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Embedded-Hacking/WEEK04/WEEK04-BN.md
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Kevin Thomas f37eface3e Week 4-BN: write target RAM from BN itself (dbg.write_memory), drop the command-port step
Both string-hack steps now use dbg.write_memory(0x20080000, b'foo: %d\r\n\0')
in Binary Ninja's Python console instead of OpenOCD mww over nc/4444.
2026-10-03 15:32:50 -04:00

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# Week 4-BN: Binary Ninja Personal — Resolve, Hack, and Patch the RP2350 (Raw `.bin`)
***
**LEGAL DISCLAIMER:**
The information, tools, and code provided in this repository and course are strictly for educational, research, and defensive purposes only.
You are explicitly prohibited from using any materials contained herein to access, test, modify, or exploit any device, network, or system that you do not own 100% or for which you do not have explicit, documented, and legally binding authorization to interact with.
By using this repository and course, you acknowledge and agree that:
1. Any illegal, unauthorized, or malicious use of this information is solely your responsibility.
2. The author(s) and contributor(s) of this repository and course shall not be held liable for any damages, legal repercussions, criminal charges, or unauthorized actions resulting from the use, misuse, or abuse of the contents herein.
3. You will comply with all applicable local, state, national, and international laws regarding cybersecurity and computer fraud.
**IF YOU DO NOT AGREE WITH THESE TERMS, DO NOT USE THIS REPOSITORY AND COURSE.**
***
## What You'll Learn This Week
- Build the two lesson projects with `Release` and get both an `.elf` and a raw `.bin`
- Dump the **ELF symbol map** with `arm-none-eabi-nm` and use it as ground truth
- Load the raw `.bin` into Binary Ninja at `0x10000000`
- **Break at `main`** on live silicon, even though `main` can move between programs
- **Hack a running target live** by editing a register in Binary Ninja's Registers widget
- **Resolve the functions in the Binary Ninja GUI** using the ELF symbol map
- **Patch** the bytes that control the behavior, export the image, and flash it
---
## How This Guide Works
The build produces two files for each project:
| File | What it is | How we use it |
| ---- | ---------- | ------------- |
| `.elf` | The linked image with a full symbol table | Ground truth for every function address and name |
| `.bin` | The raw flash image, no headers, no symbols | The image we load into Binary Ninja and reverse |
The `.bin` is built **from** the `.elf`, so the ELF tells you exactly what is at every address. We use the ELF symbol map to resolve functions in Binary Ninja, and we reverse-engineer the raw `.bin` the way a real extracted firmware image is reversed.
> **Build `Release`, not `Debug`.** Every address in this guide matches the Week 4 lesson, and the Week 4 lesson is a `Release` build. `Release` optimizes the code the same way the original lesson was built: it folds `age = 42` away in Project 1 and inlines `blink_and_print` into `main` in Project 2. If you build `Debug`, the SDK function addresses move and Project 2 keeps a separate `blink_and_print`, so nothing lines up. Always build `Release` for this lesson.
The order is **dynamic first, static second**, twice — once per project:
1. Break on the live target and prove what the code does.
2. Hack it live in the debugger and watch the behavior change.
3. Resolve the functions in Binary Ninja using the ELF symbol map.
4. Patch the bytes, export, convert, and flash.
| Project | Prints | Also does | The hack |
| ------- | ------ | --------- | -------- |
| `0x0005_intro-to-variables` | `age: 43` | loops on `printf` | change `43` to `70` |
| `0x0008_uninitialized-variables` | `age: 0` | blinks the red LED on GPIO 16 | change `0` to `66`, move the LED to GPIO 17 |
> **Addresses come from your build.** Every address here is from the `Release` build produced in Step 3. Confirm against your own `.elf` with the command in Step 4.
---
## Part 1: Build, Flash, and Get the Symbol Map
### Step 1: Install the toolchain
**Windows x64**
- Install the **Raspberry Pi Pico** extension in VS Code. It installs the ARM GNU toolchain, CMake, Ninja, and the Pico SDK.
- Install **Binary Ninja Personal** and complete its license activation.
- Install **PuTTY** for the serial monitor.
**macOS Apple Silicon**
```bash
brew install cmake ninja
```
- Install **Binary Ninja Personal** and complete its license activation.
- Install the **Arm GNU Toolchain**, or let the VS Code Pico extension manage it.
**Linux x64**
```bash
sudo apt install cmake ninja-build gcc-arm-none-eabi libnewlib-arm-none-eabi git python3 openocd minicom
```
- Install **Binary Ninja Personal** and complete its license activation.
### Step 2: Verify your tools are the right architecture (do not skip this)
On **macOS Apple Silicon**, the most common failure is an Intel `x86_64` tool on your `PATH`:
```
zsh: bad CPU type in executable: cmake
```
You may have **two Homebrews**: the arm64 one at `/opt/homebrew` and the Intel one at `/usr/local`. If `/usr/local/bin` wins, every `brew` tool is x86_64. Check:
```bash
file "$(which cmake)"
file "$(which ninja)"
file "$(which arm-none-eabi-gdb)"
file "$(which arm-none-eabi-nm)"
file "$(which openocd)"
file "$(which telnet)"
```
All must report `arm64`. If any is `x86_64`, put the Apple Silicon prefix first for the session and check again:
```bash
export PATH="/opt/homebrew/bin:$PATH"
hash -r
file "$(which cmake)"
```
To make it permanent, add that `export` to `~/.zshrc`. Do not use Rosetta as a fix; OpenOCD and GDB are exactly the kind of programs where a translation layer produces failures that look like debugger bugs.
**`telnet` is special — and optional.** The GDB MI workflow does not need it; it is only used by the command-port fallback. macOS no longer ships `telnet`, and the Homebrew build is often the Intel one, so `telnet 127.0.0.1 4444` fails with `bad CPU type in executable`. Your `brew` command itself may also be the Intel one: if `brew install telnet` fails with `.../portable-ruby/.../ruby: Bad CPU type in executable`, you are running the Intel Homebrew. Call the Apple Silicon Homebrew explicitly:
```bash
/opt/homebrew/bin/brew install telnet
```
If you would rather not install anything, macOS ships an arm64 `nc`, which can connect to the same OpenOCD port:
```bash
nc 127.0.0.1 4444
```
**Windows x64** and **Linux x64** do not have this problem. Skip to Step 3.
### Step 3: Build the two projects with `Release`
Run this once inside `0x0005_intro-to-variables/` and once inside `0x0008_uninitialized-variables/`:
```bash
cmake -B build -G Ninja -DPICO_BOARD=pico2 -DPICO_PLATFORM=rp2350 -DCMAKE_BUILD_TYPE=Release
cmake --build build
```
Each build directory now contains the pair we need:
- `0x0005_intro-to-variables/build/0x0005_intro-to-variables.elf` and `.bin` — `.bin` is **15292** bytes
- `0x0008_uninitialized-variables/build/0x0008_uninitialized-variables.elf` and `.bin` — `.bin` is **15668** bytes
If the ARM toolchain is not on your `PATH`, add `-DPICO_TOOLCHAIN_PATH=...`:
| OS | Typical toolchain path |
| -- | ---------------------- |
| Windows x64 | `C:/Program Files/Arm GNU Toolchain arm-none-eabi/14.2 rel1/bin` |
| macOS Apple Silicon | `/Applications/ArmGNUToolchain/14.2.rel1/arm-none-eabi/bin` |
| Linux x64 | `/usr` |
### Step 4: Dump the ELF symbol map
This is the ground truth for the whole lesson. Run `arm-none-eabi-nm` on each ELF and keep the output in a terminal or a text file:
**macOS Apple Silicon / Linux x64:**
```bash
arm-none-eabi-nm -n --defined-only build/0x0005_intro-to-variables.elf | grep -E ' [Tt] '
arm-none-eabi-nm -n --defined-only build/0x0008_uninitialized-variables.elf | grep -E ' [Tt] '
```
**Windows x64:**
```powershell
arm-none-eabi-nm -n --defined-only build\0x0005_intro-to-variables.elf | Select-String ' [Tt] '
```
Each line is `address type name`. The `T`/`t` type is a function. Here are the functions this lesson uses.
**Project 1 — `0x0005_intro-to-variables`:**
| Address | ELF symbol | Signature | Role |
| ------- | ---------- | --------- | ---- |
| `0x1000015c` | `_reset_handler` | `void _reset_handler(void)` | reset entry |
| `0x10000186` | `platform_entry` | `void platform_entry(void)` | calls `runtime_init`, `main`, `exit` |
| `0x1000019a` | `data_cpy` | `void data_cpy(void*, void*, void*)` | copies `.data` from flash to SRAM |
| `0x100001e4` | `_init` | `void _init(void)` | runs `.init_array` |
| `0x10000210` | `frame_dummy` | `void frame_dummy(void)` | C runtime boilerplate |
| `0x10000234` | `main` | `int main(void)` | the lesson function |
| `0x10000248` | `gpio_set_function` | `void gpio_set_function(uint, gpio_function_t)` | SDK GPIO helper |
| `0x10002cfc` | `exit` | `void exit(int)` | C runtime exit |
| `0x10002d04` | `runtime_init` | `void runtime_init(void)` | SDK runtime init |
| `0x10002f54` | `stdio_init_all` | `bool stdio_init_all(void)` | SDK serial init |
| `0x100030e4` | `__wrap_printf` | `int __wrap_printf(const char*, ...)` | the `printf` wrapper |
These signatures come from the ELF's DWARF debug info, so they are exact. You apply them in Binary Ninja in Step 16 (`G` -> address, then `Y` -> Change Type).
