"""Post-processing filters for the cleaned output. ``apply_analog_humanizer`` injects film grain and chromatic aberration to defeat digital AI-perfection classifiers (ported from NeuralBleach); ``unsharp_mask`` counters the soft, over-smoothed look that the diffusion pass leaves behind (itself a common "this is AI" tell). """ # cv2/numpy boundary: third-party libs ship no usable element types; relax the # unknown-type rules for this file only. # pyright: reportUnknownMemberType=false, reportUnknownArgumentType=false, reportUnknownVariableType=false, reportUnknownParameterType=false, reportMissingTypeArgument=false, reportMissingTypeStubs=false, reportMissingImports=false, reportArgumentType=false, reportAssignmentType=false, reportReturnType=false, reportCallIssue=false, reportIndexIssue=false, reportOperatorIssue=false, reportOptionalMemberAccess=false, reportOptionalCall=false, reportOptionalSubscript=false, reportOptionalOperand=false, reportAttributeAccessIssue=false, reportPrivateImportUsage=false, reportPrivateUsage=false, reportInvalidTypeForm=false, reportConstantRedefinition=false, reportUnnecessaryComparison=false import cv2 import numpy as np from numpy.typing import NDArray def apply_analog_humanizer(image: NDArray, grain_intensity: float = 4.0, chromatic_shift: int = 1) -> NDArray: """ Apply Analog Humanizer (film grain and chromatic aberration) to an image. This simulates analog film imperfections to defeat digital AI perfection classifiers. Ported from NeuralBleach. Args: image: BGR image as numpy array (uint8). grain_intensity: Standard deviation of the Gaussian noise (film grain). chromatic_shift: Number of pixels to shift the red/blue color channels. Returns: Humanized BGR image. """ # Ensure image is BGR if len(image.shape) != 3 or image.shape[2] != 3: return image.copy() # Split channels (OpenCV uses BGR) # B = 0, G = 1, R = 2 b, g, r = cv2.split(image) # 1. Chromatic Aberration # Shift R channel left, B channel right. np.roll is circular, so it wraps # the opposite edge into a thin colored fringe at the L/R borders; replicate # the original edge columns there to keep the intended offset interior-only. # Clamp so the edge-replication slices below always have a source column: a shift # >= width would leave them empty and crash the broadcast (r[:, -shift:] = (H, 0)). shift = min(chromatic_shift, image.shape[1] - 1) if shift > 0: r = np.roll(r, -shift, axis=1) r[:, -shift:] = r[:, -shift - 1 : -shift] b = np.roll(b, shift, axis=1) b[:, :shift] = b[:, shift : shift + 1] merged = cv2.merge((b, g, r)) # 2. Film Grain (Gaussian Noise) if grain_intensity > 0: img_f = merged.astype(np.float32) noise = np.random.normal(0, grain_intensity, img_f.shape).astype(np.float32) humanized = np.clip(img_f + noise, 0, 255).astype(np.uint8) else: humanized = merged return humanized def unsharp_mask(image: NDArray, amount: float = 0.5, sigma: float = 1.0) -> NDArray: """Sharpen via unsharp masking: ``out = image + amount * (image - blur(image))``. Counters the soft, over-smoothed look of the diffusion pass, which reads as an AI tell. ``amount`` 0 = no-op (returns an unchanged copy); ~0.5-0.8 is a safe range -- higher risks bright edge halos that are their own artifact. ``sigma`` is the Gaussian radius of the unsharp kernel. Args: image: BGR image as numpy array (uint8). amount: Sharpening strength (0 = off). sigma: Gaussian blur sigma for the unsharp kernel. Returns: Sharpened BGR image (uint8). """ if amount <= 0.0: return image.copy() img_f = image.astype(np.float32) blurred = cv2.GaussianBlur(img_f, (0, 0), sigmaX=sigma, sigmaY=sigma) sharpened = cv2.addWeighted(img_f, 1.0 + amount, blurred, -amount, 0.0) return np.clip(sharpened, 0, 255).astype(np.uint8) # ── Adaptive polish (target the input's detail level; spare text) ────────────── # A capped unsharp scaled to the sharpness deficit, then edge-masked