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https://github.com/wiltodelta/remove-ai-watermarks.git
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33bd401e2a
The previous commit guarded extract_mask, but the 2048x1 crash was actually in _fixed_alpha_map's cv2.resize to a ~1-px-tall target (Windows: "Unknown C++ exception" / access violation). Return image.copy() up front when h < 32 or w < 64 (no real watermarked image is that small), before any cv2 call. Same guard in both Doubao and Jimeng. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
421 lines
21 KiB
Python
421 lines
21 KiB
Python
"""Doubao visible watermark removal engine.
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Doubao (ByteDance) stamps every generated image with a visible "豆包AI生成"
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(Doubao AI generated) text strip in the bottom-right corner -- the explicit AIGC
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label mandated by China's TC260 standard, a near-white semi-transparent overlay.
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Like the Gemini sparkle and the Jimeng wordmark, it is a fixed overlay, so removal
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starts from **reverse-alpha blending** against a captured alpha map
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(``remove_watermark_reverse_alpha``): ``original = (wm - a*logo)/(1-a)``. The alpha
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map is rebuilt by ``scripts/visible_alpha_solve.py`` from black/gray Doubao captures
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(the careful gray-self solve; logo is pure white) and bundled as
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``assets/doubao_alpha.png``. The mark re-rasterizes a few px off per image, so
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removal ALWAYS NCC-aligns the template to the actual mark and then clears the
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residual edges with a deliberately THIN inpaint over the glyph footprint (an
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earlier under-estimated alpha + fixed-no-inpaint left a readable outline that the
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detector did not flag -- see the reverse-alpha section below).
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Detection (``detect``) is shape-consistent: it matches that same alpha glyph
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silhouette against the corner via normalized correlation, so it keys on the actual
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"豆包AI生成" shape rather than coverage/structure heuristics.
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``locate`` (geometry box, scales with image WIDTH) and ``extract_mask`` (the
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candidate glyph mask the detector correlates) mirror the Jimeng engine.
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Arbitrary-region inpainting still lives in ``region_eraser`` / the ``erase``
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command. Fast, offline, no GPU.
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"""
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# cv2/numpy boundary: third-party libs ship no usable element types; relax the
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# unknown-type rules for this file only.
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# pyright: reportUnknownMemberType=false, reportUnknownArgumentType=false, reportUnknownVariableType=false, reportUnknownParameterType=false, reportMissingTypeArgument=false, reportMissingTypeStubs=false, reportMissingImports=false, reportArgumentType=false, reportAssignmentType=false, reportReturnType=false, reportCallIssue=false, reportIndexIssue=false, reportOperatorIssue=false, reportOptionalMemberAccess=false, reportOptionalCall=false, reportOptionalSubscript=false, reportOptionalOperand=false, reportAttributeAccessIssue=false, reportPrivateImportUsage=false, reportPrivateUsage=false, reportInvalidTypeForm=false, reportConstantRedefinition=false, reportUnnecessaryComparison=false
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from __future__ import annotations
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import logging
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from dataclasses import dataclass
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from typing import TYPE_CHECKING, Any
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import cv2
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import numpy as np
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if TYPE_CHECKING:
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from pathlib import Path
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from numpy.typing import NDArray
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logger = logging.getLogger(__name__)
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# Geometry as a fraction of image WIDTH. The Doubao mark scales with width and
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# is anchored bottom-right. The box must be GENEROUSLY wider than the mark and
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# reach close to the corner -- the mark is re-rasterized a few px off per image,
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# and the NCC alignment search only registers within this box, so a tight box
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# (the old 0.185 / margin 0.012) let a corner-ward shift fall partly outside it
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# and the alignment missed. The glyph mask tightens the actual removal.
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WM_WIDTH_FRAC = 0.22
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WM_HEIGHT_FRAC = 0.075
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MARGIN_RIGHT_FRAC = 0.004
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MARGIN_BOTTOM_FRAC = 0.004
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# Glyph appearance: the label is a low-saturation light gray, rendered brighter
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# than the surrounding content (the common case: a generated photo/illustration).
