Commit Graph

122 Commits

Author SHA1 Message Date
Bryan Housel
152022aec4 Use context.keybinding for keybindings that don't change
(closes #5487)
2018-11-13 20:57:21 -05:00
Bryan Housel
bb30cbf555 Move lib/d3.keybinding.js -> util/keybinding.js
almost none of the original d3 "plugin" code remains
2018-11-13 13:42:09 -05:00
Bryan Housel
2ffcec965a Don't snap notes to OSM elements
(closes #5191)
2018-11-12 17:23:38 -05:00
Bryan Housel
eba115803a Variable cleanups in behavior and modes 2018-09-06 09:50:26 -04:00
Bryan Housel
cc938698e8 Add ability to select custom data 2018-08-25 11:14:04 -04:00
Bryan Housel
0a82ab125e Add uiDataEditor for inspecting custom map data 2018-08-25 10:10:04 -04:00
Bryan Housel
a9aca707b6 Support hovering on data features 2018-08-25 00:04:52 -04:00
Thomas Hervey
06a410107b cleaned up merge relics and comments 2018-07-20 23:31:49 -04:00
Thomas Hervey
a6bdbcabb2 merged from 2018-07-20 23:21:24 -04:00
Thomas Hervey
fbedbb1608 select note before rendering sidebar 2018-07-20 23:17:41 -04:00
Thomas Hervey
bf9b19359a WIP drag note 2018-07-20 21:41:44 -04:00
Thomas Hervey
24579b15bc WIP testing new drag_notes mode 2018-07-20 14:26:02 -04:00
Thomas Hervey
14212b47fe WIP: drag note 2018-07-19 15:21:46 -04:00
Thomas Hervey
73ee5c2fc9 fixed select_note mode, cleaned note_editor, TODO: enable note save 2018-07-03 22:45:51 -04:00
Bryan Housel
bf499d9438 Restore modeSelect, and make a new modeSelectNote just for the notes 2018-07-03 18:11:59 -04:00
Bryan Housel
b14d1b5061 resolve conflicts, fix a few minor bugs prob caused by merging:
- don't insert multiple times into the rtree in `services/osm.js`
- use `d.id` instead of `d.key` as the key in `svg/notes.js`
2018-07-03 16:40:07 -04:00
Thomas Hervey
8121f585d5 added checks for multiclick and click on notes 2018-07-03 15:39:22 -04:00
Thomas Hervey
2c22fe00a2 updated: hacky note hovering; todo: complete note click handling 2018-07-02 10:44:47 -04:00
Thomas Hervey
1b06dbd8c9 delete: demo select file (unintentional commit) 2018-06-29 23:36:11 -04:00
Thomas Hervey
737ccfcfba updated: siebar displays note details on hover (via svg) 2018-06-29 14:43:01 -04:00
Bryan Housel
470835b38f Extract all graphics from iD sprite, reassemble with svg-sprite
All iD sprite graphics are now prefixed with `iD-`
Also includes support for sending the preset logos to taginfo
2018-06-08 16:06:46 -04:00
Bryan Housel
61c7f64077 Remember changeset source, make it settable via url param
(closes #4899)
2018-03-16 09:20:32 -04:00
J Guthrie
d35494d003 Can finish drawing when cursor is in invalid position
- When drawing an Area, the leading edge is allowed to temporarily be in an invalid position (see #4655)..
    .. Finishing a drawing is disabled if doing so would close with the invalid leading edge
2018-03-08 02:53:03 +00:00
Bryan Housel
24eba5c1b0 Preventing snapping at viewport edge also prevented finishing ways 2018-01-20 22:45:03 -05:00
Bryan Housel
f0a27bc1ec Simplify way segmentation and fix bug with adjacent segment type
(closes #4669)

Now instead of creating MultiLineString targets, we just create a bunch of
LineString targets.  This makes the code simpler, and anyway the entity is
still there in `properties` for drawing code to decide what to do with the target.

