mirror of
https://github.com/FoggedLens/deflock-app.git
synced 2026-05-14 13:18:13 +02:00
Fix node edge blinking, prevent nav+edit conflicts, smarter follow-me w/rt nav
This commit is contained in:
@@ -0,0 +1,147 @@
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# v1.6.2 Changes Summary
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## Issues Addressed
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### 1. Navigation Interaction Conflict Prevention
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**Problem**: When navigation sheet is open (route planning or route overview) and user taps a node to view tags, competing UI states create conflicts and inconsistent behavior.
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**Root Cause**: Two interaction modes trying to operate simultaneously:
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- **Route planning/overview** (temporary selection states)
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- **Node examination** (inspect/edit individual devices)
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**Solution**: **Prevention over management** - disable conflicting interactions entirely:
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- Nodes and suspected locations are **dimmed and non-clickable** during `isInSearchMode` or `showingOverview`
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- Visual feedback (0.5 opacity) indicates interactive elements are temporarily disabled
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- Clean UX: users must complete/cancel navigation before examining nodes
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**Brutalist Approach**: Prevent the conflict from ever happening rather than managing complex state transitions. Single condition check disables taps and applies dimming consistently across all interactive map elements.
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### 2. Node Edge Blinking Bug
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**Problem**: Nodes appear/disappear exactly when their centers cross screen edges, causing "blinking" effect as they pop in/out of existence at screen periphery.
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**Root Cause**: Node rendering uses exact `camera.visibleBounds` while data prefetching expands bounds by 3x. This creates a mismatch where data exists but isn't rendered until nodes cross the exact screen boundary.
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**Solution**: Expanded rendering bounds by 1.3x while keeping data prefetch at 3x:
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- Added `kNodeRenderingBoundsExpansion = 1.3` constant in `dev_config.dart`
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- Added `_expandBounds()` method to `MapDataManager` (reusing proven logic from prefetch service)
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- Modified `getNodesForRendering()` to use expanded bounds for rendering decisions
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- Nodes now appear before sliding into view and stay visible until after sliding out
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**Brutalist Approach**: Simple bounds expansion using proven mathematical logic. No complex visibility detection or animation state tracking.
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### 3. Route Overview Follow-Me Management
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**Problem**: Route overview didn't disable follow-me mode, causing unexpected map jumps. Route resume didn't intelligently handle follow-me based on user proximity to route.
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**Root Cause**: No coordination between route overview display and follow-me mode. Resume logic didn't consider user location relative to route path.
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**Solution**: Smart follow-me management for route overview workflow:
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- **Opening overview**: Store current follow-me mode and disable it to prevent map jumps
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- **Resume from overview**: Check if user is within configurable distance (500m) of route path
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- **Near route**: Center on GPS location and restore previous follow-me mode
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- **Far from route**: Center on route start without follow-me
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- **Zoom level**: Use level 16 for resume instead of 14
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**Brutalist Approach**: Simple distance-to-route calculation with clear decision logic. No complex state machine - just store/restore with proximity-based decisions.
