Milos Brzakovic
3d24736b8f
trailing spaces
2021-08-05 17:36:48 +02:00
Milos Brzakovic
750b4e023f
crossing_ways fixing - specially handle crossing nodes
2021-08-05 14:50:38 +02:00
Quincy Morgan
fd180ff60c
Improve performance somewhat in some scenarios (re: #7656 )
2020-06-22 13:35:51 -04:00
Quincy Morgan
45d22261fc
Don't leave an extra junction segment when the end node of the crossing edge is only the endpoint of two lines (re: #7202 )
...
Make the length of added crossing structures much closer to the intended spherical length
2020-01-16 17:55:13 -05:00
Bryan Housel
765d765477
Pick a fake loc value where equality tests actually work
2019-04-03 17:25:10 -04:00
Bryan Housel
167824a530
Make sure all nodes have an actual loc property
...
- This is to make difference comparisons easier
- The only nodes that didn't have a `loc` were fake nodes we made for testing
- So this commit also fixes the `osmIntersection` code and tests.
2019-04-03 16:20:45 -04:00
Bryan Housel
d5abe468b9
Remove rest of the lodash iterators: map, reduce, forEach
...
(re: #6087 )
2019-03-29 15:14:21 -04:00
Bryan Housel
5b4aa529de
Replace lodash uniq
...
(re: 6087)
2019-03-27 02:43:25 -04:00
Bryan Housel
7a6c63fcc5
Remove lodash extend (re: #6087 )
2019-03-23 00:38:39 -04:00
Bryan Housel
7e6f68a1b2
Remove lodash some
...
(re: #6087 )
2019-03-23 00:07:52 -04:00
Bryan Housel
80a998e9c5
Support multiple semicolon delimited direction values
...
(closes #4755 )
2018-01-29 17:49:08 -05:00
Bryan Housel
2edbcc4b82
Match any *:direction key, rather than hardcoding a list
2017-12-11 15:17:17 -05:00
Bryan Housel
ee3083b113
Support rendering camera:direction
2017-12-11 11:46:11 -05:00
Bryan Housel
8e19474293
Render directional points (e.g. benches, cameras, signs) as vertices
2017-12-11 10:48:04 -05:00
Bryan Housel
34c98b94e6
Move directions code from vertices to node.js
2017-12-09 12:53:08 -05:00
Bryan Housel
855c112ae0
Convert lodah-es and d3 to named imports for osm
2017-09-25 14:14:49 -04:00
Bryan Housel
795fe29cdd
Only show connected vertex if it connects an interesting line
2017-04-26 00:34:48 -04:00
Bryan Housel
8ecff8b8bc
Add osmNode#isConnected
...
This is used to draw vertices
* where multiple parent ways meet
* where a single way self intersects (but not the closing node of a loop)
We were using Graph#isShared or osmNode#isIntersection, but this is slightly
different to handle self-intersecting ways.
2017-01-23 23:44:04 -05:00
Bryan Housel
04971478cb
Add osmNode#isEndpoint
2017-01-23 21:03:34 -05:00
Bryan Housel
ec2c2e6612
Ensure isDegenerate can be called for all entities
2017-01-23 14:17:41 -05:00
Bryan Housel
07fa5fcc34
Refactor Entity, Node, Relation, Tags, Way from core to osm
2016-10-11 22:41:24 -04:00