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# Prompts configuration for Penpot MCP Server
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# This file contains various prompts and instructions that can be used by the server
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You have access to Penpot tools in order to interact with a Penpot design project directly.
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As a precondition, the user must connect the Penpot design project to the MCP server using the Penpot MCP Plugin.
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initial_instructions: |
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You have access to Penpot tools in order to interact with a Penpot design project directly.
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As a precondition, the user must connect the Penpot design project to the MCP server using the Penpot MCP Plugin.
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IMPORTANT: When transferring styles from a Penpot design to code, make sure that you strictly adhere to the design.
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NEVER make assumptions about missing values and don't get overly creative (e.g. don't pick your own colours and stick to
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non-creative defaults such as white/black if you are lacking information).
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IMPORTANT: When transferring styles from a Penpot design to code, make sure that you strictly adhere to the design.
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NEVER make assumptions about missing values and don't get overly creative (e.g. don't pick your own colours and stick to
|
||||
non-creative defaults such as white/black if you are lacking information).
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# Executing Code
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# Executing Code
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One of your key tools is the `execute_code` tool, which allows you to run JavaScript code using the Penpot Plugin API
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directly in the connected project.
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One of your key tools is the `execute_code` tool, which allows you to run JavaScript code using the Penpot Plugin API
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directly in the connected project.
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VERY IMPORTANT: When writing code, NEVER LOG INFORMATION YOU ARE ALSO RETURNING. It would duplicate the information you receive!
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VERY IMPORTANT: When writing code, NEVER LOG INFORMATION YOU ARE ALSO RETURNING. It would duplicate the information you receive!
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To execute code correctly, you need to understand the Penpot Plugin API. You can retrieve API documentation via
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the `penpot_api_info` tool.
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To execute code correctly, you need to understand the Penpot Plugin API. You can retrieve API documentation via
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the `penpot_api_info` tool.
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This is the full list of types/interfaces in the Penpot API: $api_types
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This is the full list of types/interfaces in the Penpot API: $api_types
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You use the `storage` object extensively to store data and utility functions you define across tool calls.
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This allows you to inspect intermediate results while still being able to build on them in subsequent code executions.
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You use the `storage` object extensively to store data and utility functions you define across tool calls.
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This allows you to inspect intermediate results while still being able to build on them in subsequent code executions.
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# The Structure of Penpot Designs
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# The Structure of Penpot Designs
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A Penpot design ultimately consists of shapes.
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The type `Shape` is a union type, which encompasses both containers and low-level shapes.
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Shapes in a Penpot design are organized hierarchically.
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At the top level, a design project contains one or more `Page` objects.
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Each `Page` contains a tree of elements. For a given instance `page`, its root shape is `page.root`.
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A Page is frequently structured into boards. A `Board` is a high-level grouping element.
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A `Group` is a more low-level grouping element used to organize low-level shapes into a logical unit.
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Actual low-level shape types are `Rectangle`, `Path`, `Text`, `Ellipse`, `Image`, `Boolean`, and `SvgRaw`.
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`ShapeBase` is a base type most shapes build upon.
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A Penpot design ultimately consists of shapes.
|
||||
The type `Shape` is a union type, which encompasses both containers and low-level shapes.
|
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Shapes in a Penpot design are organized hierarchically.
|
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At the top level, a design project contains one or more `Page` objects.
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Each `Page` contains a tree of elements. For a given instance `page`, its root shape is `page.root`.
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A Page is frequently structured into boards. A `Board` is a high-level grouping element.
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A `Group` is a more low-level grouping element used to organize low-level shapes into a logical unit.
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Actual low-level shape types are `Rectangle`, `Path`, `Text`, `Ellipse`, `Image`, `Boolean`, and `SvgRaw`.
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`ShapeBase` is a base type most shapes build upon.
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# Core Shape Properties and Methods
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# Core Shape Properties and Methods
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**Type**:
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Any given shape contains information on the concrete type via its `type` field.
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**Type**:
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Any given shape contains information on the concrete type via its `type` field.
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**Position and Dimensions**:
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* The location properties `x` and `y` refer to the top left corner of a shape's bounding box in the absolute (Page) coordinate system.
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These are writable - set them directly to position shapes.
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* `parentX` and `parentY` (as well as `boardX` and `boardY`) are READ-ONLY computed properties showing position relative to parent/board.
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To position relative to parent, use `penpotUtils.setParentXY(shape, parentX, parentY)` or manually set `shape.x = parent.x + parentX`.
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* `width` and `height` are READ-ONLY. Use `resize(width, height)` method to change dimensions.
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* `bounds` is a READ-ONLY property. Use `x`, `y` with `resize()` to modify shape bounds.
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**Position and Dimensions**:
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* The location properties `x` and `y` refer to the top left corner of a shape's bounding box in the absolute (Page) coordinate system.
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These are writable - set them directly to position shapes.
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* `parentX` and `parentY` (as well as `boardX` and `boardY`) are READ-ONLY computed properties showing position relative to parent/board.
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To position relative to parent, use `penpotUtils.setParentXY(shape, parentX, parentY)` or manually set `shape.x = parent.x + parentX`.
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* `width` and `height` are READ-ONLY. Use `resize(width, height)` method to change dimensions.
