Minh Nguyễn
bc5cbc7dfd
Generalized unit keys
2018-01-09 00:13:49 -08:00
Minh Nguyễn
1d8d7a74a3
Made scale legend localizable
2018-01-09 00:10:19 -08:00
Bryan Housel
e661281e38
Prevent self intersecting lines without a junction node
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(closes #4646 )
2018-01-08 19:17:50 -05:00
Bryan Housel
49eb46fefb
Add epsilon parameter to geoVecEqual
2018-01-08 17:04:56 -05:00
Bryan Housel
ea9643e08b
Allow Alt/option key to disable geometry check and nope cursor
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(re: #4646 )
2018-01-08 15:47:29 -05:00
Bryan Housel
58eaca2aa0
Ignore area closing segment during move when validating geometry
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(closes #4655 )
2018-01-08 12:09:17 -05:00
Bryan Housel
8472f99347
Zooming out should not exit save mode
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(closes #4664 )
2018-01-08 09:49:32 -05:00
Bryan Housel
1b973f3c9b
Be more careful about enter/update selection in conflict resolution ui
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This fixes one of the issues in #4351 where the radio button was not
selected. This was likely introduced during the upgrade to d3 v4, now
that enter selections do not automatically flow into update anymore.
(the fix is to add a `merge` to ensure that the `selection.each` actually
has some things to iterate over)
2018-01-07 23:46:54 -05:00
Bryan Housel
590487d237
Fix escape keybind when conflicts ui is active
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(re: 4351)
2018-01-06 23:16:48 -05:00
Bryan Housel
a22cfe64b8
Avoid loading circular relations by storing ids in _loaded object
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(re: #3056 )
2018-01-06 00:30:26 -05:00
Bryan Housel
ac86869b4a
Add conflict checking progress, guard code for user authentication
2018-01-05 18:11:49 -05:00
Bryan Housel
a63c4a72fe
Improvements to save flow
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- Attempt fast save first, only perform conflict resolution if necessary (re: #3056 )
- Block reentry of save, and dont keep focus on save button (closes #4641 )
- Refactor modeSave() for code clarity (avoid shared state in closure variables)
2018-01-05 15:11:44 -05:00
Bryan Housel
437893ebb8
Don't reenter putChangeset, allow reuse of open changeset id
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We are going to start trying an opportunistic save, then only
start the conflict resolution stuff if the server returns a 409.
Reusing an already open changeset makes sense in this situation.
2018-01-04 23:27:00 -05:00
Bryan Housel
8914d1ce36
Variable cleanups and formatting
2018-01-04 16:13:13 -05:00
Bryan Housel
286c09366a
Remove unused var (eslint)
2018-01-04 15:55:53 -05:00
Bryan Housel
b2eb982044
Add support for oneway alternating/reversible to oneway check fields
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Also allow checkbox field to display non-standard values
(i.e. not 'yes' or 'no) in the field label
2018-01-04 13:41:35 -05:00
Bryan Housel
c908807f64
Render oneway=alternating, oneway=reversible with dual arrows
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(closes #4291 )
2018-01-04 13:40:49 -05:00
Bryan Housel
1111c6b0c1
Fallback to event.keyCode if event.key is outside ISO-Latin-1
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(closes #4618 )
2018-01-03 23:37:35 -05:00
Bryan Housel
99a21d1117
Render points as vertices at zoom >= 18 (was > 18)
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(closes #4642 )
2018-01-03 16:52:29 -05:00
Bryan Housel
dba4626cfa
Merge pull request #4575 from openstreetmap/background_pane
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Enhancements to Background, Map Data, Help panes
2018-01-03 15:32:18 -05:00
Bryan Housel
04fa29cfe6
Move link to imagery faq, reword as "Imagery Info / Report a Problem"
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(closes #4546 )
2018-01-03 15:23:47 -05:00
Bryan Housel
46ebe02555
Clean up styles, move minimap toggle below background imagery list
2018-01-03 14:35:27 -05:00
Bryan Housel
53aa2973e4
Refactor display options controls to uiBackgroundDisplayOptions
2018-01-03 01:47:25 -05:00
Bryan Housel
48834a0ea5
Add reset buttons for display sliders
2018-01-02 23:41:21 -05:00
Bryan Housel
baeff8f59c
Don't autocomplete a longer value if search matches a value exactly
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(closes #4549 )
2018-01-02 17:55:25 -05:00
Bryan Housel
8928e95da2
Allow fallback presets (area, line, point) to appear in the recent list
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(closes #4612 )
2018-01-02 15:07:35 -05:00
Bryan Housel
9f1b71bb7e
