🎉 Improve shadows rendering performance

This commit is contained in:
Alejandro Alonso
2026-02-03 08:47:43 +01:00
parent 1325584e1a
commit f7403935c8

View File

@@ -1512,6 +1512,16 @@ impl RenderState {
Self::combine_blur_values(self.combined_layer_blur(shape.blur), extra_layer_blur);
let blur_filter = combined_blur
.and_then(|blur| skia::image_filters::blur((blur.value, blur.value), None, None, None));
// Legacy path is only stable up to 1.0 zoom: the canvas is scaled and the shadow
// filter is evaluated in that scaled space, so for scale > 1 it over-inflates blur/spread.
// We also disable it when combined layer blur is present to avoid incorrect composition.
let use_low_zoom_path = scale <= 1.0 && combined_blur.is_none();
if use_low_zoom_path {
// Match pre-commit behavior: scale blur/spread with zoom for low zoom levels.
transformed_shadow.to_mut().blur = shadow.blur * scale;
transformed_shadow.to_mut().spread = shadow.spread * scale;
}
let mut transform_matrix = shape.transform;
let center = shape.center();
@@ -1556,6 +1566,39 @@ impl RenderState {
let mut bounds = drop_filter.compute_fast_bounds(shape_bounds);
// Account for the shadow offset so the temporary surface fully contains the shifted blur.
bounds.offset(world_offset);
// Early cull if the shadow bounds are outside the render area.
if !bounds.intersects(self.render_area) {
return;
}
if use_low_zoom_path {
let mut shadow_paint = skia::Paint::default();
shadow_paint.set_image_filter(drop_filter);
shadow_paint.set_blend_mode(skia::BlendMode::SrcOver);
let layer_rec = skia::canvas::SaveLayerRec::default().paint(&shadow_paint);
let drop_canvas = self.surfaces.canvas(SurfaceId::DropShadows);
drop_canvas.save_layer(&layer_rec);
drop_canvas.scale((scale, scale));
drop_canvas.translate(translation);
self.with_nested_blurs_suppressed(|state| {
state.render_shape(
&plain_shape,
clip_bounds,
SurfaceId::DropShadows,
SurfaceId::DropShadows,
SurfaceId::DropShadows,
SurfaceId::DropShadows,
false,
Some(shadow.offset),
None,
);
});
self.surfaces.canvas(SurfaceId::DropShadows).restore();
return;
}
let filter_result =
filters::render_into_filter_surface(self, bounds, |state, temp_surface| {