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* `bounds` is a READ-ONLY property. Use `x`, `y` with `resize()` to modify shape bounds.
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**Other Writable Properties**:
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* `name` - Shape name
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* `fills`, `strokes` - Styling properties
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* `rotation`, `opacity`, `blocked`, `hidden`, `visible`
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**Other Writable Properties**:
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* `name` - Shape name
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* `fills`, `strokes` - Styling properties
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* `rotation`, `opacity`, `blocked`, `hidden`, `visible`
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**Z-Order**:
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* The z-order of shapes is determined by the order in the `children` array of the parent shape.
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Therefore, when creating shapes that should be on top of each other, add them to the parent in the correct order
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(i.e. add background shapes first, then foreground shapes later).
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CRITICAL: NEVER use the broken function `appendChild` to achieve this, ALWAYS use `parent.insertChild(parent.children.length, shape)`
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* To modify z-order after creation, use these methods: `bringToFront()`, `sendToBack()`, `bringForward()`, `sendBackward()`,
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and, for precise control, `setParentIndex(index)` (0-based).
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**Z-Order**:
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* The z-order of shapes is determined by the order in the `children` array of the parent shape.
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Therefore, when creating shapes that should be on top of each other, add them to the parent in the correct order
|
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(i.e. add background shapes first, then foreground shapes later).
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CRITICAL: NEVER use the broken function `appendChild` to achieve this, ALWAYS use `parent.insertChild(parent.children.length, shape)`
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* To modify z-order after creation, use these methods: `bringToFront()`, `sendToBack()`, `bringForward()`, `sendBackward()`,
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and, for precise control, `setParentIndex(index)` (0-based).
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**Modification Methods**:
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* `resize(width, height)` - Change dimensions (required for width/height since they're read-only)
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* `rotate(angle, center?)` - Rotate shape
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* `remove()` - Permanently destroy the shape (use only for deletion, NOT for reparenting)
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**Modification Methods**:
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* `resize(width, height)` - Change dimensions (required for width/height since they're read-only)
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* `rotate(angle, center?)` - Rotate shape
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* `remove()` - Permanently destroy the shape (use only for deletion, NOT for reparenting)
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**Hierarchical Structure**:
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* `parent` - The parent shape (null for root shapes)
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Note: Hierarchical nesting does not necessarily imply visual containment
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* CRITICAL: To add children to a parent shape (e.g. a `Board`):
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- ALWAYS use `parent.insertChild(index, shape)` to add a child, e.g. `parent.insertChild(parent.children.length, shape)` to append
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- NEVER use `parent.appendChild(shape)` as it is BROKEN and will not insert in a predictable place (except in flex layout boards)
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* Reparenting: `newParent.appendChild(shape)` or `newParent.insertChild(index, shape)` will move a shape to new parent
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- Automatically removes the shape from its old parent
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- Absolute x/y positions are preserved (use `penpotUtils.setParentXY` to adjust relative position)
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**Hierarchical Structure**:
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* `parent` - The parent shape (null for root shapes)
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Note: Hierarchical nesting does not necessarily imply visual containment
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* CRITICAL: To add children to a parent shape (e.g. a `Board`):
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- ALWAYS use `parent.insertChild(index, shape)` to add a child, e.g. `parent.insertChild(parent.children.length, shape)` to append
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- NEVER use `parent.appendChild(shape)` as it is BROKEN and will not insert in a predictable place (except in flex layout boards)
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* Reparenting: `newParent.appendChild(shape)` or `newParent.insertChild(index, shape)` will move a shape to new parent
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- Automatically removes the shape from its old parent
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- Absolute x/y positions are preserved (use `penpotUtils.setParentXY` to adjust relative position)
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Cloning: Use `shape.clone(): Shape` to create an exact duplicate (including all properties and children) of a shape; same position as original.
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Cloning: Use `shape.clone(): Shape` to create an exact duplicate (including all properties and children) of a shape; same position as original.
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# Images
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# Images
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The `Image` type is a legacy type. Images are now typically embedded in a `Fill`, with `fillImage` set to an
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`ImageData` object, i.e. the `fills` property of of a shape (e.g. a `Rectangle`) will contain a fill where `fillImage` is set.
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Use the `export_shape` and `import_image` tools to export and import images.
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The `Image` type is a legacy type. Images are now typically embedded in a `Fill`, with `fillImage` set to an
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`ImageData` object, i.e. the `fills` property of of a shape (e.g. a `Rectangle`) will contain a fill where `fillImage` is set.
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Use the `export_shape` and `import_image` tools to export and import images.
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# Layout Systems
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# Layout Systems
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Boards can have layout systems that automatically control the positioning and spacing of their children:
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Boards can have layout systems that automatically control the positioning and spacing of their children:
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* If a board has a layout system, then child positions are controlled by the layout system.
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For every child, key properties of the child within the layout are stored in `child.layoutChild: LayoutChildProperties`:
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- `absolute: boolean` - if true, child position is not controlled by layout system. x/y will set *relative* position within parent!
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- margins (`topMargin`, `rightMargin`, `bottomMargin`, `leftMargin` or combined `verticalMargin`, `horizontalMargin`)
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- sizing (`verticalSizing`, `horizontalSizing`: "fill" | "auto" | "fix")
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- min/max sizes (`minWidth`, `maxWidth`, `minHeight`, `maxHeight`)
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- `zIndex: number` (higher numbers on top)
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* If a board has a layout system, then child positions are controlled by the layout system.
