import * as d3 from 'd3'; import _ from 'lodash'; export function Breathe() { var duration = 800, selector = '.selected.shadow, .selected .shadow', selected = d3.select(null), classed = '', params = {}, done = false, timer; function reset(selection) { selection .style('stroke-opacity', null) .style('stroke-width', null) .style('fill-opacity', null) .style('r', null); } function setAnimationParams(transition, fromTo) { transition .style('stroke-opacity', function(d) { return params[d.id][fromTo].opacity; }) .style('stroke-width', function(d) { return params[d.id][fromTo].width; }) .style('fill-opacity', function(d) { return params[d.id][fromTo].opacity; }) .style('r', function(d) { return params[d.id][fromTo].width; }); } function calcAnimationParams(selection) { selection .call(reset) .each(function(d) { var s = d3.select(this), tag = s.node().tagName, p = {'from': {}, 'to': {}}, opacity, width; // determine base opacity and width if (tag === 'circle') { opacity = parseFloat(s.style('fill-opacity') || 0.5); width = parseFloat(s.style('r') || 15.5); } else { opacity = parseFloat(s.style('stroke-opacity') || 0.7); width = parseFloat(s.style('stroke-width') || 10); } // calculate from/to interpolation params.. p.tag = tag; p.from.opacity = opacity * 0.6; p.to.opacity = opacity * 1.25; p.from.width = width * 0.9; p.to.width = width * (tag === 'circle' ? 1.5 : 1.25); params[d.id] = p; }); } function run(surface, fromTo) { var toFrom = (fromTo === 'from' ? 'to': 'from'), currSelected = surface.selectAll(selector), currClassed = surface.attr('class'); if (done || currSelected.empty()) { selected.call(reset); return; } if (!_.isEqual(currSelected.data(), selected.data()) || currClassed !== classed) { selected.call(reset); classed = currClassed; selected = currSelected.call(calcAnimationParams); } selected .transition() .duration(duration) .call(setAnimationParams, fromTo) .on('end', function() { surface.call(run, toFrom); }); } var breathe = function(surface) { done = false; timer = d3.timer(function() { // wait for elements to actually become selected if (surface.selectAll(selector).empty()) { return false; } surface.call(run, 'from'); timer.stop(); return true; }, 20); }; breathe.off = function() { done = true; timer.stop(); selected .interrupt() .call(reset); }; return breathe; }