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53 lines
1.7 KiB
JavaScript
53 lines
1.7 KiB
JavaScript
// Disconect the ways at the given node.
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//
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// For testing convenience, accepts an ID to assign to the (first) new node.
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// Normally, this will be undefined and the way will automatically
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// be assigned a new ID.
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//
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// This is the inverse of `iD.actions.Connect`.
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//
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// Reference:
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// https://github.com/openstreetmap/potlatch2/blob/master/net/systemeD/halcyon/connection/actions/UnjoinNodeAction.as
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// https://github.com/openstreetmap/josm/blob/mirror/src/org/openstreetmap/josm/actions/UnGlueAction.java
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//
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iD.actions.Disconnect = function(nodeId, newNodeId) {
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var action = function(graph) {
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if (!action.enabled(graph))
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return graph;
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var node = graph.entity(nodeId);
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graph.parentWays(node).forEach(function(parent, i) {
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var keep = i === 0;
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parent.nodes.forEach(function(waynode, index) {
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if (waynode === nodeId) {
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if (!keep) {
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var newNode = iD.Node({id: newNodeId, loc: node.loc, tags: node.tags});
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graph = graph.replace(newNode);
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graph = graph.replace(parent.updateNode(newNode.id, index));
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}
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// Only keep the first occurrence in first way
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keep = false;
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}
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});
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});
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return graph;
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};
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action.enabled = function(graph) {
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var parentWays = graph.parentWays(graph.entity(nodeId));
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return parentWays.length >= 2 ||
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(parentWays.length == 1 && parentWays[0].nodes.filter(function(d) {
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return d === nodeId;
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}).length >= 2);
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};
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return action;
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};
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