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626 lines
21 KiB
Rust
626 lines
21 KiB
Rust
use crate::performance;
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use crate::shapes::Shape;
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use skia_safe::{self as skia, IRect, Paint, RRect};
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use super::{gpu_state::GpuState, tiles::Tile, tiles::TileViewbox, tiles::TILE_SIZE};
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use base64::{engine::general_purpose, Engine as _};
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use std::collections::{HashMap, HashSet};
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const TEXTURES_CACHE_CAPACITY: usize = 1024;
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const TEXTURES_BATCH_DELETE: usize = 256;
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// This is the amount of extra space we're going to give to all the surfaces to render shapes.
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// If it's too big it could affect performance.
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const TILE_SIZE_MULTIPLIER: i32 = 2;
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#[repr(u32)]
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum SurfaceId {
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Target = 0b00_0000_0001,
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Filter = 0b00_0000_0010,
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Cache = 0b00_0000_0100,
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Current = 0b00_0000_1000,
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Fills = 0b00_0001_0000,
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Strokes = 0b00_0010_0000,
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DropShadows = 0b00_0100_0000,
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InnerShadows = 0b00_1000_0000,
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TextDropShadows = 0b01_0000_0000,
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UI = 0b10_0000_0000,
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Debug = 0b10_0000_0001,
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}
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pub struct Surfaces {
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// is the final destination surface, the one that it is represented in the canvas element.
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target: skia::Surface,
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filter: skia::Surface,
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cache: skia::Surface,
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// keeps the current render
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current: skia::Surface,
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// keeps the current shape's fills
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shape_fills: skia::Surface,
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// keeps the current shape's strokes
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shape_strokes: skia::Surface,
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// used for rendering shadows
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drop_shadows: skia::Surface,
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// used for rendering over shadows.
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inner_shadows: skia::Surface,
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// used for rendering text drop shadows
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text_drop_shadows: skia::Surface,
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// used for displaying auxiliary workspace elements
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ui: skia::Surface,
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// for drawing debug info.
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debug: skia::Surface,
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// for drawing tiles.
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tiles: TileTextureCache,
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sampling_options: skia::SamplingOptions,
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margins: skia::ISize,
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// Tracks which surfaces have content (dirty flag bitmask)
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dirty_surfaces: u32,
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}
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#[allow(dead_code)]
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impl Surfaces {
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pub fn new(
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gpu_state: &mut GpuState,
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(width, height): (i32, i32),
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sampling_options: skia::SamplingOptions,
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tile_dims: skia::ISize,
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) -> Self {
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let extra_tile_dims = skia::ISize::new(
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tile_dims.width * TILE_SIZE_MULTIPLIER,
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tile_dims.height * TILE_SIZE_MULTIPLIER,
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);
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let margins = skia::ISize::new(extra_tile_dims.width / 4, extra_tile_dims.height / 4);
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let target = gpu_state.create_target_surface(width, height);
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let filter = gpu_state.create_surface_with_isize("filter".to_string(), extra_tile_dims);
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let cache = gpu_state.create_surface_with_dimensions("cache".to_string(), width, height);
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let current = gpu_state.create_surface_with_isize("current".to_string(), extra_tile_dims);
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let drop_shadows =
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gpu_state.create_surface_with_isize("drop_shadows".to_string(), extra_tile_dims);
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let inner_shadows =
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gpu_state.create_surface_with_isize("inner_shadows".to_string(), extra_tile_dims);
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let text_drop_shadows =
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gpu_state.create_surface_with_isize("text_drop_shadows".to_string(), extra_tile_dims);
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let shape_fills =
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gpu_state.create_surface_with_isize("shape_fills".to_string(), extra_tile_dims);
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let shape_strokes =
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gpu_state.create_surface_with_isize("shape_strokes".to_string(), extra_tile_dims);
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let ui = gpu_state.create_surface_with_dimensions("ui".to_string(), width, height);
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let debug = gpu_state.create_surface_with_dimensions("debug".to_string(), width, height);
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let tiles = TileTextureCache::new();
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Surfaces {
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target,
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filter,
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cache,
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current,
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drop_shadows,
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inner_shadows,
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text_drop_shadows,
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shape_fills,
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shape_strokes,
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ui,
