mirror of
https://github.com/penpot/penpot.git
synced 2026-03-21 01:43:43 +00:00
🐛 Fix shadows and blurs for high levels of zoom
This commit is contained in:
@@ -1,6 +1,6 @@
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use skia_safe::{self as skia, Paint, RRect};
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use super::{RenderState, SurfaceId};
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use super::{filters, RenderState, SurfaceId};
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use crate::render::get_source_rect;
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use crate::shapes::{Fill, Frame, ImageFill, Rect, Shape, Type};
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@@ -100,34 +100,55 @@ pub fn render(
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) {
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let mut paint = fill.to_paint(&shape.selrect, antialias);
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if let Some(image_filter) = shape.image_filter(1.) {
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paint.set_image_filter(image_filter);
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let bounds = image_filter.compute_fast_bounds(shape.selrect);
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if filters::render_with_filter_surface(
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render_state,
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bounds,
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surface_id,
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|state, temp_surface| {
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let mut filtered_paint = paint.clone();
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filtered_paint.set_image_filter(image_filter.clone());
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draw_fill_to_surface(state, shape, fill, antialias, temp_surface, &filtered_paint);
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},
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) {
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return;
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} else {
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paint.set_image_filter(image_filter);
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}
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}
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draw_fill_to_surface(render_state, shape, fill, antialias, surface_id, &paint);
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}
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fn draw_fill_to_surface(
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render_state: &mut RenderState,
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shape: &Shape,
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fill: &Fill,
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antialias: bool,
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surface_id: SurfaceId,
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paint: &Paint,
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) {
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match (fill, &shape.shape_type) {
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(Fill::Image(image_fill), _) => {
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draw_image_fill(
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render_state,
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shape,
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image_fill,
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&paint,
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paint,
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antialias,
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surface_id,
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);
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}
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(_, Type::Rect(_) | Type::Frame(_)) => {
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render_state
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.surfaces
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.draw_rect_to(surface_id, shape, &paint);
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render_state.surfaces.draw_rect_to(surface_id, shape, paint);
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}
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(_, Type::Circle) => {
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render_state
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.surfaces
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.draw_circle_to(surface_id, shape, &paint);
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.draw_circle_to(surface_id, shape, paint);
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}
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(_, Type::Path(_)) | (_, Type::Bool(_)) => {
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render_state
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.surfaces
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.draw_path_to(surface_id, shape, &paint);
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render_state.surfaces.draw_path_to(surface_id, shape, paint);
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}
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(_, Type::Group(_)) => {
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// Groups can have fills but they propagate them to their children
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@@ -1,4 +1,6 @@
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use skia_safe::ImageFilter;
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use skia_safe::{self as skia, ImageFilter, Rect};
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use super::{RenderState, SurfaceId};
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/// Composes two image filters, returning a combined filter if both are present,
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/// or the individual filter if only one is present, or None if neither is present.
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@@ -21,3 +23,111 @@ pub fn compose_filters(
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(None, None) => None,
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}
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}
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/// Renders filtered content offscreen and composites it back into the target surface.
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///
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/// This helper is meant for shapes that rely on blur/filters that should be evaluated
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/// in document space, regardless of the zoom level currently applied on the main canvas.
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/// It draws the filtered content into `SurfaceId::Filter`, optionally downscales the
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/// offscreen canvas when the requested bounds exceed the filter surface dimensions, and
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/// then draws the resulting image into `target_surface`, scaling it back up if needed.
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pub fn render_with_filter_surface<F>(
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render_state: &mut RenderState,
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bounds: Rect,
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target_surface: SurfaceId,
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draw_fn: F,
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) -> bool
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where
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F: FnOnce(&mut RenderState, SurfaceId),
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{
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if let Some((image, scale)) = render_into_filter_surface(render_state, bounds, draw_fn) {
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let canvas = render_state.surfaces.canvas(target_surface);
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// If we scaled down, we need to scale the source rect and adjust the destination
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if scale < 1.0 {
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// The image was rendered at a smaller scale, so we need to scale it back up
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let scaled_width = bounds.width() * scale;
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let scaled_height = bounds.height() * scale;
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let src_rect = skia::Rect::from_xywh(0.0, 0.0, scaled_width, scaled_height);
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canvas.save();
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canvas.scale((1.0 / scale, 1.0 / scale));
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canvas.draw_image_rect_with_sampling_options(
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image,
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Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
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skia::Rect::from_xywh(
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bounds.left * scale,
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bounds.top * scale,
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scaled_width,
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scaled_height,
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),
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render_state.sampling_options,
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&skia::Paint::default(),
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);
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canvas.restore();
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} else {
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// No scaling needed, draw normally
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let src_rect = skia::Rect::from_xywh(0.0, 0.0, bounds.width(), bounds.height());
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canvas.draw_image_rect_with_sampling_options(
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image,
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Some((&src_rect, skia::canvas::SrcRectConstraint::Strict)),
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bounds,
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render_state.sampling_options,
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&skia::Paint::default(),
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);
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}
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true
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} else {
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false
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}
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}
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/// Creates/clears `SurfaceId::Filter`, prepares it for drawing the filtered content,
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/// and executes the provided `draw_fn`.