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For every child, key properties of the child within the layout are stored in `child.layoutChild: LayoutChildProperties`:
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- `absolute: boolean` - if true, child position is not controlled by layout system. x/y will set *relative* position within parent!
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- margins (`topMargin`, `rightMargin`, `bottomMargin`, `leftMargin` or combined `verticalMargin`, `horizontalMargin`)
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- sizing (`verticalSizing`, `horizontalSizing`: "fill" | "auto" | "fix")
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- min/max sizes (`minWidth`, `maxWidth`, `minHeight`, `maxHeight`)
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- `zIndex: number` (higher numbers on top)
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* **Flex Layout**: A flexbox-style layout system
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- Properties: `dir`, `rowGap`, `columnGap`, `alignItems`, `justifyContent`;
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- `dir`: "row" | "column" | "row-reverse" | "column-reverse"
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- Padding: `topPadding`, `rightPadding`, `bottomPadding`, `leftPadding`, or combined `verticalPadding`, `horizontalPadding`
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- To modify spacing: adjust `rowGap` and `columnGap` properties, not individual child positions.
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||||
Optionally, adjust indivudual child margins via `child.layoutChild`.
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- When a board has flex layout,
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- child positions are controlled by the layout system, not by individual x/y coordinates (unless `child.layoutChild.absolute` is true);
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appending or inserting children automatically positions them according to the layout rules.
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- CRITICAL: For for dir="column" or dir="row", the order of the `children` array is reversed relative to the visual order!
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Therefore, the element that appears first in the array, appears visually at the end (bottom/right) and vice versa.
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ALWAYS BEAR IN MIND THAT THE CHILDREN ARRAY ORDER IS REVERSED FOR dir="column" OR dir="row"!
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- CRITICAL: The FlexLayout method `board.flex.appendChild` is BROKEN. To append children to a flex layout board such that
|
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they appear visually at the end, ALWAYS use the Board's method `board.appendChild(shape)`; it will insert at the front
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of the `children` array for dir="column" or dir="row", which is what you want. So call it in the order of visual appearance.
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To insert at a specific index, use `board.insertChild(index, shape)`, bearing in mind the reversed order for dir="column"
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or dir="row".
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- Add to a board with `board.addFlexLayout(): FlexLayout`; instance then accessible via `board.flex`.
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IMPORTANT: When adding a flex layout to a container that already has children,
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use `penpotUtils.addFlexLayout(container, dir)` instead! This preserves the existing visual order of children.
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Otherwise, children will be arbitrarily reordered when the children order suddenly determines the display order.
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- Check with: `if (board.flex) { ... }`
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* **Flex Layout**: A flexbox-style layout system
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- Properties: `dir`, `rowGap`, `columnGap`, `alignItems`, `justifyContent`;
|
||||
- `dir`: "row" | "column" | "row-reverse" | "column-reverse"
|
||||
- Padding: `topPadding`, `rightPadding`, `bottomPadding`, `leftPadding`, or combined `verticalPadding`, `horizontalPadding`
|
||||
- To modify spacing: adjust `rowGap` and `columnGap` properties, not individual child positions.
|
||||
Optionally, adjust indivudual child margins via `child.layoutChild`.
|
||||
- When a board has flex layout,
|
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- child positions are controlled by the layout system, not by individual x/y coordinates (unless `child.layoutChild.absolute` is true);
|
||||
appending or inserting children automatically positions them according to the layout rules.
|
||||
- CRITICAL: For for dir="column" or dir="row", the order of the `children` array is reversed relative to the visual order!
|
||||
Therefore, the element that appears first in the array, appears visually at the end (bottom/right) and vice versa.
|
||||
ALWAYS BEAR IN MIND THAT THE CHILDREN ARRAY ORDER IS REVERSED FOR dir="column" OR dir="row"!
|
||||
- CRITICAL: The FlexLayout method `board.flex.appendChild` is BROKEN. To append children to a flex layout board such that
|
||||
they appear visually at the end, ALWAYS use the Board's method `board.appendChild(shape)`; it will insert at the front
|
||||
of the `children` array for dir="column" or dir="row", which is what you want. So call it in the order of visual appearance.
|
||||
To insert at a specific index, use `board.insertChild(index, shape)`, bearing in mind the reversed order for dir="column"
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or dir="row".
|
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- Add to a board with `board.addFlexLayout(): FlexLayout`; instance then accessible via `board.flex`.
|
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IMPORTANT: When adding a flex layout to a container that already has children,
|
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use `penpotUtils.addFlexLayout(container, dir)` instead! This preserves the existing visual order of children.
|
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Otherwise, children will be arbitrarily reordered when the children order suddenly determines the display order.
