Files
tauri-plugins-workspace/plugins/haptics/ios/Sources/HapticsPlugin.swift
T
42ae8b4501 fix(ios): make init_plugin_* entry points public so release builds link on Xcode 27 (#3684)
* fix(ios): make `init_plugin_*` entry points public so release builds link on Xcode 27

Xcode 27's SwiftPM (Swift Build) gives non-public @_cdecl functions local
visibility in release builds, so each plugin's init_plugin_* is undefined
when Rust links. Mark them public in the 11 plugins with an iOS part.

See tauri-apps/tauri#16130

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>

* Apply suggestion from @lucasfernog

---------

Co-authored-by: takakix2 <1370181+takakix2@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: Lucas Fernandes Nogueira <lucas@tauri.app>
2026-10-10 08:09:53 -03:00

134 lines
3.4 KiB
Swift

// Copyright 2019-2023 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT
import AudioToolbox
import CoreHaptics
import SwiftRs
import Tauri
import UIKit
import WebKit
class ImpactFeedbackOptions: Decodable {
let style: ImpactFeedbackStyle
}
enum ImpactFeedbackStyle: String, Decodable {
case light, medium, heavy, soft, rigid
func into() -> UIImpactFeedbackGenerator.FeedbackStyle {
switch self {
case .light:
return .light
case .medium:
return .medium
case .heavy:
return .heavy
case .soft:
return .soft
case .rigid:
return .rigid
}
}
}
class NotificationFeedbackOptions: Decodable {
let type: NotificationFeedbackType
}
enum NotificationFeedbackType: String, Decodable {
case success, warning, error
func into() -> UINotificationFeedbackGenerator.FeedbackType {
switch self {
case .success:
return .success
case .warning:
return .warning
case .error:
return .error
}
}
}
class VibrateOptions: Decodable {
// TODO: Array
let duration: Double
}
class HapticsPlugin: Plugin {
//
// Tauri commands
//
@objc public func vibrate(_ invoke: Invoke) throws {
let args = try invoke.parseArgs(VibrateOptions.self)
if CHHapticEngine.capabilitiesForHardware().supportsHaptics {
do {
let engine = try CHHapticEngine()
try engine.start()
engine.resetHandler = { [] in
do {
try engine.start()
} catch {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
}
// TODO: Make some of this (or all) configurable?
let intensity: CHHapticEventParameter = CHHapticEventParameter(
parameterID: .hapticIntensity, value: 1.0)
let sharpness: CHHapticEventParameter = CHHapticEventParameter(
parameterID: .hapticSharpness, value: 1.0)
let continuousEvent = CHHapticEvent(
eventType: .hapticContinuous,
parameters: [intensity, sharpness],
relativeTime: 0.0,
duration: args.duration / 1000
)
let pattern = try CHHapticPattern(events: [continuousEvent], parameters: [])
let player = try engine.makePlayer(with: pattern)
try player.start(atTime: 0)
} catch {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
} else {
AudioServicesPlayAlertSound(kSystemSoundID_Vibrate)
}
invoke.resolve()
}
@objc public func impactFeedback(_ invoke: Invoke) throws {
let args = try invoke.parseArgs(ImpactFeedbackOptions.self)
let generator = UIImpactFeedbackGenerator(style: args.style.into())
generator.prepare()
generator.impactOccurred()
invoke.resolve()
}
@objc public func notificationFeedback(_ invoke: Invoke) throws {
let args = try invoke.parseArgs(NotificationFeedbackOptions.self)
let generator = UINotificationFeedbackGenerator()
generator.prepare()
generator.notificationOccurred(args.type.into())
invoke.resolve()
}
// TODO: Consider breaking this up into Start,Change,End like capacitor
@objc public func selectionFeedback(_ invoke: Invoke) throws {
let generator = UISelectionFeedbackGenerator()
generator.prepare()
generator.selectionChanged()
invoke.resolve()
}
}
@_cdecl("init_plugin_haptics")
public func initPlugin() -> Plugin {
return HapticsPlugin()
}