**Project 2 — `0x0008_uninitialized-variables`:**
| Address | ELF symbol | Signature | Role |
| ------- | ---------- | --------- | ---- |
| `0x1000015c` | `_reset_handler` | `void _reset_handler(void)` | reset entry |
| `0x10000186` | `platform_entry` | `void platform_entry(void)` | calls `runtime_init`, `main`, `exit` |
| `0x1000019a` | `data_cpy` | `void data_cpy(void*, void*, void*)` | copies `.data` from flash to SRAM |
| `0x100001e4` | `_init` | `void _init(void)` | runs `.init_array` |
| `0x10000210` | `frame_dummy` | `void frame_dummy(void)` | C runtime boilerplate |
| `0x10000234` | `main` | `int main(void)` | the lesson function (`blink_and_print` inlined) |
| `0x10000278` | `gpio_set_function` | `void gpio_set_function(uint, gpio_function_t)` | SDK GPIO helper |
| `0x100002b4` | `gpio_init` | `void gpio_init(uint)` | SDK GPIO init |
| `0x10000d10` | `sleep_ms` | `void sleep_ms(uint32_t)` | SDK delay |
| `0x10002e74` | `exit` | `void exit(int)` | C runtime exit |
| `0x10002e7c` | `runtime_init` | `void runtime_init(void)` | SDK runtime init |
| `0x100030cc` | `stdio_init_all` | `bool stdio_init_all(void)` | SDK serial init |
| `0x1000325c` | `__wrap_printf` | `int __wrap_printf(const char*, ...)` | the `printf` wrapper |
> **`main` is `0x10000234` in both projects.** In Project 2 the `static void blink_and_print` helper is inlined into `main` by the `Release` optimizer, so it does not appear as a separate symbol. That is why both projects put `main` at the same address. In a `Debug` build it stays separate and `main` moves — another reason to build `Release`.
### Step 5: Flash Project 1 and confirm `age: 43`
A `.bin` has no headers, so OpenOCD must be told the base address `0x10000000`. From the repository root:
**macOS Apple Silicon / Linux x64:**
```bash
./flash.sh 0x0005_intro-to-variables/build/0x0005_intro-to-variables.bin
```
**Windows x64 (PowerShell):**
```powershell
.\flash.ps1 -Bin 0x0005_intro-to-variables\build\0x0005_intro-to-variables.bin
```
Wait for `wrote 15292 bytes ...` and `** Verified OK **`. Open a serial monitor at **115200** baud:
- **Windows x64:** PuTTY -> Connection type **Serial**, the Pico's COM port, speed `115200`.
- **macOS Apple Silicon:** `screen /dev/tty.usbmodem* 115200` (quit with `Ctrl-A` then `K`).
- **Linux x64:** `minicom -D /dev/ttyACM0 -b 115200`.
```
age: 43
age: 43
age: 43
...
```
### Step 6: Flash Project 2 and confirm `age: 0` + red LED
```bash
./flash.sh 0x0008_uninitialized-variables/build/0x0008_uninitialized-variables.bin
```
Wait for `wrote 15668 bytes ...`. The serial monitor shows:
```
age: 0
age: 0
age: 0
...
```
and the **red LED on GPIO 16** blinks once per second.
---
## Part 2: Load the Raw `.bin` into Binary Ninja
Start from a fresh Binary Ninja state. If you already have a `.bndb` for this lesson, **close it and start over**; a stale database keeps old names and patches.
### Step 7: Bring the raw `.bin` into Binary Ninja
A raw `.bin` has no headers, so Binary Ninja cannot know where it belongs or what architecture it is. You must supply both. If you just double-click the `.bin`, Binary Ninja may load it at address `0x0` with a guessed architecture, and every address in this lesson will be wrong.
1. Choose `File -> Open with Options...` (do **not** use plain `File -> Open`).
2. Select `0x0005_intro-to-variables/build/0x0005_intro-to-variables.bin`.
3. In the loader options, set:
- **Architecture:** `thumb2` (the ARMv7-M / ARMv8-M Thumb-2 architecture, which covers the Cortex-M33)
- **Platform:** `thumb2`
- **Base Address:** `0x10000000` (the XIP flash base)
4. Click **Open**.
Binary Ninja analyzes the image and opens the linear view.
**Verify the load before going further.** Press `G`, type `0x10000000`, and read the first two words:
```
0x10000000 0x20082000 initial stack pointer
0x10000004 0x1000015d reset vector (bit 0 = Thumb)
```
If you instead see data at `0x00000000`, or a vector word without bit 0 set, close the tab and repeat with `Open with Options`. The Cortex-M33 only executes Thumb-2, so `thumb2` is the only correct architecture.
> **Console equivalent:**
> ```python
> load("0x0005_intro-to-variables/build/0x0005_intro-to-variables.bin",
> options={"loader.imageBase": 0x10000000, "loader.platform": "thumb2"})
> ```
### Step 8: Save it as a Binary Ninja database (`.bndb`)
Binary Ninja never writes back into the `.bin`. Your names, comments, types, and patches live in a separate **`.bndb`** database. Save one now, before you make any changes:
1. Choose `File -> Save As...`.
2. Save it next to the image as `0x0005_intro-to-variables.bndb`.
3. From now on, save with `File -> Save` (`Cmd+S` on macOS, `Ctrl+S` on Windows/Linux) whenever you rename or patch.
The two files have different roles:
| File | Role |
| ---- | ---- |
| `0x0005_intro-to-variables.bin` | the raw firmware image; Binary Ninja never modifies it |
| `0x0005_intro-to-variables.bndb` | your analysis database: names, types, comments, and patches |
When you come back later, **open the `.bndb`**, not the `.bin`; that restores all your work. If a database gets messy, delete the `.bndb` and re-import the `.bin` from Step 7 — the firmware is never at risk. You export the patched image out of this view later, in Step 19.
### Step 9: The views you will use
- **Linear view:** the disassembly listing. You navigate, read, and patch here.
- **Graph view:** the control-flow graph of the current function.
- **Decompiler (HLIL):** the pseudo-C decompilation.
- **Hex view:** raw bytes, used for patching.
- **Function list:** the sidebar list of every detected function.
Navigation: `G` go to address, `N` rename, `Y` set type or signature, `;` add a comment. Breakpoints are set from the OpenOCD command port, not from the GUI — see Step 13.
> **macOS function keys:** the top-row `F` keys are usually mapped to system functions. Every step here uses menu paths that work without them.
---
## Part 3: Dynamic — Break at `main` and Hack Live (Project 1)
### Step 10: Start OpenOCD as a live debug server
Make sure no other OpenOCD is running; a forgotten server holds port `3333`.
**macOS / Linux:**
```bash
ps aux | grep -i openocd
```
**Windows (PowerShell):**
```powershell
Get-Process | Where-Object { $_.ProcessName -like '*openocd*' }
```
Stop any leftover server gracefully:
```bash
pkill -TERM -f openocd
```
Start the server **parked at `main`**:
**macOS Apple Silicon / Linux x64:**
```bash
BP_ADDR=0x10000234 ./debug-server.sh
```
**Windows x64 (PowerShell):**
```powershell
$env:BP_ADDR="0x10000234"; .\debug-server.ps1
```
Wait for:
```
Info : [rp2350.dap.core0] Examination succeed
Startup breakpoint at 0x10000234 (2-byte hardware execute, one-shot).
Info : starting gdb server for rp2350.dap.core0 on 3333
Info : Listening on port 3333 for gdb connections
```
> **`BP_ADDR` parks the core at `main` before any client connects.** The script arms a 2-byte hardware breakpoint and then does the startup `reset run`, so the core runs from the vector table and stops at your address with no debugger attached yet. When Binary Ninja connects a moment later, the first thing it reads is already the truth: `Stopped at 0x10000234`. This is the whole reason the lab works cleanly — you never have to drive a reset from outside the GUI.
>
> Use the address you actually want to stop at:
>
> | What you want to stop at | Project 1 `0x0005` | Project 2 `0x0008` | Command |
> | --- | --- | --- | --- |
> | `main` (once per reset) | `0x10000234` | `0x10000234` | `BP_ADDR=0x10000234 ./debug-server.sh` |
> | The **loop** — the `printf` call, hit every iteration | `0x1000023e` | `0x1000024e` | `BP_ADDR=0x1000023e ./debug-server.sh` |
>
> ```bash
> BP_ADDR=0x10000234 ./debug-server.sh # park at main
> BP_ADDR=0x1000023e ./debug-server.sh # park in the loop instead
> ```
>
> ```powershell
> $env:BP_ADDR="0x10000234"; .\debug-server.ps1 # park at main
> $env:BP_ADDR="0x1000023e"; .\debug-server.ps1 # park in the loop
> ```
>
> **Note the loop address is not the same in both projects.** Project 2 does more setup before the loop, so its `bl __wrap_printf` sits at `0x1000024e`, not `0x1000023e`. Both were verified against the Release `.elf` with `arm-none-eabi-objdump` and confirmed live on hardware.
>
> **This startup stop is single-use.** OpenOCD flushes breakpoints when a client connects, so this one is gone once Binary Ninja attaches — fine for `main`, which only runs once per reset. Every breakpoint after that is set from the Binary Ninja GUI (Step 13) and is repeatable. To stop at `main` again, restart the server with `BP_ADDR` and reconnect.
> **Exactly one core.** The line must say `core0` and must **not** mention `core1`. Core1 is never started by this firmware; exposing it makes Binary Ninja read core1's reset-state registers, which are not real addresses, and OpenOCD floods the log with `Failed to read memory at 0xf0000000`. The scripts already use `USE_CORE=0`; do not change it.
> **Windows driver note:** the Debug Probe must use the **WinUSB** driver. If OpenOCD reports `unable to open CMSIS-DAP device`, install it with [Zadig](https://zadig.akeo.ie/) (select `Debug Probe (CMSIS-DAP)` -> WinUSB).
