Files
tauri/tooling/cli/src/icon.rs
renovate[bot] b4ffbe7aa2 chore(deps) Update Tauri CLI (dev) (#8226)
* chore(deps) Update Tauri CLI

* updates

* fmt

---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Lucas Nogueira <lucas@tauri.studio>
2024-03-03 11:36:35 -03:00

483 lines
13 KiB
Rust

// Copyright 2019-2024 Tauri Programme within The Commons Conservancy
// SPDX-License-Identifier: Apache-2.0
// SPDX-License-Identifier: MIT
use crate::{helpers::app_paths::tauri_dir, Result};
use std::{
collections::HashMap,
fs::{create_dir_all, File},
io::{BufWriter, Write},
path::{Path, PathBuf},
str::FromStr,
};
use anyhow::Context;
use clap::Parser;
use icns::{IconFamily, IconType};
use image::{
codecs::{
ico::{IcoEncoder, IcoFrame},
png::{CompressionType, FilterType as PngFilterType, PngEncoder},
},
imageops::FilterType,
open, ColorType, DynamicImage, ImageBuffer, ImageEncoder, Rgba,
};
use resvg::{tiny_skia, usvg};
use serde::Deserialize;
#[derive(Debug, Deserialize)]
struct IcnsEntry {
size: u32,
ostype: String,
}
#[derive(Debug)]
struct PngEntry {
name: String,
size: u32,
out_path: PathBuf,
}
#[derive(Debug, Parser)]
#[clap(about = "Generate various icons for all major platforms")]
pub struct Options {
/// Path to the source icon (squared PNG or SVG file with transparency).
#[clap(default_value = "./app-icon.png")]
input: PathBuf,
/// Output directory.
/// Default: 'icons' directory next to the tauri.conf.json file.
#[clap(short, long)]
output: Option<PathBuf>,
/// Custom PNG icon sizes to generate. When set, the default icons are not generated.
#[clap(short, long, use_value_delimiter = true)]
png: Option<Vec<u32>>,
/// The background color of the iOS icon - string as defined in the W3C's CSS Color Module Level 4 <https://www.w3.org/TR/css-color-4/>.
#[clap(long, default_value = "#fff")]
ios_color: String,
}
enum Source {
Svg(resvg::usvg::Tree),
DynamicImage(DynamicImage),
}
impl Source {
fn width(&self) -> u32 {
match self {
Self::Svg(svg) => svg.size().width() as u32,
Self::DynamicImage(i) => i.width(),
}
}
fn height(&self) -> u32 {
match self {
Self::Svg(svg) => svg.size().height() as u32,
Self::DynamicImage(i) => i.height(),
}
}
fn resize_exact(&self, size: u32) -> Result<DynamicImage> {
match self {
Self::Svg(svg) => {
let mut pixmap = tiny_skia::Pixmap::new(size, size).unwrap();
let scale = size as f32 / svg.size().height();
resvg::render(
svg,
tiny_skia::Transform::from_scale(scale, scale),
&mut pixmap.as_mut(),
);
let img_buffer = ImageBuffer::from_raw(size, size, pixmap.take()).unwrap();
Ok(DynamicImage::ImageRgba8(img_buffer))
}
Self::DynamicImage(i) => Ok(i.resize_exact(size, size, FilterType::Lanczos3)),
}
}
}
pub fn command(options: Options) -> Result<()> {
let input = options.input;
let out_dir = options.output.unwrap_or_else(|| tauri_dir().join("icons"));
let png_icon_sizes = options.png.unwrap_or_default();
let ios_color = css_color::Srgb::from_str(&options.ios_color)
.map(|color| {
Rgba([
(color.red * 255.) as u8,
(color.green * 255.) as u8,
(color.blue * 255.) as u8,
(color.alpha * 255.) as u8,
])
})
.map_err(|_| anyhow::anyhow!("failed to parse iOS color"))?;
create_dir_all(&out_dir).context("Can't create output directory")?;
let source = if let Some(extension) = input.extension() {
if extension == "svg" {
let rtree = {
let opt = usvg::Options {
// Get file's absolute directory.
resources_dir: std::fs::canonicalize(&input)
.ok()
.and_then(|p| p.parent().map(|p| p.to_path_buf())),
..Default::default()
};
let svg_data = std::fs::read(&input).unwrap();
usvg::Tree::from_data(&svg_data, &opt, &Default::default()).unwrap()
};
Source::Svg(rtree)
} else {
Source::DynamicImage(DynamicImage::ImageRgba8(
open(&input)
.context("Can't read and decode source image")?
