Bryan Housel
d24790f17a
Merge branch 'master' into jharpster-streetside
2018-06-11 23:51:23 -04:00
Bryan Housel
470835b38f
Extract all graphics from iD sprite, reassemble with svg-sprite
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All iD sprite graphics are now prefixed with `iD-`
Also includes support for sending the preset logos to taginfo
2018-06-08 16:06:46 -04:00
Shawna Paradee
2b50d36f65
adding points for streetside images
2018-03-20 13:05:33 -07:00
Bryan Housel
de488e252f
Draw covered/underground lines beneath areas
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(closes #4718 )
2018-01-22 15:06:58 -05:00
Bryan Housel
2e2b037e36
Move a bunch of commonly used vector and projection math functions into geo
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- geoVecAdd
- geoVecSubtract
- geoVecScale
- geoZoomToScale
- geoScaleToZoom
2017-12-18 15:05:42 -05:00
Bryan Housel
6644c9db6b
Fix context.js and vertices.js tests
2017-12-15 18:17:12 -05:00
Bryan Housel
89d8d37576
Drawing all the correct vertices now where I want them, simplify classes
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Some highlights
- `getSiblingAndChildVertices` are expensive, so they're saved and called less frequently
- draw touch targets for all the visible vertices
- remove redundant css classes and `setClass` function
2017-12-15 17:28:20 -05:00
Bryan Housel
b9e48d1682
WIP: Move layer-hit to layer-points with explict sublayers, update tests
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This is more work to further isolate the layers that entities draw to.
It makes it easier to debug what is going on, and can eventually lead to
deferred drawing, if each draw function is in its own place and not dependant
on anything else.
I've started to replace the vertex-hover with an explicit layer for touch
targets.
Also had to change a lot of the svg tests, which are really brittle.
Things would happen like - the surface would be created, it would kick of a
deferred redraw, which would notice that the zoom was 0 and call
editOff, which would remove the osm layers that were just created and
that the tests were trying to draw to. These tests need proper zoom and
projection otherwise nothing works.
2017-12-14 17:38:43 -05:00
Bryan Housel
bfaf17538e
Move text to single group with subgroups for halo,label,debug
2017-12-14 12:32:28 -05:00
Bryan Housel
a5bbc21728
Remove unnecessary zoom parameter
2017-12-11 17:34:01 -05:00
Bryan Housel
00b30e29f0
WIP: Add OpenStreetCam support
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todo: Need to figure out API issue with bbox, then imageviewer
2017-11-02 22:04:47 -04:00
Bryan Housel
c7044bec3a
Better mock for select mode, fixes false test failures
2017-08-09 11:09:08 -04:00
Bryan Housel
89013627fb
Don't consider untagged multipolygons as old multipolygons
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Also add a lot of old-style multipolygon tests
(closes #4009 )
2017-05-04 12:16:04 -04:00
Bryan Housel
d07d20cba7
Drop custom "classed" chai assertation and just use d3
2017-04-24 10:27:29 -04:00
Bryan Housel
4903d495b7
Draw selected items last, so halos are more visible
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(see #2914 )
2017-03-21 02:17:04 -04:00
Bryan Housel
f800e5afbc
Remove unnecessary window parameter to Context
2016-11-10 15:19:03 -05:00
Bryan Housel
87950fd472
Fix lib export, flatten names in tests and docs
2016-10-04 21:56:09 -04:00
Bryan Housel
bb942aa9b6
Add only a single defs element to surface
2016-09-09 23:20:48 -04:00
Bryan Housel
273407da3d
Fix svg layer selections, fix and add tests..