### Step 11: Connect Binary Ninja to the GDB server
1. Make sure the image is open and analyzed (Part 2) and the server from Step 10 is running (parked at `main`).
2. Choose `Debugger -> Connect to Remote Process`.
3. In the **adapter** dropdown, select **GDB MI**.
4. In the **connect** settings group, set **IP Address** to `127.0.0.1` and **Port** to `3333`.
5. Set **Full GDB Executable Path** to your `arm-none-eabi-gdb`. On macOS the build that works is the **14.2.rel1** toolchain:
```
/Applications/ArmGNUToolchain/14.2.rel1/arm-none-eabi/bin/arm-none-eabi-gdb
```
6. Click **Accept**.
> **Use the GDB MI adapter.** It launches a real `arm-none-eabi-gdb --interpreter=mi2` and lets Binary Ninja drive it, so breakpoints and stepping go through real GDB — which sends the correct 2-byte breakpoint length and handles step-over itself. Verified working end to end: connect, GUI breakpoints (**Add Hardware Breakpoint...**, hardware execute), **Step Into** / **Step Over**, and register edits. Stops are reported as `Breakpoint` (not `SingleStep`).
>
> **Do NOT have any breakpoints set in Binary Ninja before you connect.** With the GDB MI adapter, attaching while Binary Ninja already has a breakpoint **hangs the session**. Start the server parked with `BP_ADDR` (Step 10), connect, and only add hardware breakpoints *after* the connection is up. This is a Binary Ninja bug; it is the single most common GDB MI failure.
>
> **The GDB executable path matters.** Use the **14.2.rel1** build above. The 13.3.rel1 build — which is what `/opt/homebrew/bin/arm-none-eabi-gdb` symlinks to — did **not** connect in testing.
>
> **Do not pick Corellium.** Binary Ninja's adapter dropdown also lists **Corellium**, which is for Corellium's virtual devices and expects an API token, not a local OpenOCD server. It is not the adapter for this lab. The dropdown is a combo box, so an accidental arrow-key press can land on it — always read the label back and confirm it says **GDB MI** before clicking **Accept**.
> **The adapter and port are not saved in the `.bndb`.** Every time you relaunch Binary Ninja you must re-select **GDB MI**, re-enter port `3333`, and re-set the GDB path.
> **Watch for an off-screen error dialog.** When a connection fails, Binary Ninja pops a `Binary Ninja critical alert` window that can be positioned mostly outside the main window (seen at `2430,331` with the main window at `2560,30`), which makes it look like nothing happened. If the connect seems to do nothing, check your other display.
The target keeps running. Open the **Registers** tab (bug icon) and confirm you see live values. `pc` inside `0x10003xxx` and `sp` just below `0x20082000` are healthy.
> **If `pc` is `0x00000088`, `0x000000ec`, or `sp` is `0xf0000000`, the session is bad.** Restart the server, then restart Binary Ninja (a server restart while attached leaves Binary Ninja in a stale session), and connect again.
### Step 12: Find `main` without relying on its address
`main` can move between programs, so we do not guess it. We follow the one fixed path to it. Press `G` and go to `0x10000000`:
```
0x10000000 0x20082000 initial stack pointer (top of SRAM)
0x10000004 0x1000015d reset vector
```
Bit 0 of a vector is the Thumb bit, so `0x1000015d` means "start at `0x1000015c`". That is `_reset_handler`. Follow the reset path to `0x10000186`, `platform_entry`:
```asm
10000186 <platform_entry>:
10000186: 4914 ldr r1, [pc, #80] ; @ 0x100001d8
10000188: 4788 blx r1 ; runtime_init
1000018a: 4914 ldr r1, [pc, #80] ; @ 0x100001dc
1000018c: 4788 blx r1 ; main <-- the fixed anchor
1000018e: 4914 ldr r1, [pc, #80] ; @ 0x100001e0
10000190: 4788 blx r1 ; exit
10000192: be00 bkpt 0x0000
```
**The middle `blx` at `0x1000018c` is the call to `main`.** `platform_entry` is byte-identical in both projects, so `0x1000018c` catches `main` no matter where the linker placed it. The literal pool at `0x100001dc` holds `main | 1`, and clearing bit 0 gives `0x10000234`.
### Step 13: Set a hardware breakpoint in the GUI
With the **GDB MI** adapter, Binary Ninja sets breakpoints through real GDB, which sends the correct 2-byte length, so you set them **in the UI**. There is no command port here.
> **Why older drafts used the command port.** Binary Ninja's **GDB RSP** adapter is its own minimal RSP client and sends a **1-byte** breakpoint (`Z0,<addr>,1`); the Cortex-M33 FPB comparators need 2 bytes, so OpenOCD rejected it with `only breakpoints of two bytes length supported`. The old workaround was to arm breakpoints by hand over telnet. **The GDB MI adapter does not have this problem** — it drives real `arm-none-eabi-gdb`, which sends the right length. So everything below is done in the GUI. The command port still exists as a fallback (see the end of this step), but you do not need it.
#### Where you can stop
| You want to stop at | Address | How | Repeatable? |
| --- | --- | --- | --- |
| **`main`** | `0x10000234` | The server starts parked there with `BP_ADDR=0x10000234` (Step 10), so Binary Ninja is already stopped at `main` when it connects. | No — `main` runs once per reset. |
| **The loop** (`printf` call) | Project 1 `0x1000023e`, Project 2 `0x1000024e` | Set a hardware breakpoint in the GUI, then click **Resume**. | Yes — fires on every iteration. |
#### Set the loop breakpoint in the GUI
1. Press `G`, type the loop address (`0x1000023e` for Project 1, `0x1000024e` for Project 2), and press Enter.
2. Set a **hardware execution** breakpoint at that address, either way:
- `Debugger -> Add Hardware Breakpoint...` — a **hardware execute** (`HE`) breakpoint. **Use this one.**
- click the line and press `F2` (`Debugger -> Toggle Breakpoint`) — a **software** breakpoint. It will **not** work here: the code is in read-only flash, so GDB cannot install it and the core just keeps running.
3. Click **Resume**. The core is already running the loop, so the breakpoint fires on the next iteration. Binary Ninja stops with the PC at the loop address and reports it as a **Breakpoint** — verified: `Stopped (Breakpoint) at 0x1000023e`.
> **No breakpoints before you connect.** With GDB MI, a breakpoint set before the connection hangs the session (Step 11). Start parked with `BP_ADDR`, connect, *then* add breakpoints.
#### Stepping
With the target halted at the breakpoint, **Step Into** (`F7`) and **Step Over** (`F8`) run through real GDB and move the PC. Verified: `0x1000023e -> 0x100030e4 -> 0x100030e6 -> ...`.
> **Step Over on the raw `.bin` steps *into* calls.** The raw image has no symbol for `__wrap_printf`, so **Step Over** at the `printf` call behaves like **Step Into**. When the lab needs to execute the call and then stop, it moves the breakpoint to the return site and clicks **Resume** instead (Step 14 shows this).
> **Never use Binary Ninja's Restart button.** On RP2350 it resets and halts inside the boot ROM (`pc=0x88`, `sp=0xf0000000`). To reset cleanly, restart the server with `BP_ADDR` and reconnect.
> **If you ever need the command port.** It is still there — `nc 127.0.0.1 4444`, and `bp <addr> 2 hw` still arms a breakpoint, `rbp <addr>` / `rbp all` still remove them. It is the fallback if you switch back to the **GDB RSP** adapter, whose 1-byte breakpoints the GUI cannot set. With GDB MI you do not need it for this lab.
### Step 14: HACK IT LIVE — change the printed value
`main` loads the constant `0x2b` (43) into `r1` and calls `printf` on every iteration. We break on that call in the GUI and change it live.
1. Press `G`, go to `0x1000023e` (the `bl __wrap_printf`).
2. Set a **hardware execute** breakpoint there: `Debugger -> Add Hardware Breakpoint...`. (Do not use `F2` — that is a software breakpoint and will not work on read-only flash.)
3. Click **Resume** in Binary Ninja. The target is already running the loop, so the breakpoint fires on the next iteration. Binary Ninja stops with the program counter at `0x1000023e` and `r1 = 0x2b`.
4. Open the **Registers** widget (bug icon -> **Registers**).
5. Find `r1`. Its value is `0x2b`.
6. **Double-click the value, type `46`, and press Enter.** Binary Ninja parses the new value as hex, so `46` means `0x46` (70). **The widget does not visibly change** — Binary Ninja writes the value to the target but does not repaint the register in the widget. The edit is real; you confirm it by the printed output in the next steps, not by the widget.
7. **Move the breakpoint past the call.** You want `printf` to run once and then stop, so move the breakpoint from `0x1000023e` to the instruction *after* the call, `0x10000242` (the `b.n` that closes the loop): remove the breakpoint at `0x1000023e` and set a hardware breakpoint at `0x10000242`. Two reasons not to just click **Step Over** here: a breakpoint left on the current PC re-traps the step, and Binary Ninja's **Step Over** steps *into* `__wrap_printf` on this raw `.bin` because the image carries no symbol for the call. Moving the breakpoint to the return site is deterministic.
8. Click **Resume** in Binary Ninja. The core executes `bl __wrap_printf` with `r1 = 0x46`, so this iteration prints `age: 70`, then stops at `0x10000242`.
9. Look at your serial monitor — the `screen` session on the Pico's USB serial port — and at the **Target** tab in Binary Ninja:
```
age: 70
```
You changed a running program's output without touching the binary.
### Step 14b: HACK THE STRING LIVE — change `age:` to `foo:`
The text `"age: %d\r\n"` lives in flash (`.rodata`) at `0x100034a0`, and flash is **read-only at runtime** — a debugger write there does not stick (verified: writing `0x66` to `0x100034a0` read back unchanged). So you cannot overwrite the text in place. Instead you redirect the pointer: at the `printf` call, `r0` holds the string address, so you point `r0` at a replacement string you place in RAM.
