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1065 lines
47 KiB
Markdown
1065 lines
47 KiB
Markdown
# Week 6: Static Variables in Embedded Systems: Debugging and Hacking Static Variables w/ GPIO Input Basics
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## 🎯 What You'll Learn This Week
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By the end of this tutorial, you will be able to:
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- Understand the difference between regular (automatic) variables and static variables
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- Know where different types of variables are stored (stack vs static storage)
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- Configure GPIO pins as inputs and use internal pull-up resistors
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- Read button states using `gpio_get()` and control LEDs based on input
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- Use GDB to examine how the compiler handles static vs automatic variables
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- Identify compiler optimizations by stepping through assembly
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- Hack variable values and invert GPIO input/output logic using a hex editor
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- Convert patched binaries to UF2 format for flashing
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---
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## 📚 Part 1: Understanding Static Variables
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### What is a Static Variable?
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A **static variable** is a special kind of variable that "remembers" its value between function calls or loop iterations. Unlike regular variables that get created and destroyed each time, static variables **persist** for the entire lifetime of your program.
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Think of it like this:
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- **Regular variable:** Like writing on a whiteboard that gets erased after each class
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- **Static variable:** Like writing in a notebook that you keep forever
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ Regular vs Static Variables │
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│ │
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│ REGULAR (automatic): │
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│ ┌────────────────────────────────────────────────────────────┐ │
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│ │ Loop 1: Create → Set to 42 → Increment to 43 → Destroy │ │
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│ │ Loop 2: Create → Set to 42 → Increment to 43 → Destroy │ │
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│ │ Loop 3: Create → Set to 42 → Increment to 43 → Destroy │ │
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│ │ Result: Always appears as 42! │ │
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│ └────────────────────────────────────────────────────────────┘ │
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│ │
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│ STATIC: │
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│ ┌────────────────────────────────────────────────────────────┐ │
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│ │ Loop 1: Already exists → Read 42 → Increment → Store 43 │ │
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│ │ Loop 2: Already exists → Read 43 → Increment → Store 44 │ │
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│ │ Loop 3: Already exists → Read 44 → Increment → Store 45 │ │
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│ │ Result: Keeps incrementing! │ │
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│ └────────────────────────────────────────────────────────────┘ │
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│ │
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└─────────────────────────────────────────────────────────────────┘
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```
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### The `static` Keyword
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In C, you declare a static variable by adding the `static` keyword:
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```c
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uint8_t regular_fav_num = 42; // Regular - recreated each time
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static uint8_t static_fav_num = 42; // Static - persists forever
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```
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### Where Do Variables Live in Memory?
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Different types of variables are stored in different memory locations:
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| Variable Type | Storage Location | Lifetime | Example |
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| ----------------- | ---------------- | ------------------------- | ------------------------------------ |
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| Automatic (local) | Stack | Until function/block ends | `uint8_t x = 5;` |
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| Static | Static Storage | Entire program lifetime | `static uint8_t x = 5;` |
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| Global | Static Storage | Entire program lifetime | `uint8_t x = 5;` (outside functions) |
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| Dynamic (heap) | Heap | Until `free()` is called | `malloc(sizeof(int))` |
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### Stack vs Static Storage vs Heap
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ Memory Layout │
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│ │
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│ ┌───────────────────┐ High Address (0x20082000) │
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│ │ STACK │ ← Automatic/local variables │
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│ │ (grows down) │ Created/destroyed per function │
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│ ├───────────────────┤ │
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│ │ │ │
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│ │ (free space) │ │
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│ │ │ │
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│ ├───────────────────┤ │
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│ │ HEAP │ ← Dynamic allocation (malloc/free) │
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│ │ (grows up) │ │
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│ ├───────────────────┤ │
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│ │ .bss section │ ← Uninitialized static/global vars │
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│ ├───────────────────┤ │
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│ │ .data section │ ← Initialized static/global vars │
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│ └───────────────────┘ Low Address (0x20000000) │
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│ │
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└─────────────────────────────────────────────────────────────────┘
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```
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**Key Point:** Static variables are NOT on the heap! They live in a fixed location in the `.data` section (if initialized) or `.bss` section (if uninitialized). This is different from heap memory which is dynamically allocated at runtime.
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### What Happens with Overflow?
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Since `static_fav_num` is a `uint8_t` (unsigned 8-bit), it can only hold values 0-255. What happens when it reaches 255 and we add 1?
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```
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255 + 1 = 256... but that doesn't fit in 8 bits!
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Binary: 11111111 + 1 = 100000000 (9 bits)
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The 9th bit is lost, so we get: 00000000 = 0
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```
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This is called **overflow** or **wrap-around**. The value "wraps" back to 0 and starts counting again!
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---
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## 📚 Part 2: Understanding GPIO Inputs
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### Input vs Output
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So far, we've used GPIO pins as **outputs** to control LEDs. Now we'll learn to use them as **inputs** to read button states!
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ GPIO Direction │
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│ │
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│ OUTPUT (what we've done before): │
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│ ┌─────────┐ │
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│ │ Pico │ ───────► LED │
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│ │ GPIO 16 │ (We control the LED) │
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│ └─────────┘ │
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│ │
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│ INPUT (new this week): │
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│ ┌─────────┐ │
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│ │ Pico │ ◄─────── Button │
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│ │ GPIO 15 │ (We read the button state) │
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│ └─────────┘ │
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│ │
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└─────────────────────────────────────────────────────────────────┘
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```
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### The Floating Input Problem
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When a GPIO pin is set as an input but nothing is connected, it's called a **floating input**. The voltage on the pin is undefined and can randomly read as HIGH (1) or LOW (0) due to electrical noise.
