iD.Graph = function(entities, annotation) { if (!(this instanceof iD.Graph)) return new iD.Graph(entities, annotation); this.entities = entities || {}; this.annotation = annotation; if (iD.debug) { Object.freeze(this); Object.freeze(this.entities); } }; iD.Graph.prototype = { entity: function(id) { return this.entities[id]; }, parents: function(id) { // This is slow and a bad hack. return _.filter(this.entities, function(e) { if (e.type !== 'way') return false; return e.nodes.indexOf(id) !== -1; }); }, merge: function(graph) { var entities = _.clone(this.entities); _.defaults(entities, graph.entities); return iD.Graph(entities, this.annotation); }, replace: function(entity, annotation) { var entities = _.clone(this.entities); entities[entity.id] = entity; return iD.Graph(entities, annotation); }, remove: function(entity, annotation) { var entities = _.clone(this.entities); delete entities[entity.id]; return iD.Graph(entities, annotation); }, nodeIntersect: function(entity, extent) { return entity.lon > extent[0][0] && entity.lon < extent[1][0] && entity.lat < extent[0][1] && entity.lat > extent[1][1]; }, wayIntersect: function(entity, extent) { return entity._extent[0][0] > extent[0][0] && entity._extent[1][0] < extent[1][0] && entity._extent[0][1] < extent[0][1] && entity._extent[1][1] > extent[1][1]; }, indexWay: function(way) { if (way.type === 'way' && !way._extent) { // top left, bottom right var extent = [[-Infinity, Infinity], [Infinity, -Infinity]]; var w = way; for (var j = 0, l = w.nodes.length; j < l; j++) { if (w.nodes[j].lon > extent[0][0]) extent[0][0] = w.nodes[j].lon; if (w.nodes[j].lon < extent[1][0]) extent[1][0] = w.nodes[j].lon; if (w.nodes[j].lat < extent[0][1]) extent[0][1] = w.nodes[j].lat; if (w.nodes[j].lat > extent[1][1]) extent[1][1] = w.nodes[j].lat; } way._extent = extent; } return true; }, // get all objects that intersect an extent. intersects: function(extent) { var items = []; for (var i in this.entities) { var entity = this.entities[i]; if (entity.type === 'node' && this.nodeIntersect(entity, extent)) { items.push(entity); } else if (entity.type === 'way') { var w = this.fetch(entity.id); if (this.indexWay(w) && this.wayIntersect(w, extent)) items.push(w); } } return items; }, // Resolve the id references in a way, replacing them with actual objects. fetch: function(id) { var entity = this.entities[id], nodes = []; if (!entity.nodes || !entity.nodes.length) return entity; for (var i = 0, l = entity.nodes.length; i < l; i++) { nodes[i] = this.fetch(entity.nodes[i]); } return iD.Entity(entity, {nodes: nodes}); }, modifications: function() { return _.filter(this.entities, function(entity) { return entity.modified(); }).map(function(e) { return this.fetch(e.id); }.bind(this)); }, creations: function() { return _.filter(this.entities, function(entity) { return entity.created(); }).map(function(e) { return this.fetch(e.id); }.bind(this)); } };