Bryan Housel
ee3083b113
Support rendering camera:direction
2017-12-11 11:46:11 -05:00
Bryan Housel
8e19474293
Render directional points (e.g. benches, cameras, signs) as vertices
2017-12-11 10:48:04 -05:00
Bryan Housel
34c98b94e6
Move directions code from vertices to node.js
2017-12-09 12:53:08 -05:00
Bryan Housel
855c112ae0
Convert lodah-es and d3 to named imports for osm
2017-09-25 14:14:49 -04:00
Bryan Housel
795fe29cdd
Only show connected vertex if it connects an interesting line
2017-04-26 00:34:48 -04:00
Bryan Housel
8ecff8b8bc
Add osmNode#isConnected
...
This is used to draw vertices
* where multiple parent ways meet
* where a single way self intersects (but not the closing node of a loop)
We were using Graph#isShared or osmNode#isIntersection, but this is slightly
different to handle self-intersecting ways.
2017-01-23 23:44:04 -05:00
Bryan Housel
04971478cb
Add osmNode#isEndpoint
2017-01-23 21:03:34 -05:00
Bryan Housel
ec2c2e6612
Ensure isDegenerate can be called for all entities
2017-01-23 14:17:41 -05:00
Bryan Housel
07fa5fcc34
Refactor Entity, Node, Relation, Tags, Way from core to osm
2016-10-11 22:41:24 -04:00