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## Files Modified
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### Core Logic Changes
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- `lib/widgets/map/map_data_manager.dart` - Added bounds expansion for node rendering
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- `lib/dev_config.dart` - Added rendering bounds expansion constant
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### Navigation Interaction Prevention
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- `lib/widgets/map/marker_layer_builder.dart` - Added dimming and tap disabling for conflicting navigation states
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- `lib/widgets/map/node_markers.dart` - Added `enabled` parameter to prevent tap handler fallbacks
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- `lib/widgets/map/suspected_location_markers.dart` - Added `enabled` and `shouldDimAll` parameters for consistent behavior
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- Removed navigation state cleanup code (prevention approach eliminates need)
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### Route Overview Follow-Me Management
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- `lib/screens/coordinators/navigation_coordinator.dart` - Added follow-me tracking and smart resume logic
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- `lib/dev_config.dart` - Added route proximity threshold and resume zoom level constants
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### Version & Documentation
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- `pubspec.yaml` - Updated to v1.6.2+28
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- `assets/changelog.json` - Added v1.6.2 changelog entry
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- `V1.6.2_CHANGES_SUMMARY.md` - This documentation
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## Technical Implementation Details
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### Navigation Interaction Prevention Pattern
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```dart
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// Disable node interactions when navigation is in conflicting state
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final shouldDisableNodeTaps = appState.isInSearchMode || appState.showingOverview;
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// Apply to all interactive elements
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onNodeTap: shouldDisableNodeTaps ? null : onNodeTap,
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onLocationTap: shouldDisableNodeTaps ? null : onSuspectedLocationTap,
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shouldDim: shouldDisableNodeTaps, // Visual feedback via dimming
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```
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This pattern prevents conflicts by making competing interactions impossible rather than trying to resolve them after they occur.
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### Bounds Expansion Implementation
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```dart
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/// Expand bounds by the given multiplier, maintaining center point.
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/// Used to expand rendering bounds to prevent nodes blinking at screen edges.
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LatLngBounds _expandBounds(LatLngBounds bounds, double multiplier) {
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final centerLat = (bounds.north + bounds.south) / 2;
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final centerLng = (bounds.east + bounds.west) / 2;
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final latSpan = (bounds.north - bounds.south) * multiplier / 2;
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final lngSpan = (bounds.east - bounds.west) * multiplier / 2;
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return LatLngBounds(
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LatLng(centerLat - latSpan, centerLng - lngSpan),
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LatLng(centerLat + latSpan, centerLng + lngSpan),
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);
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}
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```
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The expansion maintains the center point while scaling the bounds uniformly. Factor of 1.3x provides smooth transitions without excessive over-rendering.
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## Testing Recommendations
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### Issue 1 - Navigation Interaction Prevention
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1. **Search mode dimming**: Enter search mode → verify all nodes and suspected locations are dimmed (0.5 opacity)
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2. **Search mode taps disabled**: In search mode → tap dimmed nodes → verify no response (no tag sheet opens)
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3. **Route overview dimming**: Start route → open route overview → verify nodes are dimmed and non-clickable
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4. **Active route compatibility**: Follow active route (no overview) → tap nodes → verify tag sheets open normally
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5. **Visual consistency**: Compare dimming with existing selected node dimming behavior
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6. **Suspected location consistency**: Verify suspected locations dim and disable the same as nodes
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### Issue 2 - Node Edge Blinking
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1. **Pan testing**: Pan map slowly and verify nodes appear smoothly before entering view (not popping in at edge)
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2. **Pan exit**: Pan map to move nodes out of view and verify they disappear smoothly after leaving view
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3. **Zoom testing**: Zoom in/out and verify nodes don't blink during zoom operations
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4. **Performance**: Verify expanded rendering doesn't cause performance issues with high node counts
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5. **Different zoom levels**: Test at various zoom levels to ensure expansion works consistently
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### Regression Testing
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1. **Navigation functionality**: Verify all navigation features still work normally (search, route planning, active navigation)
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2. **Sheet interactions**: Verify all sheet types (tag, edit, add, suspected location) still open/close properly
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3. **Map interactions**: Verify node selection, editing, and map controls work normally
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4. **Performance**: Monitor for any performance degradation from bounds expansion
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## Architecture Notes
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### Why Brutalist Approach Succeeded
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Both fixes follow the "brutalist code" philosophy:
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1. **Simple, explicit solutions** rather than complex state management
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2. **Consistent patterns** applied uniformly across similar situations
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3. **Clear failure points** with obvious debugging paths
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4. **No clever abstractions** that could hide bugs
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### Bounds Expansion Benefits
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- **Mathematical simplicity**: Reuses proven bounds expansion logic
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- **Performance aware**: 1.3x expansion provides smooth UX without excessive computation
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- **Configurable**: Expansion factor isolated in dev_config for easy adjustment
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- **Future-proof**: Could easily add different expansion factors for different scenarios
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### Interaction Prevention Benefits
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- **Eliminates complexity**: No state transition management needed
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- **Clear visual feedback**: Users understand when interactions are disabled
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- **Consistent behavior**: Same dimming/disabling across all interactive elements
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- **Fewer edge cases**: Impossible states can't occur
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- **Negative code commit**: Removed more code than added
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This approach ensures robust, maintainable code that handles edge cases gracefully while remaining easy to understand and modify.