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# We detect it as a local bright feature (white top-hat: brighter than a blurred
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# local background) intersected with the grayish + minimum-brightness tests.
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# This is polarity-correct for bright-on-darker backgrounds and, crucially,
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# leaves white-paper documents untouched (there the mark is not brighter than
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# its surroundings, so nothing is masked rather than damaging the document text).
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MAX_SATURATION = 55 # max channel spread to count a pixel as "grayish"
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LOGO_MIN_LUMA = 150 # glyphs are at least this bright in absolute terms
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TOPHAT_DELTA = 12 # glyph must exceed the local background by this many levels
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# Detection is reverse-alpha-consistent: the mark is recognized by matching the
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# bundled alpha-template glyph silhouette (assets/doubao_alpha.png -- the exact
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# shape we invert) against the extracted candidate mask via zero-mean normalized
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# correlation (cv2 TM_CCOEFF_NORMED). It keys on the actual "豆包AI生成" glyph
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# SHAPE, not on coverage/structure heuristics, so a merely-textured corner does
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# not fire (the old coverage detector false-positived on ~28% of images; #23).
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# Corpus-tuned: real marks score median ~0.61, arbitrary corners <=0.17 (p99);
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# threshold 0.4 -> false positives 7/1243 (0.6%). A small coverage floor skips
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# the template match on a near-empty candidate box.
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DETECT_MIN_COVERAGE = 0.04
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DETECT_NCC_THRESHOLD = 0.4
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# ── Reverse-alpha (recovery + thin residual inpaint) ─────────────────
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# The Doubao mark is a fixed semi-transparent white overlay, so given its alpha
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# map the original pixels are recovered by inverting the blend: (wm - a*logo)/(1-a).
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# The alpha map is rebuilt by scripts/visible_alpha_solve.py from the black/gray
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# Doubao captures (data/doubao_capture/): the CAREFUL solve -- a = (I - B)/(255 - B)
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# on the gray capture with B a per-channel cubic background fit, mean over channels,
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# full halo extent, unblurred. The earlier build (a coarser solve) under-estimated
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# the alpha and left a clearly READABLE "豆包AI生成" outline on real samples
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# (issue #13 follow-up: the detector was fooled by the outline -- conf 0.0 -- so the
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# test passed while the result was visibly bad; suspect the captured alpha map, not
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# the method). The mark is re-rasterized and a few px off per image, so removal
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# does NOT trust fixed geometry: it ALWAYS tries fixed AND `_aligned_alpha_map`'s
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# TM_CCOEFF_NORMED scale+position search and keeps the lower-residual placement,
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# then a deliberately THIN residual inpaint clears the leftover edges without
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# smearing the recovered texture. Geometry below is emitted by the solver -- keep in
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# sync when the asset is rebuilt.
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_ALPHA_NATIVE_WIDTH = 2048
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_ALPHA_LOGO_BGR: tuple[float, float, float] = (255.0, 255.0, 255.0)
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_ALPHA_WIDTH_FRAC = 0.1636 # asset width / image width -- the alignment scale seed
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_ALPHA_HEIGHT_FRAC = 0.0405
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# Margins (of image WIDTH) of the captured mark -- the geometry record / where to
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# seed; alignment refines the actual position, so these are not load-bearing.
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_ALPHA_MARGIN_RIGHT_FRAC = 0.0132
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_ALPHA_MARGIN_BOTTOM_FRAC = 0.0166
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# Alignment scale search (np.linspace args) around the width-scaled glyph size.
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_ALPHA_ALIGN_SEARCH = (0.88, 1.12, 25)
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# Residual inpaint over the glyph footprint -- thin (NS, small radius) so it clears
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# the leftover edges without the smear a wide full-footprint pass caused.