1. Arm the breakpoint at the `printf` call and hit it, exactly as in Step 14 steps 1-3. At the stop, `r0 = 0x100034a0` and `r1 = 0x2b`.
2. Put the replacement string into free RAM at `0x20080000` from Binary Ninja's **Python console** (`Plugins -> Python Console`) — no command port needed:
```python
dbg.write_memory(0x20080000, b"foo: %d\r\n\x00")
```
`dbg.write_memory(address, bytes)` is Binary Ninja's debugger memory-write API; it returns `True` on success. That writes the bytes `66 6f 6f 3a 20 25 64 0d 0a 00` = `"foo: %d\r\n\0"`.
3. In the **Registers** widget, double-click `r0` and set it to `0x20080000`. It turns orange.
4. Move the breakpoint past the call in the GUI (remove it at `0x1000023e`, set one at `0x10000242`) and click **Resume**. The core runs `printf` with `r0` pointing at your RAM string and `r1 = 0x2b`, so this iteration prints:
```
foo: 43
```
then stops at `0x10000242`.
Like the value hack, this is **one iteration only**: the loop reloads `r0` (and `r1`) from flash on every pass, so the next line is `age: 43` again. The permanent version is the static patch in Step 19b.
### Step 15: Why the hack reverts (and why we patch next)
Press **Resume**. The loop branches back to `0x1000023a`, which reloads `movs r1, #43`, so the next line is `age: 43`. The live edit changed one iteration only. There is no variable in memory to change; the value is baked into the instruction. To make `age: 70` permanent we must patch the instruction. That is the static pass.
Press **Pause** to stop the output flood.
---
## Part 4: Static — Resolve the Functions in Binary Ninja and Patch (Project 1)
### Step 16: Resolve the functions in the Binary Ninja GUI
We now name the functions in Binary Ninja using the ELF symbol map from Step 4. Binary Ninja loaded the raw `.bin` with **no symbols**, so every function shows as `sub_<addr>` — resolving means giving each one its real name and signature.
Three keys do all the work:
| Key | Binary Ninja action | Use it for |
| --- | --- | --- |
| `G` | Go to address | Jump to a function's address |
| `Y` | **Change Type** | Set the function's signature. The dialog shows the full prototype, so this sets the name *and* the type in one step. |
| `N` | Rename | Rename only, when you just want the name and not the type |
For each function below: `G` to its address, then **`Y` (Change Type)** and type the prototype from the table.
#### How to resolve a function in Binary Ninja (`Y`)
`Y` is the **Change Type** key, and it is what actually resolves the function — it turns `void sub_10002f54()` into `bool stdio_init_all(void)`. The Change Type dialog shows the full declaration (name and type), so typing the prototype sets both:
1. `G` to the function's address. The cursor lands on the function.
2. Press **`Y`**. In the Change Type dialog, type the prototype from the table exactly — for example `bool stdio_init_all(void)` — and press Enter.
The decompiler header then shows the real prototype, and calls to the function read cleanly instead of `sub_<addr>()`. `N` is only for renaming without touching the type; `Y` alone sets both the name and the type.
If `Y` seems to do nothing, confirm the cursor is on the function, or right-click it and pick **Change Type...**. Binary Ninja parses what you type and silently keeps the old type if it does not parse, so glance at the header after each `Y`.
#### Worked example: `main`
1. Press `G`, type `0x10000234`, press Enter. The view jumps there; the cursor lands on `sub_10000234`.
2. Press **`Y`** (Change Type), type `int main(void)`, press Enter. That sets the name to `main` and the type to `int(void)`.
> **Binary Ninja shows `int32_t` where Ghidra shows `int`.** After you set `int main(void)`, the decompiler header may read `int32_t main(void)`. That is the same type — on this platform `int` is 32 bits and Binary Ninja's parser normalises it to `int32_t`. Do not fight it; it is not an error.
#### Worked example: `stdio_init_all`
1. `G` -> `0x10002f54`.
2. `Y` -> `bool stdio_init_all(void)`.
It returns **`bool`**, not `void` — the ELF says `_Bool stdio_init_all(void)`. Our `main` ignores the return value, so the decompiler still reads cleanly.
#### Worked example: `uart_init`
1. `G` -> `0x10000e10`.
2. `Y` -> `uint uart_init(uart_inst_t *uart, uint baudrate)`.
#### Worked example: `__wrap_printf`
1. `G` -> `0x100030e4`.
2. `Y` -> `int __wrap_printf(const char *fmt, ...)`. Keep the `...` — `printf` is variadic.
> **`printf` in our source is `__wrap_printf` in the binary.** The SDK links our `printf` calls to its `__wrap_printf` wrapper.
The rest of the chain is the same two keystrokes per function (`G`, then `Y`). This is **our code plus the library functions it actually calls** — not the whole SDK. `main` only calls `stdio_init_all` and `printf`, so we follow that chain down: `stdio_init_all` pulls in the stdio/UART setup, and `printf` lands in the SDK's `__wrap_printf`.
The call chain for this project:
```
main
├── stdio_init_all
│ ├── stdio_uart_init ── gpio_set_function, uart_init
│ ├── stdio_set_driver_enabled
│ ├── stdio_out_chars_crlf
│ ├── stdio_put_string ── strlen
│ └── time_us_64
└── __wrap_printf ── __wrap_vprintf
```
**Project 1 — resolve every function in that chain:**
| Address | Rename to (`N`) | Signature (`Y`) |
| ------- | --------------- | --------------- |
| `0x1000015c` | `_reset_handler` | `void _reset_handler(void)` |
| `0x10000186` | `platform_entry` | `void platform_entry(void)` |
| `0x1000019a` | `data_cpy` | `void data_cpy(void*, void*, void*)` |
| `0x100001e4` | `_init` | `void _init(void)` |
| `0x10000210` | `frame_dummy` | `void frame_dummy(void)` |
| **`0x10000234`** | **`main`** | **`int main(void)`** |
| `0x10002cfc` | `exit` | `void exit(int)` |
| `0x10002d04` | `runtime_init` | `void runtime_init(void)` |
| `0x10002f54` | `stdio_init_all` | `bool stdio_init_all(void)` |
| `0x100032a0` | `stdio_uart_init` | `void stdio_uart_init(void)` |
| `0x10002f2c` | `stdio_set_driver_enabled` | `void stdio_set_driver_enabled(stdio_driver_t*, bool)` |
| `0x10002d30` | `stdio_out_chars_crlf` | `void stdio_out_chars_crlf(stdio_driver_t*, const char*, int)` |
| `0x10002e40` | `stdio_put_string` | `int stdio_put_string(const char*, int, bool, bool)` |
| `0x100030e4` | `__wrap_printf` | `int __wrap_printf(const char*, ...)` |
| `0x10003020` | `__wrap_vprintf` | `int __wrap_vprintf(const char*, va_list)` |
| `0x10000248` | `gpio_set_function` | `void gpio_set_function(uint, gpio_function_t)` |
| `0x10000e10` | `uart_init` | `uint uart_init(uart_inst_t*, uint)` |
| `0x10000da0` | `time_us_64` | `uint64_t time_us_64(void)` |
| `0x100033e0` | `strlen` | `size_t strlen(const char*)` |
> **A `void` return type may not stick — here is the fix.** Binary Ninja treats `void` as low-confidence, and its analysis can override it with an inferred type — most often `int32_t` on this 32-bit target. It is most visible on `_reset_handler` (a hand-written assembly entry that never returns normally), but it can happen to **any** function whose return type Binary Ninja thinks it can infer.
>
> Setting the full signature with `Y` reproduces the unwanted `int32_t`, and `fn.return_type = ...` fails too. What works is the **return-value** setter:
>
> ```python
> from binaryninja import ReturnValue, Type
> fn = bv.get_function_at(0x1000015c)
> if fn is not None:
> fn.return_value = ReturnValue(Type.void())
> ```
>
> That holds `_reset_handler` at `void` even after reanalysis (verified live). Setting the signature and the return type both failing while `return_value` succeeds looks like a bug or inconsistency in this build (BN 6.0.10601). If it still will not stick, leave it — it does not affect the rest of the lesson.
> **`__wrap_printf` is the real symbol.** `printf` in our source compiles to the SDK's `__wrap_printf` (which forwards to `__wrap_vprintf`). Rename it `printf` if you prefer the lesson's shorthand, but `__wrap_printf` is what the ELF says.
>
> **`stdio_init_all` returns `bool`, not `void`** — `_Bool stdio_init_all(void)` in the ELF. The `main` source ignores the return value, so the decompiler still reads fine.