.into_rgba8(),
))
}
} else {
panic!("Error loading image");
};
if source.height() != source.width() {
panic!("Source image must be square");
}
if png_icon_sizes.is_empty() {
appx(&source, &out_dir).context("Failed to generate appx icons")?;
icns(&source, &out_dir).context("Failed to generate .icns file")?;
ico(&source, &out_dir).context("Failed to generate .ico file")?;
png(&source, &out_dir, ios_color).context("Failed to generate png icons")?;
} else {
for target in png_icon_sizes
.into_iter()
.map(|size| {
let name = format!("{size}x{size}.png");
let out_path = out_dir.join(&name);
PngEntry {
name,
out_path,
size,
}
})
.collect::<Vec<PngEntry>>()
{
log::info!(action = "PNG"; "Creating {}", target.name);
resize_and_save_png(&source, target.size, &target.out_path, None)?;
}
}
Ok(())
}
fn appx(source: &Source, out_dir: &Path) -> Result<()> {
log::info!(action = "Appx"; "Creating StoreLogo.png");
resize_and_save_png(source, 50, &out_dir.join("StoreLogo.png"), None)?;
for size in [30, 44, 71, 89, 107, 142, 150, 284, 310] {
let file_name = format!("Square{size}x{size}Logo.png");
log::info!(action = "Appx"; "Creating {}", file_name);
resize_and_save_png(source, size, &out_dir.join(&file_name), None)?;
}
Ok(())
}
// Main target: macOS
fn icns(source: &Source, out_dir: &Path) -> Result<()> {
log::info!(action = "ICNS"; "Creating icon.icns");
let entries: HashMap<String, IcnsEntry> =
serde_json::from_slice(include_bytes!("helpers/icns.json")).unwrap();
let mut family = IconFamily::new();
for (name, entry) in entries {
let size = entry.size;
let mut buf = Vec::new();
let image = source.resize_exact(size)?;
write_png(image.as_bytes(), &mut buf, size)?;
let image = icns::Image::read_png(&buf[..])?;
family
.add_icon_with_type(
&image,
IconType::from_ostype(entry.ostype.parse().unwrap()).unwrap(),
)
.with_context(|| format!("Can't add {name} to Icns Family"))?;
}
let mut out_file = BufWriter::new(File::create(out_dir.join("icon.icns"))?);
family.write(&mut out_file)?;
out_file.flush()?;
Ok(())
}
// Generate .ico file with layers for the most common sizes.
// Main target: Windows
fn ico(source: &Source, out_dir: &Path) -> Result<()> {
log::info!(action = "ICO"; "Creating icon.ico");
let mut frames = Vec::new();
for size in [32, 16, 24, 48, 64, 256] {
let image = source.resize_exact(size)?;
// Only the 256px layer can be compressed according to the ico specs.
if size == 256 {
let mut buf = Vec::new();
write_png(image.as_bytes(), &mut buf, size)?;
frames.push(IcoFrame::with_encoded(buf, size, size, ColorType::Rgba8)?)
} else {
frames.push(IcoFrame::as_png(
image.as_bytes(),
size,
size,
ColorType::Rgba8,
)?);
}
}
let mut out_file = BufWriter::new(File::create(out_dir.join("icon.ico"))?);
let encoder = IcoEncoder::new(&mut out_file);
encoder.encode_images(&frames)?;
out_file.flush()?;
Ok(())
}
// Generate .png files in 32x32, 128x128, 256x256, 512x512 (icon.png)
// Main target: Linux
fn png(source: &Source, out_dir: &Path, ios_color: Rgba<u8>) -> Result<()> {
fn desktop_entries(out_dir: &Path) -> Vec<PngEntry> {
let mut entries = Vec::new();
for size in [32, 128, 256, 512] {
let file_name = match size {
256 => "128x128@2x.png".to_string(),
512 => "icon.png".to_string(),
_ => format!("{size}x{size}.png"),
};
entries.push(PngEntry {
out_path: out_dir.join(&file_name),
name: file_name,
size,
});
}
entries
}
fn android_entries(out_dir: &Path) -> Result<Vec<PngEntry>> {
struct AndroidEntry {
name: &'static str,
size: u32,
foreground_size: u32,
}
let mut entries = Vec::new();
let targets = vec![
AndroidEntry {
name: "hdpi",
size: 49,
foreground_size: 162,
},
AndroidEntry {
name: "mdpi",
size: 48,
foreground_size: 108,
},
AndroidEntry {
name: "xhdpi",
size: 96,
foreground_size: 216,
},
AndroidEntry {
name: "xxhdpi",