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_RESIDUAL_ALPHA_FLOOR = 0.05
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_RESIDUAL_DILATE = 5
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_RESIDUAL_INPAINT_RADIUS = 2
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_alpha_template_cache: NDArray[Any] | None = None
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def _alpha_template() -> NDArray[Any] | None:
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"""Lazily load the bundled Doubao alpha template (float [0,1]), or None."""
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global _alpha_template_cache
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if _alpha_template_cache is None:
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from pathlib import Path
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from remove_ai_watermarks import image_io
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path = Path(__file__).parent / "assets" / "doubao_alpha.png"
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img = image_io.imread(str(path), cv2.IMREAD_GRAYSCALE)
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if img is None:
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return None
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_alpha_template_cache = img.astype(np.float32) / 255.0
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return _alpha_template_cache
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@dataclass(frozen=True)
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class DoubaoLocation:
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"""Located watermark box (bottom-right), in absolute pixel coordinates."""
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x: int
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y: int
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w: int
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h: int
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is_fallback: bool = True # geometry anchor (no template match) -> always True for now
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@property
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def bbox(self) -> tuple[int, int, int, int]:
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return self.x, self.y, self.w, self.h
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@dataclass
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class DoubaoDetection:
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"""Result of visible Doubao watermark detection."""
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detected: bool = False
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confidence: float = 0.0
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region: tuple[int, int, int, int] = (0, 0, 0, 0)
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coverage: float = 0.0 # fraction of the box occupied by glyph pixels
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_silhouette_cache: NDArray[Any] | None = None
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def _glyph_silhouette() -> NDArray[Any] | None:
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"""Binary "豆包AI生成" silhouette (255 = glyph) from the bundled alpha map,
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used as the detection template. None if the alpha asset is missing."""
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global _silhouette_cache
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if _silhouette_cache is None:
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at = _alpha_template()
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if at is None:
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return None
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_silhouette_cache = (at > 0.15).astype(np.uint8) * 255
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return _silhouette_cache
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def _template_match_score(box_mask: NDArray[Any], image_width: int) -> float:
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"""Zero-mean normalized correlation of the alpha-template glyph silhouette
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(scaled to the mark's expected size) against the candidate ``box_mask``.
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TM_CCOEFF_NORMED keys on glyph SHAPE, not coverage, so a dense textured
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corner does not score highly -- only the actual "豆包AI生成" shape does.
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"""
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sil = _glyph_silhouette()
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if sil is None or box_mask.size == 0:
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return 0.0
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gw = min(box_mask.shape[1] - 1, max(8, int(_ALPHA_WIDTH_FRAC * image_width)))
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gh = min(box_mask.shape[0] - 1, max(4, int(_ALPHA_HEIGHT_FRAC * image_width)))
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if gw < 8 or gh < 4:
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return 0.0
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template = cv2.resize(sil, (gw, gh), interpolation=cv2.INTER_NEAREST)
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return float(cv2.matchTemplate(box_mask, template, cv2.TM_CCOEFF_NORMED).max())
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class DoubaoEngine:
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"""Remove the visible Doubao "豆包AI生成" watermark (locate -> mask -> inpaint)."""
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def __init__(
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self,
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*,
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width_frac: float = WM_WIDTH_FRAC,
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height_frac: float = WM_HEIGHT_FRAC,
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margin_right_frac: float = MARGIN_RIGHT_FRAC,
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margin_bottom_frac: float = MARGIN_BOTTOM_FRAC,
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) -> None:
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self.width_frac = width_frac
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self.height_frac = height_frac
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self.margin_right_frac = margin_right_frac
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self.margin_bottom_frac = margin_bottom_frac
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# ── Locate ────────────────────────────────────────────────────────
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def locate(self, image: NDArray[Any]) -> DoubaoLocation:
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"""Anchor the watermark box in the bottom-right corner by geometry."""