2016-09-09 14:19:13 -04:00
Tom MacWright
20962074ba
Fix vertices areas midlines
2016-09-06 10:58:07 -04:00
Bryan Housel
a86f34b4ef
Pacify eslint, get build and tests running again
2016-08-26 01:15:07 -04:00
Tom MacWright
cdb533fa84
Begin d3 v4 update
2016-08-21 15:19:27 -04:00
Bryan Housel
7ca6d06254
Replace iD global with iD.Context() module ( #3254 )
2016-07-19 10:15:32 -04:00
Bryan Housel
5f496f2020
Cleanup test html, alphabetize, make sure all tests run
2016-07-14 12:59:47 -04:00
Kushan Joshi
1db442b9e8
Remove linting errors fromspec/svg
2016-06-15 18:26:11 +05:30
Bryan Housel
e22bd1eceb
Pass projection to iD.svg.Layers in tests
2016-06-10 13:06:28 -04:00
Bryan Housel
45e4e730a8
iD.svg.Surface -> iD.svg.Layers
2016-02-24 15:41:22 -05:00
Bryan Housel
f37a809001
Make point draw function more consistent with other draw functions
2016-02-22 16:52:49 -05:00
Bryan Housel
8a9accfe8d
Replace generic "tag-ephemeral" with specific "tag-status tag-status-xxx"
2015-12-01 15:31:25 -05:00
Bryan Housel
b4628298d9
Differentiate between paved/unpaved roads ( closes #2564 )
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Now `iD.svg.TagClasses` will add the class 'tag-unpaved' for unpaved roads.
2015-11-25 15:28:37 -05:00
Bryan Housel
3853c0d993
Fix the rest of the icons (leave walkthrough graphics alone for now)
2015-11-02 20:46:08 -05:00
Bryan Housel
7a9acd84ee
Restore almost all of the rest of the icons throughout the UI
2015-10-31 01:38:39 -04:00
Bryan Housel
3af17cb011
Add iD.svg.Icon svg icon builder
2015-10-30 14:00:36 -04:00
Bryan Housel
7288806012
Add styling for ephemeral tags ( closes #2740 )
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includes various forms of:
'proposed', 'construction', 'disused', 'abandoned', 'dismantled',
'razed', 'demolished', 'obliterated'
2015-07-28 17:18:16 -04:00
John Firebaugh
dd0e08b244
Write presets and imagery to standalone files
2014-10-23 15:52:29 -07:00
Bryan Housel
26f8849c3a
render triangular midpoints to show direction of way #1085
2014-07-16 00:30:21 -04:00
Bryan Housel
1a2b9c82f6
add tests, jshint cleanup
2014-06-16 11:49:07 -04:00
John Firebaugh
a3c7b5956d
Remove obsolete tests
2014-06-13 12:03:08 -07:00
Bryan Housel
38cb42e0bc
Add tests for line z-indexing.
2014-06-11 22:30:36 -04:00
Bryan Housel
7f35ab6125
separate svg group for areas and their related strokes/fills
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(for consistency)
2014-06-11 13:01:27 -04:00
John Firebaugh
26422d9c9a
Show ways in restriction editor as if they were split
2014-05-18 16:02:47 -07:00
John Firebaugh
f39ae89177
Render turns of selected way
2014-05-18 16:02:47 -07:00
John Firebaugh
cdd9f8ba5f
Fix SVG parse errors in specs ( fixes #2012 )
2013-11-22 11:16:08 -08:00
John Firebaugh
14bfc52e33
Remove repetition of entity IDs in tests
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There were several places where the key and entity id
didn't match up.
2013-10-31 15:57:47 -07:00
John Firebaugh
d6c7c1d81d
Fix tests
2013-10-21 16:24:06 -07:00
John Firebaugh
f1deed2712
Fix area sorting corner case ( fixes #1903 )
2013-10-18 10:28:01 -04:00
John Firebaugh
411db160fe
Prefer to render highway=* styles over railway=*
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Fixes #1880
2013-10-09 14:02:55 -07:00
John Firebaugh
405a49506b
Building logic for turn restrictions
2013-08-30 14:23:05 -07:00
John Firebaugh
30f68c4ef9
Insert areas in sorted order
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Fixes #1693
2013-08-26 15:27:57 -07:00
John Firebaugh
a84a3364cc
selection -> selectedIDs
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Overloading "selection" is a bad idea.
2013-06-03 15:48:03 -07:00