Files
iD/js/id/graph/graph.js
John Firebaugh 12d02e0a6b Copy entity in Graph#fetch
This shouldn't be necessary, but someone is modifying them
in place and it's causing problems elsewhere.
2012-12-04 17:27:02 -05:00

115 lines
3.7 KiB
JavaScript

iD.Graph = function(entities, annotation) {
if (!(this instanceof iD.Graph)) return new iD.Graph(entities, annotation);
this.entities = entities || {};
this.annotation = annotation;
if (iD.debug) {
Object.freeze(this);
Object.freeze(this.entities);
}
};
iD.Graph.prototype = {
entity: function(id) {
return this.entities[id];
},
parents: function(id) {
// This is slow and a bad hack.
return _.filter(this.entities, function(e) {
if (e.type !== 'way') return false;
return e.nodes.indexOf(id) !== -1;
});
},
merge: function(graph) {
var entities = _.clone(this.entities);
_.defaults(entities, graph.entities);
return iD.Graph(entities, this.annotation);
},
replace: function(entity, annotation) {
var entities = _.clone(this.entities);
entities[entity.id] = entity;
return iD.Graph(entities, annotation);
},
remove: function(entity, annotation) {
var entities = _.clone(this.entities);
delete entities[entity.id];
return iD.Graph(entities, annotation);
},
nodeIntersect: function(entity, extent) {
return entity.lon > extent[0][0] &&
entity.lon < extent[1][0] &&
entity.lat < extent[0][1] &&
entity.lat > extent[1][1];
},
wayIntersect: function(entity, extent) {
return entity._extent[0][0] > extent[0][0] &&
entity._extent[1][0] < extent[1][0] &&
entity._extent[0][1] < extent[0][1] &&
entity._extent[1][1] > extent[1][1];
},
indexWay: function(way) {
if (way.type === 'way' && !way._extent) {
// top left, bottom right
var extent = [[-Infinity, Infinity], [Infinity, -Infinity]];
var w = way;
for (var j = 0, l = w.nodes.length; j < l; j++) {
if (w.nodes[j].lon > extent[0][0]) extent[0][0] = w.nodes[j].lon;
if (w.nodes[j].lon < extent[1][0]) extent[1][0] = w.nodes[j].lon;
if (w.nodes[j].lat < extent[0][1]) extent[0][1] = w.nodes[j].lat;
if (w.nodes[j].lat > extent[1][1]) extent[1][1] = w.nodes[j].lat;
}
way._extent = extent;
}
return true;
},
// get all objects that intersect an extent.
intersects: function(extent) {
var items = [];
for (var i in this.entities) {
var entity = this.entities[i];
if (entity.type === 'node' && this.nodeIntersect(entity, extent)) {
items.push(entity);
} else if (entity.type === 'way') {
var w = this.fetch(entity.id);
if (this.indexWay(w) && this.wayIntersect(w, extent)) items.push(w);
}
}
return items;
},
// Resolve the id references in a way, replacing them with actual objects.
fetch: function(id) {
var entity = this.entities[id], nodes = [];
if (!entity.nodes || !entity.nodes.length) return iD.Entity(entity); // TODO: shouldn't be necessary
for (var i = 0, l = entity.nodes.length; i < l; i++) {
nodes[i] = this.fetch(entity.nodes[i]);
}
return iD.Entity(entity, {nodes: nodes});
},
modifications: function() {
return _.filter(this.entities, function(entity) {
return entity.modified();
}).map(function(e) {
return this.fetch(e.id);
}.bind(this));
},
creations: function() {
return _.filter(this.entities, function(entity) {
return entity.created();
}).map(function(e) {
return this.fetch(e.id);
}.bind(this));
}
};