> **Shortcut — resolves name *and* type for every function.** Instead of doing `N` + `Y` by hand, paste this into Binary Ninja's Python console (`Plugins -> Python Console`). It sets each function's name and signature programmatically:
>
> ```python
> from binaryninja import Symbol, SymbolType
> # address: (name, signature); None means "leave the type alone"
> funcs = {
> 0x1000015c: ("_reset_handler", "void _reset_handler(void)"),
> 0x10000186: ("platform_entry", "void platform_entry(void)"),
> 0x1000019a: ("data_cpy", "void data_cpy(void*, void*, void*)"),
> 0x100001e4: ("_init", "void _init(void)"),
> 0x10000210: ("frame_dummy", "void frame_dummy(void)"),
> 0x10000234: ("main", "int main(void)"),
> 0x10002cfc: ("exit", "void exit(int)"),
> 0x10002d04: ("runtime_init", "void runtime_init(void)"),
> 0x10002f54: ("stdio_init_all", "bool stdio_init_all(void)"),
> 0x100032a0: ("stdio_uart_init", "void stdio_uart_init(void)"),
> 0x10002f2c: ("stdio_set_driver_enabled", "void stdio_set_driver_enabled(stdio_driver_t*, bool)"),
> 0x10002d30: ("stdio_out_chars_crlf", "void stdio_out_chars_crlf(stdio_driver_t*, const char*, int)"),
> 0x10002e40: ("stdio_put_string", "int stdio_put_string(const char*, int, bool, bool)"),
> 0x100030e4: ("__wrap_printf", "int __wrap_printf(const char*, ...)"),
> 0x10003020: ("__wrap_vprintf", "int __wrap_vprintf(const char*, va_list)"),
> 0x10000248: ("gpio_set_function", "void gpio_set_function(uint, gpio_function_t)"),
> 0x10000e10: ("uart_init", "uint uart_init(uart_inst_t*, uint)"),
> 0x10000da0: ("time_us_64", "uint64_t time_us_64(void)"),
> 0x100033e0: ("strlen", "size_t strlen(const char*)"),
> }
> for addr, (name, sig) in funcs.items():
> bv.define_user_symbol(Symbol(SymbolType.FunctionSymbol, addr, name))
> if sig:
> f = bv.get_function_at(addr)
> if f is not None:
> f.set_user_type(sig)
> ```
>
> SDK type names (`stdio_driver_t`, `gpio_function_t`, `uart_inst_t`) are not in the raw `.bin`, so Binary Ninja creates them as **undefined named types** — that is fine, they still read correctly in the decompiler. If any one signature fails to parse, set that row by hand with `Y`.
### Step 17: Read `main` in the decompiler
Open the **Decompiler** view on `main`. It reads:
```c
int32_t main(void)
{
stdio_init_all();
do
{
printf("age: %d\r\n", 0x2b);
} while (true);
}
```
The `0x2b` is the value we edited live. Now make it permanent.
### Step 18: Patch `0x2b` to `0x46` in the GUI
Go to `0x1000023a`:
```asm
1000023a: 212b movs r1, #43 ; 0x2b
```
The halfword is `0x212b`, stored little-endian as `2b 21`. The immediate is the low byte, so the byte at the instruction's own address is `0x2b`. Change it to `0x46` (70).
**Option A — Hex view:**
1. Switch to the **Hex** view (`View -> Hex`).
2. Toggle the lock off so editing is enabled.
3. Go to `0x1000023a` and change the byte `2B` to `46`.
4. Return to the linear view, right-click the function -> `Reanalyze`.
**Option B — Python console:**
```python
bv.write(0x1000023a, b"\x46")
print(hex(bv.read(0x1000023a, 1)[0])) # -> 0x46
```
After reanalysis the instruction reads `movs r1, #70`.
### Step 18b: Patch the string `age:` to `foo:` in the GUI
The format string `"age: %d\r\n"` starts at `0x100034a0`. Its first three bytes are `61 67 65` (`age`). Change them to `66 6f 6f` (`foo`), leaving the `: %d\r\n` tail untouched, so the line prints `foo: 70`.
**Option A — Hex view:**
1. Switch to the **Hex** view (`View -> Hex`).
2. Go to `0x100034a0` and change the three bytes `61 67 65` to `66 6f 6f`.
3. Return to the linear view and reanalyze.
**Option B — Python console:**
```python
bv.write(0x100034a0, b"foo")
print(bv.read(0x100034a0, 10)) # -> b'foo: %d\r\n\x00'
```
Keep the replacement exactly three bytes. If you use a shorter string you must pad it, or `%d` shifts and `printf` reads the wrong argument. A longer string would overwrite the `: %d` tail.
### Step 19: Export the patched `.bin`
```python
data = bv.read(bv.start, bv.length)
with open("0x0005_intro-to-variables-h.bin", "wb") as f:
f.write(data)
print(len(data)) # -> 15292
```
A different size means you exported a partial view.
### Step 20: Convert to UF2
Run from the project directory:
**macOS Apple Silicon / Linux x64:**
```bash
python3 ../uf2conv.py 0x0005_intro-to-variables-h.bin \
--base 0x10000000 --family 0xe48bff59 --output hacked.uf2
```
**Windows x64:**
```cmd
python ..\uf2conv.py 0x0005_intro-to-variables-h.bin ^
--base 0x10000000 --family 0xe48bff59 --output hacked.uf2
```
### Step 21: Flash and verify `age: 70`
Hold **BOOTSEL**, plug in the Pico 2, and drag `hacked.uf2` onto the **`RP2350`** drive. Open the serial monitor:
```
age: 70
age: 70
age: 70
...
```
**43 became 70, permanently, with one byte changed and no source code.**
---
## Part 5: Dynamic — Break at `main` and Hack Live (Project 2)
### Step 22: Reflash Project 2 and reload Binary Ninja
Part 4 left the Pico running the patched Project 1 image. Put the original Project 2 back and start a fresh session.
1. Stop any running debug server so the flash script can use the probe:
```bash
pkill -TERM -f openocd
```
2. Flash the original Project 2 image:
```bash
./flash.sh 0x0008_uninitialized-variables/build/0x0008_uninitialized-variables.bin
```
3. Start the debug server again (Step 10) and wait for `Listening on port 3333`.
4. Open `0x0008_uninitialized-variables/build/0x0008_uninitialized-variables.bin` with options (`thumb2`, `thumb2`, `0x10000000`) and save a `.bndb`.
5. Connect Binary Ninja again (Step 11): adapter **GDB MI**, IP `127.0.0.1`, port `3333`.
Confirm the Pico prints `age: 0` and blinks the red LED.
### Step 23: Break at `main`
`main` is at `0x10000234` in this project too. The GUI sets breakpoints fine (Step 13); the only caution is not to drive `reset run` from the port while Binary Ninja is attached (it desyncs Binary Ninja's view). Use `BP_ADDR`, which arms `main` before Binary Ninja connects:
1. Stop the server (Ctrl-C), then start it parked at `main`:
```
BP_ADDR=0x10000234 ./debug-server.sh
```
2. Connect Binary Ninja (Step 11): adapter **GDB MI**, IP `127.0.0.1`, port `3333`.
The target is already halted at `main` when Binary Ninja connects, and the sidebar reads `Stopped at 0x10000234`.
> If you instead want to reach `main` on an already-connected session, you must Detach, send `reset run` from the port, then reconnect. Arming `main` and resetting while attached leaves the sidebar showing a stale address.
`main` sets up GPIO 16 and then loops: print `age`, turn the LED on, sleep, turn it off, sleep. The whole loop is one function because `blink_and_print` was inlined:
```asm
10000234 <main>:
10000234: b538 push {r3, r4, r5, lr}
10000236: f002 ff49 bl 0x100030cc ; stdio_init_all
1000023a: 2010 movs r0, #16 ; LED_PIN
1000023c: f000 f83a bl 0x100002b4 ; gpio_init
10000240: f04f 0501 mov.w r5, #1
10000244: 2310 movs r3, #16 ; LED_PIN
10000246: ec45 3044 mcrr 0, 4, r3, r5, cr4 ; gpio_set_dir(16, OUT)
1000024a: 2100 movs r1, #0 ; age
1000024c: 4809 ldr r0, [pc, #36] ; @ 0x10000274 -> "age: %d\r\n"
1000024e: f003 f805 bl 0x1000325c ; __wrap_printf
10000252: 2410 movs r4, #16 ; LED_PIN
10000254: ec45 4040 mcrr 0, 4, r4, r5, cr0 ; gpio_put(16, 1)
10000258: f44f 70fa mov.w r0, #500
1000025c: f000 fd58 bl 0x10000d10 ; sleep_ms
10000260: f04f 0300 mov.w r3, #0
10000264: ec43 4040 mcrr 0, 4, r4, r3, cr0 ; gpio_put(16, 0)
10000268: f44f 70fa mov.w r0, #500
1000026c: f000 fd50 bl 0x10000d10 ; sleep_ms
10000270: e7eb b.n 0x1000024a
10000272: bf00 nop
10000274: 10003618 .word 0x10003618
```
Look at the **Registers** widget at `0x1000024e`: `r1` is `0`, which is why the Pico prints `age: 0`.
### Step 24: Inspect the GPIO registers live
The GPIO hardware is memory-mapped. Go to each address and watch it change as you step:
| Address | Block | Role |
| ------- | ----- | ---- |
| `0x40028000` | `IO_BANK0` | pin function select and status |
| `0x40038000` | `PADS_BANK0` | pad configuration |
| `0xd0000000` | `SIO` | single-cycle GPIO block driven by `mcrr` |
Step Over through `0x10000254` (`mcrr 0, 4, r4, r5, cr0`) and watch the SIO output register change: this is `gpio_put(16, 1)` turning the red LED on at the hardware level.
### Step 25: HACK IT LIVE — change the printed value
1. Press `G`, go to `0x1000024e` (the `bl __wrap_printf`).
2. Set a **hardware execute** breakpoint at `0x1000024e` in the GUI (`Debugger -> Add Hardware Breakpoint...`; not `F2`). Note `0x1000024e` — Project 2's loop sits at a different address than Project 1's.
3. Click **Resume** in Binary Ninja. The target is already looping, so the breakpoint fires on the next pass. Binary Ninja stops with `r1 = 0`.
4. In the **Registers** widget, double-click `r1`, type `42`, and press Enter (`0x42` = 66). The value turns orange.
5. **Move the breakpoint past the call.** `0x10000252` is the instruction right after the `bl __wrap_printf`. Remove the breakpoint at `0x1000024e` and set a hardware breakpoint at `0x10000252`, then click **Resume**. The core runs `printf` with `r1 = 0x42` and stops at `0x10000252`. (Not **Step Over** — it steps into the call on this symbol-less `.bin`, and a breakpoint left on the current PC re-traps the step; Step 13 explains both.)