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ Floating Input = Random Values! │
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│ │
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│ GPIO Pin (no connection): │
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│ Reading 1: HIGH │
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│ Reading 2: LOW │
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│ Reading 3: HIGH │
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│ Reading 4: HIGH │
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│ Reading 5: LOW │
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│ (Completely unpredictable!) │
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│ │
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└─────────────────────────────────────────────────────────────────┘
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```
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### Pull-Up and Pull-Down Resistors
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To solve the floating input problem, we use **pull resistors**:
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| Resistor Type | Default State | When Button Pressed |
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| ------------- | ------------- | ------------------- |
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| **Pull-Up** | HIGH (1) | LOW (0) |
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| **Pull-Down** | LOW (0) | HIGH (1) |
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The Pico 2 has **internal** pull resistors that you can enable with software - no external components needed!
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ Pull-Up Resistor (what we're using) │
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│ │
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│ 3.3V │
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│ │ │
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│ ┴ (internal pull-up resistor) │
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│ │ │
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│ ├──────► GPIO 15 (reads HIGH normally) │
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│ │ │
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│ ┌─┴─┐ │
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│ │BTN│ ← Button connects GPIO to GND when pressed │
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│ └─┬─┘ │
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│ │ │
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│ GND │
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│ │
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│ Button NOT pressed: GPIO reads 1 (HIGH) │
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│ Button PRESSED: GPIO reads 0 (LOW) │
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│ │
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└─────────────────────────────────────────────────────────────────┘
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```
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### GPIO Input Functions
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| Function | Purpose |
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| ---------------------------- | --------------------------------------- |
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| `gpio_init(pin)` | Initialize a GPIO pin for use |
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| `gpio_set_dir(pin, GPIO_IN)` | Set pin as INPUT |
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| `gpio_pull_up(pin)` | Enable internal pull-up resistor |
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| `gpio_pull_down(pin)` | Enable internal pull-down resistor |
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| `gpio_get(pin)` | Read the current state (returns 0 or 1) |
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### The Ternary Operator
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The code uses a **ternary operator** to control the LED based on button state:
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```c
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gpio_put(LED_GPIO, pressed ? 0 : 1);
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```
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This is a compact if-else statement:
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- If `pressed` is **true (1)**: output `0` (LED OFF... wait, that seems backwards!)
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- If `pressed` is **false (0)**: output `1` (LED ON)
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**Why is it inverted?** Because of the pull-up resistor!
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- Button **released** → GPIO reads `1` → `pressed = 1` → output `0` → LED OFF
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- Button **pressed** → GPIO reads `0` → `pressed = 0` → output `1` → LED ON
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A clearer way to write this:
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```c
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gpio_put(LED_GPIO, !gpio_get(BUTTON_GPIO));
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```
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---
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## 📚 Part 3: Understanding Compiler Optimizations
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### Why Does Code Disappear?
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When you compile code, the compiler tries to make it faster and smaller. This is called **optimization**. Sometimes the compiler removes code that it thinks has no effect!
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**Example from our code:**
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```c
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while (true) {
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uint8_t regular_fav_num = 42; // Created
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regular_fav_num++; // Incremented to 43
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// But then it's destroyed and recreated as 42 next loop!
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}
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```
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The compiler sees that incrementing `regular_fav_num` has no lasting effect (because it's recreated as 42 each loop), so it may **optimize away** the increment operation entirely!
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### Function Inlining
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Sometimes the compiler **inlines** functions, meaning it replaces a function call with the function's code directly.
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**Original code:**
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```c
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gpio_pull_up(BUTTON_GPIO);
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```
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**What the compiler might do:**
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```c
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// Instead of calling gpio_pull_up, it calls the underlying function:
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gpio_set_pulls(BUTTON_GPIO, true, false);
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```
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This is why when you look for `gpio_pull_up` in the binary, you might find `gpio_set_pulls` instead!
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---
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## 📚 Part 4: Setting Up Your Environment
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### Prerequisites
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Before we start, make sure you have:
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1. A Raspberry Pi Pico 2 board
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2. A Raspberry Pi Pico Debug Probe
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3. OpenOCD installed and configured
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4. GDB (`arm-none-eabi-gdb`) installed
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5. Python installed (for UF2 conversion)
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6. A serial monitor (PuTTY, minicom, or screen)
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7. A push button connected to GPIO 15
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8. An LED connected to GPIO 16 (or use the breadboard LED)
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9. A hex editor (HxD, ImHex, or similar)
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10. The sample project: `0x0014_static-variables`
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### Hardware Setup
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Connect your button like this:
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- One side of button → GPIO 15
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- Other side of button → GND
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The internal pull-up resistor provides the 3.3V connection, so you only need to connect to GND!
