:00
Bryan Housel
9b200cf514
Code cleanups, changes to replaceMovedVertex in moveAction
...
Trying to eliminate the minimum 10m distance for replacing the original
junction vertex - this is a small threshold. When _not_ replacing this
vertex, the unzorro code will wreck havok on a traffic circle.
(If there is no suitable vertex to use, it will snap to a point between
the nearest vertices, see #4146 )
2018-01-28 23:56:03 -05:00
Bryan Housel
18c97d52c8
Extract viewport nudging code from several places to geoViewportEdge
2017-12-18 09:50:17 -05:00
Bryan Housel
57ba6a9862
Add selectedIDs() for modeMove and modeRotate
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This allows the label collision boxes for the vertices to update
during these modes. Otherwise the labels.js `isInterestingVertex()`
function doesn't consider them interesting enough to update.
2017-12-18 00:11:08 -05:00
Bryan Housel
914ef0236a
Convert lodah-es and d3 to named imports for modes
2017-09-24 23:25:49 -04:00
Bryan Housel
d441cd92c3
Smaller nudge regions in drag_node and move
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(closes #3956 )
2017-04-20 22:18:33 -04:00
Bryan Housel
e756520bd8
suppressMenu(true) is now the default
2017-02-21 15:47:22 -05:00
Bryan Housel
57696ab5eb
Rename rotate-way mode to just rotate
2016-12-20 13:44:39 -05:00
Bryan Housel
068a40e6cc
Support Reflect behaviors in Move mode
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Also some refactor and added support diagonal nudging
2016-12-19 16:56:32 -05:00
Bryan Housel
3102a4ae6a
Rename all the things to include pseudonamespaces
2016-10-04 19:06:20 -04:00
Tom MacWright
ed135ce9ef
Enable lib tests
2016-09-05 10:22:45 -04:00
Tom MacWright
947a1d9c1a
Resolve lints
2016-09-03 19:08:03 -04:00
Tom MacWright
3af54610ca
Refactor customEvent system to use d3.customEvent
2016-09-03 17:56:56 -04:00
Bryan Housel
a86f34b4ef
Pacify eslint, get build and tests running again
2016-08-26 01:15:07 -04:00
Tom MacWright
cdb533fa84
Begin d3 v4 update
2016-08-21 15:19:27 -04:00
Tom MacWright
af776501d3
Require locale, second pass ( #3259 )
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* Require locale, second pass
* Remove t global, remove t where it isn't needed
2016-07-21 16:20:13 -04:00
Kushan Joshi
39c82af158
Sort modules [eslint rule]
2016-07-06 12:12:08 +05:30
Kushan Joshi
33b2b1e6fd
external modules for modes
2016-06-22 12:34:43 +05:30
David Culverhouse
34904f0525
Migrate "modes" into ES6 modules for #3118
2016-06-15 00:11:32 -04:00