Add files via upload

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公明
2026-03-27 00:45:19 +08:00
committed by GitHub
parent 0e763cfd98
commit 6ffd084135
2 changed files with 83 additions and 45 deletions

View File

@@ -224,9 +224,9 @@ func (h *SkillsHandler) GetSkillBoundRoles(c *gin.Context) {
boundRoles := h.getRolesBoundToSkill(skillName)
c.JSON(http.StatusOK, gin.H{
"skill": skillName,
"bound_roles": boundRoles,
"bound_count": len(boundRoles),
"skill": skillName,
"bound_roles": boundRoles,
"bound_count": len(boundRoles),
})
}
@@ -323,6 +323,7 @@ func (h *SkillsHandler) CreateSkill(c *gin.Context) {
c.JSON(http.StatusInternalServerError, gin.H{"error": "创建skill文件失败: " + err.Error()})
return
}
h.manager.InvalidateSkill(req.Name)
h.logger.Info("创建skill成功", zap.String("skill", req.Name))
c.JSON(http.StatusOK, gin.H{
@@ -443,6 +444,7 @@ func (h *SkillsHandler) UpdateSkill(c *gin.Context) {
if skillFile != targetFile {
os.Remove(skillFile)
}
h.manager.InvalidateSkill(skillName)
h.logger.Info("更新skill成功", zap.String("skill", skillName))
c.JSON(http.StatusOK, gin.H{
@@ -461,8 +463,8 @@ func (h *SkillsHandler) DeleteSkill(c *gin.Context) {
// 检查是否有角色绑定了该skill如果有则自动移除绑定
affectedRoles := h.removeSkillFromRoles(skillName)
if len(affectedRoles) > 0 {
h.logger.Info("从角色中移除skill绑定",
zap.String("skill", skillName),
h.logger.Info("从角色中移除skill绑定",
zap.String("skill", skillName),
zap.Strings("roles", affectedRoles))
}
@@ -483,10 +485,11 @@ func (h *SkillsHandler) DeleteSkill(c *gin.Context) {
c.JSON(http.StatusInternalServerError, gin.H{"error": "删除skill失败: " + err.Error()})
return
}
h.manager.InvalidateSkill(skillName)
responseMsg := "skill已删除"
if len(affectedRoles) > 0 {
responseMsg = fmt.Sprintf("skill已删除已自动从 %d 个角色中移除绑定: %s",
responseMsg = fmt.Sprintf("skill已删除已自动从 %d 个角色中移除绑定: %s",
len(affectedRoles), strings.Join(affectedRoles, ", "))
}

View File

@@ -14,8 +14,14 @@ import (
type Manager struct {
skillsDir string
logger *zap.Logger
skills map[string]*Skill // 缓存已加载的skills
mu sync.RWMutex // 保护skills map的并发访问
skills map[string]*cachedSkill // 缓存已加载的skills(含文件状态)
mu sync.RWMutex // 保护skills map的并发访问
}
type cachedSkill struct {
skill *Skill
filePath string
modTime int64
}
// Skill Skill定义
@@ -31,49 +37,43 @@ func NewManager(skillsDir string, logger *zap.Logger) *Manager {
return &Manager{
skillsDir: skillsDir,
logger: logger,
skills: make(map[string]*Skill),
skills: make(map[string]*cachedSkill),
}
}
// LoadSkill 加载单个skill
func (m *Manager) LoadSkill(skillName string) (*Skill, error) {
// 先尝试读锁检查缓存
m.mu.RLock()
if skill, exists := m.skills[skillName]; exists {
m.mu.RUnlock()
return skill, nil
}
m.mu.RUnlock()
// 构建skill路径
skillPath := filepath.Join(m.skillsDir, skillName)
// 检查目录是否存在
if _, err := os.Stat(skillPath); os.IsNotExist(err) {
m.InvalidateSkill(skillName)
return nil, fmt.Errorf("skill %s not found", skillName)
}
// 查找SKILL.md文件
skillFile := filepath.Join(skillPath, "SKILL.md")
if _, err := os.Stat(skillFile); os.IsNotExist(err) {
// 尝试其他可能的文件名
alternatives := []string{
filepath.Join(skillPath, "skill.md"),
filepath.Join(skillPath, "README.md"),
filepath.Join(skillPath, "readme.md"),
}
found := false
for _, alt := range alternatives {
if _, err := os.Stat(alt); err == nil {
skillFile = alt
found = true
break
}
}
if !found {
return nil, fmt.Errorf("skill file not found for %s", skillName)
}
// 查找skill文件并读取文件状态
skillFile, err := m.resolveSkillFile(skillPath)
if err != nil {
m.InvalidateSkill(skillName)
return nil, err
}
fileInfo, err := os.Stat(skillFile)
if err != nil {
m.InvalidateSkill(skillName)
return nil, fmt.Errorf("failed to stat skill file: %w", err)
}
modTime := fileInfo.ModTime().UnixNano()
// 先尝试读锁命中缓存(文件路径和修改时间都未变化)
m.mu.RLock()
if cached, exists := m.skills[skillName]; exists &&
cached.filePath == skillFile &&
cached.modTime == modTime {
m.mu.RUnlock()
return cached.skill, nil
}
m.mu.RUnlock()
// 读取skill文件
content, err := os.ReadFile(skillFile)
@@ -83,15 +83,14 @@ func (m *Manager) LoadSkill(skillName string) (*Skill, error) {
// 解析skill内容
skill := m.parseSkillContent(string(content), skillName, skillPath)
// 使用写锁缓存skill双重检查避免重复加载
// 使用写锁更新缓存
m.mu.Lock()
// 再次检查可能其他goroutine已经加载了
if existing, exists := m.skills[skillName]; exists {
m.mu.Unlock()
return existing, nil
m.skills[skillName] = &cachedSkill{
skill: skill,
filePath: skillFile,
modTime: modTime,
}
m.skills[skillName] = skill
m.mu.Unlock()
return skill, nil
@@ -161,6 +160,42 @@ func (m *Manager) ListSkills() ([]string, error) {
return skills, nil
}
func (m *Manager) resolveSkillFile(skillPath string) (string, error) {
// 优先标准文件名
skillFile := filepath.Join(skillPath, "SKILL.md")
if _, err := os.Stat(skillFile); err == nil {
return skillFile, nil
}
// 兼容历史文件名
alternatives := []string{
filepath.Join(skillPath, "skill.md"),
filepath.Join(skillPath, "README.md"),
filepath.Join(skillPath, "readme.md"),
}
for _, alt := range alternatives {
if _, err := os.Stat(alt); err == nil {
return alt, nil
}
}
return "", fmt.Errorf("skill file not found for %s", filepath.Base(skillPath))
}
// InvalidateSkill 使指定skill缓存失效
func (m *Manager) InvalidateSkill(skillName string) {
m.mu.Lock()
delete(m.skills, skillName)
m.mu.Unlock()
}
// InvalidateAll 清空全部skill缓存
func (m *Manager) InvalidateAll() {
m.mu.Lock()
m.skills = make(map[string]*cachedSkill)
m.mu.Unlock()
}
// parseSkillContent 解析skill内容
// 支持YAML front matter格式类似goskills
func (m *Manager) parseSkillContent(content, skillName, skillPath string) *Skill {