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```
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┌─────────────────────────────────────────────────────────────────┐
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│ Breadboard Wiring │
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│ │
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│ Pico 2 │
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│ ┌──────────┐ │
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│ │ │ │
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│ │ GPIO 15 │────────┐ │
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│ │ │ │ │
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│ │ GPIO 16 │────────┼───► LED (with resistor to GND) │
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│ │ │ │ │
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│ │ GND │────────┼───┐ │
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│ │ │ │ │ │
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│ └──────────┘ ┌─┴─┐ │ │
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│ │BTN│─┘ │
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│ └───┘ │
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│ │
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└─────────────────────────────────────────────────────────────────┘
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```
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### Project Structure
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```
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Embedded-Hacking/
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├── 0x0014_static-variables/
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│ ├── build/
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│ │ ├── 0x0014_static-variables.uf2
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│ │ └── 0x0014_static-variables.elf
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│ └── 0x0014_static-variables.c
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└── uf2conv.py
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```
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---
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## 🔬 Part 5: Hands-On Tutorial - Static Variables and GPIO Input
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### Step 1: Review the Source Code
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Let's examine the static variables code:
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**File: `0x0014_static-variables.c`**
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```c
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#include <stdio.h>
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#include "pico/stdlib.h"
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int main(void) {
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stdio_init_all();
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const uint BUTTON_GPIO = 15;
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const uint LED_GPIO = 16;
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bool pressed = 0;
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gpio_init(BUTTON_GPIO);
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gpio_set_dir(BUTTON_GPIO, GPIO_IN);
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gpio_pull_up(BUTTON_GPIO);
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gpio_init(LED_GPIO);
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gpio_set_dir(LED_GPIO, GPIO_OUT);
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while (true) {
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uint8_t regular_fav_num = 42;
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static uint8_t static_fav_num = 42;
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printf("regular_fav_num: %d\r\n", regular_fav_num);
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printf("static_fav_num: %d\r\n", static_fav_num);
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regular_fav_num++;
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static_fav_num++;
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pressed = gpio_get(BUTTON_GPIO);
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gpio_put(LED_GPIO, pressed ? 0 : 1);
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}
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}
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```
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**What this code does:**
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1. **Line 6-8:** Defines constants for button (GPIO 15) and LED (GPIO 16) pins
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2. **Line 10-12:** Sets up GPIO 15 as input with internal pull-up resistor
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3. **Line 14-15:** Sets up GPIO 16 as output for the LED
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4. **Line 18-19:** Creates two variables:
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- `regular_fav_num` - a normal local variable (recreated each loop)
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- `static_fav_num` - a static variable (persists across loops)
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5. **Line 21-22:** Prints both values to the serial terminal
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6. **Line 24-25:** Increments both values
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7. **Line 27-28:** Reads button and controls LED accordingly
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### Step 2: Flash the Binary to Your Pico 2
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1. Hold the BOOTSEL button on your Pico 2
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2. Plug in the USB cable (while holding BOOTSEL)
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3. Release BOOTSEL - a drive called "RPI-RP2" appears
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4. Drag and drop `0x0014_static-variables.uf2` onto the drive
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5. The Pico will reboot and start running!
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### Step 3: Open Your Serial Monitor
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Open PuTTY, minicom, or screen and connect to your Pico's serial port.
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**You should see output like this:**
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```
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...
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regular_fav_num: 42
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static_fav_num: 42
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regular_fav_num: 42
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static_fav_num: 43
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regular_fav_num: 42
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static_fav_num: 44
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regular_fav_num: 42
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static_fav_num: 45
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...
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```
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**Notice the difference:**
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- `regular_fav_num` stays at 42 every time (it's recreated each loop)
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- `static_fav_num` increases each time (it persists and remembers its value)
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### Step 4: Test the Button
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Now test the button behavior:
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- **Button NOT pressed:** LED should be ON (because of the inverted logic)
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- **Button PRESSED:** LED should turn OFF
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Wait... that seems backwards from what you'd expect! That's because of the pull-up resistor and the ternary operator. We'll hack this later to make it more intuitive!
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### Step 5: Watch for Overflow
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Keep the program running and watch `static_fav_num`. After 255, you'll see:
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```
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static_fav_num: 254
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static_fav_num: 255
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static_fav_num: 0 ← Wrapped around!
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static_fav_num: 1
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static_fav_num: 2
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...
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```
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This demonstrates unsigned integer overflow!
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---
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## 🔬 Part 6: Debugging with GDB (Dynamic Analysis)
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> 🔄 **REVIEW:** This setup is identical to previous weeks. If you need a refresher on OpenOCD and GDB connection, refer back to Week 3 Part 6.
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### Starting the Debug Session
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**Terminal 1 - Start OpenOCD:**
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```powershell
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openocd ^
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-s "C:\Users\flare-vm\.pico-sdk\openocd\0.12.0+dev\scripts" ^
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-f interface/cmsis-dap.cfg ^
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-f target/rp2350.cfg ^
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-c "adapter speed 5000"
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```
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**Terminal 2 - Start GDB:**
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```powershell
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arm-none-eabi-gdb build\0x0014_static-variables.elf
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```
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**Connect to target:**
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```gdb
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(gdb) target remote :3333
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(gdb) monitor reset halt
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```
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### Step 6: Examine Main Function
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Let's examine the main function at its entry point. First, disassemble from the start:
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```
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x/38i 0x10000234
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```
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You should see output like:
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```
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0x10000234 <+0>: push {r4, lr}
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0x10000236 <+2>: bl 0x10003014 <stdio_init_all>
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0x1000023a <+6>: movs r0, #15
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0x1000023c <+8>: bl 0x10000300 <gpio_init>
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0x10000240 <+12>: movs r0, #15
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0x10000242 <+14>: mov.w r3, #0
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0x10000246 <+18>: mcrr 0, 4, r0, r3, cr4
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0x1000024a <+22>: movs r2, #0
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0x1000024c <+24>: movs r1, #1
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0x1000024e <+26>: bl 0x100002d8 <gpio_set_pulls>
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0x10000252 <+30>: movs r0, #16
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0x10000254 <+32>: bl 0x10000300 <gpio_init>
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0x10000258 <+36>: movs r3, #16
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0x1000025a <+38>: mov.w r2, #1
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0x1000025e <+42>: mcrr 0, 4, r3, r2, cr4
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0x10000262 <+46>: ldr r4, [pc, #44] @ (0x10000290 <main+92>)
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0x10000264 <+48>: movs r1, #42 @ 0x2a
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0x10000266 <+50>: ldr r0, [pc, #44] @ (0x10000294 <main+96>)
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0x10000268 <+52>: bl 0x100031a4 <__wrap_printf>
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0x1000026c <+56>: ldrb r1, [r4, #0]
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0x1000026e <+58>: ldr r0, [pc, #40] @ (0x10000298 <main+100>)
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0x10000270 <+60>: bl 0x100031a4 <__wrap_printf>
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0x10000274 <+64>: mov.w r1, #3489660928 @ 0xd0000000
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0x10000278 <+68>: ldrb r3, [r4, #0]
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0x1000027a <+70>: movs r2, #16
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0x1000027c <+72>: adds r3, #1
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0x1000027e <+74>: strb r3, [r4, #0]
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|
0x10000280 <+76>: ldr r3, [r1, #4]
|
|
0x10000282 <+78>: ubfx r3, r3, #15, #1
|
|
0x10000286 <+82>: eor.w r3, r3, #1
|
|
0x1000028a <+86>: mcrr 0, 4, r2, r3, cr0
|
|
0x1000028e <+90>: b.n 0x10000264 <main+48>
|
|
0x10000290 <+92>: lsls r0, r5, #22
|
|
0x10000292 <+94>: movs r0, #0
|
|
0x10000294 <+96>: adds r5, #96 @ 0x60
|
|
0x10000296 <+98>: asrs r0, r0, #32
|
|
0x10000298 <+100>: adds r5, #120 @ 0x78
|
|
0x1000029a <+102>: asrs r0, r0, #32
|
|
```
|
|
|
|
### Step 7: Set a Breakpoint at Main
|
|
|
|
```
|
|
b *0x10000234
|
|
c
|
|
```
|
|
|
|
GDB responds:
|
|
```
|
|
Breakpoint 1 at 0x10000234: file C:/Users/flare-vm/Desktop/Embedded-Hacking-main/0x0014_static-variables/0x0014_static-variables.c, line 5.