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h, w = image.shape[:2]
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wm_w = max(40, int(w * self.width_frac))
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wm_h = max(16, int(w * self.height_frac))
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margin_r = max(4, int(w * self.margin_right_frac))
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margin_b = max(4, int(w * self.margin_bottom_frac))
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x = max(0, w - margin_r - wm_w)
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y = max(0, h - margin_b - wm_h)
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wm_w = min(wm_w, w - x)
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wm_h = min(wm_h, h - y)
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return DoubaoLocation(x=x, y=y, w=wm_w, h=wm_h, is_fallback=True)
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# ── Mask ──────────────────────────────────────────────────────────
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def extract_mask(self, image: NDArray[Any], loc: DoubaoLocation) -> NDArray[Any]:
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"""Build a full-image uint8 mask (255 = watermark glyph) for the box.
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Polarity-aware: the mark is a light, low-saturation gray. On a dark
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background it is the bright region; on a light background it is the
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off-white gray below paper-white. Both cases are captured by the logo
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luminance band intersected with the grayish constraint, plus a
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brighter-than-local-background test on dark backgrounds.
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"""
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h, w = image.shape[:2]
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x, y, bw, bh = loc.bbox
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# A degenerate ROI (a sliver from an extremely wide/short image) cannot hold
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# the mark and would feed cv2's GaussianBlur/morphology a ~1-px-tall array,
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# which can fault the native code on some platforms (observed: a Windows
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# access violation via the always-align removal's residual `detect`). Skip
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# the cv2 pipeline and return an empty mask there.
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if bh < 16 or bw < 16:
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return np.zeros((h, w), np.uint8)
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# Normalize the ROI to 3-channel BGR: a 2D grayscale or 4-channel BGRA
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# input would otherwise break the axis=2 channel reductions below.
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roi = image[y : y + bh, x : x + bw]
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if roi.ndim == 2:
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roi = cv2.cvtColor(roi, cv2.COLOR_GRAY2BGR)
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elif roi.shape[2] == 4:
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roi = cv2.cvtColor(roi, cv2.COLOR_BGRA2BGR)
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roi = roi.astype(np.float32)
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luma = roi.mean(axis=2)
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sat = roi.max(axis=2) - roi.min(axis=2)
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grayish = sat < MAX_SATURATION
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# Local background model: a strong Gaussian blur (sigma ~ box height)
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# approximates the content under the glyphs. The white top-hat
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# (luma - local_bg) lights up bright thin strokes regardless of the
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# absolute background level.
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sigma = max(4.0, bh * 0.4)
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local_bg = cv2.GaussianBlur(luma, (0, 0), sigmaX=sigma, sigmaY=sigma)
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tophat = luma - local_bg
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cand = grayish & (tophat > TOPHAT_DELTA) & (luma > LOGO_MIN_LUMA)
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glyph = cand.astype(np.uint8) * 255
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# Connect glyph parts, then drop isolated specks (5x5 open clears the
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# scattered grayish pixels that random/textured corners produce).
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glyph = cv2.morphologyEx(glyph, cv2.MORPH_CLOSE, np.ones((5, 5), np.uint8))
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glyph = cv2.morphologyEx(glyph, cv2.MORPH_OPEN, np.ones((5, 5), np.uint8))
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mask = np.zeros((h, w), np.uint8)
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mask[y : y + bh, x : x + bw] = glyph
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return mask
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# ── Detect ────────────────────────────────────────────────────────
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def detect(self, image: NDArray[Any]) -> DoubaoDetection:
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"""Detect the visible Doubao mark by matching the alpha-template glyph
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silhouette against the corner candidate (TM_CCOEFF_NORMED).
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Keys on the "豆包AI生成" SHAPE, not coverage, so a textured corner does
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not fire. ``confidence`` is the correlation score; ``detected`` is it
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clearing ``DETECT_NCC_THRESHOLD``.