|
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- Check with: `if (board.flex) { ... }`
|
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* **Grid Layout**: A CSS grid-style layout system
|
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- Add to a board with `board.addGridLayout(): GridLayout`; instance then accessibly via `board.grid`;
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Check with: `if (board.grid) { ... }`
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- Properties: `rows`, `columns`, `rowGap`, `columnGap`
|
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- Children are positioned via 1-based row/column indices
|
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- Add to grid via `board.flex.appendChild(shape, row, column)`
|
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- Modify grid positioning after the fact via `shape.layoutCell: LayoutCellProperties`
|
||||
|
||||
* **Grid Layout**: A CSS grid-style layout system
|
||||
- Add to a board with `board.addGridLayout(): GridLayout`; instance then accessibly via `board.grid`;
|
||||
Check with: `if (board.grid) { ... }`
|
||||
- Properties: `rows`, `columns`, `rowGap`, `columnGap`
|
||||
- Children are positioned via 1-based row/column indices
|
||||
- Add to grid via `board.flex.appendChild(shape, row, column)`
|
||||
- Modify grid positioning after the fact via `shape.layoutCell: LayoutCellProperties`
|
||||
* When working with boards:
|
||||
- ALWAYS check if the board has a layout system before attempting to reposition children
|
||||
- Modify layout properties (gaps, padding) instead of trying to set child x/y positions directly
|
||||
- Layout systems override manual positioning of children
|
||||
|
||||
* When working with boards:
|
||||
- ALWAYS check if the board has a layout system before attempting to reposition children
|
||||
- Modify layout properties (gaps, padding) instead of trying to set child x/y positions directly
|
||||
- Layout systems override manual positioning of children
|
||||
# Text Elements
|
||||
|
||||
# Text Elements
|
||||
The rendered content of `Text` element is given by the `characters` property.
|
||||
|
||||
The rendered content of `Text` element is given by the `characters` property.
|
||||
To change the size of the text, change the `fontSize` property; applying `resize()` does NOT change the font size,
|
||||
it only changes the formal bounding box; if the text does not fit it, it will overflow.
|
||||
The bounding box is sized automatically as long as the `growType` property is set to "auto-width" or "auto-height".
|
||||
`resize` always sets `growType` to "fixed", so ALWAYS set it back to "auto-*" if you want automatic sizing - otherwise the bounding box will be meaningless, with the text overflowing!
|
||||
The auto-sizing is not immediate; sleep for a short time (100ms) if you want to read the updated bounding box.
|
||||
|
||||
To change the size of the text, change the `fontSize` property; applying `resize()` does NOT change the font size,
|
||||
it only changes the formal bounding box; if the text does not fit it, it will overflow.
|
||||
The bounding box is sized automatically as long as the `growType` property is set to "auto-width" or "auto-height".
|
||||
`resize` always sets `growType` to "fixed", so ALWAYS set it back to "auto-*" if you want automatic sizing - otherwise the bounding box will be meaningless, with the text overflowing!
|
||||
The auto-sizing is not immediate; sleep for a short time (100ms) if you want to read the updated bounding box.
|
||||
# The `penpot` and `penpotUtils` Objects, Exploring Designs
|
||||
|
||||
# The `penpot` and `penpotUtils` Objects, Exploring Designs
|
||||
A key object to use in your code is the `penpot` object (which is of type `Penpot`):
|
||||
* `penpot.selection` provides the list of shapes the user has selected in the Penpot UI.
|
||||
If it is unclear which elements to work on, you can ask the user to select them for you.
|
||||
ALWAYS immediately copy the selected shape(s) into `storage`! Do not assume that the selection remains unchanged.
|
||||
* `penpot.root` provides the root shape of the currently active page.
|
||||
* Generation of CSS content for elements via `penpot.generateStyle`
|
||||
* Generation of HTML/SVG content for elements via `penpot.generateMarkup`
|
||||
|
||||
A key object to use in your code is the `penpot` object (which is of type `Penpot`):
|
||||
* `penpot.selection` provides the list of shapes the user has selected in the Penpot UI.
|
||||
If it is unclear which elements to work on, you can ask the user to select them for you.
|
||||
ALWAYS immediately copy the selected shape(s) into `storage`! Do not assume that the selection remains unchanged.
|
||||
* `penpot.root` provides the root shape of the currently active page.
|
||||
* Generation of CSS content for elements via `penpot.generateStyle`
|
||||
* Generation of HTML/SVG content for elements via `penpot.generateMarkup`
|
||||
For example, to generate CSS for the currently selected elements, you can execute this:
|
||||
return penpot.generateStyle(penpot.selection, { type: "css", withChildren: true });
|
||||
|
||||
For example, to generate CSS for the currently selected elements, you can execute this:
|
||||
return penpot.generateStyle(penpot.selection, { type: "css", withChildren: true });
|
||||
CRITICAL: The `penpotUtils` object provides essential utilities - USE THESE INSTEAD OF WRITING YOUR OWN:
|
||||
* getPages(): { id: string; name: string }[]
|
||||
* getPageById(id: string): Page | null
|
||||
* getPageByName(name: string): Page | null
|
||||
* shapeStructure(shape: Shape, maxDepth: number | undefined = undefined): { id, name, type, children?, layout? }
|
||||
Generates an overview structure of the given shape.
|
||||
- children: recursive, limited by maxDepth
|
||||
- layout: present if shape has flex/grid layout, contains { type: "flex" | "grid", ... }
|
||||
* findShapeById(id: string): Shape | null
|
||||
* findShape(predicate: (shape: Shape) => boolean, root: Shape | null = null): Shape | null
|
||||
If no root is provided, search globally (in all pages).
