Files
iD/js/id/actions/orthogonalize.js
2014-01-16 12:06:54 -08:00

173 lines
5.4 KiB
JavaScript

/*
* Based on https://github.com/openstreetmap/potlatch2/blob/master/net/systemeD/potlatch2/tools/Quadrilateralise.as
*/
iD.actions.Orthogonalize = function(wayId, projection) {
var threshold = 12, // degrees within right or straight to alter
lowerThreshold = Math.cos((90 - threshold) * Math.PI / 180),
upperThreshold = Math.cos(threshold * Math.PI / 180);
var action = function(graph) {
var way = graph.entity(wayId),
nodes = graph.childNodes(way),
points = _.uniq(nodes).map(function(n) { return projection(n.loc); }),
corner = {i: 0, dotp: 1},
epsilon = 1e-4,
i, j, score, motions;
if (nodes.length === 4) {
for (i = 0; i < 1000; i++) {
motions = points.map(calcMotion);
points[corner.i] = addPoints(points[corner.i],motions[corner.i]);
score = corner.dotp;
if (score < epsilon) {
break;
}
}
graph = graph.replace(graph.entity(nodes[corner.i].id)
.move(projection.invert(points[corner.i])));
} else {
var best,
originalPoints = _.clone(points);
score = Infinity;
for (i = 0; i < 1000; i++) {
motions = points.map(calcMotion);
for (j = 0; j < motions.length; j++) {
points[j] = addPoints(points[j],motions[j]);
}
var newScore = squareness(points);
if (newScore < score) {
best = _.clone(points);
score = newScore;
}
if (score < epsilon) {
break;
}
}
points = best;
for (i = 0; i < points.length; i++) {
// only move the points that actually moved
if (originalPoints[i][0] !== points[i][0] || originalPoints[i][1] !== points[i][1]) {
graph = graph.replace(graph.entity(nodes[i].id)
.move(projection.invert(points[i])));
}
}
// remove empty nodes on straight sections
for (i = 0; i < points.length; i++) {
var node = nodes[i];
if (graph.parentWays(node).length > 1 ||
graph.parentRelations(node).length ||
node.hasInterestingTags()) {
continue;
}
var dotp = normalizedDotProduct(i, points);
if (dotp < -1 + epsilon) {
graph = iD.actions.DeleteNode(nodes[i].id)(graph);
}
}
}
return graph;
function calcMotion(b, i, array) {
var a = array[(i - 1 + array.length) % array.length],
c = array[(i + 1) % array.length],
p = subtractPoints(a, b),
q = subtractPoints(c, b),
scale, dotp;
scale = 2 * Math.min(iD.geo.euclideanDistance(p, [0, 0]), iD.geo.euclideanDistance(q, [0, 0]));
p = normalizePoint(p, 1.0);
q = normalizePoint(q, 1.0);
dotp = filterDotProduct(p[0] * q[0] + p[1] * q[1]);
// nasty hack to deal with almost-straight segments (angle is closer to 180 than to 90/270).
if (array.length > 3) {
if (dotp < -0.707106781186547) {
dotp += 1.0;
}
} else if (dotp && Math.abs(dotp) < corner.dotp) {
corner.i = i;
corner.dotp = Math.abs(dotp);
}
return normalizePoint(addPoints(p, q), 0.1 * dotp * scale);
}
};
function squareness(points) {
return points.reduce(function(sum, val, i, array) {
var dotp = normalizedDotProduct(i, array);
dotp = filterDotProduct(dotp);
return sum + 2.0 * Math.min(Math.abs(dotp - 1.0), Math.min(Math.abs(dotp), Math.abs(dotp + 1)));
}, 0);
}
function normalizedDotProduct(i, points) {
var a = points[(i - 1 + points.length) % points.length],
b = points[i],
c = points[(i + 1) % points.length],
p = subtractPoints(a, b),
q = subtractPoints(c, b);
p = normalizePoint(p, 1.0);
q = normalizePoint(q, 1.0);
return p[0] * q[0] + p[1] * q[1];
}
function subtractPoints(a, b) {
return [a[0] - b[0], a[1] - b[1]];
}
function addPoints(a, b) {
return [a[0] + b[0], a[1] + b[1]];
}
function normalizePoint(point, scale) {
var vector = [0, 0];
var length = Math.sqrt(point[0] * point[0] + point[1] * point[1]);
if (length !== 0) {
vector[0] = point[0] / length;
vector[1] = point[1] / length;
}
vector[0] *= scale;
vector[1] *= scale;
return vector;
}
function filterDotProduct(dotp) {
if (lowerThreshold > Math.abs(dotp) || Math.abs(dotp) > upperThreshold) {
return dotp;
}
return 0;
}
action.disabled = function(graph) {
var way = graph.entity(wayId),
nodes = graph.childNodes(way),
points = _.uniq(nodes).map(function(n) { return projection(n.loc); });
if (squareness(points)) {
return false;
}
return 'not_squarish';
};
return action;
};