Files
iD/js/id/core/graph.js
John Firebaugh ffdeef398d Rewrite tree logic
The main problem with the existing logic was that it
did not update the extents of relations when previously incomplete members were loaded.

It was also overly stateful; the various queues and flags
are no longer required.

Fixes #1928.
Fixes #1540.
2013-10-28 16:57:18 -07:00

258 lines
8.0 KiB
JavaScript

iD.Graph = function(other, mutable) {
if (!(this instanceof iD.Graph)) return new iD.Graph(other, mutable);
if (other instanceof iD.Graph) {
var base = other.base();
this.entities = _.assign(Object.create(base.entities), other.entities);
this._parentWays = _.assign(Object.create(base.parentWays), other._parentWays);
this._parentRels = _.assign(Object.create(base.parentRels), other._parentRels);
this.inherited = true;
} else {
if (Array.isArray(other)) {
var entities = {};
for (var i = 0; i < other.length; i++) {
entities[other[i].id] = other[i];
}
other = entities;
}
this.entities = Object.create({});
this._parentWays = Object.create({});
this._parentRels = Object.create({});
this.rebase(other || {});
}
this.transients = {};
this._childNodes = {};
if (!mutable) {
this.freeze();
}
};
iD.Graph.prototype = {
hasEntity: function(id) {
return this.entities[id];
},
entity: function(id) {
var entity = this.entities[id];
if (!entity) {
throw new Error('entity ' + id + ' not found');
}
return entity;
},
transient: function(entity, key, fn) {
var id = entity.id,
transients = this.transients[id] ||
(this.transients[id] = {});
if (transients[key] !== undefined) {
return transients[key];
}
transients[key] = fn.call(entity);
return transients[key];
},
parentWays: function(entity) {
return _.map(this._parentWays[entity.id], this.entity, this);
},
isPoi: function(entity) {
var parentWays = this._parentWays[entity.id];
return !parentWays || parentWays.length === 0;
},
isShared: function(entity) {
var parentWays = this._parentWays[entity.id];
return parentWays && parentWays.length > 1;
},
parentRelations: function(entity) {
return _.map(this._parentRels[entity.id], this.entity, this);
},
childNodes: function(entity) {
if (this._childNodes[entity.id])
return this._childNodes[entity.id];
var nodes = [];
for (var i = 0, l = entity.nodes.length; i < l; i++) {
nodes[i] = this.entity(entity.nodes[i]);
}
if (iD.debug) Object.freeze(nodes);
this._childNodes[entity.id] = nodes;
return this._childNodes[entity.id];
},
base: function() {
return {
'entities': iD.util.getPrototypeOf(this.entities),
'parentWays': iD.util.getPrototypeOf(this._parentWays),
'parentRels': iD.util.getPrototypeOf(this._parentRels)
};
},
// Unlike other graph methods, rebase mutates in place. This is because it
// is used only during the history operation that merges newly downloaded
// data into each state. To external consumers, it should appear as if the
// graph always contained the newly downloaded data.
rebase: function(entities) {
var base = this.base(),
i, k, child, id, keys;
// Merging of data only needed if graph is the base graph
if (!this.inherited) {
for (i in entities) {
if (!base.entities[i]) {
base.entities[i] = entities[i];
this._updateCalculated(undefined, entities[i],
base.parentWays, base.parentRels);
}
}
}
keys = Object.keys(this._parentWays);
for (i = 0; i < keys.length; i++) {
child = keys[i];
if (base.parentWays[child]) {
for (k = 0; k < base.parentWays[child].length; k++) {
id = base.parentWays[child][k];
if (!this.entities.hasOwnProperty(id) && !_.contains(this._parentWays[child], id)) {
this._parentWays[child].push(id);
}
}
}
}
keys = Object.keys(this._parentRels);
for (i = 0; i < keys.length; i++) {
child = keys[i];
if (base.parentRels[child]) {
for (k = 0; k < base.parentRels[child].length; k++) {
id = base.parentRels[child][k];
if (!this.entities.hasOwnProperty(id) && !_.contains(this._parentRels[child], id)) {
this._parentRels[child].push(id);
}
}
}
}
this.transients = {};
// this._childNodes is not updated, under the assumption that
// ways are always downloaded with their child nodes.
},
// Updates calculated properties (parentWays, parentRels) for the specified change
_updateCalculated: function(oldentity, entity, parentWays, parentRels) {
parentWays = parentWays || this._parentWays;
parentRels = parentRels || this._parentRels;
var type = entity && entity.type || oldentity && oldentity.type,
removed, added, ways, rels, i;
if (type === 'way') {
// Update parentWays
if (oldentity && entity) {
removed = _.difference(oldentity.nodes, entity.nodes);
added = _.difference(entity.nodes, oldentity.nodes);
} else if (oldentity) {
removed = oldentity.nodes;
added = [];
} else if (entity) {
removed = [];
added = entity.nodes;
}
for (i = 0; i < removed.length; i++) {
parentWays[removed[i]] = _.without(parentWays[removed[i]], oldentity.id);
}
for (i = 0; i < added.length; i++) {
ways = _.without(parentWays[added[i]], entity.id);
ways.push(entity.id);
parentWays[added[i]] = ways;
}
} else if (type === 'relation') {
// Update parentRels
if (oldentity && entity) {
removed = _.difference(oldentity.members, entity.members);
added = _.difference(entity.members, oldentity);
} else if (oldentity) {
removed = oldentity.members;
added = [];
} else if (entity) {
removed = [];
added = entity.members;
}
for (i = 0; i < removed.length; i++) {
parentRels[removed[i].id] = _.without(parentRels[removed[i].id], oldentity.id);
}
for (i = 0; i < added.length; i++) {
rels = _.without(parentRels[added[i].id], entity.id);
rels.push(entity.id);
parentRels[added[i].id] = rels;
}
}
},
replace: function(entity) {
if (this.entities[entity.id] === entity)
return this;
return this.update(function() {
this._updateCalculated(this.entities[entity.id], entity);
this.entities[entity.id] = entity;
});
},
remove: function(entity) {
return this.update(function() {
this._updateCalculated(entity, undefined);
this.entities[entity.id] = undefined;
});
},
update: function() {
var graph = this.frozen ? iD.Graph(this, true) : this;
for (var i = 0; i < arguments.length; i++) {
arguments[i].call(graph, graph);
}
return this.frozen ? graph.freeze() : this;
},
freeze: function() {
this.frozen = true;
if (iD.debug) {
Object.freeze(this.entities);
}
return this;
},
// Obliterates any existing entities
load: function(entities) {
var base = this.base();
this.entities = Object.create(base.entities);
for (var i in entities) {
this.entities[i] = entities[i];
this._updateCalculated(base.entities[i], this.entities[i]);
}
return this;
}
};