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Fix issue where double-tap-to-zoom would not be properly disabled when drawing on touch devices (close #2128) Support adding nodes to ways with double-tap with on touch devices (close #2677) Support double-tap-to-zoom with styluses on touch devices Don't accept double click/tap events if the taps are far apart Don't re-enter modeSelect when clicking the selected feature again
81 lines
2.7 KiB
JavaScript
81 lines
2.7 KiB
JavaScript
import { dispatch as d3_dispatch } from 'd3-dispatch';
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import { mouse as d3_mouse } from 'd3-selection';
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import { utilRebind } from './rebind';
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import { geoVecLength } from '../geo/vector';
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// a double-click / double-tap event detector with wider
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export function utilDoubleUp() {
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var dispatch = d3_dispatch('doubleUp');
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var _maxTimespan = 500; // milliseconds
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var _maxDistance = 20; // web pixels; be somewhat generous to account for touch devices
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var _pointer; // object representing the pointer that could trigger double up
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function pointerIsValidFor(loc) {
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// second pointerup must occur within a small timeframe after the first pointerdown
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return new Date().getTime() - _pointer.startTime <= _maxTimespan &&
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// all pointer events must occur within a small distance of the first pointerdown
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geoVecLength(_pointer.startLoc, loc) <= _maxDistance;
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}
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function pointerdown() {
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// d3_mouse works since pointer events inherit from mouse events
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var loc = d3_mouse(this);
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if (_pointer && !pointerIsValidFor(loc)) {
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// if this pointer is no longer valid, clear it so another can be started
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_pointer = undefined;
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}
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if (!_pointer) {
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// don't rely on the pointerId since it can change between down events on touch devices
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_pointer = {
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startLoc: loc,
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startTime: new Date().getTime(),
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upCount: 0
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};
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}
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}
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function pointerup() {
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if (!_pointer) return;
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_pointer.upCount += 1;
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if (_pointer.upCount === 2) { // double up!
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var loc = d3_mouse(this);
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if (pointerIsValidFor(loc)) {
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dispatch.call('doubleUp', this, loc);
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}
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// clear the pointer info in any case
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_pointer = undefined;
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}
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}
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function doubleUp(selection) {
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if ('PointerEvent' in window) {
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// dblclick isn't well supported on touch devices so manually use
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// pointer events if they're available
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selection
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.on('pointerdown.doubleUp', pointerdown)
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.on('pointerup.doubleUp', pointerup);
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} else {
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// fallback to dblclick
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selection
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.on('dblclick.doubleUp', function() {
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dispatch.call('doubleUp', this, d3_mouse(this));
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});
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}
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}
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doubleUp.off = function(selection) {
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selection
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.on('pointerdown.doubleUp', null)
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.on('pointerup.doubleUp', null)
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.on('dblclick.doubleUp', null);
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};
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return utilRebind(doubleUp, dispatch, 'on');
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}
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