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@@ -1,4 +1,12 @@
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{
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"1.6.2": {
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"content": [
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"• Improved node rendering bounds - nodes appear slightly before sliding into view and stay visible until just after sliding out, eliminating edge blinking",
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"• Navigation interaction conflict prevention - nodes and suspected locations are now dimmed and non-clickable during route planning and route overview to prevent state conflicts",
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"• Enhanced route overview behavior - follow-me is automatically disabled when opening overview and intelligently restored when resuming based on proximity to route",
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"• Smart route resume - centers on GPS location with follow-me if near route, or route start without follow-me if far away, with configurable proximity threshold"
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]
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},
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"1.6.1": {
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"content": [
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"• Navigation route calculation timeout increased from 15 to 30 seconds - better success rate for complex routes in dense areas",
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@@ -93,6 +93,9 @@ const Duration kDebounceCameraRefresh = Duration(milliseconds: 500);
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// Pre-fetch area configuration
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const double kPreFetchAreaExpansionMultiplier = 3.0; // Expand visible bounds by this factor for pre-fetching
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const double kNodeRenderingBoundsExpansion = 1.3; // Expand visible bounds by this factor for node rendering to prevent edge blinking
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const double kRouteProximityThresholdMeters = 500.0; // Distance threshold for determining if user is near route when resuming navigation
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const double kResumeNavigationZoomLevel = 16.0; // Zoom level when resuming navigation
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const int kPreFetchZoomLevel = 10; // Always pre-fetch at this zoom level for consistent area sizes
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const int kMaxPreFetchSplitDepth = 3; // Maximum recursive splits when hitting Overpass node limit
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@@ -3,12 +3,14 @@ import 'package:flutter_map_animations/flutter_map_animations.dart';
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import 'package:latlong2/latlong.dart';
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import 'package:provider/provider.dart';
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import '../../app_state.dart';
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import '../../app_state.dart' show AppState, FollowMeMode;
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import '../../widgets/map_view.dart';
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import '../../dev_config.dart';
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/// Coordinates all navigation and routing functionality including route planning,
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/// map centering, zoom management, and route visualization.
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class NavigationCoordinator {
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FollowMeMode? _previousFollowMeMode; // Track follow-me mode before overview
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/// Start a route with automatic follow-me detection and appropriate centering
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void startRoute({
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@@ -56,8 +58,7 @@ class NavigationCoordinator {
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// Hide the overview
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appState.hideRouteOverview();
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// Zoom and center for resumed route
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// For resume, we always center on user if GPS is available, otherwise start pin
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// Get user location to determine centering and follow-me behavior
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LatLng? userLocation;
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try {
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userLocation = mapViewKey?.currentState?.getUserLocation();
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@@ -65,12 +66,53 @@ class NavigationCoordinator {
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debugPrint('[NavigationCoordinator] Could not get user location for route resume: $e');
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}
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_zoomAndCenterForRoute(
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mapController: mapController,
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followMeEnabled: appState.followMeMode != FollowMeMode.off, // Use current follow-me state
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userLocation: userLocation,
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routeStart: appState.routeStart,
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);
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// Determine if user is near the route path
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bool isNearRoute = false;
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if (userLocation != null && appState.routePath != null) {
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isNearRoute = _isUserNearRoute(userLocation, appState.routePath!);
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}
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// Choose center point and follow-me behavior
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LatLng centerPoint;
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bool shouldEnableFollowMe = false;
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if (isNearRoute && userLocation != null) {
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// User is near route - center on GPS and enable follow-me
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centerPoint = userLocation;
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shouldEnableFollowMe = true;
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debugPrint('[NavigationCoordinator] User near route - centering on GPS with follow-me');