|
|
Note: automatically using hardware breakpoints for read-only addresses.
|
|
(gdb) c
|
|
Continuing.
|
|
|
|
Thread 1 "rp2350.cm0" hit Breakpoint 1, main ()
|
|
at C:/Users/flare-vm/Desktop/Embedded-Hacking-main/0x0014_static-variables/0x0014_static-variables.c:5
|
|
5 stdio_init_all();
|
|
```
|
|
|
|
> ⚠️ **Note:** If GDB says `The program is not being run.` when you type `c`, the target hasn't been started yet. Use `monitor reset halt` first, then `c` to continue to your breakpoint.
|
|
|
|
### Step 8: Examine the Static Variable Location
|
|
|
|
Static variables live at fixed RAM addresses. But how do we find that address? Look at the first instruction in the disassembly from Step 6:
|
|
|
|
```
|
|
0x10000262: ldr r4, [pc, #44] @ (0x10000290 <main+92>)
|
|
```
|
|
|
|
This loads `r4` from the **literal pool** at address `0x10000290`. The literal pool stores constants that are too large for immediate encoding — in this case, a 32-bit RAM address. Let's examine what's stored there:
|
|
|
|
```gdb
|
|
(gdb) x/1wx 0x10000290
|
|
0x10000290 <main+92>: 0x200005a8
|
|
```
|
|
|
|
That's `0x200005a8` — the RAM address of `static_fav_num`! The compiler placed this address in the literal pool because it can't encode a full 32-bit address in a single Thumb instruction.
|
|
|
|
> 💡 **Why did the disassembly at `0x10000290` show `lsls r0, r5, #22` instead?** Because `x/i` (disassemble) interprets raw data as instructions. The bytes `A8 05 00 20` at that address are the little-endian encoding of `0x200005A8`, but GDB's disassembler doesn't know it's data — it tries to decode it as a Thumb instruction. Using `x/wx` (examine as word) shows the actual value.
|
|
|
|
### Step 9: Step Through the Loop
|
|
|
|
Set a breakpoint at the start of the loop and step through:
|
|
|
|
```gdb
|
|
(gdb) b *0x10000264
|
|
(gdb) c
|
|
```
|
|
|
|
Now use `si` (step instruction) to execute one instruction at a time:
|
|
|
|
```gdb
|
|
(gdb) si
|
|
```
|
|
|
|
Watch how the static variable gets loaded (`ldrb`), incremented (`adds`), and stored back (`strb`).
|
|
|
|
### Step 10: Examine Register Values
|
|
|
|
After stepping to `0x10000262` or later, check the registers:
|
|
|
|
```gdb
|
|
(gdb) i r
|
|
```
|
|
|
|
Pay attention to:
|
|
- `r4` — Should hold `0x200005a8` (static variable's RAM address, loaded from literal pool)
|
|
- `r1` — Used for `printf` arguments (holds `42` or the static variable value)
|
|
- `r3` — Used for load/increment/store of the static variable
|
|
- `pc` — Program counter (current instruction address)
|
|
|
|
### Step 11: Watch the Static Variable Change
|
|
|
|
Now that we know the static variable lives at `0x200005a8`, examine it directly:
|
|
|
|
```gdb
|
|
(gdb) x/1db 0x200005a8
|
|
0x200005a8: 42
|
|
```
|
|
|
|
Step through a full loop iteration (back to `0x10000264`) and re-examine:
|
|
|
|
```gdb
|
|
(gdb) c
|
|
(gdb) x/1db 0x200005a8
|
|
0x200005a8: 43
|
|
```
|
|
|
|
The value incremented from 42 to 43! Each loop iteration, the `adds r3, #1` at `0x1000027c` bumps it by 1, and `strb r3, [r4, #0]` at `0x1000027e` writes it back to RAM.
|
|
|
|
### Step 12: Examine GPIO State
|
|
|
|
Read the GPIO input register to see the button state:
|
|
|
|
```gdb
|
|
(gdb) x/1wx 0xd0000004
|
|
```
|
|
|
|
The SIO GPIO input register at `0xd0000004` shows the current state of all GPIO pins. Bit 15 corresponds to our button on GPIO 15. To extract just bit 15:
|
|
|
|
```gdb
|
|
(gdb) p/x (*(unsigned int *)0xd0000004 >> 15) & 1
|
|
```
|
|
|
|
- Returns `1` when button is **not pressed** (pull-up holds it HIGH)
|
|
- Returns `0` when button is **pressed** (connected to GND)
|
|
|
|
TRY IT!