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"""
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det = DoubaoDetection()
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if image is None or image.size == 0:
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return det
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loc = self.locate(image)
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mask = self.extract_mask(image, loc)
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x, y, bw, bh = loc.bbox
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box = mask[y : y + bh, x : x + bw]
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coverage = float((box > 0).sum()) / float(max(1, bw * bh))
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det.region = loc.bbox
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det.coverage = coverage
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if coverage >= DETECT_MIN_COVERAGE:
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score = _template_match_score(box, image.shape[1])
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det.confidence = score
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det.detected = score >= DETECT_NCC_THRESHOLD
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logger.debug("Doubao detect: coverage=%.3f ncc=%.2f detected=%s", coverage, score, det.detected)
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return det
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# ── Reverse-alpha (exact recovery) ────────────────────────────────
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def reverse_alpha_available(self, image: NDArray[Any]) -> bool:
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"""True if the bundled alpha map is loadable. Sub-pixel NCC alignment
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(see ``_aligned_alpha_map``) places it on the actual mark at ANY
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resolution, so there is no width gate -- the caller still gates on
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``detect`` so a clean corner is never touched."""
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return image is not None and image.size > 0 and _alpha_template() is not None
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def _fixed_alpha_map(self, image: NDArray[Any]) -> tuple[NDArray[Any], tuple[int, int, int, int]] | None:
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"""Place the template by fixed width-relative geometry -- pixel-exact at
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the captured width (used there instead of integer-pixel NCC alignment)."""
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at = _alpha_template()
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if at is None:
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return None
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h, w = image.shape[:2]
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# Glyph box scales with WIDTH; on a wide/short image the height-from-width
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# box can exceed the image height. Clamp both dims so the slice assignment
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# below cannot overflow (a degenerate 2048x1 input otherwise raised
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# ValueError on the broadcast). Normal images are unaffected.
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gw = min(w, max(1, int(_ALPHA_WIDTH_FRAC * w)))
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gh = min(h, max(1, int(_ALPHA_HEIGHT_FRAC * w)))
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ax = max(0, w - int(_ALPHA_MARGIN_RIGHT_FRAC * w) - gw)
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ay = max(0, h - int(_ALPHA_MARGIN_BOTTOM_FRAC * w) - gh)
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amap = np.zeros((h, w), np.float32)
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amap[ay : ay + gh, ax : ax + gw] = cv2.resize(at, (gw, gh), interpolation=cv2.INTER_LINEAR)
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return amap, (ax, ay, gw, gh)
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def _aligned_alpha_map(self, image: NDArray[Any]) -> tuple[NDArray[Any], tuple[int, int, int, int]] | None:
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"""Build a full-image alpha map with the captured template registered to
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the actual mark via a TM_CCOEFF_NORMED scale + position search -- so the
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single capture works off the captured width (a pure width-scale ghosts).
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Returns ``(alpha_map, glyph_bbox)`` or None."""
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at = _alpha_template()
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sil = _glyph_silhouette()
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if at is None or sil is None:
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return None
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h, w = image.shape[:2]
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loc = self.locate(image)
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bx, by, bw, bh = loc.bbox
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box_mask = self.extract_mask(image, loc)[by : by + bh, bx : bx + bw]
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expected = _ALPHA_WIDTH_FRAC * w
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best: tuple[float, int, int, int, int] | None = None
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for scale in np.linspace(*_ALPHA_ALIGN_SEARCH):
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gw, gh = int(expected * scale), int(_ALPHA_HEIGHT_FRAC * w * scale)
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if gw < 8 or gh < 4 or gw >= bw or gh >= bh:
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continue
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t = cv2.resize(sil, (gw, gh), interpolation=cv2.INTER_NEAREST)
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_, score, _, top_left = cv2.minMaxLoc(cv2.matchTemplate(box_mask, t, cv2.TM_CCOEFF_NORMED))
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if best is None or score > best[0]:
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best = (score, gw, gh, top_left[0], top_left[1])
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if best is None:
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return None
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_, gw, gh, ox, oy = best
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ax, ay = bx + ox, by + oy
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amap = np.zeros((h, w), np.float32)
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amap[ay : ay + gh, ax : ax + gw] = cv2.resize(at, (gw, gh), interpolation=cv2.INTER_LINEAR)
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return amap, (ax, ay, gw, gh)
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def _apply_reverse_alpha(self, image: NDArray[Any], amap: NDArray[Any]) -> NDArray[Any]:
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"""Invert the alpha blend with ``amap``: ``original = (wm - a*logo)/(1-a)``."""