size: 144,
foreground_size: 324,
},
AndroidEntry {
name: "xxxhdpi",
size: 192,
foreground_size: 432,
},
];
for target in targets {
let folder_name = format!("mipmap-{}", target.name);
let out_folder = out_dir.join(&folder_name);
create_dir_all(&out_folder).context("Can't create Android mipmap output directory")?;
entries.push(PngEntry {
name: format!("{}/{}", folder_name, "ic_launcher_foreground.png"),
out_path: out_folder.join("ic_launcher_foreground.png"),
size: target.foreground_size,
});
entries.push(PngEntry {
name: format!("{}/{}", folder_name, "ic_launcher_round.png"),
out_path: out_folder.join("ic_launcher_round.png"),
size: target.size,
});
entries.push(PngEntry {
name: format!("{}/{}", folder_name, "ic_launcher.png"),
out_path: out_folder.join("ic_launcher.png"),
size: target.size,
});
}
Ok(entries)
}
fn ios_entries(out_dir: &Path) -> Result<Vec<PngEntry>> {
struct IosEntry {
size: f32,
multipliers: Vec<u8>,
has_extra: bool,
}
let mut entries = Vec::new();
let targets = vec![
IosEntry {
size: 20.,
multipliers: vec![1, 2, 3],
has_extra: true,
},
IosEntry {
size: 29.,
multipliers: vec![1, 2, 3],
has_extra: true,
},
IosEntry {
size: 40.,
multipliers: vec![1, 2, 3],
has_extra: true,
},
IosEntry {
size: 60.,
multipliers: vec![2, 3],
has_extra: false,
},
IosEntry {
size: 76.,
multipliers: vec![1, 2],
has_extra: false,
},
IosEntry {
size: 83.5,
multipliers: vec![2],
has_extra: false,
},
IosEntry {
size: 512.,
multipliers: vec![2],
has_extra: false,
},
];
for target in targets {
let size_str = if target.size == 512. {
"512".to_string()
} else {
format!("{size}x{size}", size = target.size)
};
if target.has_extra {
let name = format!("AppIcon-{size_str}@2x-1.png");
entries.push(PngEntry {
out_path: out_dir.join(&name),
name,
size: (target.size * 2.) as u32,
});
}
for multiplier in target.multipliers {
let name = format!("AppIcon-{size_str}@{multiplier}x.png");
entries.push(PngEntry {
out_path: out_dir.join(&name),
name,
size: (target.size * multiplier as f32) as u32,
});
}
}
Ok(entries)
}
let mut entries = desktop_entries(out_dir);
let android_out = out_dir
.parent()
.unwrap()
.join("gen/android/app/src/main/res/");
let out = if android_out.exists() {
android_out
} else {
let out = out_dir.join("android");
create_dir_all(&out).context("Can't create Android output directory")?;
out
};
entries.extend(android_entries(&out)?);
let ios_out = out_dir
.parent()
.unwrap()
.join("gen/apple/Assets.xcassets/AppIcon.appiconset");
let out = if ios_out.exists() {
ios_out
} else {
let out = out_dir.join("ios");
create_dir_all(&out).context("Can't create iOS output directory")?;
out
};
for entry in entries {
log::info!(action = "PNG"; "Creating {}", entry.name);
resize_and_save_png(source, entry.size, &entry.out_path, None)?;
}
for entry in ios_entries(&out)? {
log::info!(action = "iOS"; "Creating {}", entry.name);
resize_and_save_png(source, entry.size, &entry.out_path, Some(ios_color))?;
}
Ok(())
}
// Resize image and save it to disk.
fn resize_and_save_png(
source: &Source,
size: u32,
file_path: &Path,
bg_color: Option<Rgba<u8>>,
) -> Result<()> {
let mut image = source.resize_exact(size)?;
if let Some(bg_color) = bg_color {
let mut bg_img = ImageBuffer::from_fn(size, size, |_, _| bg_color);
image::imageops::overlay(&mut bg_img, &image, 0, 0);
image = bg_img.into();
}
let mut out_file = BufWriter::new(File::create(file_path)?);
write_png(image.as_bytes(), &mut out_file, size)?;
Ok(out_file.flush()?)
}
// Encode image data as png with compression.
fn write_png<W: Write>(image_data: &[u8], w: W, size: u32) -> Result<()> {
let encoder = PngEncoder::new_with_quality(w, CompressionType::Best, PngFilterType::Adaptive);
encoder.write_image(image_data, size, size, ColorType::Rgba8)?;
Ok(())
}