|
|
|
|
---
|
|
|
|
## 🔬 Part 7: Understanding the Assembly
|
|
|
|
Now that we've explored the binary in GDB, let's make sense of the key patterns.
|
|
|
|
### Step 13: Analyze the Regular Variable
|
|
|
|
In GDB, examine the code at the start of the loop:
|
|
|
|
```gdb
|
|
(gdb) x/5i 0x10000262
|
|
```
|
|
|
|
Look for this instruction:
|
|
|
|
```
|
|
0x10000264: movs r1, #42 @ 0x2a
|
|
```
|
|
|
|
This loads the value `0x2a` (42 in decimal) directly into register `r1` for the first `printf` call.
|
|
|
|
**Key insight:** The compiler **optimized away** the `regular_fav_num` variable entirely! Since it's always 42 when printed, the compiler just uses the constant `42` directly. The `regular_fav_num++` after the print is also removed because it has no observable effect.
|
|
|
|
### Step 14: Analyze the Static Variable
|
|
|
|
Examine the static variable operations in the second half of the loop body:
|
|
|
|
```gdb
|
|
(gdb) x/10i 0x10000274
|
|
```
|
|
|
|
Look for the load-increment-store pattern using `r4` (which holds the static variable's RAM address):
|
|
|
|
```
|
|
0x10000274 <main+64>: mov.w r1, #3489660928 @ 0xd0000000
|
|
0x10000278 <main+68>: ldrb r3, [r4, #0]
|
|
0x1000027a <main+70>: movs r2, #16
|
|
0x1000027c <main+72>: adds r3, #1
|
|
0x1000027e <main+74>: strb r3, [r4, #0]
|
|
0x10000280 <main+76>: ldr r3, [r1, #4]
|
|
0x10000282 <main+78>: ubfx r3, r3, #15, #1
|
|
0x10000286 <main+82>: eor.w r3, r3, #1
|
|
0x1000028a <main+86>: mcrr 0, 4, r2, r3, cr0
|
|
0x1000028e <main+90>: b.n 0x10000264 <main+48>
|
|
```
|
|
|
|
Note that `r4` was loaded earlier at `0x10000262` via `ldr r4, [pc, #44]` — this pulled the static variable's RAM address (`0x200005a8`) from the literal pool at `0x10000290`.
|
|
|
|
**Key insight:** The static variable lives at a **fixed RAM address** (`0x200005a8`). It's loaded, incremented, and stored back — unlike the regular variable which was optimized away!
|
|
|
|
Verify the static variable value which should be `43`:
|
|
|
|
```gdb
|
|
(gdb) x/1db 0x200005a8
|
|
```
|
|
|
|
### Step 15: Analyze the GPIO Logic
|
|
|
|
Examine the GPIO input/output code:
|
|
|
|
```gdb
|
|
(gdb) x/10i 0x10000274
|
|
```
|
|
|
|
Look for this sequence:
|
|
|
|
```
|
|
0x10000274 <main+64>: mov.w r1, #3489660928 @ 0xd0000000
|
|
0x10000278 <main+68>: ldrb r3, [r4, #0]
|
|
0x1000027a <main+70>: movs r2, #16
|
|
0x1000027c <main+72>: adds r3, #1
|
|
0x1000027e <main+74>: strb r3, [r4, #0]
|
|
0x10000280 <main+76>: ldr r3, [r1, #4]
|
|
0x10000282 <main+78>: ubfx r3, r3, #15, #1
|
|
0x10000286 <main+82>: eor.w r3, r3, #1
|
|
0x1000028a <main+86>: mcrr 0, 4, r2, r3, cr0
|
|
0x1000028e <main+90>: b.n 0x10000264 <main+48>
|
|
```
|
|
|
|
**Breaking this down:**
|
|
|
|
| Address | Instruction | Purpose |
|
|
| -------------- | -------------------------- | ---------------------------------------------------- |
|
|
| `0x10000274` | `mov.w r1, #0xd0000000` | Load SIO (Single-cycle I/O) base address into `r1` |
|
|
| `0x10000278` | `ldrb r3, [r4, #0]` | Load `static_fav_num` from RAM into `r3` |
|
|
| `0x1000027a` | `movs r2, #16` | Load LED pin number (16) into `r2` for later |
|
|
| `0x1000027c` | `adds r3, #1` | Increment `static_fav_num` by 1 |
|
|
| `0x1000027e` | `strb r3, [r4, #0]` | Store incremented value back to RAM |
|
|
| `0x10000280` | `ldr r3, [r1, #4]` | Read GPIO input state (SIO_GPIO_IN at offset `0x04`) |
|
|
| `0x10000282` | `ubfx r3, r3, #15, #1` | Extract bit 15 (GPIO 15 = button) |
|
|
| `0x10000286` | `eor.w r3, r3, #1` | XOR with 1 to invert (implements `? 0 : 1`) |
|
|
| `0x1000028a` | `mcrr 0, 4, r2, r3, cr0` | Write `r3` (button) and `r2` (pin 16) to GPIO output |
|
|
| `0x1000028e` | `b.n 0x10000264` | Loop back to start (`while (true)`) |
|
|
|
|
> 💡 **Notice how the compiler interleaves the static variable increment with the GPIO logic.** It loads the SIO base address (`r1`) *before* doing the increment, and sets up `r2 = 16` (LED pin) in between. This is called **instruction scheduling** — the compiler reorders instructions to avoid pipeline stalls while waiting for memory reads.
|
|
|
|
### Step 16: Find the Infinite Loop
|
|
|
|
The last instruction at `0x1000028e` is already covered in the table above:
|
|
|
|
```
|
|
0x1000028e: b.n 0x10000264
|
|
```
|
|
|
|
This is an **unconditional branch** back to `0x10000264` (the `movs r1, #42` at the top of the loop) — this is the `while (true)` in our code! There is no `pop` or `bx lr` to return from `main` because the loop never exits.
