mirror of
https://github.com/Ujwal223/FocusGram.git
synced 2026-08-22 05:47:13 +02:00
Feature Pack with bug fixes for V2
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@@ -0,0 +1,268 @@
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import 'dart:async';
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import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:provider/provider.dart';
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import 'package:url_launcher/url_launcher.dart';
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import '../services/bait_engine.dart';
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import '../services/credit_store.dart';
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import '../services/level_service.dart';
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import '../services/session_manager.dart';
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/// The Bait Me button widget.
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///
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/// Shows a gamble-themed button that triggers random outcomes.
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/// Gated behind Level 3. Cooldown prevents spam.
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class BaitMeButton extends StatefulWidget {
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const BaitMeButton({super.key});
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@override
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State<BaitMeButton> createState() => _BaitMeButtonState();
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}
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class _BaitMeButtonState extends State<BaitMeButton>
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with SingleTickerProviderStateMixin {
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bool _isSpinning = false;
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late AnimationController _spinController;
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late Animation<double> _spinAnimation;
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@override
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void initState() {
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super.initState();
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_spinController = AnimationController(
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vsync: this,
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duration: const Duration(milliseconds: 1200),
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);
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_spinAnimation = Tween<double>(begin: 0, end: 1).animate(
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CurvedAnimation(parent: _spinController, curve: Curves.easeOutBack),
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);
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}
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@override
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void dispose() {
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_spinController.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final levelService = context.watch<LevelService>();
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final baitEngine = context.read<BaitEngine>();
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final isUnlocked = levelService.isFeatureUnlocked(AppFeature.baitMe);
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if (!isUnlocked) {
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return const SizedBox.shrink();
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}
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final isDark = Theme.of(context).brightness == Brightness.dark;
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return Padding(
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padding: const EdgeInsets.symmetric(horizontal: 4, vertical: 2),
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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// The button
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SizedBox(
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width: 48,
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height: 48,
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child: Stack(
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children: [
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AnimatedBuilder(
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animation: _spinAnimation,
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builder: (context, child) {
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return Transform.rotate(
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angle: _isSpinning
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? _spinAnimation.value * 2 * pi * 3
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: 0,
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child: child,
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);
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},
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child: Container(
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decoration: BoxDecoration(
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shape: BoxShape.circle,
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color: baitEngine.isOnCooldown
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? Colors.grey.withValues(alpha: 0.3)
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: Colors.purpleAccent.withValues(alpha: 0.2),
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border: Border.all(
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color: baitEngine.isOnCooldown
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? Colors.grey
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: Colors.purpleAccent,
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width: 2,
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),
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),
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child: Material(
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color: Colors.transparent,
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child: InkWell(
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borderRadius: BorderRadius.circular(24),
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onTap: baitEngine.isOnCooldown
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? null
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: _onBaitMe,
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child: Center(
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child: Icon(
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Icons.casino_rounded,
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color: baitEngine.isOnCooldown
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? Colors.grey
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: Colors.purpleAccent,
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size: 22,
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),
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),
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),
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),
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),
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),
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// Cooldown badge
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if (baitEngine.isOnCooldown)
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Positioned(
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right: 0,
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bottom: 0,
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child: Container(
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padding: const EdgeInsets.all(2),
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decoration: BoxDecoration(
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color: Colors.black87,
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borderRadius: BorderRadius.circular(8),
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),
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child: Text(
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'${baitEngine.cooldownRemainingMinutes}m',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 8,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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],
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),
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),
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const SizedBox(height: 2),
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Text(
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'Bait Me',
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style: TextStyle(
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fontSize: 9,
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color: isDark ? Colors.white60 : Colors.black54,
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),
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),
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],
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),
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);
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}
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Future<void> _onBaitMe() async {
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HapticFeedback.mediumImpact();
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setState(() {
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_isSpinning = true;
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});
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_spinController.forward(from: 0);
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// Wait for spin animation
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await Future.delayed(const Duration(milliseconds: 1200));
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if (!mounted) return;
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final baitEngine = context.read<BaitEngine>();
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final creditStore = context.read<CreditStore>();
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final sessionManager = context.read<SessionManager>();
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// Wire callbacks
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baitEngine.onAddMinutes = (minutes) {
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creditStore.addBonusMinutes(minutes);
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HapticFeedback.heavyImpact();
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};
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baitEngine.onResetSession = () {
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creditStore.resetBalances();
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sessionManager.endSession();
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HapticFeedback.heavyImpact();
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};
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baitEngine.onReduceSessionTime = (minutes) {
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// Deduct from reel credits
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for (var i = 0; i < minutes; i++) {
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creditStore.drainReelsMinute();
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}
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HapticFeedback.heavyImpact();
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};
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baitEngine.onIncreaseCooldown = (minutes) {
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// Increase cooldown by adding to the last session end time
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// Session manager handles cooldown via _lastSessionEnd
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HapticFeedback.heavyImpact();
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};
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baitEngine.onEndReelSession = () {
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sessionManager.endSession();
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HapticFeedback.heavyImpact();
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};
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baitEngine.onEndAppSession = () {
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sessionManager.endAppSession();
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HapticFeedback.heavyImpact();
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};
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baitEngine.onOpenUrl = (url) async {
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final uri = Uri.tryParse(url);
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if (uri != null) {
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await launchUrl(uri, mode: LaunchMode.externalApplication);
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}
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};
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// Activate
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final outcome = await baitEngine.activate();
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if (!mounted) return;
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setState(() {
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_isSpinning = false;
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});
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// Show result dialog
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_showOutcomeDialog(context, outcome);
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}
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void _showOutcomeDialog(BuildContext context, BaitOutcome outcome) {
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final isDark = Theme.of(context).brightness == Brightness.dark;
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showDialog(
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context: context,
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barrierDismissible: false,
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builder: (ctx) => AlertDialog(
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backgroundColor: isDark ? const Color(0xFF1C1C1E) : Colors.white,
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shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(20)),
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content: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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BaitEngine.outcomeLabel(outcome),
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style: TextStyle(
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fontSize: 24,
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fontWeight: FontWeight.bold,
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color: outcome == BaitOutcome.addTenMinutes
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? Colors.greenAccent
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: Colors.redAccent,
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),
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),
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const SizedBox(height: 12),
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Text(
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BaitEngine.outcomeSubtext(outcome),
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textAlign: TextAlign.center,
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style: TextStyle(
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fontSize: 14,
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color: isDark ? Colors.white70 : Colors.black87,
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height: 1.4,
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),
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),
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],
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),
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actions: [
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TextButton(
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onPressed: () => Navigator.pop(ctx),
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child: const Text('OK'),
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),
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],
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),
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);
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}
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}
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