6. Look at your serial monitor and the **Target** tab:
```
age: 66
```
Press **Resume** and the next iteration prints `age: 0` again, because the loop reloads `movs r1, #0` each pass. The live hack is temporary; the static patch makes it permanent.
### Step 25b: HACK THE STRING LIVE — change `age:` to `foo:`
Same idea as Project 1, different addresses. Here the format string is at `0x10003618` and the `printf` call is at `0x1000024e`.
1. Hit the breakpoint at `0x1000024e` as in Step 25. At the stop, `r0 = 0x10003618` and `r1 = 0`.
2. Write the replacement string to free RAM at `0x20080000` from the **Python console** (`dbg.write_memory` — no command port needed):
```python
dbg.write_memory(0x20080000, b"foo: %d\r\n\x00")
```
Bytes `66 6f 6f 3a 20 25 64 0d 0a 00` = `"foo: %d\r\n\0"`.
3. In the **Registers** widget, set `r0` to `0x20080000`.
4. Move the breakpoint past the call in the GUI (remove it at `0x1000024e`, set one at `0x10000252`) and click **Resume**. This iteration prints:
```
foo: 0
```
then stops at `0x10000252`. One iteration only — the loop reloads `r0` each pass. The permanent version is the static patch in Step 28b.
---
## Part 6: Static — Resolve the Functions and Patch (Project 2)
### Step 26: Resolve the functions in the Binary Ninja GUI
Same two keys as Step 16 — `G` to the address, then `Y` (Change Type) to set the prototype — using the Project 2 ELF symbol map from Step 4.
The mechanics are identical to Step 16, so here are the worked examples for the functions that are specific to this project.
#### `main`
1. `G` -> `0x10000234`.
2. `Y` -> `int main(void)` (Binary Ninja shows `int32_t main(void)` — the same 32-bit `int`).
#### `gpio_init`
1. `G` -> `0x100002b4`.
2. `Y` -> `void gpio_init(uint gpio)`.
#### `sleep_ms`
1. `G` -> `0x10000d10`.
2. `Y` -> `void sleep_ms(uint32_t ms)`.
#### `stdio_init_all` and `__wrap_printf`
Same as Project 1, different addresses: `stdio_init_all` at `0x100030cc` (`bool stdio_init_all(void)`), and `__wrap_printf` at `0x1000325c` (`int __wrap_printf(const char *fmt, ...)`).
Then work down the table the same way.
Same idea as Project 1: **our code plus what it calls**, not the whole SDK. The call chain here is one function longer because `main` also drives the GPIO and sleeps:
```
main
├── stdio_init_all
│ ├── stdio_uart_init ── gpio_set_function, uart_init
│ ├── stdio_set_driver_enabled
│ ├── stdio_out_chars_crlf
│ ├── stdio_put_string ── strlen
│ └── time_us_64
├── gpio_init
├── __wrap_printf ── __wrap_vprintf
└── sleep_ms
```
Two things in this project have **no symbol of their own**, because the compiler inlined them into `main`:
- `blink_and_print` — the `static` helper in our own source is inlined, so there is no `blink_and_print` address to rename. You see its body directly inside `main`.
- `gpio_set_dir` and `gpio_put` — these are `static inline` in the SDK headers, so they compile to the `mcrr`/SIO writes you see in `main` rather than to calls.
**Project 2 — resolve every function in that chain:**
| Address | Rename to (`N`) | Signature (`Y`) |
| ------- | --------------- | --------------- |
| `0x1000015c` | `_reset_handler` | `void _reset_handler(void)` |
| `0x10000186` | `platform_entry` | `void platform_entry(void)` |
| `0x1000019a` | `data_cpy` | `void data_cpy(void*, void*, void*)` |
| `0x100001e4` | `_init` | `void _init(void)` |
| `0x10000210` | `frame_dummy` | `void frame_dummy(void)` |
| **`0x10000234`** | **`main`** | **`int main(void)`** |
| `0x100002b4` | `gpio_init` | `void gpio_init(uint)` |
| `0x10000278` | `gpio_set_function` | `void gpio_set_function(uint, gpio_function_t)` |
| `0x10000d10` | `sleep_ms` | `void sleep_ms(uint32_t)` |
| `0x10002e74` | `exit` | `void exit(int)` |
| `0x10002e7c` | `runtime_init` | `void runtime_init(void)` |
| `0x100030cc` | `stdio_init_all` | `bool stdio_init_all(void)` |
| `0x10003418` | `stdio_uart_init` | `void stdio_uart_init(void)` |
| `0x100030a4` | `stdio_set_driver_enabled` | `void stdio_set_driver_enabled(stdio_driver_t*, bool)` |
| `0x10002ea8` | `stdio_out_chars_crlf` | `void stdio_out_chars_crlf(stdio_driver_t*, const char*, int)` |
| `0x10002fb8` | `stdio_put_string` | `int stdio_put_string(const char*, int, bool, bool)` |
| `0x1000325c` | `__wrap_printf` | `int __wrap_printf(const char*, ...)` |
| `0x10003198` | `__wrap_vprintf` | `int __wrap_vprintf(const char*, va_list)` |
| `0x10000f88` | `uart_init` | `uint uart_init(uart_inst_t*, uint)` |
| `0x10000ef4` | `time_us_64` | `uint64_t time_us_64(void)` |
| `0x10003558` | `strlen` | `size_t strlen(const char*)` |
Python console shortcut (resolves name **and** type):
```python
from binaryninja import Symbol, SymbolType
# address: (name, signature); None means "leave the type alone"
funcs = {
0x1000015c: ("_reset_handler", "void _reset_handler(void)"),
0x10000186: ("platform_entry", "void platform_entry(void)"),
0x1000019a: ("data_cpy", "void data_cpy(void*, void*, void*)"),
0x100001e4: ("_init", "void _init(void)"),
0x10000210: ("frame_dummy", "void frame_dummy(void)"),
0x10000234: ("main", "int main(void)"),
0x100002b4: ("gpio_init", "void gpio_init(uint)"),
0x10000278: ("gpio_set_function", "void gpio_set_function(uint, gpio_function_t)"),
0x10000d10: ("sleep_ms", "void sleep_ms(uint32_t)"),
0x10002e74: ("exit", "void exit(int)"),
0x10002e7c: ("runtime_init", "void runtime_init(void)"),
0x100030cc: ("stdio_init_all", "bool stdio_init_all(void)"),
0x10003418: ("stdio_uart_init", "void stdio_uart_init(void)"),
0x100030a4: ("stdio_set_driver_enabled", "void stdio_set_driver_enabled(stdio_driver_t*, bool)"),
0x10002ea8: ("stdio_out_chars_crlf", "void stdio_out_chars_crlf(stdio_driver_t*, const char*, int)"),
0x10002fb8: ("stdio_put_string", "int stdio_put_string(const char*, int, bool, bool)"),
0x1000325c: ("__wrap_printf", "int __wrap_printf(const char*, ...)"),
0x10003198: ("__wrap_vprintf", "int __wrap_vprintf(const char*, va_list)"),
0x10000f88: ("uart_init", "uint uart_init(uart_inst_t*, uint)"),
0x10000ef4: ("time_us_64", "uint64_t time_us_64(void)"),
0x10003558: ("strlen", "size_t strlen(const char*)"),
}
for addr, (name, sig) in funcs.items():
bv.define_user_symbol(Symbol(SymbolType.FunctionSymbol, addr, name))
if sig:
f = bv.get_function_at(addr)
if f is not None:
f.set_user_type(sig)
```
The decompiler now shows `main` initializing GPIO 16 and looping. We make two changes:
- **Move the LED from GPIO 16 to GPIO 17** by patching three `0x10` immediates.
- **Change the printed value from 0 to 66** by patching one `0x00` immediate.
### Step 27: Patch 1 — move the LED from GPIO 16 to GPIO 17
GPIO 16 is the red LED; GPIO 17 is the green LED. The pin number appears in three instructions. Change the low byte of each from `10` to `11`:
| Address | Instruction | Bytes before | Bytes after | Role |
| ------- | ----------- | ------------ | ----------- | ---- |
| `0x1000023a` | `movs r0, #16` | `10 20` | `11 20` | pin passed to `gpio_init` |
| `0x10000244` | `movs r3, #16` | `10 23` | `11 23` | pin used by `gpio_set_dir` |
| `0x10000252` | `movs r4, #16` | `10 24` | `11 24` | pin used by `gpio_put` in the blink loop |
In the **Hex** view (lock off), change each byte and reanalyze. Or in the Python console:
```python
for addr in (0x1000023a, 0x10000244, 0x10000252):
bv.write(addr, b"\x11")
```
> **All three are required.** If you patch only the `gpio_set_dir` site, pin 17's output driver is enabled but `gpio_put` still drives pin 16, whose driver was never enabled. Nothing lights up. This is the most common mistake in this lesson.
### Step 28: Patch 2 — change the printed value from 0 to 66
`main` loads `age = 0` with `movs r1, #0` at `0x1000024a`. Change the immediate byte from `00` to `42` (`0x42` = 66):
```python
bv.write(0x1000024a, b"\x42")
```
Verify all four patches:
```python
for addr in (0x1000023a, 0x10000244, 0x10000252, 0x1000024a):
print(hex(addr), hex(bv.read(addr, 1)[0]))
# -> 0x1000023a 0x11
# -> 0x10000244 0x11
# -> 0x10000252 0x11
# -> 0x1000024a 0x42
```
### Step 28b: Patch the string `age:` to `foo:`
The format string starts at `0x10003618`; change its first three bytes `61 67 65` (`age`) to `66 6f 6f` (`foo`):
```python
bv.write(0x10003618, b"foo")
print(bv.read(0x10003618, 10)) # -> b'foo: %d\r\n\x00'
```
Exactly three bytes, same rule as Project 1: a shorter string must be padded, a longer one overwrites the `: %d` tail.
