feat: quality picker with track info, update dialog redesign, finalizing notification fix

- Quality picker now shows track name, artist, and cover
- Tap to expand long track titles (icon only shows when truncated)
- Ripple effect follows rounded corners including drag handle
- Update dialog redesigned with Material Expressive 3 style
- Fixed update notification stuck at 100% after download complete
- Ask before download now enabled by default
- Finalizing notification for multi-progress polling
This commit is contained in:
zarzet
2026-01-03 04:26:19 +07:00
parent 8fcb389bb2
commit b87de1f00a
31 changed files with 2757 additions and 595 deletions
+44
View File
@@ -13,6 +13,7 @@ type DownloadProgress struct {
BytesTotal int64 `json:"bytes_total"`
BytesReceived int64 `json:"bytes_received"`
IsDownloading bool `json:"is_downloading"`
Status string `json:"status"` // "downloading", "finalizing", "completed"
}
// ItemProgress represents progress for a single download item
@@ -22,6 +23,7 @@ type ItemProgress struct {
BytesReceived int64 `json:"bytes_received"`
Progress float64 `json:"progress"` // 0.0 to 1.0
IsDownloading bool `json:"is_downloading"`
Status string `json:"status"` // "downloading", "finalizing", "completed"
}
// MultiProgress holds progress for multiple concurrent downloads
@@ -82,6 +84,7 @@ func StartItemProgress(itemID string) {
BytesReceived: 0,
Progress: 0,
IsDownloading: true,
Status: "downloading",
}
}
@@ -119,6 +122,46 @@ func CompleteItemProgress(itemID string) {
}
}
// SetItemProgress sets progress for an item directly (used to force 100% before embedding)
func SetItemProgress(itemID string, progress float64, bytesReceived, bytesTotal int64) {
multiMu.Lock()
if item, ok := multiProgress.Items[itemID]; ok {
item.Progress = progress
if bytesReceived > 0 {
item.BytesReceived = bytesReceived
}
if bytesTotal > 0 {
item.BytesTotal = bytesTotal
}
}
multiMu.Unlock()
// Also update legacy progress for backward compatibility
progressMu.Lock()
if progress >= 1.0 {
currentProgress.Progress = 100.0
} else {
currentProgress.Progress = progress * 100.0
}
progressMu.Unlock()
}
// SetItemFinalizing marks an item as finalizing (embedding metadata)
func SetItemFinalizing(itemID string) {
multiMu.Lock()
if item, ok := multiProgress.Items[itemID]; ok {
item.Progress = 1.0
item.Status = "finalizing"
}
multiMu.Unlock()
// Also update legacy progress
progressMu.Lock()
currentProgress.Progress = 100.0
currentProgress.Status = "finalizing"
progressMu.Unlock()
}
// RemoveItemProgress removes progress tracking for an item
func RemoveItemProgress(itemID string) {
multiMu.Lock()
@@ -161,6 +204,7 @@ func SetCurrentFile(filename string) {
currentProgress.Progress = 0
currentProgress.CurrentFile = filename
currentProgress.IsDownloading = true
currentProgress.Status = "downloading"
}
// ResetProgress resets the download progress