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73 lines
2.6 KiB
JavaScript
73 lines
2.6 KiB
JavaScript
import {
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geoVecEqual, geoVecNormalizedDot
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} from './vector';
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export function geoOrthoNormalizedDotProduct(a, b, origin) {
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if (geoVecEqual(origin, a) || geoVecEqual(origin, b)) {
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return 1; // coincident points, treat as straight and try to remove
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}
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return geoVecNormalizedDot(a, b, origin);
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}
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function geoOrthoFilterDotProduct(dotp, epsilon, lowerThreshold, upperThreshold, allowStraightAngles) {
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var val = Math.abs(dotp);
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if (val < epsilon) {
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return 0; // already orthogonal
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} else if (allowStraightAngles && Math.abs(val-1) < epsilon) {
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return 0; // straight angle, which is okay in this case
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} else if (val < lowerThreshold || val > upperThreshold) {
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return dotp; // can be adjusted
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} else {
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return null; // ignore vertex
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}
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}
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export function geoOrthoCalcScore(points, isClosed, epsilon, threshold) {
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var score = 0;
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var first = isClosed ? 0 : 1;
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var last = isClosed ? points.length : points.length - 1;
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var coords = points.map(function(p) { return p.coord; });
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var lowerThreshold = Math.cos((90 - threshold) * Math.PI / 180);
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var upperThreshold = Math.cos(threshold * Math.PI / 180);
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for (var i = first; i < last; i++) {
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var a = coords[(i - 1 + coords.length) % coords.length];
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var origin = coords[i];
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var b = coords[(i + 1) % coords.length];
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var dotp = geoOrthoFilterDotProduct(geoOrthoNormalizedDotProduct(a, b, origin), epsilon, lowerThreshold, upperThreshold);
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if (dotp === null) continue; // ignore vertex
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score = score + 2.0 * Math.min(Math.abs(dotp - 1.0), Math.min(Math.abs(dotp), Math.abs(dotp + 1)));
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}
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return score;
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}
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// similar to geoOrthoCalcScore, but returns quickly if there is something to do
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export function geoOrthoCanOrthogonalize(coords, isClosed, epsilon, threshold, allowStraightAngles) {
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var score = null;
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var first = isClosed ? 0 : 1;
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var last = isClosed ? coords.length : coords.length - 1;
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var lowerThreshold = Math.cos((90 - threshold) * Math.PI / 180);
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var upperThreshold = Math.cos(threshold * Math.PI / 180);
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for (var i = first; i < last; i++) {
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var a = coords[(i - 1 + coords.length) % coords.length];
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var origin = coords[i];
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var b = coords[(i + 1) % coords.length];
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var dotp = geoOrthoFilterDotProduct(geoOrthoNormalizedDotProduct(a, b, origin), epsilon, lowerThreshold, upperThreshold, allowStraightAngles);
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if (dotp === null) continue; // ignore vertex
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if (Math.abs(dotp) > 0) return 1; // something to do
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score = 0; // already square
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}
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return score;
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}
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