|
|
|
|
---
|
|
|
|
## 🔬 Part 8: Hacking the Binary with a Hex Editor
|
|
|
|
Now for the fun part — we'll patch the `.bin` file directly using a hex editor!
|
|
|
|
> 💡 **Why a hex editor?** GDB **cannot write to flash memory** — the `0x10000000+` address range where program instructions live. Trying `set *(char *)0x10000264 = 0x2b` in GDB gives `Writing to flash memory forbidden in this context`. To make **permanent** patches that survive a power cycle, we edit the `.bin` file directly with a hex editor and re-flash it.
|
|
|
|
### Step 17: Open the Binary in a Hex Editor
|
|
|
|
1. Open **HxD** (or your preferred hex editor: ImHex, 010 Editor, etc.)
|
|
2. Click **File** → **Open**
|
|
3. Navigate to `C:\Users\flare-vm\Desktop\Embedded-Hacking-main\0x0014_static-variables\build\`
|
|
4. Open `0x0014_static-variables.bin`
|
|
|
|
### Step 18: Calculate the File Offset
|
|
|
|
The binary is loaded at base address `0x10000000`. To find the file offset of any address:
|
|
|
|
```
|
|
file_offset = address - 0x10000000
|
|
```
|
|
|
|
For example:
|
|
- Address `0x10000264` → file offset `0x264` (612 in decimal)
|
|
- Address `0x10000286` → file offset `0x286` (646 in decimal)
|
|
|
|
### Step 19: Hack #1 — Change regular_fav_num from 42 to 43
|
|
|
|
From our GDB analysis, we know the instruction at `0x10000264` is:
|
|
|
|
```
|
|
movs r1, #0x2a → bytes: 2a 21
|
|
```
|
|
|
|
To change the value from 42 (`0x2a`) to 43 (`0x2b`):
|
|
|
|
1. In HxD, open `C:\Users\flare-vm\Desktop\Embedded-Hacking-main\0x0014_static-variables\build\0x0014_static-variables.bin`
|
|
2. Press **Ctrl+G** (Go to offset)
|
|
3. Enter offset: `264`
|
|
4. You should see the byte `2A` at this position
|
|
5. Change `2A` to `2B`
|
|
6. The instruction is now `movs r1, #0x2b` (43 in decimal)
|
|
|
|
> 🔍 **How Thumb encoding works:** In `movs r1, #imm8`, the immediate value is the first byte, and the opcode `21` is the second byte. So the bytes `2a 21` encode `movs r1, #0x2a`.
|
|
|
|
### Step 20: Hack #2 — Invert the Button Logic
|
|
|
|
#### Understand the Encoding
|
|
|
|
From GDB, we found the `eor.w r3, r3, #1` instruction at `0x10000286` that inverts the button value. Examine the exact bytes:
|
|
|
|
```gdb
|
|
(gdb) x/4bx 0x10000286
|
|
0x10000286 <main+82>: 0x83 0xf0 0x01 0x03
|
|
```
|
|
|
|
This is the 32-bit Thumb-2 encoding of `eor.w r3, r3, #1`. The bytes break down as:
|
|
|
|
```
|
|
┌─────────────────────────────────────────────────────────────────┐
|
|
│ eor.w r3, r3, #1 → bytes: 83 F0 01 03 │
|
|
│ │
|
|
│ Byte 0: 0x83 ─┐ │
|
|
│ Byte 1: 0xF0 ─┘ First halfword (opcode + source register) │
|
|
│ Byte 2: 0x01 ──── Immediate value (#1) ← CHANGE THIS │
|
|
│ Byte 3: 0x03 ──── Destination register (r3) │
|
|
│ │
|
|
└─────────────────────────────────────────────────────────────────┘
|
|
```
|
|
|
|
To change `eor.w r3, r3, #1` to `eor.w r3, r3, #0` (making XOR do nothing):
|
|
|
|
The file offset is `0x10000286 - 0x10000000 = 0x286`. The immediate byte is the 3rd byte of the instruction, so: `0x286 + 2 = 0x288`.
|
|
|
|
To change `eor.w r3, r3, #1` to `eor.w r3, r3, #0`:
|
|
|
|
1. In HxD, press **Ctrl+G** (Go to offset)
|
|
2. Enter offset: `288` (the third byte of the 4-byte instruction)
|
|
3. You should see the byte `01` at this position
|
|
4. Change `01` to `00`
|
|
|
|
> 🔍 **Why offset `0x288` and not `0x286`?** The immediate value `#1` is in the **third byte** of the 4-byte instruction. The instruction starts at file offset `0x286`, so the immediate byte is at `0x286 + 2 = 0x288`.
|
|
|
|
Now the logic is permanently changed:
|
|
- Button released (input = 1): `1 XOR 0 = 1` → LED **ON**
|
|
- Button pressed (input = 0): `0 XOR 0 = 0` → LED **OFF**
|
|
|
|
This is the **opposite** of the original behavior!
