🔧 Improve performance on shapes with blur

This commit is contained in:
Elena Torro
2026-02-17 10:50:47 +01:00
parent 7ef16a2b69
commit 337cfc2d3e
3 changed files with 108 additions and 19 deletions

View File

@@ -40,7 +40,9 @@ pub fn render_with_filter_surface<F>(
where
F: FnOnce(&mut RenderState, SurfaceId),
{
if let Some((mut surface, scale)) = render_into_filter_surface(render_state, bounds, draw_fn) {
if let Some((mut surface, scale)) =
render_into_filter_surface(render_state, bounds, 1.0, draw_fn)
{
let canvas = render_state.surfaces.canvas_and_mark_dirty(target_surface);
// If we scaled down, we need to scale the source rect and adjust the destination
@@ -69,9 +71,15 @@ where
/// down so that everything fits; the returned `scale` tells the caller how much the
/// content was reduced so it can be re-scaled on compositing. The `draw_fn` should
/// render the untransformed shape (i.e. in document coordinates) onto `SurfaceId::Filter`.
///
/// `extra_downscale` is an additional scale factor applied on top of the overflow-fit scale.
/// Use values < 1.0 to pre-downscale before applying Gaussian blur filters, which dramatically
/// reduces GPU kernel work for large blur sigmas (Gaussian blur is scale-equivariant, so the
/// caller must also reduce the sigma proportionally). Pass 1.0 for no extra downscale.
pub fn render_into_filter_surface<F>(
render_state: &mut RenderState,
bounds: Rect,
extra_downscale: f32,
draw_fn: F,
) -> Option<(skia::Surface, f32)>
where
@@ -86,16 +94,28 @@ where
let bounds_width = bounds.width().ceil().max(1.0) as i32;
let bounds_height = bounds.height().ceil().max(1.0) as i32;
// Minimum scale floor for fit_scale alone; prevents extreme downscaling when
// the shape is much larger than the filter surface.
const MIN_FIT_SCALE: f32 = 0.1;
// Absolute minimum for the combined scale (fit × extra_downscale). Below this
// the offscreen surface would have sub-pixel dimensions and produce artifacts or
// crashes. At 0.03 a shape must be at least ~34 px wide to render as a single
// pixel, which is a safe lower bound in practice.
const MIN_COMBINED_SCALE: f32 = 0.03;
// Calculate scale factor if bounds exceed filter surface size
let scale = if bounds_width > filter_width || bounds_height > filter_height {
let fit_scale = if bounds_width > filter_width || bounds_height > filter_height {
let scale_x = filter_width as f32 / bounds_width as f32;
let scale_y = filter_height as f32 / bounds_height as f32;
// Use the smaller scale to ensure everything fits
scale_x.min(scale_y).max(0.1) // Clamp to minimum 0.1 to avoid extreme scaling
scale_x.min(scale_y).max(MIN_FIT_SCALE)
} else {
1.0
};
// Combine overflow-fit scale with caller-requested extra downscale
let scale = (fit_scale * extra_downscale).max(MIN_COMBINED_SCALE);
{
let canvas = render_state.surfaces.canvas(filter_id);
canvas.clear(skia::Color::TRANSPARENT);