### Step 29: Export, convert, and flash
```python
data = bv.read(bv.start, bv.length)
with open("0x0008_uninitialized-variables-h.bin", "wb") as f:
f.write(data)
print(len(data)) # -> 15668
```
```bash
python3 ../uf2conv.py 0x0008_uninitialized-variables-h.bin \
--base 0x10000000 --family 0xe48bff59 --output hacked.uf2
```
Hold **BOOTSEL**, plug in the Pico 2, drag `hacked.uf2` onto the **`RP2350`** drive.
### Step 30: Verify
Open the serial monitor:
```
age: 66
age: 66
age: 66
...
```
The **green LED on GPIO 17** now blinks instead of the red one.
**We changed the printed value and moved the LED, with four bytes and no source code.**
---
## Cheatsheet
### Binary Ninja GUI actions
| Action | How |
| ------ | --- |
| Go to address | `G` |
| Rename function/symbol | `N` |
| Set type or signature | `Y` |
| Add comment | `;` |
| Open Hex view | `View -> Hex` |
| Enable hex editing | Toggle the lock in the status bar |
| Reanalyze after a patch | Right-click function -> `Reanalyze` |
| Edit a register live | Double-click the value in the **Registers** widget, type hex, Enter |
| Set a breakpoint | `Debugger -> Add Hardware Breakpoint...` (hardware execute). Do **not** use `F2` — software breakpoints cannot be written to read-only flash. |
| Move a breakpoint | Remove it and set it at the new address in the GUI (command-port fallback: `rbp <old addr>` then `bp <new addr> 2 hw`) |
| Confirm what is armed | The **Breakpoints** widget lists it (command-port fallback: `mdw 0xE0002000 8`, each armed breakpoint shows as `<addr \| 1>`) |
| Apply the ELF symbol map | Paste the Python snippet from Step 16 / 26 into the Python Console |
### OpenOCD server and reset
The server runs with `gdb_breakpoint_override hard` so that flash-writes are never attempted. Breakpoints in this lab are set in the Binary Ninja GUI through the **GDB MI** adapter (Step 13). The command-port rows below are the fallback if you use the **GDB RSP** adapter instead.
| Action | Command |
| ------ | ------- |
| Connect to the OpenOCD prompt (fallback) | `nc 127.0.0.1 4444` (or `telnet 127.0.0.1 4444`) |
| Reset and run (command port) | `reset run` |
| Check core state (command port) | `targets` |
| Set a breakpoint in the GUI | `Debugger -> Add Hardware Breakpoint...` (hardware execute; `F2` software breakpoints do not work on flash) |
| (fallback) Add a breakpoint without the GUI | `bp <addr> 2 hw` |
| Remove one breakpoint | `rbp <addr>` — **address only, no length, no `hw`** |
| Remove every breakpoint | `rbp all` |
| Start the server parked at `main` | `BP_ADDR=0x10000234 ./debug-server.sh` (one-shot; `$env:BP_ADDR` on Windows) |
| Start the server parked in the loop | `BP_ADDR=0x1000023e ./debug-server.sh` — `0x1000024e` for Project 2 |
| Break on the loop in a running target | set a hardware breakpoint in the GUI at the loop address, then **Resume** — repeatable |
| Make Binary Ninja stepping work | `rp2350.dap.core0 configure -rtos none` (already in the scripts) |
| Step without re-trapping | move the breakpoint off the current PC first, then **Step Into**/**Step Over** |
| Reset without desyncing Binary Ninja | **Detach**, `reset run` on the port, reconnect — never `reset run` while attached |
### Every address and byte we changed
| Project | Address | Before | After | Effect |
| ------- | ------- | ------ | ----- | ------ |
| `0x0005` | `0x1000023a` | `2b` | `46` | prints `age: 70` |
| `0x0008` | `0x1000023a` | `10` | `11` | `gpio_init` configures GPIO 17 |
| `0x0008` | `0x10000244` | `10` | `11` | `gpio_set_dir` enables GPIO 17 |
| `0x0008` | `0x10000252` | `10` | `11` | `gpio_put` drives GPIO 17 |
| `0x0008` | `0x1000024a` | `00` | `42` | prints `age: 66` |
| `0x0005` | `0x100034a0` | `61 67 65` | `66 6f 6f` | string prints `foo:` instead of `age:` |
| `0x0008` | `0x10003618` | `61 67 65` | `66 6f 6f` | string prints `foo:` instead of `age:` |
### Raw image facts
| Item | Value |
| ---- | ----- |
| Build type | `Release` |
| Load base address | `0x10000000` |
| Project 1 size | `15292` bytes |
| Project 2 size | `15668` bytes |
| Fixed `main` anchor (both projects) | `0x1000018c` (reset handler middle `blx`) |
| `main` (both projects) | `0x10000234` |
| `printf` call, Project 1 | `0x1000023e` |
| `printf` call, Project 2 | `0x1000024e` |
| RP2350 UF2 family ID | `0xe48bff59` |
---
## Troubleshooting
### Binary Ninja hangs or crashes when you connect (macOS 27)
Three different causes have been seen on this setup; check them in this order.
- **A breakpoint set before connecting.** With the **GDB MI** adapter, if the binary view already has a breakpoint, the session hangs. Start parked with `BP_ADDR`, connect, then add breakpoints (see the next entry).
- **The wrong GDB executable.** Point **Full GDB Executable Path** at the **14.2.rel1** toolchain (Step 11). The 13.3.rel1 build (what `/opt/homebrew/bin/arm-none-eabi-gdb` symlinks to) did not connect in testing.
- **The LLDB adapter.** A crash report with `libdebuggercore.dylib -> std::terminate() -> abort()` and `liblldb` in the stack is the **LLDB** adapter, not GDB MI. Avoid LLDB on this setup.
**Use GDB MI**, with the 14.2.rel1 path above. If it still fails, fall back to plain `arm-none-eabi-gdb` against the same server — the addresses and register values are identical to the GUI steps.
If Binary Ninja hangs, force-quit it; the connect dialog has no working Cancel. The static steps (resolve, patch, export, flash) never touch the debugger and always work.
### The GUI refuses to set a breakpoint (GDB RSP adapter only)
If you are on the **GDB RSP** adapter, the GUI cannot set breakpoints on this target. That adapter is Binary Ninja's own minimal RSP client and sends a **1-byte** breakpoint (`Z0,<addr>,1`); the Cortex-M33 comparators need 2 bytes, so OpenOCD answers `only breakpoints of two bytes length supported`. It affects every address, both `Toggle Breakpoint` and `Add Hardware Breakpoint`, and the dialog's **Size** field is disabled. `gdb_breakpoint_override` makes no difference.
**Fix: use the GDB MI adapter** (Step 11). It drives real GDB, which sends the correct length, so GUI breakpoints just work. If you must stay on GDB RSP, arm breakpoints from the command port after connecting (`bp <addr> 2 hw`) — but the lab uses GDB MI and does not need that.
### GDB MI hangs when you connect (a breakpoint already existed)
With the **GDB MI** adapter, if Binary Ninja already has a breakpoint set when you connect, the session **hangs**. This is a Binary Ninja bug. The working order is:
1. Start the server parked, e.g. `BP_ADDR=0x10000234 ./debug-server.sh`.
2. Connect with the **GDB MI** adapter.
3. Only *then* set hardware breakpoints in the UI.
Never have a breakpoint in the binary view before the GDB MI connection. If it hangs, quit Binary Ninja, restart the server with `BP_ADDR`, and connect again before adding any breakpoints.
### Step Into / Step Over does nothing (PC never moves)
Two causes have been seen on this target.
1. **A breakpoint on the current PC re-traps the step.** OpenOCD's step-over-breakpoint logic fails with `Duplicate Breakpoint address` and the PC stays put. Fix: move the breakpoint off the current PC (in the GUI), then step.
2. **The `hwthread` RTOS (GDB RSP adapter only).** With the **GDB RSP** adapter, OpenOCD can log `fake step thread 0` and reply without stepping, because the RP2350 config's `-rtos hwthread` makes the current thread id 1 while Binary Ninja sends thread id 0. Fix: `rp2350.dap.core0 configure -rtos none` (the launcher scripts already pass this). **GDB MI does not hit this.**
To tell them apart, turn on OpenOCD logging (`log_output /tmp/ocd.log`, then `debug_level 3` on the command port) and look for `fake step` versus `Duplicate Breakpoint`.
### `zsh: bad CPU type in executable: cmake`
An Intel `x86_64` tool is on your `PATH` on Apple Silicon. Run Step 2: `export PATH="/opt/homebrew/bin:$PATH"`, then `hash -r`. Add it to `~/.zshrc` to make it permanent.
### My addresses do not match this guide
You probably built `Debug`. This lesson is a `Release` build. Re-run Step 3 with `-DCMAKE_BUILD_TYPE=Release`. A `Debug` build moves the SDK functions and keeps `blink_and_print` separate, so Project 2's `main` is not at `0x10000234`.
### A breakpoint never fires
First, confirm you actually set one, and that it is a **hardware** breakpoint. With the **GDB MI** adapter, `Debugger -> Add Hardware Breakpoint...` (hardware execute) should land in the **Breakpoints** widget. If nothing lands, or the core keeps running, you probably used `F2` (`Toggle Breakpoint`) — that is a software breakpoint and cannot be written to read-only flash, so it never installs. Also check you are on **GDB MI**, not **GDB RSP** (the GDB RSP adapter cannot set breakpoints on this target at all).