|
|
|
|
### Step 21: Save the Patched Binary
|
|
|
|
1. Click **File** → **Save As**
|
|
2. Save as `0x0014_static-variables-h.bin` in the build directory
|
|
3. Close the hex editor
|
|
|
|
---
|
|
|
|
## 🔬 Part 9: Converting and Flashing the Hacked Binary
|
|
|
|
### Step 22: Convert to UF2 Format
|
|
|
|
Open a terminal and navigate to your project directory:
|
|
|
|
```powershell
|
|
cd C:\Users\flare-vm\Desktop\Embedded-Hacking-main\0x0014_static-variables
|
|
```
|
|
|
|
Run the conversion command:
|
|
|
|
```powershell
|
|
python ..\uf2conv.py build\0x0014_static-variables-h.bin --base 0x10000000 --family 0xe48bff59 --output build\hacked.uf2
|
|
```
|
|
|
|
**What this command means:**
|
|
- `uf2conv.py` = the conversion script (in the parent `Embedded-Hacking-main` directory)
|
|
- `--base 0x10000000` = the XIP base address where code runs from
|
|
- `--family 0xe48bff59` = the RP2350 family ID
|
|
- `--output build\hacked.uf2` = the output filename
|
|
|
|
### Step 23: Flash the Hacked Binary
|
|
|
|
1. Hold BOOTSEL and plug in your Pico 2
|
|
2. Drag and drop `hacked.uf2` onto the RPI-RP2 drive
|
|
3. Open your serial monitor
|
|
|
|
### Step 24: Verify the Hacks
|
|
|
|
**Check the serial output:**
|
|
```
|
|
regular_fav_num: 43 ← Changed from 42!
|
|
static_fav_num: 42
|
|
regular_fav_num: 43
|
|
static_fav_num: 43
|
|
...
|
|
```
|
|
|
|
**Check the LED behavior:**
|
|
- LED should now be **ON by default** (when button is NOT pressed)
|
|
- LED should turn **OFF** when you press the button
|
|
|
|
🎉 **BOOM! We successfully:**
|
|
1. Changed the printed value from 42 to 43
|
|
2. Inverted the LED/button logic
|
|
|
|
---
|
|
|
|
## 📊 Part 10: Summary and Review
|
|
|
|
### What We Accomplished
|
|
|
|
1. **Learned about static variables** - How they persist across function calls and loop iterations
|
|
2. **Understood memory layout** - Stack vs static storage vs heap
|
|
3. **Configured GPIO inputs** - Using pull-up resistors and reading button states
|
|
4. **Analyzed compiled code in GDB** - Saw how the compiler optimizes code
|
|
5. **Discovered function inlining** - `gpio_pull_up` became `gpio_set_pulls`
|
|
6. **Hacked variable values** - Changed 42 to 43 using a hex editor
|
|
7. **Inverted GPIO logic** - Made LED behavior opposite
|
|
|
|
### Static vs Automatic Variables
|
|
|
|
| Aspect | Automatic (Regular) | Static |
|
|
| ------------------ | ------------------------ | --------------------------- |
|
|
| **Storage** | Stack | Static storage (.data/.bss) |
|
|
| **Lifetime** | Block/function scope | Entire program |
|
|
| **Initialization** | Every time block entered | Once at program start |
|
|
| **Persistence** | Lost when scope exits | Retained between calls |
|
|
| **Compiler view** | May be optimized away | Always has memory location |
|
|
|
|
### GPIO Input Configuration
|
|
|
|
```
|
|
┌─────────────────────────────────────────────────────────────────┐
|
|
│ GPIO Input Setup Steps │
|
|
│ │
|
|
│ 1. gpio_init(pin) - Initialize the pin │
|
|
│ 2. gpio_set_dir(pin, GPIO_IN) - Set as input │
|
|
│ 3. gpio_pull_up(pin) - Enable pull-up │
|
|
│ OR gpio_pull_down(pin) - OR enable pull-down │
|
|
│ 4. gpio_get(pin) - Read the state │
|
|
│ │
|
|
└─────────────────────────────────────────────────────────────────┘
|
|
```
|
|
|
|
### The Binary Hacking Workflow
|
|
|
|
```
|
|
┌─────────────────────────────────────────────────────────────────┐
|
|
│ 1. Analyze the binary with GDB │
|
|
│ - Disassemble functions with x/Ni │
|
|
│ - Identify key instructions and addresses │
|
|
├─────────────────────────────────────────────────────────────────┤
|
|
│ 2. Understand compiler optimizations │
|
|
│ - Some functions get inlined (gpio_pull_up → gpio_set_pulls)│
|
|
│ - Some variables are optimized away │
|
|
├─────────────────────────────────────────────────────────────────┤
|
|
│ 3. Calculate file offsets │
|
|
│ - file_offset = address - 0x10000000 │
|
|
├─────────────────────────────────────────────────────────────────┤
|
|
│ 4. Patch the .bin file with a hex editor │
|
|
│ - Open the .bin file in HxD / ImHex │
|
|
│ - Go to the calculated offset │
|
|
│ - Change the target byte(s) │
|
|
├─────────────────────────────────────────────────────────────────┤
|
|
│ 5. Convert to UF2 │
|
|
│ python uf2conv.py file.bin --base 0x10000000 │
|
|
│ --family 0xe48bff59 --output hacked.uf2 │
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├─────────────────────────────────────────────────────────────────┤
|
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│ 6. Flash and verify │
|
|
│ - Hold BOOTSEL, plug in, drag UF2 │
|
|
│ - Check serial output and button/LED behavior │
|
|
└─────────────────────────────────────────────────────────────────┘
|
|
```
|
|
|
|
### Key Memory Addresses
|
|
|
|
| Address | Description |
|
|
| ------------ | ----------------------------------- |
|
|
| `0x10000234` | Typical main() entry point |
|
|
| `0x10003014` | stdio_init_all() function |
|
|
| `0x200005a8` | Static variable storage (example) |
|
|
| `0xd0000000` | SIO (Single-cycle I/O) base address |
|
|
|
|
---
|
|
|
|
## ✅ Practice Exercises
|
|
|
|
### Exercise 1: Change Static Variable Initial Value
|
|
The static variable starts at 42. Hack the binary to make it start at 100 instead.
|
|
|
|
**Hint:** Find where `DAT_200005a8` is initialized in the .data section.
|
|
|
|
### Exercise 2: Make the LED Blink
|
|
Instead of responding to button presses, hack the binary to make the LED blink continuously.