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///
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/// If the requested bounds are larger than the filter surface, the canvas is scaled
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/// down so that everything fits; the returned `scale` tells the caller how much the
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/// content was reduced so it can be re-scaled on compositing. The `draw_fn` should
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/// render the untransformed shape (i.e. in document coordinates) onto `SurfaceId::Filter`.
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pub fn render_into_filter_surface<F>(
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render_state: &mut RenderState,
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bounds: Rect,
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draw_fn: F,
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) -> Option<(skia::Image, f32)>
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where
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F: FnOnce(&mut RenderState, SurfaceId),
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{
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if !bounds.is_finite() || bounds.width() <= 0.0 || bounds.height() <= 0.0 {
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return None;
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}
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let filter_id = SurfaceId::Filter;
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let (filter_width, filter_height) = render_state.surfaces.filter_size();
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let bounds_width = bounds.width().ceil().max(1.0) as i32;
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let bounds_height = bounds.height().ceil().max(1.0) as i32;
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// Calculate scale factor if bounds exceed filter surface size
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let scale = if bounds_width > filter_width || bounds_height > filter_height {
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let scale_x = filter_width as f32 / bounds_width as f32;
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let scale_y = filter_height as f32 / bounds_height as f32;
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// Use the smaller scale to ensure everything fits
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scale_x.min(scale_y).max(0.1) // Clamp to minimum 0.1 to avoid extreme scaling
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} else {
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1.0
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};
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{
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let canvas = render_state.surfaces.canvas(filter_id);
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canvas.clear(skia::Color::TRANSPARENT);
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canvas.save();
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// Apply scale first, then translate
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canvas.scale((scale, scale));
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canvas.translate((-bounds.left, -bounds.top));
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}
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draw_fn(render_state, filter_id);
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render_state.surfaces.canvas(filter_id).restore();
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Some((render_state.surfaces.snapshot(filter_id), scale))
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}
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@@ -5,7 +5,7 @@ use crate::shapes::{
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};
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use skia_safe::{self as skia, ImageFilter, RRect};
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use super::{RenderState, SurfaceId};
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use super::{filters, RenderState, SurfaceId};
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use crate::render::filters::compose_filters;
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use crate::render::{get_dest_rect, get_source_rect};
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@@ -378,6 +378,7 @@ fn draw_image_stroke_in_container(
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stroke: &Stroke,
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image_fill: &ImageFill,
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antialias: bool,
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surface_id: SurfaceId,
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) {
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let scale = render_state.get_scale();
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let image = render_state.images.get(&image_fill.id());
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@@ -386,7 +387,7 @@ fn draw_image_stroke_in_container(
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}
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let size = image.unwrap().dimensions();
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let canvas = render_state.surfaces.canvas(SurfaceId::Strokes);
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let canvas = render_state.surfaces.canvas(surface_id);
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let container = &shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = shape.svg_attrs.as_ref();
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@@ -523,10 +524,89 @@ pub fn render(
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shadow: Option<&ImageFilter>,
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antialias: bool,
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) {
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render_internal(
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render_state,
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shape,
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stroke,
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surface_id,
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shadow,
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antialias,
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false,
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);
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}
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/// Internal function to render a stroke with support for offscreen blur rendering.
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///
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/// # Parameters
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/// - `render_state`: The rendering state containing surfaces and context.
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/// - `shape`: The shape to render the stroke for.
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/// - `stroke`: The stroke configuration (width, fill, style, etc.).
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/// - `surface_id`: Optional target surface ID. Defaults to `SurfaceId::Strokes` if `None`.
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/// - `shadow`: Optional shadow filter to apply to the stroke.
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/// - `antialias`: Whether to use antialiasing for rendering.
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/// - `bypass_filter`:
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/// - If `false`, attempts to use offscreen filter surface for blur effects.
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/// - If `true`, renders directly to the target surface (used for recursive calls to avoid infinite loops when rendering into the filter surface).
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///
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/// # Behavior
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/// When `bypass_filter` is `false` and the shape has a blur filter:
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/// 1. Calculates bounds including stroke width and cap margins.
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/// 2. Attempts to render into an offscreen filter surface at unscaled coordinates.
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/// 3. If successful, composites the result back to the target surface and returns early.
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/// 4. If the offscreen render fails or `bypass_filter` is `true`, renders directly to the target
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/// surface using the appropriate drawing function for the shape type.
