Files
penpot/render-wasm/src/render/shadows.rs
Elena Torró 4869373a43 🔧 Add methods to render text as path (#6624)
* 🔧 Refactor text strokes drawing

* 🔧 Add text to path methods for future usage

* 📚 Add text as paths internal documentation
2025-06-16 13:37:29 +02:00

224 lines
5.9 KiB
Rust

use super::{RenderState, SurfaceId};
use crate::render::strokes;
use crate::render::text::{self};
use crate::shapes::{Shadow, Shape, Stroke, Type};
use skia_safe::{canvas::SaveLayerRec, textlayout::Paragraph, Paint, Path};
// Fill Shadows
pub fn render_fill_drop_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
if shape.has_fills() {
for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
render_fill_drop_shadow(render_state, shape, shadow, antialias);
}
}
}
fn render_fill_drop_shadow(
render_state: &mut RenderState,
shape: &Shape,
shadow: &Shadow,
antialias: bool,
) {
let paint = &shadow.get_drop_shadow_paint(antialias);
render_shadow_paint(render_state, shape, paint, SurfaceId::DropShadows);
}
pub fn render_fill_inner_shadows(render_state: &mut RenderState, shape: &Shape, antialias: bool) {
if shape.has_fills() {
for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
render_fill_inner_shadow(render_state, shape, shadow, antialias);
}
}
}
fn render_fill_inner_shadow(
render_state: &mut RenderState,
shape: &Shape,
shadow: &Shadow,
antialias: bool,
) {
let paint = &shadow.get_inner_shadow_paint(antialias);
render_shadow_paint(render_state, shape, paint, SurfaceId::InnerShadows);
}
pub fn render_stroke_drop_shadows(
render_state: &mut RenderState,
shape: &Shape,
stroke: &Stroke,
antialias: bool,
) {
if !shape.has_fills() {
for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
let filter = shadow.get_drop_shadow_filter();
strokes::render(
render_state,
shape,
stroke,
None,
filter.as_ref(),
None,
antialias,
)
}
}
}
pub fn render_stroke_inner_shadows(
render_state: &mut RenderState,
shape: &Shape,
stroke: &Stroke,
antialias: bool,
) {
if !shape.has_fills() {
for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
let filter = shadow.get_inner_shadow_filter();
strokes::render(
render_state,
shape,
stroke,
None,
filter.as_ref(),
None,
antialias,
)
}
}
}
pub fn render_text_drop_shadows(
render_state: &mut RenderState,
shape: &Shape,
paragraphs: &[Vec<Paragraph>],
antialias: bool,
) {
for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
render_text_drop_shadow(render_state, shape, shadow, paragraphs, antialias);
}
}
// Render text paths (unused)
#[allow(dead_code)]
pub fn render_text_path_stroke_drop_shadows(
render_state: &mut RenderState,
shape: &Shape,
paths: &Vec<(Path, Paint)>,
stroke: &Stroke,
antialias: bool,
) {
for shadow in shape.drop_shadows().rev().filter(|s| !s.hidden()) {
let stroke_shadow = shadow.get_drop_shadow_filter();
strokes::render_text_paths(
render_state,
shape,
stroke,
paths,
Some(SurfaceId::DropShadows),
stroke_shadow.as_ref(),
antialias,
);
}
}
pub fn render_text_drop_shadow(
render_state: &mut RenderState,
shape: &Shape,
shadow: &Shadow,
paragraphs: &[Vec<Paragraph>],
antialias: bool,
) {
let paint = shadow.get_drop_shadow_paint(antialias);
let mask_paint = paint.clone();
let mask = SaveLayerRec::default().paint(&mask_paint);
let canvas = render_state.get_canvas_at(SurfaceId::DropShadows);
canvas.save_layer(&mask);
text::render(
render_state,
shape,
paragraphs,
Some(SurfaceId::DropShadows),
);
render_state.restore_canvas(SurfaceId::DropShadows);
}
pub fn render_text_inner_shadows(
render_state: &mut RenderState,
shape: &Shape,
paragraphs: &[Vec<Paragraph>],
antialias: bool,
) {
for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
render_text_inner_shadow(render_state, shape, shadow, paragraphs, antialias);
}
}
pub fn render_text_inner_shadow(
render_state: &mut RenderState,
shape: &Shape,
shadow: &Shadow,
paragraphs: &[Vec<Paragraph>],
antialias: bool,
) {
let paint = shadow.get_inner_shadow_paint(antialias);
let mask_paint = paint.clone();
let mask = SaveLayerRec::default().paint(&mask_paint);
let canvas = render_state.get_canvas_at(SurfaceId::InnerShadows);
canvas.save_layer(&mask);
text::render(
render_state,
shape,
paragraphs,
Some(SurfaceId::InnerShadows),
);
render_state.restore_canvas(SurfaceId::InnerShadows);
}
// Render text paths (unused)
#[allow(dead_code)]
pub fn render_text_path_stroke_inner_shadows(
render_state: &mut RenderState,
shape: &Shape,
paths: &Vec<(Path, Paint)>,
stroke: &Stroke,
antialias: bool,
) {
for shadow in shape.inner_shadows().rev().filter(|s| !s.hidden()) {
let stroke_shadow = shadow.get_inner_shadow_filter();
strokes::render_text_paths(
render_state,
shape,
stroke,
paths,
Some(SurfaceId::InnerShadows),
stroke_shadow.as_ref(),
antialias,
);
}
}
fn render_shadow_paint(
render_state: &mut RenderState,
shape: &Shape,
paint: &Paint,
surface_id: SurfaceId,
) {
match &shape.shape_type {
Type::Rect(_) | Type::Frame(_) => {
render_state.surfaces.draw_rect_to(surface_id, shape, paint);
}
Type::Circle => {
render_state
.surfaces
.draw_circle_to(surface_id, shape, paint);
}
Type::Path(_) | Type::Bool(_) => {
render_state.surfaces.draw_path_to(surface_id, shape, paint);
}
_ => {}
}
}