mirror of
https://github.com/zarzet/SpotiFLAC-Mobile.git
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Keep the README Development section short and group Android/iOS builds, Full/Lite variants, SDK setup, and crash symbol handling in CONTRIBUTING.md. Replace the stale Discord setup link with the maintained bridge documentation.
217 lines
8.0 KiB
Markdown
217 lines
8.0 KiB
Markdown
# Contributing to SpotiFLAC Mobile
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Thank you for helping improve SpotiFLAC Mobile. Bug reports, focused pull
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requests, documentation, and translations are all welcome.
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Please follow the [Code of Conduct](CODE_OF_CONDUCT.md) when participating in
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the project.
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## Before You Start
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- Search the [existing issues](https://github.com/spotiflacapp/SpotiFLAC-Mobile/issues)
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before opening a new one.
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- Use the issue template that best matches the problem.
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- Keep pull requests focused. Separate unrelated fixes into separate PRs.
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- Never commit credentials, signing files, downloaded media, or generated build
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artifacts.
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Translations are managed through the
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[SpotiFLAC Mobile Crowdin project](https://crowdin.com/project/spotiflac-mobile).
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The English source strings live in `lib/l10n/arb/app_en.arb`.
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## Toolchain
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The repository is the source of truth for tool versions:
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- Flutter: `.fvmrc`
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- Dart: bundled with the pinned Flutter SDK
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- Rust: `rust_backend/rust-toolchain.toml` and `rust_backend/Cargo.lock`
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- Android SDK, NDK, and Java: `.github/workflows/ci.yml`
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- Xcode: required only for iOS builds
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[FVM](https://fvm.app/) is recommended. If you do not use FVM, install the
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exact Flutter version declared in `.fvmrc` and replace `fvm flutter` with
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`flutter` (and `fvm dart` with `dart`) in the commands below.
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## Development Setup
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1. Fork and clone the repository:
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```bash
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git clone https://github.com/YOUR_USERNAME/SpotiFLAC-Mobile.git
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cd SpotiFLAC-Mobile
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git remote add upstream https://github.com/spotiflacapp/SpotiFLAC-Mobile.git
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```
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2. Install the pinned Flutter SDK and Dart dependencies:
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```bash
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fvm install
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fvm flutter pub get
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```
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3. Install Rust with rustup, then run `(cd rust_backend && rustup show)` to
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activate the pinned toolchain. Install Clang/libclang for the native bindings
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(`libclang-dev` on Ubuntu, Xcode command-line tools on macOS). Android Gradle
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builds the Rust libraries and bindings automatically. For a manual host build,
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run `bash scripts/build_rust_backend.sh host`.
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4. Run the app:
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```bash
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fvm flutter run --dart-define="GIT_COMMIT=$(git rev-parse --short=8 HEAD)"
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```
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The About footer shows the short commit supplied through `GIT_COMMIT` at
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compile time. The Android build script and iOS release workflow supply it
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automatically. Include the same `--dart-define` when running Flutter build
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commands directly; without it, the footer shows only the copyright.
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## Building the App
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### Android APKs
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For production releases, stage the official Discord Social SDK with
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`bash scripts/setup_discord_sdk.sh /path/to/discord_social_sdk`, then build:
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```bash
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bash scripts/build_android.sh --production
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```
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Production mode requires the staged SDK and rejects `--lite`. Release CI uses
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this mode and requires Discord on both Android and iOS. Fresh hosted runners
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must prepare the SDK before the release checks can pass. See
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[Discord build setup](third_party/spotiflac_discord/README.md#build-setup) for
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local staging and the CI decryption secret. Unencrypted SDK files are not
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committed to the repository.
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For development release APKs, use `bash scripts/build_android.sh`. Full builds
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remain the default; add `--lite` to omit the optional Discord SDK while keeping
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playback and downloads. Debug builds can also run without the SDK.
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To build only ARM64, set `SPOTIFLAC_RUST_ANDROID_ABIS=arm64-v8a`. The script uses
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the Flutter version in `.fvmrc` and audits the selected split APKs and universal
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APK. Android Gradle builds the Rust native artifacts automatically.
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### iOS Builds
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On macOS, run `bash scripts/build_ios.sh`, then `(cd ios && pod install)` before
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opening `ios/Runner.xcworkspace`. The application uses the Rust backend.