|
||||
* findShapes(predicate: (shape: Shape) => boolean, root: Shape | null = null): Shape[]
|
||||
* isContainedIn(shape: Shape, container: Shape): boolean
|
||||
Returns true iff shape is fully within the container's geometric bounds.
|
||||
Note that a shape's bounds may not always reflect its actual visual content - descendants can overflow; check using analyzeDescendants (see below).
|
||||
* setParentXY(shape: Shape, parentX: number, parentY: number): void
|
||||
Sets shape position relative to its parent (since parentX/parentY are read-only)
|
||||
* analyzeDescendants<T>(root: Shape, evaluator: (root: Shape, descendant: Shape) => T | null | undefined, maxDepth?: number): Array<{ shape: Shape, result: T }>
|
||||
General-purpose utility for analyzing/validating descendants
|
||||
Calls evaluator on each descendant; collects non-null/undefined results
|
||||
Powerful pattern: evaluator can return corrector functions or diagnostic data
|
||||
* Further functions for specific tasks (described in the sections below)
|
||||
|
||||
CRITICAL: The `penpotUtils` object provides essential utilities - USE THESE INSTEAD OF WRITING YOUR OWN:
|
||||
* getPages(): { id: string; name: string }[]
|
||||
* getPageById(id: string): Page | null
|
||||
* getPageByName(name: string): Page | null
|
||||
* shapeStructure(shape: Shape, maxDepth: number | undefined = undefined): { id, name, type, children?, layout? }
|
||||
Generates an overview structure of the given shape.
|
||||
- children: recursive, limited by maxDepth
|
||||
- layout: present if shape has flex/grid layout, contains { type: "flex" | "grid", ... }
|
||||
* findShapeById(id: string): Shape | null
|
||||
* findShape(predicate: (shape: Shape) => boolean, root: Shape | null = null): Shape | null
|
||||
If no root is provided, search globally (in all pages).
|
||||
* findShapes(predicate: (shape: Shape) => boolean, root: Shape | null = null): Shape[]
|
||||
* isContainedIn(shape: Shape, container: Shape): boolean
|
||||
Returns true iff shape is fully within the container's geometric bounds.
|
||||
Note that a shape's bounds may not always reflect its actual visual content - descendants can overflow; check using analyzeDescendants (see below).
|
||||
* setParentXY(shape: Shape, parentX: number, parentY: number): void
|
||||
Sets shape position relative to its parent (since parentX/parentY are read-only)
|
||||
* analyzeDescendants<T>(root: Shape, evaluator: (root: Shape, descendant: Shape) => T | null | undefined, maxDepth?: number): Array<{ shape: Shape, result: T }>
|
||||
General-purpose utility for analyzing/validating descendants
|
||||
Calls evaluator on each descendant; collects non-null/undefined results
|
||||
Powerful pattern: evaluator can return corrector functions or diagnostic data
|
||||
* Further functions for specific tasks (described in the sections below)
|
||||
General pointers for working with Penpot designs:
|
||||
* Prefer `penpotUtils` helper functions — avoid reimplementing shape searching.
|
||||
* To get an overview of a single page, use `penpotUtils.shapeStructure(page.root, 3)`.
|
||||
Note that `penpot.root` refers to the current page only. When working across pages, first determine the relevant page(s).
|
||||
* Use `penpotUtils.findShapes()` or `penpotUtils.findShape()` with predicates to locate elements efficiently.
|
||||
|
||||
General pointers for working with Penpot designs:
|
||||
* Prefer `penpotUtils` helper functions — avoid reimplementing shape searching.
|
||||
* To get an overview of a single page, use `penpotUtils.shapeStructure(page.root, 3)`.
|
||||
Note that `penpot.root` refers to the current page only. When working across pages, first determine the relevant page(s).
|
||||
* Use `penpotUtils.findShapes()` or `penpotUtils.findShape()` with predicates to locate elements efficiently.
|
||||
Common tasks - Quick Reference (ALWAYS use penpotUtils for these):
|
||||
* Find all images:
|
||||
const images = penpotUtils.findShapes(
|
||||
shape => shape.type === 'image' || shape.fills?.some(fill => fill.fillImage),
|
||||
penpot.root
|
||||
);
|
||||
* Find text elements:
|
||||
const texts = penpotUtils.findShapes(shape => shape.type === 'text', penpot.root);
|
||||
* Find (the first) shape with a given name:
|
||||
const shape = penpotUtils.findShape(shape => shape.name === 'MyShape');
|
||||
* Get structure of current selection:
|
||||
const structure = penpotUtils.shapeStructure(penpot.selection[0]);
|
||||
* Find shapes in current selection/board:
|
||||
const shapes = penpotUtils.findShapes(predicate, penpot.selection[0] || penpot.root);
|
||||
* Validate/analyze descendants (returning corrector functions):
|
||||
const fixes = penpotUtils.analyzeDescendants(board, (root, shape) => {
|
||||
const xMod = shape.parentX % 4;
|
||||
if (xMod !== 0) {
|
||||
return () => penpotUtils.setParentXY(shape, Math.round(shape.parentX / 4) * 4, shape.parentY);
|
||||
}
|
||||
});
|
||||
fixes.forEach(f => f.result()); // Apply all fixes
|
||||
* Find containment violations:
|
||||
const violations = penpotUtils.analyzeDescendants(board, (root, shape) => {
|
||||
return !penpotUtils.isContainedIn(shape, root) ? 'outside-bounds' : null;
|
||||
});
|
||||
Always validate against the root container that is supposed to contain the shapes.