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debug,
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tiles,
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sampling_options,
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margins,
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dirty_surfaces: 0,
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}
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}
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pub fn clear_tiles(&mut self) {
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self.tiles.clear();
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}
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pub fn resize(&mut self, gpu_state: &mut GpuState, new_width: i32, new_height: i32) {
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self.reset_from_target(gpu_state.create_target_surface(new_width, new_height));
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}
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pub fn snapshot(&mut self, id: SurfaceId) -> skia::Image {
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let surface = self.get_mut(id);
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surface.image_snapshot()
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}
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pub fn filter_size(&self) -> (i32, i32) {
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(self.filter.width(), self.filter.height())
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}
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pub fn base64_snapshot(&mut self, id: SurfaceId) -> String {
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let surface = self.get_mut(id);
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let image = surface.image_snapshot();
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let mut context = surface.direct_context();
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let encoded_image = image
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.encode(context.as_mut(), skia::EncodedImageFormat::PNG, None)
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.unwrap();
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general_purpose::STANDARD.encode(encoded_image.as_bytes())
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}
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pub fn base64_snapshot_rect(&mut self, id: SurfaceId, irect: skia::IRect) -> Option<String> {
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let surface = self.get_mut(id);
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if let Some(image) = surface.image_snapshot_with_bounds(irect) {
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let mut context = surface.direct_context();
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let encoded_image = image
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.encode(context.as_mut(), skia::EncodedImageFormat::PNG, None)
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.unwrap();
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return Some(general_purpose::STANDARD.encode(encoded_image.as_bytes()));
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}
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None
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}
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/// Returns a mutable reference to the canvas and automatically marks
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/// render surfaces as dirty when accessed. This tracks which surfaces
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/// have content for optimization purposes.
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pub fn canvas_and_mark_dirty(&mut self, id: SurfaceId) -> &skia::Canvas {
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// Automatically mark render surfaces as dirty when accessed
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// This tracks which surfaces have content for optimization
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match id {
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SurfaceId::Fills
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| SurfaceId::Strokes
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| SurfaceId::InnerShadows
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| SurfaceId::TextDropShadows => {
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self.mark_dirty(id);
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}
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_ => {}
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}
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self.canvas(id)
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}
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/// Returns a mutable reference to the canvas without any side effects.
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/// Use this when you only need to read or manipulate the canvas state
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/// without marking the surface as dirty.
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pub fn canvas(&mut self, id: SurfaceId) -> &skia::Canvas {
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self.get_mut(id).canvas()
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}
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pub fn surface_clone(&self, id: SurfaceId) -> skia::Surface {
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self.get(id).clone()
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}
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/// Marks a surface as having content (dirty)
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pub fn mark_dirty(&mut self, id: SurfaceId) {
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self.dirty_surfaces |= id as u32;
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}
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/// Checks if a surface has content
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pub fn is_dirty(&self, id: SurfaceId) -> bool {
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(self.dirty_surfaces & id as u32) != 0
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}
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/// Clears the dirty flag for a surface or set of surfaces
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pub fn clear_dirty(&mut self, ids: u32) {
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self.dirty_surfaces &= !ids;
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}
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/// Clears all dirty flags
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pub fn clear_all_dirty(&mut self) {
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self.dirty_surfaces = 0;
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}
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pub fn flush_and_submit(&mut self, gpu_state: &mut GpuState, id: SurfaceId) {
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let surface = self.get_mut(id);
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gpu_state.context.flush_and_submit_surface(surface, None);
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}
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pub fn draw_into(&mut self, from: SurfaceId, to: SurfaceId, paint: Option<&skia::Paint>) {
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let sampling_options = self.sampling_options;
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self.get_mut(from).clone().draw(
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self.canvas_and_mark_dirty(to),
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(0.0, 0.0),
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sampling_options,
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paint,
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);
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}
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/// Draws the cache surface directly to the target canvas.
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/// This avoids creating an intermediate snapshot, reducing GPU stalls.
