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white debug
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@@ -112,7 +112,7 @@ void Interface::drawDebug()
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constexpr int padding = 8;
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constexpr int lineSpacing = 2;
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const SDL_Color debugColor = {0, 255, 255, 255};
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const SDL_Color debugColor = {255, 255, 255, 255};
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SDL_BlendMode previousBlendMode;
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Uint8 previousR, previousG, previousB, previousA;
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SDL_GetRenderDrawBlendMode(_renderer, &previousBlendMode);
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