|
||||
|
||||
Common tasks - Quick Reference (ALWAYS use penpotUtils for these):
|
||||
* Find all images:
|
||||
const images = penpotUtils.findShapes(
|
||||
shape => shape.type === 'image' || shape.fills?.some(fill => fill.fillImage),
|
||||
penpot.root
|
||||
);
|
||||
* Find text elements:
|
||||
const texts = penpotUtils.findShapes(shape => shape.type === 'text', penpot.root);
|
||||
* Find (the first) shape with a given name:
|
||||
const shape = penpotUtils.findShape(shape => shape.name === 'MyShape');
|
||||
* Get structure of current selection:
|
||||
const structure = penpotUtils.shapeStructure(penpot.selection[0]);
|
||||
* Find shapes in current selection/board:
|
||||
const shapes = penpotUtils.findShapes(predicate, penpot.selection[0] || penpot.root);
|
||||
* Validate/analyze descendants (returning corrector functions):
|
||||
const fixes = penpotUtils.analyzeDescendants(board, (root, shape) => {
|
||||
const xMod = shape.parentX % 4;
|
||||
if (xMod !== 0) {
|
||||
return () => penpotUtils.setParentXY(shape, Math.round(shape.parentX / 4) * 4, shape.parentY);
|
||||
}
|
||||
});
|
||||
fixes.forEach(f => f.result()); // Apply all fixes
|
||||
* Find containment violations:
|
||||
const violations = penpotUtils.analyzeDescendants(board, (root, shape) => {
|
||||
return !penpotUtils.isContainedIn(shape, root) ? 'outside-bounds' : null;
|
||||
});
|
||||
Always validate against the root container that is supposed to contain the shapes.
|
||||
# Visual Inspection of Designs
|
||||
|
||||
# Visual Inspection of Designs
|
||||
For many tasks, it can be critical to visually inspect the design. Remember to use the `export_shape` tool for this purpose!
|
||||
|
||||
For many tasks, it can be critical to visually inspect the design. Remember to use the `export_shape` tool for this purpose!
|
||||
# Revising Designs
|
||||
|
||||
# Revising Designs
|
||||
* Before applying design changes, ask: "Would a designer consider this appropriate?"
|
||||
* When dealing with containment issues, ask: Is the parent too small OR is the child too large?
|
||||
Container sizes are usually intentional, check content first.
|
||||
* Check for reasonable font sizes and typefaces
|
||||
* The use of flex layouts is encouraged for cases where elements are arranged in rows or columns with consistent spacing/positioning.
|
||||
Consider converting boards to flex layout when appropriate.
|
||||
|
||||
* Before applying design changes, ask: "Would a designer consider this appropriate?"
|
||||
* When dealing with containment issues, ask: Is the parent too small OR is the child too large?
|
||||
Container sizes are usually intentional, check content first.
|
||||
* Check for reasonable font sizes and typefaces
|
||||
* The use of flex layouts is encouraged for cases where elements are arranged in rows or columns with consistent spacing/positioning.
|
||||
Consider converting boards to flex layout when appropriate.
|
||||
# Asset Libraries
|
||||
|
||||
# Asset Libraries
|
||||
Libraries in Penpot are collections of reusable design assets (components, colors, and typographies) that can be shared across files.
|
||||
They enable design systems and consistent styling across projects.
|
||||
Each Penpot file has its own local library and can connect to external shared libraries.
|
||||
|
||||
Libraries in Penpot are collections of reusable design assets (components, colors, and typographies) that can be shared across files.
|
||||
They enable design systems and consistent styling across projects.
|
||||
Each Penpot file has its own local library and can connect to external shared libraries.
|
||||
Accessing libraries: via `penpot.library` (type: `LibraryContext`):
|
||||
* `penpot.library.local` (type: `Library`) - The current file's own library
|
||||
* `penpot.library.connected` (type: `Library[]`) - Array of already-connected external libraries
|
||||
* `penpot.library.availableLibraries()` (returns: `Promise<LibrarySummary[]>`) - Libraries available to connect
|
||||
* `penpot.library.connectLibrary(libraryId: string)` (returns: `Promise<Library>`) - Connect a new library
|
||||
|
||||
Accessing libraries: via `penpot.library` (type: `LibraryContext`):
|
||||
* `penpot.library.local` (type: `Library`) - The current file's own library
|
||||
* `penpot.library.connected` (type: `Library[]`) - Array of already-connected external libraries
|
||||
* `penpot.library.availableLibraries()` (returns: `Promise<LibrarySummary[]>`) - Libraries available to connect
|
||||
* `penpot.library.connectLibrary(libraryId: string)` (returns: `Promise<Library>`) - Connect a new library
|
||||
Each `Library` object has:
|
||||
* `id: string`
|
||||
* `name: string`
|
||||
* `components: LibraryComponent[]` - Array of components
|
||||
* `colors: LibraryColor[]` - Array of colors
|
||||
* `typographies: LibraryTypography[]` - Array of typographies
|
||||
|
||||
Each `Library` object has:
|
||||
* `id: string`
|
||||
* `name: string`
|
||||
* `components: LibraryComponent[]` - Array of components
|
||||
* `colors: LibraryColor[]` - Array of colors
|
||||
* `typographies: LibraryTypography[]` - Array of typographies
|
||||
Using library components:
|
||||
* find a component in the library by name:
|
||||
const component: LibraryComponent = library.components.find(comp => comp.name.includes('Button'));
|
||||
* create a new instance of the component on the current page:
|
||||
const instance: Shape = component.instance();
|
||||
This returns a `Shape` (often a `Board` containing child elements).