grain to close # the rest -- tunable constants. Compatibility testing showed that a soft # gemini_3 face/photo (lap-var 84 vs the 592 of its original) is pulled up to ~327 # with full polish, while a sharp openai_1 text card (1175 vs 1644) gets near-zero # (the deficit is tiny) so text is left alone -- the polish self-limits on text. _ADAPTIVE_MAX_UNSHARP = 1.0 _ADAPTIVE_UNSHARP_GAIN = 0.4 # unsharp amount per unit of (deficit - 1), before the cap _ADAPTIVE_MAX_GRAIN = 8.0 _MASK_EDGE_PERCENTILE = 85.0 # local-energy percentile above which a pixel is an "edge/text" _MASK_EDGE_DILATE = 5 # grow the edge mask so grain is suppressed in a margin around text _MASK_GAMMA = 2.0 # push the smooth weight toward 0 except in genuinely flat areas def _to_gray(image: NDArray) -> NDArray: """Single-channel grayscale; passes a 2D (already-gray) input through unchanged.""" return image if image.ndim == 2 else cv2.cvtColor(image, cv2.COLOR_BGR2GRAY) def _laplacian_variance(image: NDArray) -> float: """Variance of the Laplacian -- a cheap proxy for high-frequency detail/sharpness.""" return float(cv2.Laplacian(_to_gray(image), cv2.CV_64F).var()) def _smooth_grain_mask(image: NDArray) -> NDArray: """Per-pixel weight ~1 in flat/smooth regions, ~0 over text and hard edges. Grain in smooth ("AI-plastic") regions reads as natural sensor noise; grain over text/edges just speckles them, so this masks grain to the smooth regions only. """ energy = cv2.GaussianBlur(np.abs(cv2.Laplacian(_to_gray(image).astype(np.float32), cv2.CV_32F)), (0, 0), sigmaX=2.0) thr = float(np.percentile(energy, _MASK_EDGE_PERCENTILE)) kernel = cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (_MASK_EDGE_DILATE, _MASK_EDGE_DILATE)) edges = cv2.dilate((energy > thr).astype(np.uint8), kernel) mask = np.clip(1.0 - energy / (thr + 1e-6), 0.0, 1.0) ** _MASK_GAMMA mask[edges > 0] = 0.0 return cv2.GaussianBlur(mask, (0, 0), sigmaX=1.5) def adaptive_polish(image: NDArray, reference: NDArray, seed: int | None = None) -> NDArray: """Restore the detail level of ``reference`` in a softened ``image``, sparing text. Diffusion + face restoration leave an over-smoothed "AI-plastic" look, worst on photo/face regions. This targets the reference's Laplacian variance (the input's detail level): a capped unsharp scaled to the deficit, then edge-masked grain (smooth regions only) calibrated to close the remaining gap. **Self-limiting on text/graphics** -- they are already high-frequency, so the deficit is small and almost no polish is applied (text legibility is a generation-side concern, not a filter one). No-op when the image already meets the reference's detail level. Args: image: the cleaned BGR output (uint8). reference: the original input BGR at the same resolution (the detail target). seed: optional RNG seed for reproducible grain. Returns: Polished BGR image (uint8). """ target = _laplacian_variance(reference) current = _laplacian_variance(image) if target <= 0.0 or current >= target: return image.copy() deficit = target / max(current, 1.0) amount = min(_ADAPTIVE_MAX_UNSHARP, _ADAPTIVE_UNSHARP_GAIN * (deficit - 1.0)) work = unsharp_mask(image, amount=amount, sigma=1.2) if amount > 0.0 else image.copy() if _laplacian_variance(work) >= target: return work # Calibrate the grain sigma by a short search: its lap-var contribution depends on # the per-pixel mask (no closed form), so step it up until the target is met. A few # full-image Laplacians here are negligible against the diffusion pass that precedes. mask = _smooth_grain_mask(work) noise = np.random.default_rng(seed).normal(0.0, 1.0, work.shape[:2]).astype(np.float32) * mask best = work sigma = 2.0 while sigma <= _ADAPTIVE_MAX_GRAIN: best = np.clip(work.astype(np.float32) + (noise * sigma)[:, :, np.newaxis], 0.0, 255.0).astype(np.uint8) if _laplacian_variance(best) >= target: break sigma += 1.0 return best