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} else {
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// User far from route or no GPS - center on route start
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centerPoint = appState.routeStart ?? userLocation ?? LatLng(0, 0);
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shouldEnableFollowMe = false;
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debugPrint('[NavigationCoordinator] User far from route - centering on start without follow-me');
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}
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// Apply the centering and zoom
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try {
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mapController.animateTo(
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dest: centerPoint,
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zoom: kResumeNavigationZoomLevel,
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duration: const Duration(milliseconds: 800),
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curve: Curves.easeOut,
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);
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} catch (e) {
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debugPrint('[NavigationCoordinator] Could not animate to resume location: $e');
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}
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// Set follow-me mode based on proximity
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if (shouldEnableFollowMe) {
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// Restore previous follow-me mode if user is near route
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final modeToRestore = _previousFollowMeMode ?? FollowMeMode.follow;
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appState.setFollowMeMode(modeToRestore);
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debugPrint('[NavigationCoordinator] Restored follow-me mode: $modeToRestore');
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} else {
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// Keep follow-me off if user is far from route
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debugPrint('[NavigationCoordinator] Keeping follow-me off - user far from route');
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}
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// Clear stored follow-me mode
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_previousFollowMeMode = null;
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}
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/// Handle navigation button press with route overview logic
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@@ -82,6 +124,9 @@ class NavigationCoordinator {
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if (appState.showRouteButton) {
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// Route button - show route overview and zoom to show route
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// Store current follow-me mode and disable it to prevent unexpected map jumps during overview
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_previousFollowMeMode = appState.followMeMode;
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appState.setFollowMeMode(FollowMeMode.off);
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appState.showRouteOverview();
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zoomToShowFullRoute(appState: appState, mapController: mapController);
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} else {
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@@ -146,6 +191,20 @@ class NavigationCoordinator {
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}
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}
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/// Check if user location is near the route path
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bool _isUserNearRoute(LatLng userLocation, List<LatLng> routePath) {
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if (routePath.isEmpty) return false;
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// Check distance to each point in the route path
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for (final routePoint in routePath) {
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final distance = const Distance().as(LengthUnit.Meter, userLocation, routePoint);
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if (distance <= kRouteProximityThresholdMeters) {
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return true;
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}
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}
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return false;
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}
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/// Internal method to zoom and center for route start/resume
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void _zoomAndCenterForRoute({
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required AnimatedMapController mapController,
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@@ -291,7 +291,7 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
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mapController: _mapController,
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onSelectedNodeChanged: (id) => setState(() => _selectedNodeId = id),
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);
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final controller = _scaffoldKey.currentState!.showBottomSheet(
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(ctx) => Padding(
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padding: EdgeInsets.only(
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@@ -348,7 +348,7 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
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location: location,
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mapController: _mapController,
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);
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final controller = _scaffoldKey.currentState!.showBottomSheet(
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(ctx) => Padding(
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padding: EdgeInsets.only(
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@@ -24,6 +24,21 @@ class MapDataManager {
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}
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}
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/// Expand bounds by the given multiplier, maintaining center point.
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/// Used to expand rendering bounds to prevent nodes blinking at screen edges.
