3.4 KiB
Interactions
map movement +---+ adding a node
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+---+ adding a way +--+ click on an existing node
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| +--+ click on the map
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| +--+ double-click, click on existing, or esc to finish
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+---+ adding an area ++ click on existing node
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++ click on map
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++ double click to finish, closes area if unclosed
Pathological conditions
- Ways with one node
- Relations which contain themselves (circular references)
- Nodes with no tags and no way attached
- Ways which contain only nodes that are subsets of the nodes of other ways
- Paths with intersecting boundaries (invalid geometries)
Code Layout
This follows a similar layout to d3: each module of d3 has a file with its exact name, like
// format.js
iD.format = {};
And the parts of that module are in separate files that implement iD.format.XML
and so on.
The Graph
iD implements a persistent data structure over the OSM data model.
The data model of OSM is something like
root -> relations (-> relations) -> ways -> nodes
\ \> nodes
\- ways -> nodes
\- nodes
In English:
- Relations have (ways, nodes, relations)
- Ways have (nodes)
- Nodes have ()
Performance
Main performance concerns of iD:
Panning & zooming performance of the map
SVG redraws are costly, especially when they require all features to be reprojected.
Approaches:
- Using CSS transforms for intermediate map states, and then redrawing when map movement stops
- "In-between" projecting features to make reprojection cheaper
Memory overhead of objects
Many things will be stored by iD. With the graph structure in place, we'll be storing much more.
We also need to worry about memory leaks, which have been a big problem in Potlatch 2. Storing OSM data and versions leads to a lot of object-referencing in Javascript.
Connection, Graph, Map
The Map is a display and manipulation element. It should have minimal particulars of how exactly to store or retrieve data. It gets data from Connection and asks for it from Graph.
Graph stores all of the objects and all of the versions of those objects. Connection requests objects over HTTP, parses them, and provides them to Graph.
loaded
The .loaded member of nodes and ways is because of relations,
which refer to elements, so we want to have real references of those
elements, but we don't have the data yet. Thus when the Connection
encounters a new object but has a non-loaded representation of it,
the non-loaded version is replaced.
Prior Art
JOSM and Potlatch 2 appear to implement versioning in the same way, but having an undo stack:
// src/org/openstreetmap/josm/actions/MoveNodeAction.java
Main.main.undoRedo.add(new MoveCommand(n, coordinates));
// src/org/openstreetmap/josm/command/MoveCommand.java
/**
* List of all old states of the objects.
*/
private List<OldState> oldState = new LinkedList<OldState>();
@Override public boolean executeCommand() {
// ...
}
@Override public void undoCommand() {
// ...
}