|
|
|
|
**Hint:** You'll need to change the GPIO output logic to toggle instead of following button state.
|
|
|
|
### Exercise 3: Reverse Engineer gpio_set_pulls
|
|
Using GDB, disassemble the `gpio_set_pulls` function and figure out what registers it writes to.
|
|
|
|
**Hint:** Look for writes to addresses around `0x40038000` (PADS_BANK0).
|
|
|
|
### Exercise 4: Add a Second Static Variable
|
|
If you had two static variables, where would they be stored in memory? Would they be next to each other?
|
|
|
|
**Hint:** Static variables in the same compilation unit are typically placed consecutively in the .data section.
|
|
|
|
### Exercise 5: Overflow Faster
|
|
The static variable overflows after 255 iterations. Can you hack it to overflow sooner?
|
|
|
|
**Hint:** Change the increment from `+1` to `+10` by modifying the `adds r3,#0x1` instruction.
|
|
|
|
---
|
|
|
|
## 🎓 Key Takeaways
|
|
|
|
1. **Static variables persist** - They keep their value between function calls and loop iterations.
|
|
|
|
2. **Static storage ≠ heap** - Static variables are in a fixed location, not dynamically allocated.
|
|
|
|
3. **Compilers optimize aggressively** - Regular variables may be optimized away if the compiler sees no effect.
|
|
|
|
4. **Function inlining is common** - `gpio_pull_up` becomes `gpio_set_pulls` in the binary.
|
|
|
|
5. **Pull-up resistors invert logic** - Button pressed = LOW, button released = HIGH.
|
|
|
|
6. **XOR is useful for inverting** - `eor r3,r3,#0x1` flips a bit between 0 and 1.
|
|
|
|
7. **Static variables have fixed addresses** - You can find them in the .data section at known RAM addresses.
|
|
|
|
8. **Overflow wraps around** - A `uint8_t` at 255 becomes 0 when incremented.
|
|
|
|
9. **UBFX extracts bits** - Used to read a single GPIO pin from a register.
|
|
|
|
10. **Binary patching is powerful** - Change values and logic without source code!
|
|
|
|
---
|
|
|
|
## 📖 Glossary
|
|
|
|
| Term | Definition |
|
|
| --------------------- | ---------------------------------------------------------------- |
|
|
| **Automatic** | Variable that's created and destroyed automatically (local vars) |
|
|
| **eor/XOR** | Exclusive OR - flips bits where operands differ |
|
|
| **Floating Input** | GPIO input with undefined voltage (reads random values) |
|
|
| **Function Inlining** | Compiler replaces function call with the function's code |
|
|
| **gpio_get** | Function to read the current state of a GPIO pin |
|
|
| **Heap** | Memory area for dynamic allocation (malloc/free) |
|
|
| **Overflow** | When a value exceeds its type's maximum and wraps around |
|
|
| **Pull-Down** | Resistor that holds a pin LOW when nothing drives it |
|
|
| **Pull-Up** | Resistor that holds a pin HIGH when nothing drives it |
|
|
| **SIO** | Single-cycle I/O - fast GPIO access on RP2350 |
|
|
| **Stack** | Memory area for local variables and function call frames |
|
|
| **Static Storage** | Fixed memory area for static and global variables |
|
|
| **Static Variable** | Variable declared with `static` that persists across calls |
|
|
| **Ternary Operator** | `condition ? value_if_true : value_if_false` |
|
|
| **UBFX** | Unsigned Bit Field Extract - extracts bits from a register |
|
|
| **Varargs** | Variable arguments - functions that take unlimited parameters |
|
|
|
|
---
|
|
|
|
## 🔗 Additional Resources
|
|
|
|
### GPIO Input Reference
|
|
|
|
| Function | Purpose |
|
|
| ----------------------------- | -------------------------- |
|
|
| `gpio_init(pin)` | Initialize GPIO pin |
|
|
| `gpio_set_dir(pin, GPIO_IN)` | Set pin as input |
|
|
| `gpio_set_dir(pin, GPIO_OUT)` | Set pin as output |
|
|
| `gpio_pull_up(pin)` | Enable internal pull-up |
|
|
| `gpio_pull_down(pin)` | Enable internal pull-down |
|
|
| `gpio_disable_pulls(pin)` | Disable all pull resistors |
|
|
| `gpio_get(pin)` | Read pin state (0 or 1) |
|
|
| `gpio_put(pin, value)` | Set pin output (0 or 1) |
|
|
|
|
### Key Assembly Instructions
|
|
|
|
| Instruction | Description |
|
|
| ----------------------- | -------------------------------------------- |
|
|
| `movs rN, #imm` | Move immediate value to register |
|
|
| `ldrb rN, [rM, #off]` | Load byte from memory |
|
|
| `strb rN, [rM, #off]` | Store byte to memory |
|
|
| `adds rN, #imm` | Add immediate value to register |
|
|
| `eor rN, rM, #imm` | Exclusive OR (XOR) with immediate |
|
|
| `ubfx rN, rM, #lsb, #w` | Extract unsigned bit field |
|
|
| `mcrr p0, ...` | Move to coprocessor (GPIO control on RP2350) |
|
|
| `b LABEL` | Unconditional branch (jump) |
|
|
|
|
### Memory Map Quick Reference
|
|
|
|
| Address Range | Description |
|
|
| --------------------- | ------------------------------ |
|
|
| `0x10000000` | XIP Flash (code execution) |
|
|
| `0x20000000-200005xx` | SRAM (.data section) |
|
|
| `0x20082000` | Stack top (initial SP) |
|
|
| `0x40038000` | PADS_BANK0 (pad configuration) |
|
|
| `0xd0000000` | SIO (single-cycle I/O) |
|
|
|
|
---
|
|
|
|
**Remember:** Static variables are your friends when you need to remember values across function calls. But they also make your program's behavior more complex to analyze - which is exactly why we practice reverse engineering!
|
|
|
|
Happy hacking! 🔧
|