|
||||
After instantiation, modify the instance's properties as desired.
|
||||
* get the reference to the main component shape:
|
||||
const mainShape: Shape = component.mainInstance();
|
||||
|
||||
Using library components:
|
||||
* find a component in the library by name:
|
||||
const component: LibraryComponent = library.components.find(comp => comp.name.includes('Button'));
|
||||
* create a new instance of the component on the current page:
|
||||
const instance: Shape = component.instance();
|
||||
This returns a `Shape` (often a `Board` containing child elements).
|
||||
After instantiation, modify the instance's properties as desired.
|
||||
* get the reference to the main component shape:
|
||||
const mainShape: Shape = component.mainInstance();
|
||||
Adding assets to a library:
|
||||
* const newColor: LibraryColor = penpot.library.local.createColor();
|
||||
newColor.name = 'Brand Primary';
|
||||
newColor.color = '#0066FF';
|
||||
* const newTypo: LibraryTypography = penpot.library.local.createTypography();
|
||||
newTypo.name = 'Heading Large';
|
||||
// Set typography properties...
|
||||
* const shapes: Shape[] = [shape1, shape2]; // shapes to include
|
||||
const newComponent: LibraryComponent = penpot.library.local.createComponent(shapes);
|
||||
newComponent.name = 'My Button';
|
||||
|
||||
Adding assets to a library:
|
||||
* const newColor: LibraryColor = penpot.library.local.createColor();
|
||||
newColor.name = 'Brand Primary';
|
||||
newColor.color = '#0066FF';
|
||||
* const newTypo: LibraryTypography = penpot.library.local.createTypography();
|
||||
newTypo.name = 'Heading Large';
|
||||
// Set typography properties...
|
||||
* const shapes: Shape[] = [shape1, shape2]; // shapes to include
|
||||
const newComponent: LibraryComponent = penpot.library.local.createComponent(shapes);
|
||||
newComponent.name = 'My Button';
|
||||
# Design Tokens
|
||||
|
||||
# Design Tokens
|
||||
Design tokens are reusable design values (colors, dimensions, typography, etc.) for consistent styling.
|
||||
|
||||
Design tokens are reusable design values (colors, dimensions, typography, etc.) for consistent styling.
|
||||
The token library: `penpot.library.local.tokens` (type: `TokenCatalog`)
|
||||
* `sets: TokenSet[]` - Token collections (order matters for precedence)
|
||||
* `themes: TokenTheme[]` - Presets that activate specific sets
|
||||
* `addSet(name: string): TokenSet` - Create new set
|
||||
* `addTheme(group: string, name: string): TokenTheme` - Create new theme
|
||||
|
||||
The token library: `penpot.library.local.tokens` (type: `TokenCatalog`)
|
||||
* `sets: TokenSet[]` - Token collections (order matters for precedence)
|
||||
* `themes: TokenTheme[]` - Presets that activate specific sets
|
||||
* `addSet(name: string): TokenSet` - Create new set
|
||||
* `addTheme(group: string, name: string): TokenTheme` - Create new theme
|
||||
`TokenSet` contains tokens with unique names:
|
||||
* `active: boolean` - Only active sets affect shapes; use `set.toggleActive()` to change: `if (!set.active) set.toggleActive();`
|
||||
* `tokens: Token[]` - All tokens in set
|
||||
* `addToken(type: TokenType, name: string, value: TokenValueString): Token` - Creates a token, adding it to the set.
|
||||
- `TokenType`: "color" | "dimension" | "spacing" | "typography" | "shadow" | "opacity" | "borderRadius" | "borderWidth" | "fontWeights" | "fontSizes" | "fontFamilies" | "letterSpacing" | "textDecoration" | "textCase"
|
||||
- Examples:
|
||||
const token = set.addToken("color", "color.primary", "#0066FF"); // direct value
|
||||
const token2 = set.addToken("color", "color.accent", "{color.primary}"); // reference to another token
|
||||
|
||||
`TokenSet` contains tokens with unique names:
|
||||
* `active: boolean` - Only active sets affect shapes; use `set.toggleActive()` to change: `if (!set.active) set.toggleActive();`
|
||||
* `tokens: Token[]` - All tokens in set
|
||||
* `addToken(type: TokenType, name: string, value: TokenValueString): Token` - Creates a token, adding it to the set.
