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Hash updates turn out to be very timing sensitive. While it's OK for drag gestures to be throttled with a trailing edge, manual moves such as zooming to a particular feature should always trigger a leading edge update. To recoup the performance, we could refactor the map events to the standard movestart, move, and moveend, and update the hash only on moveend. Fixes #2023
69 lines
2.0 KiB
JavaScript
69 lines
2.0 KiB
JavaScript
iD.behavior.Hash = function(context) {
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var s0 = null, // cached location.hash
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lat = 90 - 1e-8; // allowable latitude range
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var parser = function(map, s) {
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var q = iD.util.stringQs(s);
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var args = (q.map || '').split('/').map(Number);
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if (args.length < 3 || args.some(isNaN)) {
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return true; // replace bogus hash
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} else if (s !== formatter(map).slice(1)) {
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map.centerZoom([args[1],
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Math.min(lat, Math.max(-lat, args[2]))], args[0]);
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}
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};
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var formatter = function(map) {
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var center = map.center(),
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zoom = map.zoom(),
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precision = Math.max(0, Math.ceil(Math.log(zoom) / Math.LN2));
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var q = iD.util.stringQs(location.hash.substring(1));
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return '#' + iD.util.qsString(_.assign(q, {
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map: zoom.toFixed(2) +
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'/' + center[0].toFixed(precision) +
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'/' + center[1].toFixed(precision)
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}), true);
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};
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function update() {
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var s1 = formatter(context.map());
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if (s0 !== s1) location.replace(s0 = s1); // don't recenter the map!
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}
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var move = _.throttle(update, 500);
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function hashchange() {
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if (location.hash === s0) return; // ignore spurious hashchange events
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if (parser(context.map(), (s0 = location.hash).substring(1))) {
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update(); // replace bogus hash
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}
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}
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function hash() {
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context.map()
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.on('move.hash', move);
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d3.select(window)
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.on('hashchange.hash', hashchange);
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if (location.hash) {
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var q = iD.util.stringQs(location.hash.substring(1));
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if (q.id) context.loadEntity(q.id, !q.map);
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hashchange();
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if (q.map) hash.hadHash = true;
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}
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}
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hash.off = function() {
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context.map()
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.on('move.hash', null);
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d3.select(window)
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.on('hashchange.hash', null);
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location.hash = '';
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};
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return hash;
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};
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