Files
penpot/render-wasm/src/render/debug.rs

72 lines
2.3 KiB
Rust

use crate::shapes::Shape;
use skia_safe as skia;
use super::{RenderState, SurfaceId};
fn render_debug_view(render_state: &mut RenderState) {
let mut paint = skia::Paint::default();
paint.set_style(skia::PaintStyle::Stroke);
paint.set_color(skia::Color::from_argb(255, 255, 0, 255));
paint.set_stroke_width(1.);
let mut scaled_rect = render_state.viewbox.area.clone();
let x = 100. + scaled_rect.x() * 0.2;
let y = 100. + scaled_rect.y() * 0.2;
let width = scaled_rect.width() * 0.2;
let height = scaled_rect.height() * 0.2;
scaled_rect.set_xywh(x, y, width, height);
render_state
.surfaces
.canvas(SurfaceId::Debug)
.draw_rect(scaled_rect, &paint);
}
pub fn render_wasm_label(render_state: &mut RenderState) {
let font_provider = render_state.fonts().font_provider();
let typeface = font_provider
.match_family_style("robotomono-regular", skia::FontStyle::default())
.unwrap();
let canvas = render_state.surfaces.canvas(SurfaceId::Current);
let skia::ISize { width, height } = canvas.base_layer_size();
let p = skia::Point::new(width as f32 - 100.0, height as f32 - 25.0);
let mut paint = skia::Paint::default();
paint.set_color(skia::Color::from_argb(100, 0, 0, 0));
let font = skia::Font::new(typeface, 10.0);
canvas.draw_str("WASM RENDERER", p, &font, &paint);
}
pub fn render_debug_shape(render_state: &mut RenderState, element: &Shape, intersected: bool) {
let mut paint = skia::Paint::default();
paint.set_style(skia::PaintStyle::Stroke);
paint.set_color(if intersected {
skia::Color::from_argb(255, 255, 255, 0)
} else {
skia::Color::from_argb(255, 0, 255, 255)
});
paint.set_stroke_width(1.);
let mut scaled_rect = element.selrect();
let x = 100. + scaled_rect.x() * 0.2;
let y = 100. + scaled_rect.y() * 0.2;
let width = scaled_rect.width() * 0.2;
let height = scaled_rect.height() * 0.2;
scaled_rect.set_xywh(x, y, width, height);
render_state
.surfaces
.canvas(SurfaceId::Debug)
.draw_rect(scaled_rect, &paint);
}
pub fn render(render_state: &mut RenderState) {
render_debug_view(render_state);
render_state.surfaces.draw_into(
SurfaceId::Debug,
SurfaceId::Current,
Some(&skia::Paint::default()),
);
}