Files
iD/js/id/modes/draw_area.js
T
2013-01-24 17:26:52 -05:00

48 lines
1.3 KiB
JavaScript

iD.modes.DrawArea = function(wayId) {
var mode = {
button: 'area',
id: 'draw-area'
};
var behavior;
mode.enter = function() {
var way = mode.history.graph().entity(wayId),
index = way.nodes.length - 2,
headId = way.nodes[index - 1],
tailId = way.first();
function addHeadTail() {
behavior.finish();
}
function addNode(node) {
behavior.addNode(node, way.nodes.length > 2 ? 'added to an area' : '');
}
function addWay(way, loc, index) {
behavior.addWay(way, loc, index, way.nodes.length > 2 ? 'added to an area' : '');
}
function add(loc) {
behavior.add(loc, way.nodes.length > 2 ? 'added to an area' : '');
}
behavior = iD.behavior.DrawWay(wayId, headId, tailId, index, mode)
.on('addHead', addHeadTail)
.on('addTail', addHeadTail)
.on('addNode', addNode)
.on('addWay', addWay)
.on('add', add);
mode.map.surface.call(behavior);
mode.map.tail('Click to add points to your area. Click the first point to finish the area.', true);
};
mode.exit = function() {
mode.map.surface.call(behavior.off);
};
return mode;
};