Then check the order and the state:
- **Arm it only after Binary Ninja is connected.** OpenOCD flushes every breakpoint when a client attaches (`breakpoint_remove_all_internal` -> `Delete all breakpoints`), so anything armed earlier is gone. This also applies to `BP_ADDR` on the startup command line, and to `hbreak` followed by `detach` in GDB.
- **Verify it is armed:** `mdw 0xE0002000 8`. You should see your address with the low bit set (`0x10000234` -> `0x10000235`). All zeros means nothing is armed — re-read this first, because it distinguishes "not armed" from "armed but never reached".
- **Is the core running?** `poll` on the command port should not report a halt. If it is stopped, click **Resume**.
- **Does the address get reached again?** `main` runs once per reset, so use `BP_ADDR` at startup (Step 10) rather than `reset run` while attached. Loop addresses such as `0x1000023e` fire on the next pass with no reset — arm them and click **Resume** in Binary Ninja.
- **With GDB MI the stop is reported as `Breakpoint`** and appears in the **Breakpoints** widget, because GDB really did set it. (On the old **GDB RSP** workaround the stop showed as `SingleStep` with an empty widget, because the breakpoint was armed behind Binary Ninja's back.)
### I edit `r1` (or another register) and it reverts
`main` reloads the value at the top of every loop iteration — `movs r1, #43` at `0x1000023a` runs right before the `printf` at `0x1000023e`. So `r1` is only `0x46` for the instant between your edit and the next pass; then it is `0x2b` again. The edit sticks only if the core is **genuinely stopped** at the breakpoint and stays stopped.
If it keeps reverting, the core is running, which almost always means the breakpoint is not installed — usually because it is a **software** breakpoint (`F2`) that cannot be written to read-only flash. Use `Debugger -> Add Hardware Breakpoint...` (hardware execute). Confirm with `mdw 0xE0002000 4` on the command port: a hardware breakpoint shows as `0x1000023f`; all zeros means nothing is armed.
> **The Registers widget is a snapshot, not a live view.** Binary Ninja reads the registers at each stop and shows that snapshot; it does not poll the target, and there is no "refresh registers" command (only "Force Update Memory Cache", which is for memory). So a value changed outside Binary Ninja will not appear until the next stop.
### The serial capture is garbage on macOS
Reading `/dev/cu.usbmodem*` with a bare `read()` returns garbage. Set **raw termios at 115200** first: clear canonical/echo flags, set `CLOCAL|CREAD`, and `B115200` on input and output. `screen /dev/cu.usbmodem* 115200` does all of this for you; a script must call `tcsetattr` itself. Once set, the capture reads clean `age: 43` lines.
### It worked for a second, then stopped (Binary Ninja's view desyncs)
This is the most common failure, and it has one main cause: **driving the core from the OpenOCD command port while Binary Ninja is connected.**
- If you send `reset run` from the port while attached, the core resets, runs, and halts at your breakpoint — but Binary Ninja never receives the stop event. Its sidebar keeps showing the *previous* location, so **Step** and **Resume** act on a stale PC and appear to do nothing. Verified: target at `0x1000023e` while the sidebar still read `Stopped at 0x10003020`.
- If the OpenOCD process dies (or you restart it) while attached, Binary Ninja keeps believing it is connected: the sidebar stays, but the menu shows **Pause** enabled and **Resume**/**Step** disabled because Binary Ninja last saw the target *running*.
Recovery: **Detach, then reconnect.** If Detach does nothing (the connection is already dead), restart Binary Ninja — its menu still shows a session that no longer exists.
Prevention:
- Stop at `main` with `BP_ADDR` on a fresh server start, not with `reset run` while attached.
- For loop addresses, set the breakpoint in the GUI and click **Resume**. Let Binary Ninja be the thing that starts the core.
- If you must reset, **Detach first**, `reset run`, then reconnect.
- Never leave a breakpoint on the PC you are about to step or resume from (see the stepping section above).
> **If the stop is at `0x1000320c` rather than your breakpoint,** you stopped inside `stdio_uart_out_flush`, not at `main`. See the next section.
### The target "blows past" `main` and stops at `0x1000320c` instead
`0x1000320c` is inside `stdio_uart_out_flush`:
```asm
1000320c: 6993 ldr r3, [r2, #24]
1000320e: 071b lsls r3, r3, #28
10003210: d4fc bmi.n 0x1000320c
```
That is the UART transmit-FIFO drain loop inside `printf`, so the core is running `main`'s loop and simply spends nearly all its time there. The breakpoint at `main` did not fire because `main`'s entry (`0x10000234`) runs exactly **once per reset**. If you arm the breakpoint after the reset, or set it while the target is already running and just resume, the core is already past `0x10000234` and will never re-execute it. Either arm the breakpoint **before** resetting, or break inside the loop at `0x1000023e`, which fires every iteration.
**`0x1000320c` is not a function.** It is one instruction inside `stdio_uart_out_flush`, which starts at `0x10003208`:
```asm
10003208 <stdio_uart_out_flush>:
10003208: 4b02 ldr r3, [pc, #8] ; @ 0x10003214
1000320a: 681a ldr r2, [r3]
1000320c: 6993 ldr r3, [r2, #24] ; the core sits here while the UART drains
1000320e: 071b lsls r3, r3, #28
10003210: d4fc bmi.n 0x1000320c
10003212: 4770 bx lr
10003214: 20000850 .word 0x20000850
```
If Binary Ninja has created a function at `0x1000320c` (for example because the debugger stopped at that PC), the decompiler shows garbage: registers named `entry_r4`/`entry_r5`, and stores to invented constants like `0x3a` and `0xfffffff6`. Delete that bogus function (right-click it -> `Delete Function`, or put the cursor on it and press `U` to undefine) and reanalyze. The real function is `stdio_uart_out_flush` at `0x10003208`.
### The console floods with `Failed to read memory at 0xf0000000`
Core1 is exposed. The scripts must run with `USE_CORE=0`. Stop the server, confirm only `core0` is reported, restart, then restart Binary Ninja.
### `Connect to Remote Process` is greyed out and Pause does nothing
Binary Ninja is in a stale session, usually because the debug server restarted while attached. Quit and reopen Binary Ninja (or the `.bndb`) and connect again.
### The decompiler still shows the old value after patching
Right-click the function and choose `Reanalyze`.
### Project 2's LED does not light at all after patching
You patched only some of the three GPIO 16 sites. All three of `0x1000023a`, `0x10000244`, and `0x10000252` must change.
---
## Fallback: do the dynamic steps with GDB (macOS 27)
If Binary Ninja's debugger crashes on attach on macOS 27 (see Troubleshooting), you can still do the live hack with the ARM GDB from the toolchain, against the same OpenOCD server. The addresses and register values are identical to the GUI steps.
Start the debug server (Step 10), then in a new terminal:
```
arm-none-eabi-gdb
```
At the `(gdb)` prompt:
```
set architecture armv8-m.main
target extended-remote :3333
hbreak *0x1000023e
continue
```
Do **not** run `monitor reset run` before `hbreak`. `0x1000023e` is inside `main`'s loop, so the breakpoint fires on the next iteration with no reset. If you reset first, the core runs `main` and you will not catch it.
GDB stops at the `printf` call. Confirm the value, change it, and let it run:
```
info registers pc r1 # pc = 0x1000023e, r1 = 0x2b
set $r1 = 0x46
stepi
continue
```
The serial monitor prints `age: 70` for the iteration you changed — the same temporary live hack as editing `r1` in the Binary Ninja Registers widget. When you are done, press `Ctrl-C`, then `detach` and `quit`.
**If you specifically want to stop at `main` (`0x10000234`),** remember its entry runs only once per reset, so the breakpoint must be armed *before* the reset:
```
monitor reset halt
hbreak *0x10000234
continue
```
If you instead set it while the target is running and just `continue`, you will "blow past" `main` and catch the core inside `printf` — in this build at `0x1000320c`, the `stdio_uart_out_flush` UART-drain loop.
Project 2 is the same with the other call site and value:
```
hbreak *0x1000024e
continue
info registers pc r1 # pc = 0x1000024e, r1 = 0
set $r1 = 0x42
stepi
```
`hbreak` sets a hardware breakpoint, which is required for read-only flash. It works from plain GDB because GDB sends the 2-byte length the Cortex-M33 comparators need. Binary Ninja's **GDB MI** adapter goes through the same GDB, so its GUI breakpoints work too; the old **GDB RSP** adapter was the one that sent a 1-byte length and could not set breakpoints here.
## Glossary
| Term | Definition |
| ---- | ---------- |
| **`.bss`** | Section for uninitialized global variables; zeroed by startup code |
| **`.data`** | Section for initialized global variables; copied from flash to SRAM at boot |
| **`.elf`** | Linked image with the symbol table; the ground truth for addresses and names |
| **`.rodata`** | Read-only section for constants and string literals; stays in flash |
| **GPIO** | General Purpose Input/Output — controllable pins on the microcontroller |
| **Hardware breakpoint** | A breakpoint serviced by the CPU comparators, required for read-only flash |
| **Inlining** | The optimizer replacing a function call with the function body; why `blink_and_print` disappears in `Release` |
| **Literal pool** | A block of 32-bit constants that Thumb-2 code reaches with PC-relative `ldr` |
| **MMIO** | Memory-mapped I/O — hardware registers accessed as memory addresses |
| **SIO** | Single-cycle I/O — the fast GPIO block in the RP2350, at `0xd0000000` |
| **Thumb bit** | Bit 0 of a Cortex-M function pointer; selects Thumb instruction mode |
| **UF2** | USB Flashing Format — the file format the Pico 2 bootloader accepts |
| **Vector table** | The first words of flash: initial stack pointer and exception vectors |
---
**Remember:** the ELF tells you what every address is, and the `.bin` is what you actually patch. Prove the behavior dynamically, resolve the names from the ELF, then patch the bytes and flash.