Incidentally, this change allows iD to support an extrusion operation.
(Because each way segment has its own unique GeoJSON target now)
2018-01-09 10:12:29 -05:00
Bryan Housel
e661281e38 Prevent self intersecting lines without a junction node
(closes #4646)
2018-01-08 19:17:50 -05:00
Bryan Housel
ea9643e08b Allow Alt/option key to disable geometry check and nope cursor
(re: #4646)
2018-01-08 15:47:29 -05:00
Bryan Housel
58eaca2aa0 Ignore area closing segment during move when validating geometry
(closes #4655)
2018-01-08 12:09:17 -05:00
Bryan Housel
ddaa828ec9 Handle both target GeoJSON and osmEntity in hover
(fixes test and allows hover on the area fills again)
2018-01-01 22:53:40 -05:00
Bryan Housel
6881205d43 All touch targets are GeoJSON now
This makes the code a bit more consistent and lets us avoid some
hacky and probably non-performant things:
- abusing CSS classes in the draw/drag datum functions (classed `.target`)
  (is this thing target? just check d.properties)
- regexing the id for `-nope$`
  (is this thing a nope target? just check d.properties)
- using context.hasEntity to get a the real entity
  (is this thing a real osmEntity? just check d.properties)
- fixes code like the restriction editor which uses fake ids for split ways
2018-01-01 22:37:10 -05:00
Bryan Housel
4f02340374 Extract self-intersection code to geoHasSelfIntersections
Test for self-intersecting areas in both drag_node and draw_way
2017-12-28 23:10:52 -05:00
Bryan Housel
96afbbd785 Refactor vector math functions from geo.js to vector.js 2017-12-28 01:08:11 -05:00
Bryan Housel
ee617779a4 Snap to nope targets too (snapping is useful feedback)
Also remove "acting" cursor, which was overriding the no-action
cursor in some situations.
2017-12-25 23:11:00 -05:00
Bryan Housel
64a11f4cbf Restore ability to extend line at beginning or end 2017-12-22 15:08:05 -05:00
Bryan Housel
fc680545ad Don't dispatch drag start and move together
Drag start is responsible for switching into drag mode, classing
stuff as `active` and kicking off a bunch of other things.

If the drag move happens immediately after this, and includes the
target from the initial active drag, it can cause weird snapping
from the dragnode to its own parent way.  (Happened if the user did
a very fast drag from the node along the parent way just next to it)
2017-12-22 13:58:27 -05:00
Bryan Housel
2be62fffe5 All the complicated code in drawWay can be removed
Now that we can target specific segments along a line, we don't need
temporary drawing objects or extra code to check for self intersections
2017-12-22 00:01:23 -05:00
Bryan Housel
5d9b051f84 Fix drag_node for touch targets and line snapping 2017-12-21 20:31:20 -05:00
Bryan Housel
f58349864c Add support for nope targets, line sub-segment targeting 2017-12-20 13:52:16 -05:00
Bryan Housel
7994baae23 WIP: trying singular activeID and smarter target drawing code
The goal here is that the code that draws the targets should know better
what parts of the lines/vertices are targetable, rather than just
relying on CSS to ignore the pointer events on the whole line.

e.g. when drawing a line, it's ok for it to loop back and connect
to itself, just not on a segment or vertex adjacent to the active
node.
2017-12-19 11:23:35 -05:00
Bryan Housel
563c496a65 Update selected vertices when drawing in select mode
This is a better solution to catching and drawing new verteices that
got added because a user double clicked on a line.
2017-12-19 09:08:59 -05:00
Bryan Housel
7a8f50c74e More fixes for drawing/snapping, don't draw touch targets for activeIDs 2017-12-18 22:54:49 -05:00
Bryan Housel
18c97d52c8 Extract viewport nudging code from several places to geoViewportEdge 2017-12-18 09:50:17 -05:00
Bryan Housel
aa68b21d7a Add touch targets for line/area 2017-12-17 22:53:58 -05:00
Bryan Housel
5a4faa84a1 Fixed some of the point/vertex/midpoint snapping issues
Still working on snapping to lines/areas, and making sure drawing lines/areas
will complete
2017-12-16 01:33:12 -05:00
Bryan Housel
ba5b3eee9c More work on vertex drawing, add debug for touch targets 2017-12-15 00:26:37 -05:00
Bryan Housel
f247bd1e66 Move icon code into uiFlash, default flash icon to icon-no
Previously it was up to the caller to draw whatever they want into the
footer flash.  With this change, uiFlash creates an icon and a text, so
the caller doesn't need to do as much work.
2017-12-05 23:41:34 -05:00
Nikita Mashukov
edc30ad41c no prevent the copy event when there is selected text 2017-10-20 20:20:42 +07:00
Bryan Housel
75d2c45fd6 Convert lodah-es and d3 to named imports for behaviors 2017-09-24 21:43:54 -04:00
Bryan Housel
a42aa789e9 Add hashtags API parameter and localStorage
(closes #2834)
2017-08-16 10:47:17 -04:00
Bryan Housel
163323d3df Make sure bool url params actually contain value 'true'
(closes #4222)
2017-08-08 09:51:57 -04:00