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pub fn draw_cache_to_target(&mut self) {
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let sampling_options = self.sampling_options;
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self.cache.clone().draw(
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self.target.canvas(),
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(0.0, 0.0),
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sampling_options,
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Some(&skia::Paint::default()),
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);
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}
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pub fn apply_mut(&mut self, ids: u32, mut f: impl FnMut(&mut skia::Surface)) {
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performance::begin_measure!("apply_mut::flags");
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if ids & SurfaceId::Target as u32 != 0 {
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f(self.get_mut(SurfaceId::Target));
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}
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if ids & SurfaceId::Filter as u32 != 0 {
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f(self.get_mut(SurfaceId::Filter));
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}
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if ids & SurfaceId::Current as u32 != 0 {
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f(self.get_mut(SurfaceId::Current));
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}
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if ids & SurfaceId::Cache as u32 != 0 {
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f(self.get_mut(SurfaceId::Cache));
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}
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if ids & SurfaceId::Fills as u32 != 0 {
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f(self.get_mut(SurfaceId::Fills));
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}
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if ids & SurfaceId::Strokes as u32 != 0 {
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f(self.get_mut(SurfaceId::Strokes));
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}
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if ids & SurfaceId::InnerShadows as u32 != 0 {
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f(self.get_mut(SurfaceId::InnerShadows));
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}
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if ids & SurfaceId::TextDropShadows as u32 != 0 {
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f(self.get_mut(SurfaceId::TextDropShadows));
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}
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if ids & SurfaceId::DropShadows as u32 != 0 {
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f(self.get_mut(SurfaceId::DropShadows));
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}
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if ids & SurfaceId::Debug as u32 != 0 {
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f(self.get_mut(SurfaceId::Debug));
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}
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performance::begin_measure!("apply_mut::flags");
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}
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pub fn get_render_context_translation(
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&mut self,
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render_area: skia::Rect,
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scale: f32,
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) -> (f32, f32) {
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(
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-render_area.left() + self.margins.width as f32 / scale,
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-render_area.top() + self.margins.height as f32 / scale,
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)
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}
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pub fn update_render_context(&mut self, render_area: skia::Rect, scale: f32) {
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let translation = self.get_render_context_translation(render_area, scale);
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// When context changes (zoom/pan/tile), clear all render surfaces first
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// to remove any residual content from previous tiles, then mark as dirty
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// so they get redrawn with new transformations
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let surface_ids = SurfaceId::Fills as u32
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| SurfaceId::Strokes as u32
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| SurfaceId::InnerShadows as u32
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| SurfaceId::TextDropShadows as u32;
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// Clear surfaces before updating transformations to remove residual content
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self.apply_mut(surface_ids, |s| {
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s.canvas().clear(skia::Color::TRANSPARENT);
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});
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// Mark all render surfaces as dirty so they get redrawn
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self.mark_dirty(SurfaceId::Fills);
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self.mark_dirty(SurfaceId::Strokes);
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self.mark_dirty(SurfaceId::InnerShadows);
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self.mark_dirty(SurfaceId::TextDropShadows);
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// Update transformations
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self.apply_mut(surface_ids, |s| {
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let canvas = s.canvas();
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canvas.reset_matrix();
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canvas.scale((scale, scale));
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canvas.translate(translation);
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});
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}
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#[inline]
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fn get_mut(&mut self, id: SurfaceId) -> &mut skia::Surface {
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match id {
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SurfaceId::Target => &mut self.target,
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SurfaceId::Filter => &mut self.filter,
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SurfaceId::Cache => &mut self.cache,
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SurfaceId::Current => &mut self.current,
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SurfaceId::DropShadows => &mut self.drop_shadows,
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SurfaceId::InnerShadows => &mut self.inner_shadows,
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SurfaceId::TextDropShadows => &mut self.text_drop_shadows,
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SurfaceId::Fills => &mut self.shape_fills,
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SurfaceId::Strokes => &mut self.shape_strokes,
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SurfaceId::Debug => &mut self.debug,
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SurfaceId::UI => &mut self.ui,
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}
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}
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fn get(&self, id: SurfaceId) -> &skia::Surface {
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match id {
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SurfaceId::Target => &self.target,
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SurfaceId::Filter => &self.filter,
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SurfaceId::Cache => &self.cache,
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SurfaceId::Current => &self.current,
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SurfaceId::DropShadows => &self.drop_shadows,
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SurfaceId::InnerShadows => &self.inner_shadows,
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SurfaceId::TextDropShadows => &self.text_drop_shadows,
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SurfaceId::Fills => &self.shape_fills,
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SurfaceId::Strokes => &self.shape_strokes,
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SurfaceId::Debug => &self.debug,
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SurfaceId::UI => &self.ui,
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}
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}
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fn reset_from_target(&mut self, target: skia::Surface) {
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let dim = (target.width(), target.height());
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self.target = target;
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self.filter = self.target.new_surface_with_dimensions(dim).unwrap();
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self.debug = self.target.new_surface_with_dimensions(dim).unwrap();