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///
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/// The recursive call with `bypass_filter=true` ensures that when rendering into the filter
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/// surface, we don't attempt to create another filter surface, avoiding infinite recursion.
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#[allow(clippy::too_many_arguments)]
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fn render_internal(
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render_state: &mut RenderState,
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shape: &Shape,
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stroke: &Stroke,
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surface_id: Option<SurfaceId>,
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shadow: Option<&ImageFilter>,
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antialias: bool,
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bypass_filter: bool,
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) {
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if !bypass_filter {
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if let Some(image_filter) = shape.image_filter(1.) {
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// We have to calculate the bounds considering the stroke and the cap margins.
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let mut content_bounds = shape.selrect;
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let stroke_margin = stroke.bounds_width(shape.is_open());
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if stroke_margin > 0.0 {
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content_bounds.inset((-stroke_margin, -stroke_margin));
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}
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let cap_margin = stroke.cap_bounds_margin();
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if cap_margin > 0.0 {
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content_bounds.inset((-cap_margin, -cap_margin));
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}
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let bounds = image_filter.compute_fast_bounds(content_bounds);
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let target = surface_id.unwrap_or(SurfaceId::Strokes);
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if filters::render_with_filter_surface(
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render_state,
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bounds,
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target,
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|state, temp_surface| {
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render_internal(
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state,
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shape,
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stroke,
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Some(temp_surface),
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shadow,
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antialias,
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true,
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);
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},
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) {
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return;
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}
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}
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}
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let scale = render_state.get_scale();
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let canvas = render_state
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.surfaces
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.canvas(surface_id.unwrap_or(surface_id.unwrap_or(SurfaceId::Strokes)));
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let target_surface = surface_id.unwrap_or(SurfaceId::Strokes);
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let canvas = render_state.surfaces.canvas(target_surface);
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let selrect = shape.selrect;
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let path_transform = shape.to_path_transform();
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let svg_attrs = shape.svg_attrs.as_ref();
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@@ -536,7 +616,14 @@ pub fn render(
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&& matches!(stroke.fill, Fill::Image(_))
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{
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if let Fill::Image(image_fill) = &stroke.fill {
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draw_image_stroke_in_container(render_state, shape, stroke, image_fill, antialias);
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draw_image_stroke_in_container(
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render_state,
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shape,
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stroke,
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image_fill,
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antialias,
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target_surface,
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);
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}
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} else {
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match &shape.shape_type {
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@@ -18,20 +18,22 @@ const TILE_SIZE_MULTIPLIER: i32 = 2;
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum SurfaceId {
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Target = 0b00_0000_0001,
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Cache = 0b00_0000_0010,
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Current = 0b00_0000_0100,
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Fills = 0b00_0000_1000,
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Strokes = 0b00_0001_0000,
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DropShadows = 0b00_0010_0000,
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InnerShadows = 0b00_0100_0000,
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TextDropShadows = 0b00_1000_0000,
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UI = 0b01_0000_0000,
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Filter = 0b00_0000_0010,
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Cache = 0b00_0000_0100,
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Current = 0b00_0000_1000,
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Fills = 0b00_0001_0000,
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Strokes = 0b00_0010_0000,
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DropShadows = 0b00_0100_0000,
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InnerShadows = 0b00_1000_0000,
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TextDropShadows = 0b01_0000_0000,
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UI = 0b10_0000_0000,
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Debug = 0b10_0000_0001,
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}
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pub struct Surfaces {
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// is the final destination surface, the one that it is represented in the canvas element.