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a3 = np.clip(amap, 0.0, 1.0)[:, :, None]
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logo = np.array(_ALPHA_LOGO_BGR, np.float32)
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return np.clip((image.astype(np.float32) - a3 * logo) / np.clip(1.0 - a3, 0.25, 1.0), 0, 255).astype(np.uint8)
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def remove_watermark_reverse_alpha(self, image: NDArray[Any], *, residual_inpaint: bool = True) -> NDArray[Any]:
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"""Recover the original pixels by inverting the alpha blend
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``original = (wm - a*logo)/(1-a)``, then clear the residual edges with a
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thin inpaint over the glyph footprint.
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Placement: fixed geometry AND the NCC-aligned placement are always tried and
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the one leaving the least residual mark (lowest re-``detect`` confidence) is
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kept -- the mark is re-rasterized and a few px off per image, so fixed
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geometry alone leaves a visible outline (it did on the doubao-1.png sample).
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A single capture cannot pixel-cancel the mark on every image, so a
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deliberately THIN residual inpaint (``_RESIDUAL_*``) follows: reverse-alpha
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has already recovered the true background under the mark, so the inpaint only
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finishes the leftover edges instead of smearing the whole footprint.
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Call only when :meth:`reverse_alpha_available` and the mark is detected.
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"""
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# Normalize to 3-channel BGR so a 2D grayscale or 4-channel BGRA input
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# does not break the reverse-alpha math (which assumes a 3-channel logo).
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if image.ndim == 2:
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image = cv2.cvtColor(image, cv2.COLOR_GRAY2BGR)
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elif image.shape[2] == 4:
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image = cv2.cvtColor(image, cv2.COLOR_BGRA2BGR)
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# An image too small to hold the mark would make the geometry boxes
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# degenerate and feed cv2.resize a ~1-px-tall target / GaussianBlur a sliver
|
|
# ROI, which faults natively on Windows (access violation / "Unknown C++
|
|
# exception"). No real watermarked image is this small; skip cv2 entirely.
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|
h, w = image.shape[:2]
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if h < 32 or w < 64:
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return image.copy()
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maps = [c for c in (self._fixed_alpha_map(image), self._aligned_alpha_map(image)) if c is not None]
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|
if not maps:
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|
return image.copy()
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best_out: NDArray[Any] | None = None
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|
best_amap: NDArray[Any] | None = None
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|
best_residual = float("inf")
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|
for amap, _region in maps:
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out = self._apply_reverse_alpha(image, amap)
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|
residual = self.detect(out).confidence
|
|
if residual < best_residual:
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|
best_residual, best_out, best_amap = residual, out, amap
|
|
if best_out is None or best_amap is None: # pragma: no cover - maps is non-empty
|
|
return image.copy()
|
|
if residual_inpaint:
|
|
kernel = np.ones((_RESIDUAL_DILATE, _RESIDUAL_DILATE), np.uint8)
|
|
rm = cv2.dilate((best_amap > _RESIDUAL_ALPHA_FLOOR).astype(np.uint8) * 255, kernel)
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|
best_out = cv2.inpaint(best_out, rm, _RESIDUAL_INPAINT_RADIUS, cv2.INPAINT_NS)
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|
return best_out
|
|
|
|
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|
def load_image_bgr(path: str | Path) -> NDArray[Any]:
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|
"""Read an image as BGR ndarray (helper for scripts/tests)."""
|
|
from remove_ai_watermarks import image_io
|
|
|
|
img = image_io.imread(path, cv2.IMREAD_COLOR)
|
|
if img is None:
|
|
raise FileNotFoundError(f"Failed to read image: {path}")
|
|
return img
|