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https://github.com/Ed1s0nZ/CyberStrikeAI.git
synced 2026-03-31 00:09:29 +02:00
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@@ -224,9 +224,9 @@ func (h *SkillsHandler) GetSkillBoundRoles(c *gin.Context) {
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boundRoles := h.getRolesBoundToSkill(skillName)
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c.JSON(http.StatusOK, gin.H{
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"skill": skillName,
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"bound_roles": boundRoles,
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"bound_count": len(boundRoles),
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"skill": skillName,
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"bound_roles": boundRoles,
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"bound_count": len(boundRoles),
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})
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}
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@@ -323,6 +323,7 @@ func (h *SkillsHandler) CreateSkill(c *gin.Context) {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "创建skill文件失败: " + err.Error()})
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return
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}
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h.manager.InvalidateSkill(req.Name)
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h.logger.Info("创建skill成功", zap.String("skill", req.Name))
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c.JSON(http.StatusOK, gin.H{
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@@ -443,6 +444,7 @@ func (h *SkillsHandler) UpdateSkill(c *gin.Context) {
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if skillFile != targetFile {
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os.Remove(skillFile)
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}
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h.manager.InvalidateSkill(skillName)
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h.logger.Info("更新skill成功", zap.String("skill", skillName))
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c.JSON(http.StatusOK, gin.H{
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@@ -461,8 +463,8 @@ func (h *SkillsHandler) DeleteSkill(c *gin.Context) {
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// 检查是否有角色绑定了该skill,如果有则自动移除绑定
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affectedRoles := h.removeSkillFromRoles(skillName)
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if len(affectedRoles) > 0 {
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h.logger.Info("从角色中移除skill绑定",
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zap.String("skill", skillName),
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h.logger.Info("从角色中移除skill绑定",
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zap.String("skill", skillName),
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zap.Strings("roles", affectedRoles))
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}
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@@ -483,10 +485,11 @@ func (h *SkillsHandler) DeleteSkill(c *gin.Context) {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "删除skill失败: " + err.Error()})
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return
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}
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h.manager.InvalidateSkill(skillName)
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responseMsg := "skill已删除"
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if len(affectedRoles) > 0 {
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responseMsg = fmt.Sprintf("skill已删除,已自动从 %d 个角色中移除绑定: %s",
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responseMsg = fmt.Sprintf("skill已删除,已自动从 %d 个角色中移除绑定: %s",
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len(affectedRoles), strings.Join(affectedRoles, ", "))
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}
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@@ -14,8 +14,14 @@ import (
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type Manager struct {
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skillsDir string
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logger *zap.Logger
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skills map[string]*Skill // 缓存已加载的skills
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mu sync.RWMutex // 保护skills map的并发访问
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skills map[string]*cachedSkill // 缓存已加载的skills(含文件状态)
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mu sync.RWMutex // 保护skills map的并发访问
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}
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type cachedSkill struct {
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skill *Skill
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filePath string
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modTime int64
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}
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// Skill Skill定义
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@@ -31,49 +37,43 @@ func NewManager(skillsDir string, logger *zap.Logger) *Manager {
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return &Manager{
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skillsDir: skillsDir,
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logger: logger,
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skills: make(map[string]*Skill),
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skills: make(map[string]*cachedSkill),
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}
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}
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// LoadSkill 加载单个skill
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func (m *Manager) LoadSkill(skillName string) (*Skill, error) {
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// 先尝试读锁检查缓存
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m.mu.RLock()
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if skill, exists := m.skills[skillName]; exists {
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m.mu.RUnlock()
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return skill, nil
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}
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m.mu.RUnlock()
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// 构建skill路径
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skillPath := filepath.Join(m.skillsDir, skillName)
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// 检查目录是否存在
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if _, err := os.Stat(skillPath); os.IsNotExist(err) {
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m.InvalidateSkill(skillName)
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return nil, fmt.Errorf("skill %s not found", skillName)
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}
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// 查找SKILL.md文件
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skillFile := filepath.Join(skillPath, "SKILL.md")
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if _, err := os.Stat(skillFile); os.IsNotExist(err) {
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// 尝试其他可能的文件名
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alternatives := []string{
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filepath.Join(skillPath, "skill.md"),
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filepath.Join(skillPath, "README.md"),
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filepath.Join(skillPath, "readme.md"),
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}
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found := false
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for _, alt := range alternatives {
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if _, err := os.Stat(alt); err == nil {
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skillFile = alt
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found = true
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break
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}
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}
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if !found {
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return nil, fmt.Errorf("skill file not found for %s", skillName)
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}
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// 查找skill文件并读取文件状态
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skillFile, err := m.resolveSkillFile(skillPath)
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if err != nil {
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m.InvalidateSkill(skillName)
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return nil, err
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}
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fileInfo, err := os.Stat(skillFile)
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if err != nil {
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m.InvalidateSkill(skillName)
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return nil, fmt.Errorf("failed to stat skill file: %w", err)
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}
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modTime := fileInfo.ModTime().UnixNano()
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// 先尝试读锁命中缓存(文件路径和修改时间都未变化)
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m.mu.RLock()
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if cached, exists := m.skills[skillName]; exists &&
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cached.filePath == skillFile &&
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cached.modTime == modTime {
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m.mu.RUnlock()
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return cached.skill, nil
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}
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m.mu.RUnlock()
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// 读取skill文件
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content, err := os.ReadFile(skillFile)
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@@ -83,15 +83,14 @@ func (m *Manager) LoadSkill(skillName string) (*Skill, error) {
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// 解析skill内容
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skill := m.parseSkillContent(string(content), skillName, skillPath)
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// 使用写锁缓存skill(双重检查,避免重复加载)
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// 使用写锁更新缓存
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m.mu.Lock()
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// 再次检查,可能其他goroutine已经加载了
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if existing, exists := m.skills[skillName]; exists {
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m.mu.Unlock()
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return existing, nil
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m.skills[skillName] = &cachedSkill{
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skill: skill,
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filePath: skillFile,
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modTime: modTime,
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}
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m.skills[skillName] = skill
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m.mu.Unlock()
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return skill, nil
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@@ -161,6 +160,42 @@ func (m *Manager) ListSkills() ([]string, error) {
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return skills, nil
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}
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func (m *Manager) resolveSkillFile(skillPath string) (string, error) {
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// 优先标准文件名
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skillFile := filepath.Join(skillPath, "SKILL.md")
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if _, err := os.Stat(skillFile); err == nil {
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return skillFile, nil
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}
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// 兼容历史文件名
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alternatives := []string{
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filepath.Join(skillPath, "skill.md"),
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filepath.Join(skillPath, "README.md"),
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filepath.Join(skillPath, "readme.md"),
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}
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for _, alt := range alternatives {
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if _, err := os.Stat(alt); err == nil {
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return alt, nil
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}
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}
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return "", fmt.Errorf("skill file not found for %s", filepath.Base(skillPath))
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}
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// InvalidateSkill 使指定skill缓存失效
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func (m *Manager) InvalidateSkill(skillName string) {
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m.mu.Lock()
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delete(m.skills, skillName)
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m.mu.Unlock()
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}
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// InvalidateAll 清空全部skill缓存
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func (m *Manager) InvalidateAll() {
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m.mu.Lock()
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m.skills = make(map[string]*cachedSkill)
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m.mu.Unlock()
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}
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// parseSkillContent 解析skill内容
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// 支持YAML front matter格式,类似goskills
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func (m *Manager) parseSkillContent(content, skillName, skillPath string) *Skill {
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