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target: skia::Surface,
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filter: skia::Surface,
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cache: skia::Surface,
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// keeps the current render
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current: skia::Surface,
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@@ -70,6 +72,7 @@ impl Surfaces {
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let margins = skia::ISize::new(extra_tile_dims.width / 4, extra_tile_dims.height / 4);
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let target = gpu_state.create_target_surface(width, height);
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let filter = gpu_state.create_surface_with_dimensions("filter".to_string(), width, height);
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let cache = gpu_state.create_surface_with_dimensions("cache".to_string(), width, height);
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let current = gpu_state.create_surface_with_isize("current".to_string(), extra_tile_dims);
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let drop_shadows =
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@@ -89,6 +92,7 @@ impl Surfaces {
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let tiles = TileTextureCache::new();
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Surfaces {
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target,
|
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filter,
|
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cache,
|
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current,
|
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drop_shadows,
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@@ -113,6 +117,10 @@ impl Surfaces {
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surface.image_snapshot()
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}
|
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pub fn filter_size(&self) -> (i32, i32) {
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(self.filter.width(), self.filter.height())
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}
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pub fn base64_snapshot(&mut self, id: SurfaceId) -> String {
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let surface = self.get_mut(id);
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let image = surface.image_snapshot();
|
||||
@@ -157,6 +165,9 @@ impl Surfaces {
|
||||
if ids & SurfaceId::Target as u32 != 0 {
|
||||
f(self.get_mut(SurfaceId::Target));
|
||||
}
|
||||
if ids & SurfaceId::Filter as u32 != 0 {
|
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f(self.get_mut(SurfaceId::Filter));
|
||||
}
|
||||
if ids & SurfaceId::Current as u32 != 0 {
|
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f(self.get_mut(SurfaceId::Current));
|
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}
|
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@@ -215,6 +226,7 @@ impl Surfaces {
|
||||
fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
|
||||
match id {
|
||||
SurfaceId::Target => &mut self.target,
|
||||
SurfaceId::Filter => &mut self.filter,
|
||||
SurfaceId::Cache => &mut self.cache,
|
||||
SurfaceId::Current => &mut self.current,
|
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SurfaceId::DropShadows => &mut self.drop_shadows,
|
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@@ -230,6 +242,7 @@ impl Surfaces {
|
||||
fn reset_from_target(&mut self, target: skia::Surface) {
|
||||
let dim = (target.width(), target.height());
|
||||
self.target = target;
|
||||
self.filter = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
self.ui = self.target.new_surface_with_dimensions(dim).unwrap();
|
||||
// The rest are tile size surfaces
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use super::{RenderState, Shape, SurfaceId};
|
||||
use super::{filters, RenderState, Shape, SurfaceId};
|
||||
use crate::{
|
||||
math::Rect,
|
||||
shapes::{
|
||||
@@ -168,35 +168,71 @@ pub fn render(
|
||||
shadow: Option<&Paint>,
|
||||
blur: Option<&ImageFilter>,
|
||||
) {
|
||||
let render_canvas = if let Some(rs) = render_state {
|
||||
rs.surfaces.canvas(surface_id.unwrap_or(SurfaceId::Fills))
|
||||
} else if let Some(c) = canvas {
|
||||
c
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
if let Some(render_state) = render_state {
|
||||
let target_surface = surface_id.unwrap_or(SurfaceId::Fills);
|
||||
|
||||
if let Some(blur_filter) = blur {
|
||||
let bounds = blur_filter.compute_fast_bounds(shape.selrect);
|
||||
if bounds.is_finite() && bounds.width() > 0.0 && bounds.height() > 0.0 {
|
||||
let blur_filter_clone = blur_filter.clone();
|
||||
if filters::render_with_filter_surface(
|
||||
render_state,
|
||||
bounds,
|
||||
target_surface,
|
||||
|state, temp_surface| {
|
||||
let temp_canvas = state.surfaces.canvas(temp_surface);
|
||||
render_text_on_canvas(
|
||||
temp_canvas,
|
||||
shape,
|
||||
paragraph_builders,
|
||||
shadow,
|
||||
Some(&blur_filter_clone),
|
||||
);
|
||||
},
|
||||
) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let canvas = render_state.surfaces.canvas(target_surface);
|
||||
render_text_on_canvas(canvas, shape, paragraph_builders, shadow, blur);
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(canvas) = canvas {
|
||||
render_text_on_canvas(canvas, shape, paragraph_builders, shadow, blur);
|
||||
}
|
||||
}
|
||||
|
||||
fn render_text_on_canvas(
|
||||
canvas: &Canvas,
|
||||
shape: &Shape,
|
||||
paragraph_builders: &mut [Vec<ParagraphBuilder>],
|
||||
shadow: Option<&Paint>,
|
||||
blur: Option<&ImageFilter>,
|
||||
) {
|
||||
if let Some(blur_filter) = blur {
|
||||
let mut blur_paint = Paint::default();
|
||||
blur_paint.set_image_filter(blur_filter.clone());
|
||||
let blur_layer = SaveLayerRec::default().paint(&blur_paint);
|
||||
render_canvas.save_layer(&blur_layer);
|
||||
canvas.save_layer(&blur_layer);
|
||||
}
|
||||
|
||||
if let Some(shadow_paint) = shadow {
|
||||
let layer_rec = SaveLayerRec::default().paint(shadow_paint);
|
||||
render_canvas.save_layer(&layer_rec);
|
||||
draw_text(render_canvas, shape, paragraph_builders);
|
||||
render_canvas.restore();
|
||||
canvas.save_layer(&layer_rec);
|
||||
draw_text(canvas, shape, paragraph_builders);
|
||||
canvas.restore();
|
||||
} else {
|
||||
draw_text(render_canvas, shape, paragraph_builders);
|
||||
draw_text(canvas, shape, paragraph_builders);
|
||||
}
|
||||
|
||||
if blur.is_some() {
|
||||
render_canvas.restore();
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
render_canvas.restore();
|
||||
canvas.restore();
|
||||
}
|
||||
|
||||
fn draw_text(
|
||||
|
||||
Reference in New Issue
Block a user