Add support for junction=circular (same as junction=roundabout)
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(closes #4637 )
2018-01-02 13:27:11 -05:00
Wille Marcel
9f1b928f89
add number of nodes information to measurement panel
2018-01-02 10:45:44 -03:00
Bryan Housel
be5929d4dc
Merge pull request #4602 from openstreetmap/direction_vertices
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Support rendering `direction` on vertices (stop sign, traffic_signals, etc)
2018-01-01 23:02:45 -05:00
Bryan Housel
ddaa828ec9
Handle both target GeoJSON and osmEntity in hover
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(fixes test and allows hover on the area fills again)
2018-01-01 22:53:40 -05:00
Bryan Housel
6881205d43
All touch targets are GeoJSON now
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This makes the code a bit more consistent and lets us avoid some
hacky and probably non-performant things:
- abusing CSS classes in the draw/drag datum functions (classed `.target`)
(is this thing target? just check d.properties)
- regexing the id for `-nope$`
(is this thing a nope target? just check d.properties)
- using context.hasEntity to get a the real entity
(is this thing a real osmEntity? just check d.properties)
- fixes code like the restriction editor which uses fake ids for split ways
2018-01-01 22:37:10 -05:00
Bryan Housel
9c27893748
Check for valid multipolygon geometry when dragging nodes
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(this can get a bit expensive for large/complex multipolygons)
2017-12-31 02:26:19 -05:00
Bryan Housel
4f02340374
Extract self-intersection code to geoHasSelfIntersections
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Test for self-intersecting areas in both drag_node and draw_way
2017-12-28 23:10:52 -05:00
Bryan Housel
462fef148d
Remove unused imports (eslint warning)
2017-12-28 21:20:14 -05:00
Bryan Housel
7af73c10ef
Refactor geometric math functions from geo.js to geom.js
2017-12-28 01:28:38 -05:00
Bryan Housel
96afbbd785
Refactor vector math functions from geo.js to vector.js
2017-12-28 01:08:11 -05:00
Bryan Housel
fa7a6ebb12
Snap to nope line targets too, also remove svgBlocker, not needed
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(it's easier to just class the surface, and won't interfere with snapping)
2017-12-27 22:51:36 -05:00
ajlomagno
5d3df25960
Moved cleanuo code to exit function in welcome.js
2017-12-27 13:19:22 -05:00
ajlomagno
81910d4f27
Fixed click counter persisting
2017-12-26 15:12:11 -05:00
Bryan Housel
ee617779a4
Snap to nope targets too (snapping is useful feedback)
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Also remove "acting" cursor, which was overriding the no-action
cursor in some situations.
2017-12-25 23:11:00 -05:00
Bryan Housel
009d7b0d65
Add layer blocker and polygon self-intersection geometry check
2017-12-24 09:21:59 -05:00
Bryan Housel
9fbb4d350f
Add geoVecEquals for strict comparisons
2017-12-23 22:33:35 -05:00
Bryan Housel
d6e8ca2a1c
Transitioned bouncebacks when user drags node onto a nope
2017-12-22 21:06:44 -05:00
Bryan Housel
117ad7d6b6
Transitionable actionMoveNode
2017-12-22 16:57:27 -05:00
Bryan Housel
64a11f4cbf
Restore ability to extend line at beginning or end
2017-12-22 15:08:05 -05:00
Bryan Housel
fc680545ad
Don't dispatch drag start and move together
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Drag start is responsible for switching into drag mode, classing
stuff as `active` and kicking off a bunch of other things.
If the drag move happens immediately after this, and includes the
target from the initial active drag, it can cause weird snapping
from the dragnode to its own parent way. (Happened if the user did
a very fast drag from the node along the parent way just next to it)
2017-12-22 13:58:27 -05:00
Bryan Housel
be00a526b6
Make sure all targets are redrawn during a mode change
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There was an issue where the lines did not redraw their targets right away
when entering drag node, which could make it possible for a quick drag node
to try to connect to its parent line. With the chooseEdge exclusion it
would not connect to the parent nearby, but in another weird part of the line.
2017-12-22 11:42:21 -05:00
Bryan Housel
7851c49e80
Fix nopefilters by testing the original id for the filter
2017-12-22 00:26:39 -05:00
Bryan Housel
2be62fffe5
All the complicated code in drawWay can be removed
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Now that we can target specific segments along a line, we don't need
temporary drawing objects or extra code to check for self intersections
2017-12-22 00:01:23 -05:00
Bryan Housel
5d9b051f84
Fix drag_node for touch targets and line snapping
2017-12-21 20:31:20 -05:00