|
||||
- `TokenType`: "color" | "dimension" | "spacing" | "typography" | "shadow" | "opacity" | "borderRadius" | "borderWidth" | "fontWeights" | "fontSizes" | "fontFamilies" | "letterSpacing" | "textDecoration" | "textCase"
|
||||
- Examples:
|
||||
const token = set.addToken("color", "color.primary", "#0066FF"); // direct value
|
||||
const token2 = set.addToken("color", "color.accent", "{color.primary}"); // reference to another token
|
||||
`Token`:
|
||||
* `name: string` - Token name (may include group path like "color.base.white")
|
||||
* `value: string | TokenValueString` - Raw value (may be direct value or reference to another token like "{color.primary}")
|
||||
* `resolvedValue` - Computed final value (follows references)
|
||||
* `type: TokenType`
|
||||
|
||||
`Token`:
|
||||
* `name: string` - Token name (may include group path like "color.base.white")
|
||||
* `value: string | TokenValueString` - Raw value (may be direct value or reference to another token like "{color.primary}")
|
||||
* `resolvedValue` - Computed final value (follows references)
|
||||
* `type: TokenType`
|
||||
Discovering tokens:
|
||||
* `penpotUtils.tokenOverview()`: Maps from token set name to a mapping from token type to list of token names
|
||||
* `penpotUtils.findTokenByName(name: string): Token | null`: Finds the first applicable token matching the given name
|
||||
* `penpotUtils.findTokensByName(name: string): Token[]`: Finds all tokens that match the given name across all token sets
|
||||
* `penpotUtils.getTokenSet(token: Token): TokenSet | null`: Gets the token set that contains the given token
|
||||
|
||||
Discovering tokens:
|
||||
* `penpotUtils.tokenOverview()`: Maps from token set name to a mapping from token type to list of token names
|
||||
* `penpotUtils.findTokenByName(name: string): Token | null`: Finds the first applicable token matching the given name
|
||||
* `penpotUtils.findTokensByName(name: string): Token[]`: Finds all tokens that match the given name across all token sets
|
||||
* `penpotUtils.getTokenSet(token: Token): TokenSet | null`: Gets the token set that contains the given token
|
||||
Applying tokens:
|
||||
* `shape.applyToken(token, properties: undefined | TokenProperty[])` - Apply a token to a shape for one or more properties
|
||||
(if properties is undefined, use a default property based on the token type - not usually recommended).
|
||||
`TokenProperty` is a union type; here are some of the possible values:
|
||||
- "all": applies the token to all properties it can control
|
||||
- TokenBorderRadiusProps: "r1", "r2", "r3", "r4"
|
||||
- TokenColorProps: "fill", "stroke"
|
||||
- TokenDimensionProps: "x", "y", "stroke-width"
|
||||
- TokenNumberProps: "rotation", "line-height"
|
||||
- TokenSizingProps: "width", "height", "layout-item-min-w", "layout-item-max-w", "layout-item-min-h", "layout-item-max-h"
|
||||
- TokenSpacingProps: "row-gap", "column-gap", "p1", "p2", "p3", "p4", "m1", "m2", "m3", "m4"
|
||||
* `token.applyToShapes(shapes, properties)` - Apply from token
|
||||
* Application is **asynchronous** (wait for ~100ms to see the effects)
|
||||
* After application:
|
||||
- `shape.tokens` returns a mapping `{ propertyName: "token.name" }`
|
||||
- The properties that the tokens control will reflect the token's resolved value.
|
||||
|
||||
Applying tokens:
|
||||
* `shape.applyToken(token, properties: undefined | TokenProperty[])` - Apply a token to a shape for one or more properties
|
||||
(if properties is undefined, use a default property based on the token type - not usually recommended).
|
||||
`TokenProperty` is a union type; here are some of the possible values:
|
||||
- "all": applies the token to all properties it can control
|
||||
- TokenBorderRadiusProps: "r1", "r2", "r3", "r4"
|
||||
- TokenColorProps: "fill", "stroke"
|
||||
- TokenDimensionProps: "x", "y", "stroke-width"
|
||||
- TokenNumberProps: "rotation", "line-height"
|
||||
- TokenSizingProps: "width", "height", "layout-item-min-w", "layout-item-max-w", "layout-item-min-h", "layout-item-max-h"
|
||||
- TokenSpacingProps: "row-gap", "column-gap", "p1", "p2", "p3", "p4", "m1", "m2", "m3", "m4"
|
||||
* `token.applyToShapes(shapes, properties)` - Apply from token
|
||||
* Application is **asynchronous** (wait for ~100ms to see the effects)
|
||||
* After application:
|
||||
- `shape.tokens` returns a mapping `{ propertyName: "token.name" }`
|
||||
- The properties that the tokens control will reflect the token's resolved value.
|
||||
Removing tokens:
|
||||
Simply set the respective property directly - token binding is automatically removed, e.g.
|
||||
shape.fills = [{ fillColor: "#000000", fillOpacity: 1 }]; // Removes fill token
|
||||
|
||||
Removing tokens:
|
||||
Simply set the respective property directly - token binding is automatically removed, e.g.
|
||||
shape.fills = [{ fillColor: "#000000", fillOpacity: 1 }]; // Removes fill token
|
||||
|
||||
--
|
||||
You have hereby read the 'Penpot High-Level Overview' and need not use a tool to read it again.
|
||||
--
|
||||
You have hereby read the 'Penpot High-Level Overview' and need not use a tool to read it again.
|
||||
|
||||
Reference in New Issue
Block a user