Bryan Housel
82133d4577
Upgrade 'std/esm' to 'esm', fixing the build issues on Node 10
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(closes #5028 , re: a065f2f2 )
'std/esm' has been replaced with just 'esm'
This fixes the build for Node 10 and we can return to using
the current version now that we've dropped support for Node 4
2018-05-11 09:41:26 -04:00
Bryan Housel
c8e89b7a05
Update @std/esm to v0.20.0
2018-01-29 09:46:35 -05:00
Wojciech Dzikowski
1c831b2b7f
Lodash dependencies removed from build scripts
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1. @std/esm added to handle ES6 imports in older node version
2. Swapped lodash dependencies for lodash-es in build scripts
2017-10-17 16:58:08 +02:00
Bryan Housel
9f1d476594
Attempt to remove d3, lodash from bundle, but leave available for tests
2017-09-26 14:19:14 -04:00
Tom MacWright
604d1e2719
import lodash ( #3257 )
2016-07-19 12:04:16 -04:00
Bryan Housel
d729795049
Use svg for maki also
2015-11-03 16:43:22 -05:00
Bryan Housel
d5dcc1ff1a
More cleanups to iD-sprite and styles, remove old png and json files
2015-10-29 23:18:21 -04:00
Bryan Housel
6618395f8c
Create spriteify script to turn convert svg groups to viewBoxed symbols
2015-10-29 15:12:15 -04:00
Bryan Housel
070d13788e
Add line and relation presets to iD-sprite and define viewBoxes
2015-10-28 15:50:20 -04:00