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self.ui = self.target.new_surface_with_dimensions(dim).unwrap();
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// The rest are tile size surfaces
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}
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pub fn resize_cache(&mut self, cache_dims: skia::ISize, interest_area_threshold: i32) {
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self.cache = self.target.new_surface_with_dimensions(cache_dims).unwrap();
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self.cache.canvas().reset_matrix();
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self.cache.canvas().translate((
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(interest_area_threshold as f32 * TILE_SIZE),
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(interest_area_threshold as f32 * TILE_SIZE),
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));
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}
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pub fn draw_rect_to(
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&mut self,
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id: SurfaceId,
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shape: &Shape,
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paint: &Paint,
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spread: Option<f32>,
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) {
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let rect = if let Some(s) = spread.filter(|&s| s > 0.0) {
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let mut r = shape.selrect;
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r.outset((s, s));
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r
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} else {
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shape.selrect
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};
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if let Some(corners) = shape.shape_type.corners() {
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let rrect = RRect::new_rect_radii(rect, &corners);
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self.canvas_and_mark_dirty(id).draw_rrect(rrect, paint);
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} else {
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self.canvas_and_mark_dirty(id).draw_rect(rect, paint);
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}
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}
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pub fn draw_circle_to(
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&mut self,
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id: SurfaceId,
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shape: &Shape,
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paint: &Paint,
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spread: Option<f32>,
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) {
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let rect = if let Some(s) = spread.filter(|&s| s > 0.0) {
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let mut r = shape.selrect;
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r.outset((s, s));
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r
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} else {
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shape.selrect
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};
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self.canvas_and_mark_dirty(id).draw_oval(rect, paint);
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}
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pub fn draw_path_to(
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&mut self,
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id: SurfaceId,
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shape: &Shape,
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paint: &Paint,
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spread: Option<f32>,
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) {
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if let Some(path) = shape.get_skia_path() {
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let canvas = self.canvas_and_mark_dirty(id);
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if let Some(s) = spread.filter(|&s| s > 0.0) {
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// Draw path as a thick stroke to get outset (expanded) silhouette
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let mut stroke_paint = paint.clone();
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stroke_paint.set_stroke_width(s * 2.0);
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canvas.draw_path(&path, &stroke_paint);
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} else {
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canvas.draw_path(&path, paint);
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}
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}
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}
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pub fn reset(&mut self, color: skia::Color) {
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self.canvas(SurfaceId::Fills).restore_to_count(1);
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self.canvas(SurfaceId::InnerShadows).restore_to_count(1);
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self.canvas(SurfaceId::TextDropShadows).restore_to_count(1);
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self.canvas(SurfaceId::Strokes).restore_to_count(1);
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self.canvas(SurfaceId::Current).restore_to_count(1);
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self.apply_mut(
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SurfaceId::Fills as u32
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| SurfaceId::Strokes as u32
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| SurfaceId::Current as u32
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| SurfaceId::InnerShadows as u32
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| SurfaceId::TextDropShadows as u32,
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|s| {
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s.canvas().clear(color).reset_matrix();
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},
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);
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self.canvas(SurfaceId::Debug)
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.clear(skia::Color::TRANSPARENT)
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.reset_matrix();
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self.canvas(SurfaceId::UI)
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.clear(skia::Color::TRANSPARENT)
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.reset_matrix();
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// Clear all dirty flags after reset
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self.clear_all_dirty();
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}
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pub fn cache_current_tile_texture(
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&mut self,
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tile_viewbox: &TileViewbox,
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tile: &Tile,
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tile_rect: &skia::Rect,
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) {
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let rect = IRect::from_xywh(
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self.margins.width,
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self.margins.height,
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self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
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self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
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);
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let tile_image_opt = self.current.image_snapshot_with_bounds(rect);
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if let Some(tile_image) = tile_image_opt {
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// Draw to cache first (takes reference), then move to tile cache
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self.cache.canvas().draw_image_rect(
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&tile_image,
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None,
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tile_rect,
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&skia::Paint::default(),
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);
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self.tiles.add(tile_viewbox, tile, tile_image);
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}
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}
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pub fn has_cached_tile_surface(&self, tile: Tile) -> bool {
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self.tiles.has(tile)
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}
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pub fn remove_cached_tile_surface(&mut self, tile: Tile) {
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// Mark tile as invalid
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// Old content stays visible until new tile overwrites it atomically,
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// preventing flickering during tile re-renders.