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LatLngBounds _expandBounds(LatLngBounds bounds, double multiplier) {
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final centerLat = (bounds.north + bounds.south) / 2;
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final centerLng = (bounds.east + bounds.west) / 2;
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final latSpan = (bounds.north - bounds.south) * multiplier / 2;
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final lngSpan = (bounds.east - bounds.west) * multiplier / 2;
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return LatLngBounds(
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LatLng(centerLat - latSpan, centerLng - lngSpan),
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LatLng(centerLat + latSpan, centerLng + lngSpan),
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);
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}
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/// Get nodes to render based on current map state
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/// Returns a MapDataResult containing all relevant node data and limit state
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MapDataResult getNodesForRendering({
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@@ -39,10 +54,13 @@ class MapDataManager {
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bool isLimitActive = false;
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if (currentZoom >= minZoom) {
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// Above minimum zoom - get cached nodes directly (no Provider needed)
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allNodes = (mapBounds != null)
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? NodeProviderWithCache.instance.getCachedNodesForBounds(mapBounds)
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: <OsmNode>[];
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// Above minimum zoom - get cached nodes with expanded bounds to prevent edge blinking
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if (mapBounds != null) {
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final expandedBounds = _expandBounds(mapBounds, kNodeRenderingBoundsExpansion);
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allNodes = NodeProviderWithCache.instance.getCachedNodesForBounds(expandedBounds);
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} else {
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allNodes = <OsmNode>[];
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}
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// Filter out invalid coordinates before applying limit
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final validNodes = allNodes.where((node) {
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@@ -62,16 +62,22 @@ class MarkerLayerBuilder {
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return LayoutBuilder(
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builder: (context, constraints) {
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// Determine if we should dim node markers (when suspected location is selected)
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final shouldDimNodes = appState.selectedSuspectedLocation != null;
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// Determine if nodes should be dimmed and/or disabled
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final shouldDimNodes = appState.selectedSuspectedLocation != null ||
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appState.isInSearchMode ||
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appState.showingOverview;
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// Disable node interactions when navigation is in conflicting state
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final shouldDisableNodeTaps = appState.isInSearchMode || appState.showingOverview;
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final markers = NodeMarkersBuilder.buildNodeMarkers(
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nodes: nodesToRender,
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mapController: mapController.mapController,
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userLocation: userLocation,
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selectedNodeId: selectedNodeId,
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onNodeTap: onNodeTap,
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onNodeTap: onNodeTap, // Keep the original callback
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shouldDim: shouldDimNodes,
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enabled: !shouldDisableNodeTaps, // Use enabled parameter instead
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);
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// Build suspected location markers (respect same zoom and count limits as nodes)
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@@ -101,7 +107,9 @@ class MarkerLayerBuilder {
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locations: filteredSuspectedLocations,
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mapController: mapController.mapController,
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selectedLocationId: appState.selectedSuspectedLocation?.ticketNo,
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onLocationTap: onSuspectedLocationTap,
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onLocationTap: onSuspectedLocationTap, // Keep the original callback
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shouldDimAll: shouldDisableNodeTaps,
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enabled: !shouldDisableNodeTaps, // Use enabled parameter instead
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),
