Files
penpot/render-wasm/src/textlayout.rs

338 lines
11 KiB
Rust

use skia_safe::{self as skia, textlayout::ParagraphBuilder, ImageFilter, MaskFilter, Paint, Rect};
use crate::{
render::filters::compose_filters,
shapes::{merge_fills, set_paint_fill, Stroke, StrokeKind, TextContent},
utils::{get_fallback_fonts, get_font_collection},
};
pub fn auto_width(paragraphs: &mut [Vec<ParagraphBuilder>], width: f32) -> f32 {
let built_paragraphs = get_built_paragraphs(paragraphs, width);
built_paragraphs
.iter()
.flatten()
.fold(0.0, |auto_width, p| {
f32::max(p.max_intrinsic_width(), auto_width)
})
}
pub fn auto_height(paragraphs: &mut [Vec<ParagraphBuilder>], width: f32) -> f32 {
paragraphs.iter_mut().fold(0.0, |auto_height, p| {
p.iter_mut().fold(auto_height, |auto_height, paragraph| {
let mut paragraph = paragraph.build();
paragraph.layout(width);
auto_height + paragraph.height()
})
})
}
pub fn build_paragraphs_with_width(
paragraphs: &mut [Vec<ParagraphBuilder>],
width: f32,
) -> Vec<Vec<skia_safe::textlayout::Paragraph>> {
paragraphs
.iter_mut()
.map(|builders| {
builders
.iter_mut()
.map(|builder| {
let mut paragraph = builder.build();
// For auto-width, always layout with infinite width first to get intrinsic width
paragraph.layout(f32::MAX);
let intrinsic_width = paragraph.max_intrinsic_width().ceil();
// Use the larger of the requested width or intrinsic width to prevent line breaks
let final_width = f32::max(width, intrinsic_width);
paragraph.layout(final_width);
paragraph
})
.collect()
})
.collect()
}
pub fn paragraph_builders_from_text(
text_content: &TextContent,
blur: Option<&ImageFilter>,
blur_mask: Option<&MaskFilter>,
shadow: Option<&Paint>,
) -> Vec<Vec<ParagraphBuilder>> {
let fonts = get_font_collection();
let fallback_fonts = get_fallback_fonts();
let mut paragraph_group = Vec::new();
for paragraph in text_content.paragraphs() {
let paragraph_style = paragraph.paragraph_to_style();
let mut builder = ParagraphBuilder::new(&paragraph_style, fonts);
for leaf in paragraph.get_children() {
let text_style = leaf.to_style(
&text_content.bounds(),
fallback_fonts,
blur,
blur_mask,
shadow,
);
let text = leaf.apply_text_transform();
builder.push_style(&text_style);
builder.add_text(&text);
}
paragraph_group.push(vec![builder]);
}
paragraph_group
}
pub fn stroke_paragraph_builders_from_text(
text_content: &TextContent,
stroke: &Stroke,
bounds: &Rect,
blur: Option<&ImageFilter>,
blur_mask: Option<&MaskFilter>,
shadow: Option<&Paint>,
count_inner_strokes: usize,
) -> Vec<Vec<ParagraphBuilder>> {
let fallback_fonts = get_fallback_fonts();
let fonts = get_font_collection();
let mut paragraph_group = Vec::new();
for paragraph in text_content.paragraphs() {
let mut stroke_paragraphs_map: std::collections::HashMap<usize, ParagraphBuilder> =
std::collections::HashMap::new();
for leaf in paragraph.get_children().iter() {
let mut text_paint = merge_fills(leaf.fills(), *bounds);
if let Some(blur_mask) = blur_mask {
text_paint.set_mask_filter(blur_mask.clone());
}
let stroke_paints = if shadow.is_some() {
get_text_stroke_paints_with_shadows(
stroke,
blur,
blur_mask,
shadow,
leaf.is_transparent(),
)
} else {
get_text_stroke_paints(
stroke,
bounds,
&text_paint,
blur,
blur_mask,
count_inner_strokes,
)
};
let text: String = leaf.apply_text_transform();
for (paint_idx, stroke_paint) in stroke_paints.iter().enumerate() {
let builder = stroke_paragraphs_map.entry(paint_idx).or_insert_with(|| {
let paragraph_style = paragraph.paragraph_to_style();
ParagraphBuilder::new(&paragraph_style, fonts)
});
let stroke_paint = stroke_paint.clone();
let stroke_style =
leaf.to_stroke_style(&stroke_paint, fallback_fonts, blur, blur_mask, None);
builder.push_style(&stroke_style);
builder.add_text(&text);
}
}
let stroke_paragraphs: Vec<ParagraphBuilder> = (0..stroke_paragraphs_map.len())
.map(|i| stroke_paragraphs_map.remove(&i).unwrap())
.collect();
paragraph_group.push(stroke_paragraphs);
}
paragraph_group
}
fn get_built_paragraphs(
paragraphs: &mut [Vec<ParagraphBuilder>],
width: f32,
) -> Vec<Vec<skia_safe::textlayout::Paragraph>> {
build_paragraphs_with_width(paragraphs, width)
}
fn get_text_stroke_paints_with_shadows(
stroke: &Stroke,