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For iOS Lite, run CocoaPods and the app build with `SPOTIFLAC_DISCORD_SDK=0`.
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An existing Pods installation must be regenerated with that setting. Production
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release CI requires the staged Discord SDK on iOS as well.
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For native iOS codec checks, see the
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[FFmpeg capability probe](scripts/README_ios_ffmpeg_capabilities.md).
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### Android Crash Symbols
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Android release builds, including plain `flutter build apk --release`, keep Dart
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debug data in `build/symbols/android/app.<architecture>.symbols` to reduce APK
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size. The release script also uses `--obfuscate` to shorten internal Dart names;
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when building directly, add `--obfuscate --split-debug-info=build/symbols/android`
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for the smaller APK. An explicit `--split-debug-info` path overrides the default;
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plain `--analyze-size` builds retain Flutter's normal behavior.
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Keep these symbols with the matching APK before another local build replaces
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them. Decode a trace with:
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```bash
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fvm flutter symbolize --debug-info=<symbols-file> --input=crash.txt
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```
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CI and release jobs retain an `android-symbols-…` artifact with the commit, APK
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SHA-256 hashes, Dart symbols, and R8 mapping, identified by run and attempt.
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Archive it before its 90-day retention expires and match the reported APK hash
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when choosing symbols; equal version numbers do not guarantee a match.
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## Project Boundaries
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```text
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lib/ Flutter UI, state, models, and platform orchestration
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rust_backend/ Production backend, native bindings, and unit tests
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android/ Android platform bridge and foreground worker
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ios/ iOS platform bridge and application project
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test/ Flutter unit and widget tests
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assets/ Images, fonts, and bundled resources
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docs/ Local documentation and migration archives (gitignored)
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scripts/ Reproducible project build helpers
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```
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SpotiFLAC Mobile is extension-driven. Extension-specific behavior must be
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declared through a generic manifest field, capability, or reusable app API.
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Do not add provider-name checks such as `if source == 'provider-name'` to the
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main app. The backend should parse and expose the generic declaration, and Dart
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should consume that declaration without knowing which extension uses it.
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## Generated Files
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- After changing ARB files, run `fvm flutter gen-l10n` and commit the resulting
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localization sources.
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- Run `fvm dart run build_runner build --delete-conflicting-outputs` only when a
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model or generator input changes, then commit the relevant generated source.
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- Do not commit `build/`, `.dart_tool/`, AAR/XCFramework output, IDE state, or
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local research directories.
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## Validation
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Run checks that cover the code you changed. Before opening a PR, the relevant
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commands should pass.
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Cross-language lyric usability cases live in
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`android/app/src/test/resources/lyrics_usability_cases.tsv`. Dart and Android
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tests read the same cases; add a case there when changing
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that policy.
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Flutter and Dart:
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```bash
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fvm dart format --output=none --set-exit-if-changed lib test
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fvm flutter analyze
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fvm flutter test
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```
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Rust formatting, Clippy, and unit tests:
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```bash
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bash scripts/check_rust_backend.sh
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```
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Android native code (Gradle builds the Rust artifacts automatically):
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```bash
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cd android
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./gradlew :app:compileDebugKotlin :app:testDebugUnitTest
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```
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For user-facing changes, add or update tests where practical and include
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before/after screenshots for UI changes.
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## Code and Commit Style
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- Follow `analysis_options.yaml`, `.editorconfig`, and existing module patterns.
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- Keep user-facing strings in the localization files.
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- Prefer small functions and explicit error handling at platform boundaries.
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- Use [Conventional Commits](https://www.conventionalcommits.org/), for example:
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```text
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feat(download): add batch selection
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fix(storage): handle revoked folder access
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docs(contributing): refresh Android setup
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```
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## Pull Requests
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1. Create a branch from an up-to-date `main`.
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2. Make one focused change and include tests or verification evidence.
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3. Complete the pull request template, including any checks that were not run
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and why.
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4. Link related issues with `Fixes #123` where appropriate.
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5. Respond to review feedback with follow-up commits; maintainers may squash
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commits when merging.
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When reporting a crash, include the SpotiFLAC Mobile version, release channel,
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device/OS, exact reproduction steps, storage mode, and exported app logs. For a
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cold-start Android crash, `adb logcat -b crash -d` is especially useful.
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