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);
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}
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@@ -13,11 +13,13 @@ class NodeMapMarker extends StatefulWidget {
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final OsmNode node;
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final MapController mapController;
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final void Function(OsmNode)? onNodeTap;
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final bool enabled;
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const NodeMapMarker({
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required this.node,
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required this.mapController,
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this.onNodeTap,
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this.enabled = true,
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Key? key,
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}) : super(key: key);
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@@ -31,6 +33,8 @@ class _NodeMapMarkerState extends State<NodeMapMarker> {
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static const Duration tapTimeout = kMarkerTapTimeout;
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void _onTap() {
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if (!widget.enabled) return; // Don't respond to taps when disabled
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_tapTimer = Timer(tapTimeout, () {
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// Don't center immediately - let the sheet opening handle the coordinated animation
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||||
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@@ -48,6 +52,8 @@ class _NodeMapMarkerState extends State<NodeMapMarker> {
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||||
}
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void _onDoubleTap() {
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if (!widget.enabled) return; // Don't respond to double taps when disabled
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_tapTimer?.cancel();
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||||
widget.mapController.move(widget.node.coord, widget.mapController.camera.zoom + kNodeDoubleTapZoomDelta);
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}
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@@ -96,6 +102,7 @@ class NodeMarkersBuilder {
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int? selectedNodeId,
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void Function(OsmNode)? onNodeTap,
|
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bool shouldDim = false,
|
||||
bool enabled = true,
|
||||
}) {
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||||
final markers = <Marker>[
|
||||
// Node markers
|
||||
@@ -116,6 +123,7 @@ class NodeMarkersBuilder {
|
||||
node: n,
|
||||
mapController: mapController,
|
||||
onNodeTap: onNodeTap,
|
||||
enabled: enabled,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
@@ -13,11 +13,13 @@ class SuspectedLocationMapMarker extends StatefulWidget {
|
||||
final SuspectedLocation location;
|
||||
final MapController mapController;
|
||||
final void Function(SuspectedLocation)? onLocationTap;
|
||||
final bool enabled;
|
||||
|
||||
const SuspectedLocationMapMarker({
|
||||
required this.location,
|
||||
required this.mapController,
|
||||
this.onLocationTap,
|
||||
this.enabled = true,
|
||||
Key? key,
|
||||
}) : super(key: key);
|
||||
|
||||
@@ -31,6 +33,8 @@ class _SuspectedLocationMapMarkerState extends State<SuspectedLocationMapMarker>
|
||||
static const Duration tapTimeout = kMarkerTapTimeout;
|
||||
|
||||
void _onTap() {
|
||||
if (!widget.enabled) return; // Don't respond to taps when disabled
|
||||
|
||||
_tapTimer = Timer(tapTimeout, () {
|
||||
// Use callback if provided, otherwise fallback to direct modal
|
||||
if (widget.onLocationTap != null) {
|
||||
@@ -46,6 +50,8 @@ class _SuspectedLocationMapMarkerState extends State<SuspectedLocationMapMarker>
|
||||
}
|
||||
|
||||
void _onDoubleTap() {
|
||||
if (!widget.enabled) return; // Don't respond to double taps when disabled
|
||||
|
||||
_tapTimer?.cancel();
|
||||
widget.mapController.move(widget.location.centroid, widget.mapController.camera.zoom + kNodeDoubleTapZoomDelta);
|
||||
}
|
||||
@@ -73,6 +79,8 @@ class SuspectedLocationMarkersBuilder {
|
||||
required MapController mapController,
|
||||
String? selectedLocationId,
|
||||
void Function(SuspectedLocation)? onLocationTap,
|
||||
bool shouldDimAll = false,
|
||||
bool enabled = true,
|
||||
}) {
|
||||
final markers = <Marker>[];
|
||||
|
||||
@@ -81,7 +89,7 @@ class SuspectedLocationMarkersBuilder {
|
||||
|
||||
// Check if this location should be highlighted (selected) or dimmed
|
||||
final isSelected = selectedLocationId == location.ticketNo;
|
||||
final shouldDim = selectedLocationId != null && !isSelected;
|
||||
final shouldDim = shouldDimAll || (selectedLocationId != null && !isSelected);
|
||||
|
||||
markers.add(
|
||||
Marker(
|
||||
@@ -94,6 +102,7 @@ class SuspectedLocationMarkersBuilder {
|
||||
location: location,
|
||||
mapController: mapController,
|
||||
onLocationTap: onLocationTap,
|
||||
enabled: enabled,
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
name: deflockapp
|
||||
description: Map public surveillance infrastructure with OpenStreetMap
|
||||
publish_to: "none"
|
||||
version: 1.6.1+27 # The thing after the + is the version code, incremented with each release
|
||||
version: 1.6.2+28 # The thing after the + is the version code, incremented with each release
|
||||
|
||||
environment:
|
||||
sdk: ">=3.5.0 <4.0.0" # oauth2_client 4.x needs Dart 3.5+
|
||||
|
||||
Reference in New Issue
Block a user