blur: Option<&ImageFilter>,
blur_mask: Option<&MaskFilter>,
shadow: Option<&Paint>,
is_transparent: bool,
) -> Vec<Paint> {
let mut paints = Vec::new();
match stroke.kind {
StrokeKind::Inner => {
let mut paint = Paint::default();
paint.set_style(skia::PaintStyle::Fill);
paint.set_anti_alias(true);
if let Some(blur) = blur {
paint.set_image_filter(blur.clone());
}
if let Some(shadow) = shadow {
paint.set_image_filter(shadow.image_filter());
}
paints.push(paint.clone());
if is_transparent {
let image_filter = skia_safe::image_filters::erode(
(stroke.width, stroke.width),
paint.image_filter(),
None,
);
paint.set_image_filter(image_filter);
paint.set_blend_mode(skia::BlendMode::DstOut);
paints.push(paint.clone());
}
}
StrokeKind::Center => {
let mut paint = skia_safe::Paint::default();
paint.set_anti_alias(true);
paint.set_stroke_width(stroke.width);
if let Some(blur) = blur {
paint.set_image_filter(blur.clone());
}
if let Some(shadow) = shadow {
paint.set_image_filter(shadow.image_filter());
}
if is_transparent {
paint.set_style(skia::PaintStyle::Stroke);
} else {
paint.set_style(skia::PaintStyle::StrokeAndFill);
}
paints.push(paint);
}
StrokeKind::Outer => {
let mut paint = skia_safe::Paint::default();
paint.set_style(skia::PaintStyle::StrokeAndFill);
paint.set_anti_alias(true);
paint.set_stroke_width(stroke.width * 2.0);
if let Some(blur_mask) = blur_mask {
paint.set_mask_filter(blur_mask.clone());
}
if let Some(shadow) = shadow {
paint.set_image_filter(shadow.image_filter());
}
paints.push(paint.clone());
if is_transparent {
let image_filter = skia_safe::image_filters::erode(
(stroke.width, stroke.width),
paint.image_filter(),
None,
);
paint.set_image_filter(image_filter);
paint.set_blend_mode(skia::BlendMode::DstOut);
paints.push(paint.clone());
}
}
}
paints
}
fn get_text_stroke_paints(
stroke: &Stroke,
bounds: &Rect,
text_paint: &Paint,
blur: Option<&ImageFilter>,
blur_mask: Option<&MaskFilter>,
count_inner_strokes: usize,
) -> Vec<Paint> {
let mut paints = Vec::new();
match stroke.kind {
StrokeKind::Inner => {
let shader = text_paint.shader();
let mut is_opaque = true;
if shader.is_some() {
is_opaque = shader.unwrap().is_opaque();
}
if is_opaque && count_inner_strokes == 1 {
let mut paint = text_paint.clone();
paint.set_style(skia::PaintStyle::Fill);
paint.set_anti_alias(true);
if let Some(blur) = blur {
paint.set_image_filter(blur.clone());
}
paints.push(paint);
let mut paint = skia::Paint::default();
paint.set_style(skia::PaintStyle::Stroke);
paint.set_blend_mode(skia::BlendMode::SrcIn);
paint.set_anti_alias(true);
paint.set_stroke_width(stroke.width * 2.0);
set_paint_fill(&mut paint, &stroke.fill, bounds);
if let Some(blur) = blur {
paint.set_image_filter(blur.clone());
}
paints.push(paint);
} else {
let mut paint = text_paint.clone();
paint.set_style(skia::PaintStyle::Fill);
paint.set_anti_alias(false);
set_paint_fill(&mut paint, &stroke.fill, bounds);
paints.push(paint);
let mut paint = skia::Paint::default();
let image_filter =
skia_safe::image_filters::erode((stroke.width, stroke.width), None, None);
let filter = compose_filters(blur, image_filter.as_ref());
paint.set_image_filter(filter);
paint.set_anti_alias(false);
paint.set_blend_mode(skia::BlendMode::DstOut);
paints.push(paint);
}
}
StrokeKind::Center => {
let mut paint = skia::Paint::default();
paint.set_style(skia::PaintStyle::Stroke);
paint.set_anti_alias(true);
paint.set_stroke_width(stroke.width);
set_paint_fill(&mut paint, &stroke.fill, bounds);
if let Some(blur) = blur {
paint.set_image_filter(blur.clone());
}
paints.push(paint);
}
StrokeKind::Outer => {
let mut paint = skia::Paint::default();
paint.set_style(skia::PaintStyle::Stroke);
paint.set_blend_mode(skia::BlendMode::DstOver);
paint.set_anti_alias(true);
paint.set_stroke_width(stroke.width * 2.0);
set_paint_fill(&mut paint, &stroke.fill, bounds);
if let Some(blur_mask) = blur_mask {
paint.set_mask_filter(blur_mask.clone());
}
paints.push(paint);
let mut paint = skia::Paint::default();
paint.set_style(skia::PaintStyle::Fill);
paint.set_blend_mode(skia::BlendMode::Clear);
paint.set_color(skia::Color::TRANSPARENT);
paint.set_anti_alias(true);
paints.push(paint);
}
}
paints
}