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self.tiles.remove(tile);
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}
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pub fn draw_cached_tile_surface(&mut self, tile: Tile, rect: skia::Rect, color: skia::Color) {
|
|
if let Some(image) = self.tiles.get(tile) {
|
|
let mut paint = skia::Paint::default();
|
|
paint.set_color(color);
|
|
|
|
self.target.canvas().draw_rect(rect, &paint);
|
|
|
|
self.target
|
|
.canvas()
|
|
.draw_image_rect(&image, None, rect, &skia::Paint::default());
|
|
}
|
|
}
|
|
|
|
/// Draws the current tile directly to the target and cache surfaces without
|
|
/// creating a snapshot. This avoids GPU stalls from ReadPixels but doesn't
|
|
/// populate the tile texture cache (suitable for one-shot renders like tests).
|
|
pub fn draw_current_tile_direct(&mut self, tile_rect: &skia::Rect, color: skia::Color) {
|
|
let sampling_options = self.sampling_options;
|
|
let src_rect = IRect::from_xywh(
|
|
self.margins.width,
|
|
self.margins.height,
|
|
self.current.width() - TILE_SIZE_MULTIPLIER * self.margins.width,
|
|
self.current.height() - TILE_SIZE_MULTIPLIER * self.margins.height,
|
|
);
|
|
let src_rect_f = skia::Rect::from(src_rect);
|
|
|
|
// Draw background
|
|
let mut paint = skia::Paint::default();
|
|
paint.set_color(color);
|
|
self.target.canvas().draw_rect(tile_rect, &paint);
|
|
|
|
// Draw current surface directly to target (no snapshot)
|
|
self.current.clone().draw(
|
|
self.target.canvas(),
|
|
(
|
|
tile_rect.left - src_rect_f.left,
|
|
tile_rect.top - src_rect_f.top,
|
|
),
|
|
sampling_options,
|
|
None,
|
|
);
|
|
|
|
// Also draw to cache for render_from_cache
|
|
self.current.clone().draw(
|
|
self.cache.canvas(),
|
|
(
|
|
tile_rect.left - src_rect_f.left,
|
|
tile_rect.top - src_rect_f.top,
|
|
),
|
|
sampling_options,
|
|
None,
|
|
);
|
|
}
|
|
|
|
pub fn remove_cached_tiles(&mut self, color: skia::Color) {
|
|
self.tiles.clear();
|
|
self.cache.canvas().clear(color);
|
|
}
|
|
|
|
pub fn gc(&mut self) {
|
|
self.tiles.gc();
|
|
}
|
|
}
|
|
|
|
pub struct TileTextureCache {
|
|
grid: HashMap<Tile, skia::Image>,
|
|
removed: HashSet<Tile>,
|
|
}
|
|
|
|
impl TileTextureCache {
|
|
pub fn new() -> Self {
|
|
Self {
|
|
grid: HashMap::default(),
|
|
removed: HashSet::default(),
|
|
}
|
|
}
|
|
|
|
pub fn has(&self, tile: Tile) -> bool {
|
|
self.grid.contains_key(&tile) && !self.removed.contains(&tile)
|
|
}
|
|
|
|
fn gc(&mut self) {
|
|
// Make a real remove
|
|
for tile in self.removed.iter() {
|
|
self.grid.remove(tile);
|
|
}
|
|
}
|
|
|
|
fn free_tiles(&mut self, tile_viewbox: &TileViewbox) {
|
|
let marked: Vec<_> = self
|
|
.grid
|
|
.iter_mut()
|
|
.filter_map(|(tile, _)| {
|
|
if !tile_viewbox.is_visible(tile) {
|
|
Some(*tile)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
.take(TEXTURES_BATCH_DELETE)
|
|
.collect();
|
|
|
|
for tile in marked.iter() {
|
|
self.grid.remove(tile);
|
|
}
|
|
}
|
|
|
|
pub fn add(&mut self, tile_viewbox: &TileViewbox, tile: &Tile, image: skia::Image) {
|
|
if self.grid.len() > TEXTURES_CACHE_CAPACITY {
|
|
// First we try to remove the obsolete tiles
|
|
self.gc();
|
|
}
|
|
|
|
if self.grid.len() > TEXTURES_CACHE_CAPACITY {
|
|
self.free_tiles(tile_viewbox);
|
|
}
|
|
|
|
self.grid.insert(*tile, image);
|
|
|
|
if self.removed.contains(tile) {
|
|
self.removed.remove(tile);
|
|
}
|
|
}
|
|
|
|
pub fn get(&mut self, tile: Tile) -> Option<&mut skia::Image> {
|
|
if self.removed.contains(&tile) {
|
|
return None;
|
|
}
|
|
self.grid.get_mut(&tile)
|
|
}
|
|
|
|
pub fn remove(&mut self, tile: Tile) {
|
|
self.removed.insert(tile);
|
|
}
|
|
|
|
pub fn clear(&mut self) {
|
|
for k in self.grid.keys() {
|
|
self.removed.insert(*k);
|
|
}
|
|
}
|
|
}
|